User:Halogod35/sandbox
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<insert name here>
Birthdays:
- Dude Wheres My Mana: 2/7/2009
- Golden Sword Master: 2/6/2006
- Assassin X Kill: 8/~/2009
- Ich Bin Legionnaire: 10/26/2010
- Ranger Noob: 11/4/2007
- Old School Meta: 12/~/2015
- Eyes of the Snow: 9/~16/2007
- Ixl Halogod Ixl: 12/24/2009
Update - Thursday, August 25, 2005[edit]
Elementalist[edit]
Meteor: Lowered Energy cost to 5
Fireball: Lowered Energy cost to 10 and recharge time to 7 seconds
Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets
Glyph of Sacrifice: Reduced recharge penalty on next spell to 90 seconds
Mark of Rodgort: Reduced cast time to 1 second; increased duration of burning effect to 1..4 seconds
Mesmer[edit]
Cry of Frustration: Lowered casting time to .25 second
Mantra of Earth: Lowered Energy cost to 10
Mantra of Flame: Lowered Energy cost to 10
Mantra of Lightning: Lowered Energy cost to 10
Mantra of Frost: Lowered Energy cost to 10
Mantra of Recall: Lowered Energy cost to 10; lowered the amount of Energy you gain back to 3..28
Signet of Humility: Changed the related attribute to Inspiration Magic; changed duration of effect to scale from 1..16 seconds based on rank in Inspiration Magic
Shatter Hex: Reduced AOE to "nearby foes"; reduced damage to 30..120
Hex Breaker: Reduced duration to 15..90 seconds
Panic: Increased duration to 10..25 seconds; Increased AOE to "nearby foes"
Monk[edit]
Healing Seed: Lowered Energy cost to 10; Decreased duration to 10 seconds
Scourge Sacrifice: Now affects all adjacent targets
Restore Condition: Lowered Energy to 5; reduced the amount healed to 10..70
Healing Hands: Increased the amount healed to 5..30
Draw Conditions: Added 1 second recharge time
Divine Boon: Added 1 second recharge time
Protective Bond: Energy lost per hit increased to 6..3
Aegis: Now only affects party members
Necromancer[edit]
Putrid Explosion: Increased recharge time to 5 seconds
Consume Corpse: Decreased casting time to 1 second; increased Energy gained to 5..20
Blood Renewal: Increased Health regeneration to 3..6
Plague Signet: Decreased recharge time to 10 seconds
Deathly Chill: Increased secondary damage to 5..50
Dark Bond: Now affects all damage types, not just physical
Barbed Signet: Reduced recharge time to 20 seconds
Well of Suffering: Increased duration to 10..30 seconds; increased Health degeneration to 1..6
Grenth's Balance: Reduced recharge time to 15 seconds
Spinal Shivers: Increased duration to 10..40 seconds
Ranger[edit]
- Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20
Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds
Distracting Shot: Decreased attack time from .75 to .5 seconds
Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds
Concussion Shot: Decreased attack time from .75 to .5 seconds
Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments
Fertile Season: Reduced duration to 15..45 seconds
Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds
- All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range
Warrior[edit]
Dwarven Battle Stance: Increased duration to 5..11 seconds
"I Will Survive!": Decreased recharge time to 30 seconds
"I Will Avenge You!": Increased AOE to anywhere within your radar
Update - Thursday September 29, 2005[edit]
Mesmer[edit]
Epidemic: decreased casting time to .25 seconds.
Guilt: decreased Energy cost to 5.
Hex Breaker: increased recharge time to 15 seconds.
Soothing Images: increased Energy cost to 15.
Energy Drain: Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Energy Tap: Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
Diversion: increased casting time to 3; Increased recharge to 10 seconds.
Ether Feast: decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
Signet of Weariness: increased casting time to 2.
Fragility: decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
Mantra of Persistence: decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer[edit]
Necrotic Traversal: removed delay before teleport.
Order of Pain: only affects party members within radar.
Order of the Vampire: only affects party members within radar.
Dark Fury: only affects party members within radar.
Unholy Feast: now steals 5..50 Health from up to 1..5 foes.
Insidious Parasite: decreased casting time to 1 second.
Dark Bond: decreased Energy cost to 5, decreased recharge to 20.
Infuse Condition: decreased Energy cost to 5, decreased recharge to 20.
Vile Touch: increased damage to 20..65.
Desecrate Enchantments: decreased Energy to 10.
Aura of the Lich: decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
Rend Enchantments: now removes 5..9 Enchantments and you lose 55..25 Health for each.
Grenth's Balance: decreased recharge to 10 seconds.
Vampiric Touch: decreased recharge to 2 seconds.
Blood Renewal: decreased sacrifice cost to 25%.
Plague Signet: decreased casting time to 1 second.
Faintheartedness: increased recharge to 8 seconds.
Elementalist[edit]
Ether Renewal: decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
Ward Against Foes: increased Energy cost to 15.
Whirlwind: decreased recharge to 10 seconds.
Kinetic Armor: increased armor gained to 20..80.
Magnetic Aura: decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
Ether Prodigy: decreased duration to 5..20 seconds; increased Energy regeneration to 6.
Incendiary Bonds: increased damage to 20..80.
Searing Heat: removed Exhaustion.
Glyph of Sacrifice: increased duration to 15 seconds.
Glyph of Renewal: now instantly recharges next spell.
Rust: decreased recharge time to 30 seconds.
Mind Freeze: increased slow to 90%.
Frozen Burst: increased damage to 20..110.
Ice Spear: increased damage to 5..65.
Lightning Touch: increased damage to 10..60.
Deep Freeze: increased slow to 66% and increased radius to all foes in the location.
Windborne Speed: increased duration to 5..11.
Ice Spikes,
Frozen Burst,
Shard Storm,
Deep Freeze, and
Ice Prison: fixed a bug that prevented these spells from slowing more than 50%.
Rodgort's Invocation: decreased casting time to 3.
Monk[edit]
Smite: increased conditional damage to 5..35.
Divine Intervention: decreased Energy cost to 5.
Shield of Deflection: decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
Pacifism: decreased casting time to 2 seconds.
Amity: decreased recharge time to 45 seconds.
Mark of Protection: decreased Energy to 10.
Divine Healing: decreased recharge to 30 seconds.
Vital Blessing: decreased casting time to .75 seconds; increased recharge to 2.
Live Vicariously: decreased Energy cost to 5.
Divine Spirit: increased duration to 1..14 seconds.
Holy Strike: increased conditional damage to 10..55.
Draw Conditions: increased recharge to 2 seconds.
Aegis: increased casting time to 2 seconds.
Holy Veil: decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
Balthazar's Aura: increased casting time to 2 seconds; increased recharge to 25.
Zealot's Fire: decreased damage to 5..35.
Warrior[edit]
Cleave: increased damage to 10..30.
Endure Pain: increased duration to 7..18 seconds.
Belly Smash: decreased swing time to 1 second.
Earth Shaker: lowered adrenaline to 8 strikes.
Dolyak Signet: increased armor to 10..40.
Shield Bash: decreased recharge to 20 seconds.
Warrior's Endurance: increased Energy maximum to 5..25.
Riposte: increased damage to 15..60.
Deadly Riposte: increased damage to 5..50.
Defy Pain: increased duration to 12 seconds.
Skull Crack: lowered adrenaline to 9 strikes.
"Fear Me!": decreased area of effect to all nearby foes.
Ranger[edit]
- Pet Attacks: each attack functions just like a Shout.
Debilitating Shot: increased recharge to 10 seconds.
Called Shot: decreased Energy to 5 and recharge to 3 seconds.
Point Blank Shot: increased damage to 10..25.
Read the Wind: increased duration to 24 seconds.
Escape: decreased recharge to 30 seconds.
Lightning Reflexes: decreased recharge to 45 seconds.
Dust Trap: decreased damage to 10..25; now pulses 5 times.
Dodge: duration now scales 5..11 seconds.
Distracting Shot: added a delay after skill is used before another can be used.
Savage Shot: added a delay after skill is used before another can be used.
Concussion Shot: added a delay after skill is used before another can be used.
Punishing Shot: added a delay after skill is used before another can be used.
Update - Thursday March 2, 2006[edit]
Mesmer[edit]
Mantra of Resolve: increased Energy cost to 10..4 when interrupted.
Distortion: increased Energy cost to 4..1 when you "evade" attacks.
Signet of Weariness: reduced area-of-effect to nearby foes.
Mantra of Recovery: reduced Energy cost to 10.
Ignorance: decreased casting time to 1 second.
Chaos Storm: decreased casting time to 1 second.
Epidemic: decreased Energy cost to 10.
Ineptitude: increased damage to 30..135.
Fevered Dreams: increased duration to 10..25 seconds.
Energy Drain: decreased recharge time to 25 seconds.
Energy Tap: decreased recharge time to 25 seconds.
Blackout: increased recharge time to 12 seconds.
Necromancer[edit]
Offering of Blood: increased sacrifice to 20%.
Unholy Feast: reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.
Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.
Chilblains: Poison now only lasts 10 seconds.
Deathly Chill: increased unconditional damage to 5..50; decreased conditional damage to 5..35.
Shadow of Fear: reduced recharge time to 5 seconds.
Plague Sending: reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.
Blood Renewal: fixed a bug that allowed the heal to heal twice when stacked.
Insidious Parasite: fixed a bug that prevented the numbers from displaying.
Mark of Subversion and
Soul Leech: changed their damage from normal to life stealing to match their skill descriptions.
Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.
Elementalist[edit]
Gale: increased Energy cost to 10.
Conjure Flame: no longer removes Enchantments.
Inferno: increased damage to 30..135.
Fire Storm: decreased cast time to 2 seconds.
Rust: decreased recharge time to 15 seconds.
Conjure Frost: no longer removes Enchantments.
Conjure Lightning: no longer removes Enchantments.
Whirlwind: decreased recharge time to 8 seconds.
Flame Burst: increased damage to 15..120.
Rodgort's Invocation: increased damage to 15..120.
Mark of Rodgort: decreased recharge time to 5 seconds.
Lava Font: increased damage to 5..35 per second.
Searing Heat: increased damage to 5..35 per second.
Lightning Javelin: decreased recharge time to 2 seconds.
Mist Form: decreased cast time to 1 second.
Lightning Surge: fixed a bug that caused this skill to not trigger properly when its duration was reduced.
Monk[edit]
Mend Ailment: increased recharge time to 5 seconds.
Holy Veil: increased recharge time to 12 seconds.
Shield of Regeneration: increased duration to 5..13 seconds.
Purge Signet: reduced recharge time to 20 seconds.
Shielding Hands: reduced cast time to .25 seconds.
Resurrect: reduced cast time to 6 seconds; increased recharge time to 5 seconds.
Restore Life: increased recharge time to 5 seconds; increased percentage of Health the target party member is returned with to 20..65%.
Scourge Sacrifice: decreased cast time to 1 second.
Watchful Spirit: decreased cast time to 1 second.
Shield of Deflection: increased armor bonus to 15..30.
Aura of Faith: decreased recharge time to 15 seconds.
Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
Unyielding Aura: decreased recharge time to 15 seconds; when this Skill ends, it now exploits the ally's corpse.
Mark of Protection: now only disables your skills for 5 seconds.
Healing Hands: increased the amount healed to 5..35; now triggers on damage instead of attack.
Live Vicariously: increased amount healed per swing to 2..17.
Light of Dwayna: decreased recharge time to 20 seconds.
Martyr: increased cast time to 1 second.
Heal Party: increased recharge time to 2 seconds.
Balthazar's Aura: fixed a stacking bug.
Warrior[edit]
Eviscerate: increased adrenaline cost to 8 swings.
"I Will Avenge You!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
Thrill of Victory: decreased recharge time to 8 seconds.
Bull's Strike: now triggers on moving instead of fleeing.
Defensive Stance: increased duration to 5..20 seconds.
Crude Swing: increased damage to 1..20.
Shield Bash: Skill reworked. "The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down."
"Shields Up!": now blocks 50% of the time.
Defy Pain: decreased adrenaline cost to 6 swings.
Protector's Strike: reduced swing time to .5 seconds; increased recharge time to 3 seconds.
Griffon's Sweep: increased damage to 5..20.
Deflect Arrows: now ends only when you successfully hit with an attack.
Warrior's Endurance: increased duration to 10..23 seconds.
Dwarven Battle Stance: now also increases attack speed by 10%.
Disciplined Stance: reduced recharge time to 45 seconds.
Wary Stance: reduced recharge time to 45 seconds.
Riposte: increased damage to 20..80.
Deadly Riposte: increased damage to 15..75.
Shield Stance: decreased recharge time to 45 seconds.
Flurry: fixed a bug that reduced your damage more than 25%.
Thrill of Victory: fixed a bug that caused you to gain a little bit of Health when you hit with the attack.
Gash: fixed a bug that caused this skill to deal its damage twice; increased damage to 5..20.
Bull's Charge: now triggers on moving foes instead of fleeing foes.
Ranger[edit]
Dust Trap: reduced Blindness duration to 3..8 seconds.
Crippling Shot: increased Energy cost to 15; Crippled duration now scales 1..8.
Power Shot: increased damage to 10..25.
Precision Shot: increased damage to 10..25.
Determined Shot: increased damage to 5..20.
Maiming Strike: decreased recharge time to 5 seconds.
Scavenger Strike: increased damage to 10..25.
Symbiotic Bond: increased Health regeneration to 1..3 pips.
Bestial Pounce: decreased recharge time to 10 seconds.
Feral Lunge: increased damage to 5..35.
Melandru's Assault: increased damage versus enchanted foes to 5..35; decreased recharge time to 5 seconds.
Predator's Pounce: increased damage to 5..35.
Brutal Strike: increased damage to 5..35; increased conditional damage to 5..35.
Practiced Stance: increased bonus duration to 30..150%.
Melandru's Resilience: increased Health regeneration to 3 pips.
Quick Shot: fixed a bug that caused the arrow to move at a normal speed.
Determined Shot: increased damage to 5..20; fixed a bug that prevented the arrow from being "blocked" or "evaded"; fixed a bug that stopped this skill from recharging when missed from obstruction.
Update - Wednesday April 26, 2006[edit]
Mesmer[edit]
Energy Surge: decreased Energy lost to 3..8; increased damage per Energy to 10.
Energy Burn: decreased Energy lost to 3..8; increased damage per Energy to 10.
Energy Tap: fixed bugs causing the inaccurate display of the amount of Energy drained.
Epidemic: decreased recharge time to 5 seconds.
Illusion of Haste: fixed a bug that prevented this spell from inflicting the Crippled Condition if it ended prematurely.
Mantra of Earth, Mantra of Flame, Mantra of Frost, Mantra of Lightning: increased Energy gained per hit to 2.
Mantra of Recovery: decreased recharge time to 20 seconds.
Power Spike: decreased recharge time to 12 seconds.
Signet of Weariness: decreased Energy lost to 3..8.
Necromancer[edit]
Barbs: decreased recharge time to 20 seconds.
Mark of Pain: decreased recharge time to 20 seconds.
Weaken Armor: decreased recharge time to 20 seconds.
Unholy Feast: decreased cast time to .75 seconds.
Wither: increased Health degeneration to 2..4.
Verata's Sacrifice: decreased Enchantment duration to 5..10 seconds; increased recharge time to 60 seconds; skill now instantly recharges if you have 3 or fewer undead servants; this skill now only affects undead servants you control.
Blood of the Master: decreased Energy cost to 5; decreased recharge time to 2 seconds; decreased sacrifice to 5%; this skill now sacs 2% more Health per creature healed.
Animate Bone Minions: decreased Energy cost to 15..
Death Nova: this skill no longer damages the caster and the caster's allies when an uncontrolled creature with Death Nova dies.
Elementalist[edit]
Aura of Restoration: decreased recharge time to 5 seconds.
Fire Attunement: decreased recharge time to 45 seconds.
Water Attunement: decreased recharge time to 45 seconds.
Air Attunement: decreased recharge time to 45 seconds.
Earth Attunement: decreased recharge time to 45 seconds.
Elemental Attunement: decreased recharge time to 45 seconds.
Flare: increased damage to 20..55.
Ice Spear: increased damage to 10..70.
Water Trident: increased damage to 10..70.
Stone Daggers: increased damage to 8..28.
Maelstrom: decreased cast time to 2 seconds.
Mark of Rodgort: fixed a bug that limited the Burning duration to 3 seconds regardless of your Fire Magic attribute.
- Wards: no longer affect Spirits.
Monk[edit]
Signet of Judgment: decreased recharge time to 25 seconds.
Peace and Harmony: decreased recharge time to 25 seconds.
Contemplation of Purity: increased recharge time to 10 seconds.
Unyielding Aura: now kills Enchanted characters if the caster maintaining this Enchantment dies.
Draw Conditions: fixed a bug that caused this spell to reset the durations of all the transferred Conditions.
Warrior[edit]
Mighty Blow: increased damage to 6..35.
Staggering Blow: increased Weakness duration to 5..20 seconds.
Axe Twist: decreased adrenaline cost to 7.
Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds
Savage Slash: increased Energy cost to 10; increased recharge time to 20; decreased attack speed to .5
Flourish: this skill now recharges Pet Attack skills.
Ranger[edit]
Call of Protection: decreased recharge time to 90 seconds.
Dual Shot: increased recharge time to 7 seconds.
Comfort Animal: no longer disables your skills if used to resurrect your pet.
Edge of Extinction: this Spirit no longer damages creatures that are outside of its effect.
Antidote Signet: Fixed a bug causing this Signet to remove Conditions other than Blind, Disease, and Poison.
Update - Thursday June 1[edit]
Skill Balance Changes[edit]
Assassin[edit]
- {{skill icon|Way of the Empty Palm]]: reduced cast time to .25 seconds; reduced recharge time to 25 seconds.
Locust's Fury: reduced cast time to 1 second.
Siphon Strength: increased the damage reduction your target deals to 5..50.
Palm Strike: reduced recharge time to 10 seconds; increased damage to 10..85.
Enduring Toxin: reduced cast time to .25 seconds; increased health degeneration to 1..5.
Crippling Dagger: reduced recharge time to 5 seconds.
Heart of Shadow: increased healing amount to 10..115 Health.
Mirrored Stance: reduced recharge time to 15 seconds.
Unseen Fury: increased duration to 15..60 seconds.
Golden Phoenix Strike: increased Energy cost to 10.
Aura of Displacement: increased recharge time to 20 seconds.
Mesmer[edit]
Stolen Speed: reduced casting time to 1 second; reduced recharge time to 3 seconds; corrected the wording on this skill.
Arcane Languor: increased duration to 1..8 seconds.
Elementalist[edit]
Glyph of Sacrifice: reduced the amount of time it recharges your next spell to 30 seconds.
Ward Against Harm: changed skill type to Ward Spell.
Monk[edit]
- Vigorous Spirit: increased heal per skill or attack to 5..20.
- Dwayna's Kiss: increased conditional heal to 10..35 Health.
Warrior[edit]
- Furious Axe: increased adrenaline gained when blocked to 3.
- Auspicious Parry: increased recharge time to 2 seconds; decreased adrenaline gained to 1..4.
- Signet of Strength: the number of attacks now update when reapplying this skill.
Ranger[edit]
- Archer's Signet: the number of attacks now update when reapplying this skill.
Ritualist[edit]
- Doom: reduced recharge time to 8 seconds.
- Channeled Strike: reduced recharge time to 8 seconds.
- Essence Strike: increased the amount of Energy gained when in range of a Spirit to 1..8.
- Lamentation: reduced Energy cost to 5.
- Gaze from Beyond: fixed a bug that caused this skill to ignore armor.
- Ancestors' Rage: reduced casting time to .75 seconds.
- Splinter Weapon: reduced Energy cost to 5.
- Resilient Weapon: reduced casting time to 1 second.
- Vengeful Weapon: increased the amount of Health stolen when this skill is triggered to 15..60 Health.
- Soul Twisting: increased the recharge time to 15 seconds.
Update - Thursday July 13, 2006[edit]
Skill Updates[edit]
Assassin[edit]
- Expunge Enchantments: no longer disables pet attack skills.
- Moebius Strike: now recharges pet attack skills if it hits a foe below 50% health.
- Return: reduced recharge time to 15 seconds.
- Shadow Form: increased Energy cost to 10.
- Shadow Shroud: no longer prevents the casting of untargeted enchantments.
- Signet of Malice: reduced cast time to .75 seconds.
- Siphon Speed: increased duration to 5..20 seconds.
Elementalist[edit]
- Bed of Coals: now deals damage only to non-moving foes.
- Burning Speed: reduced cast time to .25 seconds.
- Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds.
- Immolate: increased damage to 15..60.
Mark of Rodgort: increased duration to 10..35 seconds.
- Mind Burn: reduced recharge time to 10 seconds.
- Smoldering Embers: increased damage to 15..60.
- Ward skills no longer affect spirits.
Mesmer[edit]
- Blackout: reduced blackout time to 2..6 seconds.
- Conjure Nightmare: removed the long pause after this spell was cast.
- Illusionary Weaponry: reduced recharge time to 35 seconds.
- Recurring Insecurity: reduced the duration to 1..10 seconds.
- Signet of Disenchantment: reduced cast time to 1 second.
Monk[edit]
- Air of Enchantment: added a minimum 1 Energy cost; increased recharge time to 8 seconds.
- Divine Spirit: now reduces energy cost for Monk spells, not all Monk skills.
- Infuse Health: fixed a bug that occasionally caused it to execute without healing the target.
- Life Sheath: now renews damage reduction when it is cast on a target that already has Life Sheath on it.
- Signet of Rejuvenation: reduced recharge time to 8 seconds; increased the conditional heal to 15..75 Health.
- Spell Shield: no longer disables skills more than once when renewed.
Necromancer[edit]
- Bitter Chill: increased damage to 15..60.
- Chilblains: now removes 1..2 Enchantments.
- Enfeebling Blood: increased the area-of-effect to "nearby".
- Feast of Corruption: increased Energy cost to 15.
- Fetid Ground: reduced cast time to .75 seconds.
Ranger[edit]
- Archer's Signet: no longer disables pet attack skills.
- Broad Head Arrow: reduced recharge time to 15 seconds.
- Determined Shot: now recharges pet attack skills if it misses.
- Equinox: reduced recharge time to 45 seconds.
- Famine: reduced recharge time to 45 seconds.
- Focused Shot: now disables pet attack skills when used.
- Greater Conflagration: reduced recharge time to 45 seconds.
- Lacerate: reduced recharge time to 45 seconds.
- Marauder's Shot: no longer disables pet attack skills.
- Oath Shot: increased recharge time to 25 seconds.
Ritualist[edit]
- Displacement: Changed the skill's description to match its behavior.
- Draw Spirit: reduced cast time to .25 seconds.
- Lamentation: increased the target's needed proximity to a corpse or Spirit to "in the area".
- Wielder's Boon: increased conditional heal to 15..60 Health.
Warrior[edit]
- Quivering Blade: increased Daze duration to 8 seconds.
- Standing Slash: reduced adrenaline cost to 6.
- "Victory is Mine!": no longer displays "-0" on targets with no conditions.
Update - Thursday August 17, 2006[edit]
Skill Updates[edit]
- Modified Edge of Extinction so that creatures must have less than 90% Health remaining in order to be affected.
Update - Thursday September 14, 2006[edit]
Skill Updates:[edit]
Assassin[edit]
- Black Lotus Strike: reduced recharge time to 20 seconds.
- Blades of Steel: reduced recharge time to 8 seconds.
- Blinding Powder: Blindness now affects target and all adjacent foes.
- Crippling Dagger: increased damage to 15...51...60.
- Critical Strike: decreased Energy cost to 5.
- Dark Prison: decreased recharge time to 45 seconds.
- Dash: decreased recharge time to 8 seconds.
- Death Blossom: increased damage to 20...40...45
- Desperate Strike: increased damage to 15...51...60.
- Fox Fangs: increased damage to 5...25...30.
- Golden Lotus Strike: increased Energy gained to 5...11...12
- Jungle Strike: increased damage to 10...22...25
- Locust's Fury: increased chance to double strike to 33%.
- Nine Tail Strike: decreased recharge time to 8 seconds.
- Repeating Strike: increased damage to 10...26...30.
- Scorpion Wire: decreased cast time to 1 second.
- Shadow of Haste: decreased Energy cost to 5, increased the duration to 30...54...60 and decreased the movement speed by 15%.
- Shadowy Burden: decreased duration to 3...13...15 seconds.
- Shroud of Distress: decreased recharge time to 15 seconds.
- Signet of Malice: decreased recharge time to 5 seconds, decreased casting time to .25 seconds.
- Siphon Speed: increased movement speed reduction to 33%, and this spell now has half range.
- Siphon Strength: increased duration to 5...17...20 seconds.
- Temple Strike: decreased recharge time to 20 seconds, and increased duration to 1...8...10 seconds.
- Unsuspecting Strike: increased conditional damage to 15...63...75.
- Way of Perfection: increased Health gained from critical hit to 10...34...40.
- Wild Strike: increased damage to 10...30...35.
Elementalist[edit]
- Mind Burn: decreased Energy cost to 5, decreased recharge time to 5 seconds.
- Mind Freeze: decreased Energy cost to 5, decreased recharge time to 8 seconds.
- Mind Shock: decreased Energy cost to 5, decreased recharge time to 8 seconds.
- Ether Prodigy: increased damage per Energy to 3.
Mesmer[edit]
- Images of Remorse: decreased Health degeneration to 1...3...3.
- Leech Signet: decreased recharge time to 30 seconds.
- Signet of Disruption: decreased recharge time to 20 seconds.
Monk[edit]
- Balthazar's Aura: decreased duration to 8 seconds.
- Bane Signet: decreased recharge time to 20 seconds.
- Banish: this skill now does double damage vs. summoned creatures.
- Divine Boon: increased recharge time to 10 seconds, decreased amount healed to 15...51...60.
- Extinguish: increased cast time to 1 second, increased recharge time to 12 seconds.
- Purge Signet: decreased cast time to 2 seconds.
- Signet of Judgment: decreased recharge time to 20 seconds.
- Zealot's Fire: increased recharge time to 45 seconds.
Necromancer[edit]
- Plague Signet: decreased recharge time to 8 seconds.
Ranger[edit]
- Broad Head Arrow: decreased Energy cost to 15.
- Equinox: decreased recharge time to 30 seconds.
- Famine: decreased recharge time to 30 seconds.
- greater Conflagration: decreased recharge time to 30 seconds.
- Lacerate: decreased recharge time to 30 seconds.
- Savage Pounce: decreased recharge time to 10 seconds.
- Tiger's Fury/Bestial Fury: decreased the attack speed to 25%.
Ritualist[edit]
- Ancestors' Rage: decreased recharge time to 8 seconds.
- Blind Was Mingson: decreased recharge time to 15 seconds, decreased Blindness duration to 3...7...8.
- Bloodsong: decreased recharge time to 45 seconds, increased damage to 5...21...25.
- Boon of Creation: reduced Energy gained to 1...5...6.
- Channeled Strike: decreased recharge time to 6 seconds.
- Defiant Was Xinrae: decreased Energy cost to 15.
- Disenchantment: decreased recharge time to 45 seconds, increased damage to 5...17...20.
- Displacement: decreased recharge time to 45 seconds.
- Dissonance: decreased recharge time to 45 seconds, increased damage to 5...17...20.
- Dulled Weapon: decreased recharge time to 12 seconds.
- Essence Strike: increased damage to 15...51...60, increased Energy return to 1...7...9.
- Gaze from Beyond: decreased recharge time to 10 seconds.
- Ghostly Haste: increased spell recharge reduction to 25% faster.
- Grasping Was Kuurong: increaed damage to 15...63...75.
- Guided Weapon: decreased recharge time to 20 seconds.
- Life: decreased recharge time to 30 seconds.
- Mend Body and Soul: increased heal amount to 20...96...115.
- Pain: decreased recharge time to 30 seconds, increased damage to 5...25...30.
- Painful Bond: decreased recharge time to 12 seconds.
- Preservation: decreased recharge time to 30 seconds.
- Protective Was Kaolai: increased duration to 15...51...60 seconds.
- Recuperation: increased Energy cost to 25, decreased recharge time to 45 seconds.
- Ritual Lord: decreased Spirit recharge to 15...51...60%.
- Shadowsong: increased Energy cost to 15.
- Shelter: increased Energy cost to 25, increased damage taken to 75...51...45, decreased recharge time to 45 seconds.
- Soothing: increased Energy to 25, decreased level to 1...7...8.
- Spirit Burn: increased damage to 15|60, increased conditional damage to 15...39...45.
- Spirit Light: decreased Energy cost to 5, increased Health sacrificed to 17%.
- Spirit Light Weapon: Changed the way this skill worked to always heal for 1...8...10 Health per second, and an addition 1...8...10 Health if you are near a Spirit.
- Spirit Rift: increased damage to 25...113...135.
- Spirit Transfer: decreased recharge time to 5 seconds.
- Splinter Weapon: decreased recharge time to 5 seconds.
- Tranquil Was Tanasen: increased duration to 5...17...20.
- Union: decreased recharge time to 45 seconds.
- Vital Weapon: decreased recharge time to 12 seconds.
- Wailing Weapon: decreased recharge time to 25 seconds.
- Wanderlust: decreased recharge time to 45 seconds.
- Weapon of Quickening: increased duration to 5...21...25.
- Wielder's Boon: increased conditional amount healed to 15...63...75.
Warrior[edit]
- Bull's Strike: increased recharge time to 10 seconds.
- Dismember: decreased adrenaline to 5.
- Eviscerate: decreased damage to 1...25...31.
- Irresistible Blow: increased recharge time to 6 seconds, decreased damage to 5...17...20.
- Wary Stance: decreased recharge time to 30 seconds.
Update - Wednesday October 25[edit]
Skill Balance Changes[edit]
Assassin[edit]
Black Lotus Strike: reduced recharge time 12 seconds.
Enduring Toxin: increased duration to 5 seconds.
Expose Defenses: increased duration to 5..20 seconds.
Impale: increased damage to 25..100. This skill must now follow a dual attack.
Mirrored Stance: decreased casting time to .25seconds.
Moebius Strike: reduced recharge time to 2 seconds.
Shameful Fear: reduced recharge time to 10 seconds.
Siphon Strength: removed touch requirement.
Way of the Lotus: changed this skill so that it is now an Enchantment.
Elementalist[edit]
Armor of Frost: this skill no longer reduces your armor against fire.
Ash Blast: increased damage to 20..55, increased Blindness duration to 3..15 seconds.
Conjure Flame: decreased recharge time to 30 seconds, increased damage to 1..21.
Conjure Frost: decreased recharge time to 30 seconds, increased damage to 1..21
Conjure Lightning: decreased recharge time to 30 seconds, increased damage to 1..21
Double Dragon: this spell no longer causes Exhaustion.
Eruption: decreased casting time to 2 seconds.
Fire Attunement,
Water Attunement,
Air Attunement,
Earth Attunement: each of these skills now return 1 Energy plus 30% of that spell’s cost.
Glimmering Mark: decreased recharge time to 5 seconds, increased duration to 5 seconds.
Glyph of Concentration: changed this Glyph to work on the next two spells, increased recharge time to 10 seconds.
Glyph of Elemental Power: increased recharge time to 15 seconds. This Glyph now works on the next 5 spells.
Glyph of Lesser Energy: this Glyph now works on the next 2 spells.
Glyph of Energy: increased Energy reduction to 25.
Grasping Earth: decreased recharge time to 12 seconds.
Gust: decreased casting time to 1 second.
Inferno: decreased recharge time to 10 seconds.
Lava Arrows: increased damage to 10..40.
Lava Font: increased damage to 5..50.
Lightning Javelin: decreased Energy cost to 5.
Lightning Surge: no longer causes Exhaustion, increased Energy cost to 15.
Lightning Touch: decreased Energy cost to 5.
Mark of Rodgort: decreased Energy to 15. This skill now affects all adjacent foes.
Phoenix: decreased recharge time to 10 seconds.
Searing Heat: decreased casting time to 2 seconds.
Shatterstone: increased damage to 25..100, increased conditional damage to 25..100.
Shock Arrow: increased damage to 5..45.
Smoldering Embers: increased damage to 15..75.
Swirling Aura: decreased recharge time to 45 seconds.
Teinai's Heat: decreased casting time to 2 seconds.
Vapor Blade: increased damage to 15..135.
Mesmer[edit]
Arcane Languor: increased duration to 1..10 seconds.
Distortion: duration now scales with attribute, and you now only lose 2 Energy when this skill triggers.
Drain Enchantment: increased recharge time to 30 seconds, decreased Energy gained to 5..20.
Echo: increased duration to 30 seconds.
Empathy: decreased duration to 5..15 seconds, increased damage to 15..45.
Energy Drain: decreased Energy stolen to 2..9.
Epidemic: decreased Energy cost to 5 Energy.
Ether Signet: decreased recharge time to 60 seconds.
Ethereal Burden /
Kitah's Burden: decreased casting time to 1 second.
Illusion of Pain: decreased casting time to 1 second.
Inspired Hex /
Revealed Hex: decreased Energy gained to 4..10.
Keystone Signet: decreased casting time to 1 second.
Mantra of Recall: decreased Energy gained to 10..25.
Overload: decreased recharge time to 3 seconds.
Panic: decreased casting time to .25 seconds.
Power Return: decreased recharge time to 5 seconds.
Psychic Instability: decreased recharge time to 10 seconds.
Monk[edit]
Bane Signet: decreased casting time to 1 second.
Peace and Harmony: decreased recharge time to 10 seconds.
Ray of Judgment: decreased casting time to 1 second.
Smite: this skill is now a spell instead of an attack.
Spirit Bond: expires after 10 attacks or Spells.
Succor: decreased Energy cost to 5.
Watchful Spirit: decreased recharge time to 5 seconds.
Zealot's Fire: decreased casting time to .25 seconds, decreased recharge time to 30 seconds. You now lose 1 Energy whenever this skill triggers.
Necromancer[edit]
Barbs: decreased recharge time to 5 seconds.
Blood Bond: you lose 3 pips of Health regeneration, and your ally gains 1..6 pips of Health regeneration.
Icy Veins: decreased recharge time to 5 seconds.
Insidious Parasite: increased life steal to 15..45.
Life Transfer: decreased Energy cost to 5 Energy, decreased casting time to 1 second.
Lingering Curse: decreased casting time to 2 seconds.
Malign Intervention: decreased recharge time to 12 seconds.
Mark of Pain: decreased casting time to 1 second.
Rising Bile: decreased recharge time to 20 seconds.
Spoil Victor: increased damage to 25..100.
Suffering: decreased recharge time to 5 seconds.
Unholy Feast: decreased recharge time to 12 seconds.
Vile Miasma: now falls under the Death Magic attribute.
Ranger[edit]
Archer's Signet: increased number of bow attacks affected to 1..7.
Call of Protection: increased damage reduction to 5..20.
Concussion Shot: decreased recharge time to 5 seconds.
Debilitating Shot: reduced Energy reduction to -1..10. This skill now falls under the Marksmanship attribute.
Dual Shot: increased recharge time to 10 seconds.
Heal as One: decreased recharge time to 10 seconds. This skill now resurrects your pet.
Marksman's Wager: increased duration to 18 seconds.
Run as One: decreased recharge time to 25 seconds.
- Expertise: For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills, and Rangers skills are decreased by 4%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise.
Warrior[edit]
"Victory Is Mine!": this skill is now a targeted Shout that returns 3..7 Energy per Condition.
"You Will Die!": decreased recharge time to 15 seconds.
Berserker Stance: increased adrenaline gain to 50%.
Deadly Riposte: increased damage to 15..90.
Disciplined Stance: decreased Energy cost to 5.
Dwarven Battle Stance: increased attack speed to 25%.
Furious Axe: this skill is now an Energy skill with 5 Energy and a recharge time of 6 seconds.
Lacerating Chop: reduced adrenaline cost to 5 swings.
Protector's Defense: decreased recharge time to 30 seconds.
Skull Crack: this skill now interrupts the target’s action but only causes the Dazed Condition if it interrupts a spell.
Update - Thursday November 30, 2006[edit]
Skill Changes[edit]
Aria of Zeal: Increased casting time to 2 seconds.
Cyclone Axe: Modified so that it now requires an enemy target.
Energizing Finale: Increased the Energy cost to 10 and reduced the amount of energy gained per shout or chant to 1.
"Incoming!": Increased Energy cost to 10 and decreased duration to 1..5 seconds.
Jagged Bones: Modified so that it may now be used on allied minions.
Restful Breeze: Modified so that its behavior more accurately matches its description.
"Stand Your Ground!": Increased energy cost to 10.
"Watch Yourself!": Changed armor gain to 5..25, based on the Tactics attribute.
Update 2 - Thursday February 1, 2007 (removal of evade)[edit]
Skill Changes[edit]
General[edit]
- Updated Trap skill descriptions to match the damage they do in-game.
- Fixed a bug that prevented players from seeing the damage caused by their own Traps.
- The "evade" mechanic has been removed from the game. All skills that used this mechanic have been changed to use "block" instead.
- Weakness now causes -1 to all attributes.
Assassin[edit]
Feigned Neutrality: decreased duration to 4..10.
Shadow of Haste: decreased duration to 10..40, increased recharge time to 45 seconds.
Assault Enchantments: decreased recharge time to 2 seconds.
Augury of Death: now causes a Deep Wound.
Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to: "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 1..7 second[s]."
Black Mantis Thrust: decreased recharge time to 4 seconds.
Impale: now causes a Deep Wound.
Deadly Paradox: fixed a bug that caused this skill to affect Assassin Stances.
Death Blossom: decreased recharge time to 2 seconds.
Critical Strike: now gives 1..3 Energy per critical hit, based on the Critical Strikes attribute.
Blades of Steel: increased damage per recharging dagger attack to 5..16, up to a maximum bonus of 65.
Exhausting Assault: must now follow a lead attack.
Nine Tail Strike: decreased Energy cost to 5.
Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 30..60.
Critical Eye: increased critical strike bonus to 3..15%.
Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
Locust's Fury: increased the chance to double strike to 50%.
Shadowy Burden: decreased cast time to .25 seconds.
Dancing Daggers: increased damage to 10..25.
Heart of Shadow: increased healing to 30...150.
Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.
Ritualist[edit]
Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. This Skill now falls under the Channeling attribute.
Mighty Was Vorizun: increased Energy gained to 30.
Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to "nearby."
Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
Tranquil Was Tanasen: decreased casting time to 1 second.
Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
Anguished Was Lingwah: decreased casting time to 3 seconds, decreased recharge time to 30 seconds, increased Energy cost to 15.
Destructive was Glaive: holding this item now causes Ritualist damage spells to have 10% armor penetration.
Splinter Weapon: now works on the next 1..5 attacks.
Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
Weapon of Warding: decreased casting time to 1 second.
Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
Wailing Weapon: decreased Energy cost to 5.
Brutal Weapon: increased duration to 5..35.
Guided Weapon: reduced recharge time to 5 seconds.
Weapon of Quickening: increased recharge bonus to 33%.
Nightmare Weapon: now works on the next 3 attacks.
Weapon of Fury: increased duration to 5..20.
Warmonger's Weapon: decreased Energy cost to 10.
Destruction: decreased Energy cost to 5, decreased recharge time to 15.
Displacement: decreased block rate to 75%.
Preservation: decreased recharge time to 20 seconds, increased duration to 90.
Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second that the Spirit was alive to 1..7.
Empowerment: decreased recharge time to 30 seconds.
Lamentation: decreased recharge time to 20 seconds.
Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
Ancestors' Rage: increased damage to 30..130.
Offering of Spirit: increased Energy gained to 8..17.
Spirit Light: increased healing to 60..180.
Wielder's Boon: decreased casting time to .25 seconds.
Channeled Strike: decreased recharge time to 4 seconds.
Caretaker's Charge: increased damage done to 20..75, decreased healing to 5..50, decreased Energy gained to 5.
Signet of Ghostly Might: increased damage to 5..35.
Spirit Transfer: decreased the amount of Heath lost to the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
Gaze from Beyond: decreased the amount of Health lost to 10..30%, increased damage done per Health lost to 4.
Explosive Growth: decreased Energy cost to 5.
Spirit Channeling: functionality changed to: "For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit."
Ghostly Haste: decreased recharge time to 20 seconds.
Death Pact Signet: functionality changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you."
- All spells that had a requirement of being "near a Spirit" or "in the area of a Spirit" have been changed to "within earshot of a Spirit."
Flesh of My Flesh: decreased casting time to 4 seconds.
Paragon[edit]
Aria of Zeal: decreased Energy gained to 1..6.
Ballad of Restoration: decreased healing to 15..75.
Chorus of Restoration: decreased healing to 30..90.
Song of Restoration: decreased healing to 30..90.
Aria of Restoration: decreased healing to 30..90.
Hexbreaker Aria: increased casting time to 2 seconds.
"Stand Your Ground!": now only effects party members, Energy cost increased to 15.
Blazing Spear: increased damage to 5..25.
Wearying Spear: decreased Weakness duration to 5 seconds.
Vicious Attack: decreased recharge time to 4 seconds.
Slayer's Spear: decreased recharge time to 4 seconds, increased damage to 5..30.
Signet of Return: decreased casting time to 5 seconds, increased recharge time to 20 seconds.
Dervish[edit]
- All avatar forms: increased recharge time to 30 seconds, decreased duration to 10..70 seconds.
Avatar of Lyssa: increased maximum Energy to 20.
Avatar of Dwayna: decreased Energy cost to 5, increased amount healed to 15..60 Health.
Avatar of Balthazar: decreased Energy cost to 10.
Avatar of Grenth: increased Energy cost to 15.
Ebon Dust Aura: adjusted duration to 5..35, increased energy cost to 10.
Harrier's Grasp: adjusted duration to 5..25.
Pious Haste: decreased recharge time to 5 seconds, increased movement speed to 33%.
Wearying Strike: Increased recharge time to 4 seconds.
Mesmer[edit]
Energy Surge: reduced area-of-effect to "nearby."
Spiritual Pain: functionality changed to: "Target foe takes 15..75 damage. If this Spell hits a Spirit, all nearby foes take 15..75 damage, and this Spell recharges instantly."
Mantra of Recovery: decreased Energy cost to 5.
Sympathetic Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
Ancestor's Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
Unnatural Signet: now does double damage to summoned creatures.
Price of Pride: decreased Energy cost to 5, decreased recharge time to 8 seconds, decreased Energy loss to 1..7.
Hex Eater Vortex: decreased Energy cost to 10.
Mirror of Disenchantment: decreased recharge time to 10 seconds.
Simple Thievery: decreased recharge time to 0 seconds.
Arcane Larceny: decreased recharge time to 0 seconds.
Arcane Thievery: decreased recharge time to 0 seconds.
Power Flux: decreased recharge time to 10 seconds.
Power Leak: decreased recharge time to 15, decreased Energy loss to 5..20.
Power Block: decreased recharge time to 20.
Power Leech: decreased recharge time to 10.
Panic: Increased casting time to 1 second.
Necromancer[edit]
Spoil Victor: decreased duration to 5..20 seconds.
Reaper's Mark: decreased Energy return to 5..15, decreased Health degeneration to 1..5.
Deathly Swarm: increased damage to 30..90.
Vile Touch: decreased recharge time to 2 seconds.
Deathly Chill: increased Conditional damage to 5..50.
Toxic Chill: decreased recharge time to 5 seconds.
Discord: Increased damage to 30..110.
Chilblains: decreased recharge time to 8 seconds.
Corrupt Enchantment: decreased Energy cost to 5.
Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 1 second, increased recharge time to 25 seconds.
Jagged Bones: Increased Recharge time to 15 seconds.
Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
Barbs: increased damage to 1..15.
Suffering: decreased casting time to 1 second.
Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
Price of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
Malign Intervention: decreased recharge time to 5 seconds. The created minion does not exploit the corpse.
Insidious Parasite: decreased recharge time to 12 seconds.
Malaise: functionality changed to: "For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. Malaise ends if target foe's Energy reaches 0. When Malaise ends, that foe takes 5..50 damage."
Wither: functionality changed to: "For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends, that foe takes 15..75 damage."
Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
Depravity: decreased recharge time to 15 seconds, decreased Energy loss to 1..5.
Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.
Elementalist[edit]
Blinding Surge: increased Energy cost to 10.
Searing Flames: decreased Burning duration to 1..5 seconds.
Glowing Gaze: increased recharge time to 8 seconds.
Gale: decreased knock down duration to 2 seconds.
Searing Heat/
Teinai's Heat: decreased Energy cost to 15, increased damage to 10..40.
Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
Bed of Coals: decreased Energy cost to 10.
Sandstorm: reduced unconditional damage to 10..30, increased recharge time to 30 seconds.
Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
Arc Lightning: increased Conditional damage to 15..60.
Lightning Hammer: decreased recharge time to 4 seconds.
Lightning Bolt: increased Conditional damage 5..50.
Mind Freeze: increased duration to 1..10.
Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
Shard Storm: increased damage to 10..85.
Water Trident: increased projectile speed by 25%.
Icy Prism: decreased recharge time to 2 seconds.
Frigid Armor: decreased casting time to 1 second.
Icy Shackles: increased recharge time to 12 seconds, decreased duration to 4..10, functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead."
Immolate: decreased recharge time to 3 seconds.
Flare: increased damage to 20..65.
Incendiary Bonds: increased area-of-effect to "nearby."
Mark of Rodgort: increased area-of-effect to "nearby."
Phoenix: reduced casting time to 2 seconds.
Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
Lava Arrows: increased damage to 20..65.
Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
Stoning: increased damage to 15..105.
Stone Daggers: increased damage to 8..33.
Grasping Earth: no longer adds armor to targets.
Shockwave: increased damage to 15..60.
Monk[edit]
Shield of Absorption: increased casting time to 1 second.
Signet of Mystic Wrath: decreased damage to 100 maximum.
Shield of Regeneration: decreased casting time to .25 seconds, decreased recharge time to 5 seconds.
Word of Healing: Conditional healing increased to 15..100.
Signet of Judgment: reduced casting time to 1 second.
Shielding Hands: decreased recharge time to 15 seconds, decreased duration to 8 seconds.
Shield of Deflection: decreased casting time to .25 seconds, increased duration to 1..7 seconds, changed block rate to 75%.
Healing Burst: increased area-of-effect to "nearby."
Balthazar's Pendulum: decreased recharge time to 5 seconds.
Resurrect: decreased casting time to 5 seconds, increased recharge time to 8 seconds.
Rebirth: decreased casting time to 5 seconds.
Restore Life: decreased casting time to 6 seconds, increased recharge time to 8 seconds.
Resurrection Chant: decreased casting time to 6 seconds, increased recharge time to 15 seconds.
Renew Life: decreased casting time to 6 seconds, increased recharge time to 5 seconds.
Vengeance: now adds a 15% damage buff to the target.
Warrior[edit]
Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
"You're All Alone!": decreased Condition durations to 7 seconds.
Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
Frenzied Defense: increased duration to 8 seconds.
"Shields Up!": now only effects party members, armor bonus applies versus all projectiles.
Griffon's Sweep: increased recharge time to 8 seconds.
Leviathan's Sweep: increased recharge time to 8 seconds.
Power Attack: decreased recharge time to 3 seconds, increased damage to 10..40.
Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
Soldier's Strike: increased damage to 10..40.
Thrill of Victory: increased damage to 15..45.
Wild Blow: increased recharge time to 8 seconds.
Steady Stance: increased recharge time to 6, reduced Energy gained to 1..6.
Ranger[edit]
Rampage as One: decreased recharge time to 10 seconds, decreased duration to 3..15.
Throw Dirt: decreased recharge time to 30 seconds.
Antidote Signet: decreased casting time to 1 second.
Spike Trap: increased Cripple duration to 3..25 seconds.
Incendiary Arrows: increased duration to 3..15 seconds.
Glass Arrows: decreased Energy cost to 5, decreased recharge time to 12 seconds, increased damage to 5..20.
Trapper's Focus: increased duration to 5..20 seconds.
Keen Arrow: increased Conditional damage to 5..35.
Arcing Shot: decreased Energy cost to 5.
Disrupting Accuracy: increased duration to 36 seconds.
Trapper's Speed: increased duration to 5..30.
Feral Lunge: increased Bleeding duration to 5..25.
Viper's Nest: decreased recharge time to 20 seconds.
Toxicity: increased duration to 30..90 seconds.
Roaring Winds: increased level to 1..10.