User:Halogod35/sandbox
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<insert name here>
Birthdays:
- Dude Wheres My Mana: 2/7/2009
- Golden Sword Master: 2/10/2006
- Assassin X Kill: 8/~/2009
- Ich Bin Legionnaire: 10/26/2010
- Ranger Noob: 11/4/2007
- Old School Meta: 12/~/2015
- Eyes of the Snow: 9/~16/2007
- Ixl Halogod Ixl: 12/24/2009
Update - Thursday, August 25, 2005[edit]
Elementalist[edit]
Meteor: Lowered Energy cost to 5Fireball: Lowered Energy cost to 10 and recharge time to 7 secondsChain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targetsGlyph of Sacrifice: Reduced recharge penalty on next spell to 90 secondsMark of Rodgort: Reduced cast time to 1 second; increased duration of burning effect to 1..4 seconds
Mesmer[edit]
Cry of Frustration: Lowered casting time to .25 secondMantra of Earth: Lowered Energy cost to 10Mantra of Flame: Lowered Energy cost to 10Mantra of Lightning: Lowered Energy cost to 10Mantra of Frost: Lowered Energy cost to 10Mantra of Recall: Lowered Energy cost to 10; lowered the amount of Energy you gain back to 3..28Signet of Humility: Changed the related attribute to Inspiration Magic; changed duration of effect to scale from 1..16 seconds based on rank in Inspiration MagicShatter Hex: Reduced AOE to "nearby foes"; reduced damage to 30..120Hex Breaker: Reduced duration to 15..90 secondsPanic: Increased duration to 10..25 seconds; Increased AOE to "nearby foes"
Monk[edit]
Healing Seed: Lowered Energy cost to 10; Decreased duration to 10 secondsScourge Sacrifice: Now affects all adjacent targetsRestore Condition: Lowered Energy to 5; reduced the amount healed to 10..70Healing Hands: Increased the amount healed to 5..30Draw Conditions: Added 1 second recharge timeDivine Boon: Added 1 second recharge timeProtective Bond: Energy lost per hit increased to 6..3Aegis: Now only affects party members
Necromancer[edit]
- Putrid Explosion: Increased recharge time to 5 seconds
- Consume Corpse: Decreased casting time to 1 second; increased Energy gained to 5..20
- Blood Renewal: Increased Health regeneration to 3..6
- Plague Signet: Decreased recharge time to 10 seconds
- Deathly Chill: Increased secondary damage to 5..50
- Dark Bond: Now affects all damage types, not just physical
- Barbed Signet: Reduced recharge time to 20 seconds
- Well of Suffering: Increased duration to 10..30 seconds; increased Health degeneration to 1..6
- Grenth's Balance: Reduced recharge time to 15 seconds
- Spinal Shivers: Increased duration to 10..40 seconds
Ranger[edit]
- Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20
- Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds
- Distracting Shot: Decreased attack time from .75 to .5 seconds
- Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds
- Concussion Shot: Decreased attack time from .75 to .5 seconds
- Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments
- Fertile Season: Reduced duration to 15..45 seconds
- Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds
- All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range
Warrior[edit]
- Dwarven Battle Stance: Increased duration to 5..11 seconds
- "I Will Survive!": Decreased recharge time to 30 seconds
- "I Will Avenge You!": Increased AOE to anywhere within your radar
Update - Thursday September 29, 2005[edit]
Mesmer[edit]
- Epidemic: decreased casting time to .25 seconds.
- Guilt: decreased Energy cost to 5.
- Hex Breaker: increased recharge time to 15 seconds.
- Soothing Images: increased Energy cost to 15.
- Energy Drain: Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
- Energy Tap: Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
- Diversion: increased casting time to 3; Increased recharge to 10 seconds.
- Ether Feast: decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
- Signet of Weariness: increased casting time to 2.
- Fragility: decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
- Mantra of Persistence: decreased duration to 30 seconds. Decreased recharge to 15 seconds.
Necromancer[edit]
- Necrotic Traversal: removed delay before teleport.
- Order of Pain: only affects party members within radar.
- Order of the Vampire: only affects party members within radar.
- Dark Fury: only affects party members within radar.
- Unholy Feast: now steals 5..50 Health from up to 1..5 foes.
- Insidious Parasite: decreased casting time to 1 second.
- Dark Bond: decreased Energy cost to 5, decreased recharge to 20.
- Infuse Condition: decreased Energy cost to 5, decreased recharge to 20.
- Vile Touch: increased damage to 20..65.
- Desecrate Enchantments: decreased Energy to 10.
- Aura of the Lich: decreased Energy to 10; decreased casting time to 2 seconds; decreased recharge to 20; decreased duration to 15..45; removed “half healing” from description.
- Rend Enchantments: now removes 5..9 Enchantments and you lose 55..25 Health for each.
- Grenth's Balance: decreased recharge to 10 seconds.
- Vampiric Touch: decreased recharge to 2 seconds.
- Blood Renewal: decreased sacrifice cost to 25%.
- Plague Signet: decreased casting time to 1 second.
- Faintheartedness: increased recharge to 8 seconds.
Elementalist[edit]
- Ether Renewal: decreased duration to 7 seconds; decreased the amount of Energy you gain to 1..3 per Enchantment.
- Ward Against Foes: increased Energy cost to 15.
- Whirlwind: decreased recharge to 10 seconds.
- Kinetic Armor: increased armor gained to 20..80.
- Magnetic Aura: decreased Energy cost to 5; decreased casting time to .25; increased duration to 5..20.
- Ether Prodigy: decreased duration to 5..20 seconds; increased Energy regeneration to 6.
- Incendiary Bonds: increased damage to 20..80.
- Searing Heat: removed Exhaustion.
- Glyph of Sacrifice: increased duration to 15 seconds.
- Glyph of Renewal: now instantly recharges next spell.
- Rust: decreased recharge time to 30 seconds.
- Mind Freeze: increased slow to 90%.
- Frozen Burst: increased damage to 20..110.
- Ice Spear: increased damage to 5..65.
- Lightning Touch: increased damage to 10..60.
- Deep Freeze: increased slow to 66% and increased radius to all foes in the location.
- Windborne Speed: increased duration to 5..11.
- Ice Spikes, Frozen Burst, Shard Storm, Deep Freeze, and Ice Prison: fixed a bug that prevented these spells from slowing more than 50%.
Rodgort's Invocation: decreased casting time to 3.
Monk[edit]
- Smite: increased conditional damage to 5..35.
- Divine Intervention: decreased Energy cost to 5.
- Shield of Deflection: decreased Energy cost to 10; decreased casting time to 1 second; decreased duration to 6.
- Pacifism: decreased casting time to 2 seconds.
- Amity: decreased recharge time to 45 seconds.
- Mark of Protection: decreased Energy to 10.
- Divine Healing: decreased recharge to 30 seconds.
- Vital Blessing: decreased casting time to .75 seconds; increased recharge to 2.
- Live Vicariously: decreased Energy cost to 5.
- Divine Spirit: increased duration to 1..14 seconds.
- Holy Strike: increased conditional damage to 10..55.
- Draw Conditions: increased recharge to 2 seconds.
- Aegis: increased casting time to 2 seconds.
- Holy Veil: decreased Energy cost to 5; decreased casting time to 1 second; increased recharge to 10; added additional effect of removing a Hex when it expires.
- Balthazar's Aura: increased casting time to 2 seconds; increased recharge to 25.
- Zealot's Fire: decreased damage to 5..35.
Warrior[edit]
- Cleave: increased damage to 10..30.
- Endure Pain: increased duration to 7..18 seconds.
- Belly Smash: decreased swing time to 1 second.
- Earth Shaker: lowered adrenaline to 8 strikes.
- Dolyak Signet: increased armor to 10..40.
- Shield Bash: decreased recharge to 20 seconds.
- Warrior's Endurance: increased Energy maximum to 5..25.
- Riposte: increased damage to 15..60.
- Deadly Riposte: increased damage to 5..50.
- Defy Pain: increased duration to 12 seconds.
- Skull Crack: lowered adrenaline to 9 strikes.
- "Fear Me!": decreased area of effect to all nearby foes.
Ranger[edit]
- Pet Attacks: each attack functions just like a Shout.
- Debilitating Shot: increased recharge to 10 seconds.
- Called Shot: decreased Energy to 5 and recharge to 3 seconds.
- Point Blank Shot: increased damage to 10..25.
- Read the Wind: increased duration to 24 seconds.
- Escape: decreased recharge to 30 seconds.
- Lightning Reflexes: decreased recharge to 45 seconds.
- Dust Trap: decreased damage to 10..25; now pulses 5 times.
- Dodge: duration now scales 5..11 seconds.
- Distracting Shot: added a delay after skill is used before another can be used.
- Savage Shot: added a delay after skill is used before another can be used.
- Concussion Shot: added a delay after skill is used before another can be used.
- Punishing Shot: added a delay after skill is used before another can be used.
Update - Thursday March 2, 2006[edit]
Mesmer[edit]
- Mantra of Resolve: increased Energy cost to 10..4 when interrupted.
- Distortion: increased Energy cost to 4..1 when you "evade" attacks.
- Signet of Weariness: reduced area-of-effect to nearby foes.
- Mantra of Recovery: reduced Energy cost to 10.
- Ignorance: decreased casting time to 1 second.
- Chaos Storm: decreased casting time to 1 second.
- Epidemic: decreased Energy cost to 10.
- Ineptitude: increased damage to 30..135.
- Fevered Dreams: increased duration to 10..25 seconds.
- Energy Drain: decreased recharge time to 25 seconds.
- Energy Tap: decreased recharge time to 25 seconds.
- Blackout: increased recharge time to 12 seconds.
Necromancer[edit]
- Offering of Blood: increased sacrifice to 20%.
- Unholy Feast: reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.
- Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.
- Chilblains: Poison now only lasts 10 seconds.
- Deathly Chill: increased unconditional damage to 5..50; decreased conditional damage to 5..35.
- Shadow of Fear: reduced recharge time to 5 seconds.
- Plague Sending: reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.
- Blood Renewal: fixed a bug that allowed the heal to heal twice when stacked.
- Insidious Parasite: fixed a bug that prevented the numbers from displaying.
- Mark of Subversion and Soul Leech: changed their damage from normal to life stealing to match their skill descriptions.
- Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.
Elementalist[edit]
- Gale: increased Energy cost to 10.
- Conjure Flame: no longer removes Enchantments.
- Inferno: increased damage to 30..135.
- Fire Storm: decreased cast time to 2 seconds.
- Rust: decreased recharge time to 15 seconds.
- Conjure Frost: no longer removes Enchantments.
- Conjure Lightning: no longer removes Enchantments.
- Whirlwind: decreased recharge time to 8 seconds.
- Flame Burst: increased damage to 15..120.
- Rodgort's Invocation: increased damage to 15..120.
Mark of Rodgort: decreased recharge time to 5 seconds.- Lava Font: increased damage to 5..35 per second.
- Searing Heat: increased damage to 5..35 per second.
- Lightning Javelin: decreased recharge time to 2 seconds.
- Mist Form: decreased cast time to 1 second.
- Lightning Surge: fixed a bug that caused this skill to not trigger properly when its duration was reduced.
Monk[edit]
- Mend Ailment: increased recharge time to 5 seconds.
- Holy Veil: increased recharge time to 12 seconds.
- Shield of Regeneration: increased duration to 5..13 seconds.
- Purge Signet: reduced recharge time to 20 seconds.
- Shielding Hands: reduced cast time to .25 seconds.
- Resurrect: reduced cast time to 6 seconds; increased recharge time to 5 seconds.
- Restore Life: increased recharge time to 5 seconds; increased percentage of Health the target party member is returned with to 20..65%.
- Scourge Sacrifice: decreased cast time to 1 second.
- Watchful Spirit: decreased cast time to 1 second.
- Shield of Deflection: increased armor bonus to 15..30.
- Aura of Faith: decreased recharge time to 15 seconds.
- Peace and Harmony: skill reworked. Now ends if ally casts a Spell on target foe or deals damage to a foe; reduced recharge time to 30 seconds.
- Unyielding Aura: decreased recharge time to 15 seconds; when this Skill ends, it now exploits the ally's corpse.
- Mark of Protection: now only disables your skills for 5 seconds.
- Healing Hands: increased the amount healed to 5..35; now triggers on damage instead of attack.
- Live Vicariously: increased amount healed per swing to 2..17.
- Light of Dwayna: decreased recharge time to 20 seconds.
- Martyr: increased cast time to 1 second.
- Heal Party: increased recharge time to 2 seconds.
- Balthazar's Aura: fixed a stacking bug.
Warrior[edit]
- Eviscerate: increased adrenaline cost to 8 swings.
- "I Will Avenge You!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
- Thrill of Victory: decreased recharge time to 8 seconds.
- Bull's Strike: now triggers on moving instead of fleeing.
- Defensive Stance: increased duration to 5..20 seconds.
- Crude Swing: increased damage to 1..20.
- Shield Bash: Skill reworked. "The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down."
- "Shields Up!": now blocks 50% of the time.
- Defy Pain: decreased adrenaline cost to 6 swings.
- Protector's Strike: reduced swing time to .5 seconds; increased recharge time to 3 seconds.
- Griffon's Sweep: increased damage to 5..20.
- Deflect Arrows: now ends only when you successfully hit with an attack.
- Warrior's Endurance: increased duration to 10..23 seconds.
- Dwarven Battle Stance: now also increases attack speed by 10%.
- Disciplined Stance: reduced recharge time to 45 seconds.
- Wary Stance: reduced recharge time to 45 seconds.
- Riposte: increased damage to 20..80.
Deadly Riposte: increased damage to 15..75.- Shield Stance: decreased recharge time to 45 seconds.
- Flurry: fixed a bug that reduced your damage more than 25%.
- Thrill of Victory: fixed a bug that caused you to gain a little bit of Health when you hit with the attack.
- Gash: fixed a bug that caused this skill to deal its damage twice; increased damage to 5..20.
- Bull's Charge: now triggers on moving foes instead of fleeing foes.
Ranger[edit]
- Dust Trap: reduced Blindness duration to 3..8 seconds.
- Crippling Shot: increased Energy cost to 15; Crippled duration now scales 1..8.
- Power Shot: increased damage to 10..25.
- Precision Shot: increased damage to 10..25.
- Determined Shot: increased damage to 5..20.
- Maiming Strike: decreased recharge time to 5 seconds.
- Scavenger Strike: increased damage to 10..25.
- Symbiotic Bond: increased Health regeneration to 1..3 pips.
- Bestial Pounce: decreased recharge time to 10 seconds.
- Feral Lunge: increased damage to 5..35.
- Melandru's Assault: increased damage versus enchanted foes to 5..35; decreased recharge time to 5 seconds.
- Predator's Pounce: increased damage to 5..35.
- Brutal Strike: increased damage to 5..35; increased conditional damage to 5..35.
- Practiced Stance: increased bonus duration to 30..150%.
- Melandru's Resilience: increased Health regeneration to 3 pips.
- Quick Shot: fixed a bug that caused the arrow to move at a normal speed.
- Determined Shot: increased damage to 5..20; fixed a bug that prevented the arrow from being "blocked" or "evaded"; fixed a bug that stopped this skill from recharging when missed from obstruction.
Update - Wednesday April 26, 2006[edit]
Mesmer[edit]
- Energy Surge: decreased Energy lost to 3..8; increased damage per Energy to 10.
- Energy Burn: decreased Energy lost to 3..8; increased damage per Energy to 10.
- Energy Tap: fixed bugs causing the inaccurate display of the amount of Energy drained.
- Epidemic: decreased recharge time to 5 seconds.
- Illusion of Haste: fixed a bug that prevented this spell from inflicting the Crippled Condition if it ended prematurely.
Mantra of Earth, Mantra of Flame, Mantra of Frost, Mantra of Lightning: increased Energy gained per hit to 2.- Mantra of Recovery: decreased recharge time to 20 seconds.
- Power Spike: decreased recharge time to 12 seconds.
- Signet of Weariness: decreased Energy lost to 3..8.
Necromancer[edit]
- Barbs: decreased recharge time to 20 seconds.
- Mark of Pain: decreased recharge time to 20 seconds.
- Weaken Armor: decreased recharge time to 20 seconds.
- Unholy Feast: decreased cast time to .75 seconds.
- Wither: increased Health degeneration to 2..4.
- Verata's Sacrifice: decreased Enchantment duration to 5..10 seconds; increased recharge time to 60 seconds; skill now instantly recharges if you have 3 or fewer undead servants; this skill now only affects undead servants you control.
- Blood of the Master: decreased Energy cost to 5; decreased recharge time to 2 seconds; decreased sacrifice to 5%; this skill now sacs 2% more Health per creature healed.
- Animate Bone Minions: decreased Energy cost to 15..
- Death Nova: this skill no longer damages the caster and the caster's allies when an uncontrolled creature with Death Nova dies.
Elementalist[edit]
- Aura of Restoration: decreased recharge time to 5 seconds.
- Fire Attunement: decreased recharge time to 45 seconds.
- Water Attunement: decreased recharge time to 45 seconds.
- Air Attunement: decreased recharge time to 45 seconds.
- Earth Attunement: decreased recharge time to 45 seconds.
- Elemental Attunement: decreased recharge time to 45 seconds.
- Flare: increased damage to 20..55.
- Ice Spear: increased damage to 10..70.
- Water Trident: increased damage to 10..70.
- Stone Daggers: increased damage to 8..28.
- Maelstrom: decreased cast time to 2 seconds.
Mark of Rodgort: fixed a bug that limited the Burning duration to 3 seconds regardless of your Fire Magic attribute.- Wards: no longer affect Spirits.
Monk[edit]
- Signet of Judgment: decreased recharge time to 25 seconds.
- Peace and Harmony: decreased recharge time to 25 seconds.
- Contemplation of Purity: increased recharge time to 10 seconds.
- Unyielding Aura: now kills Enchanted characters if the caster maintaining this Enchantment dies.
- Draw Conditions: fixed a bug that caused this spell to reset the durations of all the transferred Conditions.
Warrior[edit]
- Mighty Blow: increased damage to 6..35.
- Staggering Blow: increased Weakness duration to 5..20 seconds.
- Axe Twist: decreased adrenaline cost to 7.
- Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds
- Savage Slash: increased Energy cost to 10; increased recharge time to 20; decreased attack speed to .5
- Flourish: this skill now recharges Pet Attack skills.
Ranger[edit]
- Call of Protection: decreased recharge time to 90 seconds.
- Dual Shot: increased recharge time to 7 seconds.
- Comfort Animal: no longer disables your skills if used to resurrect your pet.
- Edge of Extinction: this Spirit no longer damages creatures that are outside of its effect.
- Antidote Signet: Fixed a bug causing this Signet to remove Conditions other than Blind, Disease, and Poison.
Update - Thursday June 1[edit]
Skill Balance Changes[edit]
Assassin[edit]
- {{skill icon|Way of the Empty Palm]]: reduced cast time to .25 seconds; reduced recharge time to 25 seconds.
- Locust's Fury: reduced cast time to 1 second.
- Siphon Strength: increased the damage reduction your target deals to 5..50.
- Palm Strike: reduced recharge time to 10 seconds; increased damage to 10..85.
- Enduring Toxin: reduced cast time to .25 seconds; increased health degeneration to 1..5.
- Crippling Dagger: reduced recharge time to 5 seconds.
- Heart of Shadow: increased healing amount to 10..115 Health.
- Mirrored Stance: reduced recharge time to 15 seconds.
- Unseen Fury: increased duration to 15..60 seconds.
- Golden Phoenix Strike: increased Energy cost to 10.
- Aura of Displacement: increased recharge time to 20 seconds.
Mesmer[edit]
- Stolen Speed: reduced casting time to 1 second; reduced recharge time to 3 seconds; corrected the wording on this skill.
- Arcane Languor: increased duration to 1..8 seconds.
Elementalist[edit]
Glyph of Sacrifice: reduced the amount of time it recharges your next spell to 30 seconds.- Ward Against Harm: changed skill type to Ward Spell.
Monk[edit]
- Vigorous Spirit: increased heal per skill or attack to 5..20.
- Dwayna's Kiss: increased conditional heal to 10..35 Health.
Warrior[edit]
- Furious Axe: increased adrenaline gained when blocked to 3.
- Auspicious Parry: increased recharge time to 2 seconds; decreased adrenaline gained to 1..4.
- Signet of Strength: the number of attacks now update when reapplying this skill.
Ranger[edit]
- Archer's Signet: the number of attacks now update when reapplying this skill.
Ritualist[edit]
- Doom: reduced recharge time to 8 seconds.
- Channeled Strike: reduced recharge time to 8 seconds.
- Essence Strike: increased the amount of Energy gained when in range of a Spirit to 1..8.
- Lamentation: reduced Energy cost to 5.
- Gaze from Beyond: fixed a bug that caused this skill to ignore armor.
- Ancestors' Rage: reduced casting time to .75 seconds.
- Splinter Weapon: reduced Energy cost to 5.
- Resilient Weapon: reduced casting time to 1 second.
- Vengeful Weapon: increased the amount of Health stolen when this skill is triggered to 15..60 Health.
- Soul Twisting: increased the recharge time to 15 seconds.
Update - Thursday July 13, 2006[edit]
Skill Updates[edit]
Assassin[edit]
- Expunge Enchantments: no longer disables pet attack skills.
- Moebius Strike: now recharges pet attack skills if it hits a foe below 50% health.
- Return: reduced recharge time to 15 seconds.
- Shadow Form: increased Energy cost to 10.
- Shadow Shroud: no longer prevents the casting of untargeted enchantments.
- Signet of Malice: reduced cast time to .75 seconds.
- Siphon Speed: increased duration to 5..20 seconds.
Elementalist[edit]
- Bed of Coals: now deals damage only to non-moving foes.
- Burning Speed: reduced cast time to .25 seconds.
- Elemental Attunement: this skill is now attributed to Energy Storage; increased duration to 30..55 seconds.
- Immolate: increased damage to 15..60.
Mark of Rodgort: increased duration to 10..35 seconds.- Mind Burn: reduced recharge time to 10 seconds.
- Smoldering Embers: increased damage to 15..60.
- Ward skills no longer affect spirits.
Mesmer[edit]
- Blackout: reduced blackout time to 2..6 seconds.
- Conjure Nightmare: removed the long pause after this spell was cast.
- Illusionary Weaponry: reduced recharge time to 35 seconds.
- Recurring Insecurity: reduced the duration to 1..10 seconds.
- Signet of Disenchantment: reduced cast time to 1 second.
Monk[edit]
- Air of Enchantment: added a minimum 1 Energy cost; increased recharge time to 8 seconds.
- Divine Spirit: now reduces energy cost for Monk spells, not all Monk skills.
- Infuse Health: fixed a bug that occasionally caused it to execute without healing the target.
- Life Sheath: now renews damage reduction when it is cast on a target that already has Life Sheath on it.
- Signet of Rejuvenation: reduced recharge time to 8 seconds; increased the conditional heal to 15..75 Health.
- Spell Shield: no longer disables skills more than once when renewed.
Necromancer[edit]
- Bitter Chill: increased damage to 15..60.
- Chilblains: now removes 1..2 Enchantments.
- Enfeebling Blood: increased the area-of-effect to "nearby".
- Feast of Corruption: increased Energy cost to 15.
- Fetid Ground: reduced cast time to .75 seconds.
Ranger[edit]
- Archer's Signet: no longer disables pet attack skills.
- Broad Head Arrow: reduced recharge time to 15 seconds.
- Determined Shot: now recharges pet attack skills if it misses.
- Equinox: reduced recharge time to 45 seconds.
- Famine: reduced recharge time to 45 seconds.
- Focused Shot: now disables pet attack skills when used.
- Greater Conflagration: reduced recharge time to 45 seconds.
- Lacerate: reduced recharge time to 45 seconds.
- Marauder's Shot: no longer disables pet attack skills.
- Oath Shot: increased recharge time to 25 seconds.
Ritualist[edit]
- Displacement: Changed the skill's description to match its behavior.
- Draw Spirit: reduced cast time to .25 seconds.
- Lamentation: increased the target's needed proximity to a corpse or Spirit to "in the area".
- Wielder's Boon: increased conditional heal to 15..60 Health.
Warrior[edit]
- Quivering Blade: increased Daze duration to 8 seconds.
- Standing Slash: reduced adrenaline cost to 6.
- "Victory is Mine!": no longer displays "-0" on targets with no conditions.
Update - Thursday August 17, 2006[edit]
Skill Updates[edit]
- Modified Edge of Extinction so that creatures must have less than 90% Health remaining in order to be affected.
Update - Thursday September 14, 2006[edit]
Skill Updates:[edit]
Assassin[edit]
- Black Lotus Strike: reduced recharge time to 20 seconds.
- Blades of Steel: reduced recharge time to 8 seconds.
- Blinding Powder: Blindness now affects target and all adjacent foes.
- Crippling Dagger: increased damage to 15...51...60.
- Critical Strike: decreased Energy cost to 5.
- Dark Prison: decreased recharge time to 45 seconds.
- Dash: decreased recharge time to 8 seconds.
- Death Blossom: increased damage to 20...40...45
- Desperate Strike: increased damage to 15...51...60.
- Fox Fangs: increased damage to 5...25...30.
- Golden Lotus Strike: increased Energy gained to 5...11...12
- Jungle Strike: increased damage to 10...22...25
- Locust's Fury: increased chance to double strike to 33%.
- Nine Tail Strike: decreased recharge time to 8 seconds.
- Repeating Strike: increased damage to 10...26...30.
- Scorpion Wire: decreased cast time to 1 second.
- Shadow of Haste: decreased Energy cost to 5, increased the duration to 30...54...60 and decreased the movement speed by 15%.
- Shadowy Burden: decreased duration to 3...13...15 seconds.
- Shroud of Distress: decreased recharge time to 15 seconds.
- Signet of Malice: decreased recharge time to 5 seconds, decreased casting time to .25 seconds.
- Siphon Speed: increased movement speed reduction to 33%, and this spell now has half range.
- Siphon Strength: increased duration to 5...17...20 seconds.
- Temple Strike: decreased recharge time to 20 seconds, and increased duration to 1...8...10 seconds.
- Unsuspecting Strike: increased conditional damage to 15...63...75.
- Way of Perfection: increased Health gained from critical hit to 10...34...40.
- Wild Strike: increased damage to 10...30...35.
Elementalist[edit]
- Mind Burn: decreased Energy cost to 5, decreased recharge time to 5 seconds.
- Mind Freeze: decreased Energy cost to 5, decreased recharge time to 8 seconds.
- Mind Shock: decreased Energy cost to 5, decreased recharge time to 8 seconds.
- Ether Prodigy: increased damage per Energy to 3.
Mesmer[edit]
- Images of Remorse: decreased Health degeneration to 1...3...3.
- Leech Signet: decreased recharge time to 30 seconds.
- Signet of Disruption: decreased recharge time to 20 seconds.
Monk[edit]
- Balthazar's Aura: decreased duration to 8 seconds.
- Bane Signet: decreased recharge time to 20 seconds.
- Banish: this skill now does double damage vs. summoned creatures.
- Divine Boon: increased recharge time to 10 seconds, decreased amount healed to 15...51...60.
- Extinguish: increased cast time to 1 second, increased recharge time to 12 seconds.
- Purge Signet: decreased cast time to 2 seconds.
- Signet of Judgment: decreased recharge time to 20 seconds.
- Zealot's Fire: increased recharge time to 45 seconds.
Necromancer[edit]
- Plague Signet: decreased recharge time to 8 seconds.
Ranger[edit]
- Broad Head Arrow: decreased Energy cost to 15.
- Equinox: decreased recharge time to 30 seconds.
- Famine: decreased recharge time to 30 seconds.
- greater Conflagration: decreased recharge time to 30 seconds.
- Lacerate: decreased recharge time to 30 seconds.
- Savage Pounce: decreased recharge time to 10 seconds.
- Tiger's Fury/Bestial Fury: decreased the attack speed to 25%.
Ritualist[edit]
- Ancestors' Rage: decreased recharge time to 8 seconds.
- Blind Was Mingson: decreased recharge time to 15 seconds, decreased Blindness duration to 3...7...8.
- Bloodsong: decreased recharge time to 45 seconds, increased damage to 5...21...25.
- Boon of Creation: reduced Energy gained to 1...5...6.
- Channeled Strike: decreased recharge time to 6 seconds.
- Defiant Was Xinrae: decreased Energy cost to 15.
- Disenchantment: decreased recharge time to 45 seconds, increased damage to 5...17...20.
- Displacement: decreased recharge time to 45 seconds.
- Dissonance: decreased recharge time to 45 seconds, increased damage to 5...17...20.
- Dulled Weapon: decreased recharge time to 12 seconds.
- Essence Strike: increased damage to 15...51...60, increased Energy return to 1...7...9.
- Gaze from Beyond: decreased recharge time to 10 seconds.
- Ghostly Haste: increased spell recharge reduction to 25% faster.
- Grasping Was Kuurong: increaed damage to 15...63...75.
- Guided Weapon: decreased recharge time to 20 seconds.
- Life: decreased recharge time to 30 seconds.
- Mend Body and Soul: increased heal amount to 20...96...115.
- Pain: decreased recharge time to 30 seconds, increased damage to 5...25...30.
- Painful Bond: decreased recharge time to 12 seconds.
- Preservation: decreased recharge time to 30 seconds.
- Protective Was Kaolai: increased duration to 15...51...60 seconds.
- Recuperation: increased Energy cost to 25, decreased recharge time to 45 seconds.
- Ritual Lord: decreased Spirit recharge to 15...51...60%.
- Shadowsong: increased Energy cost to 15.
- Shelter: increased Energy cost to 25, increased damage taken to 75...51...45, decreased recharge time to 45 seconds.
- Soothing: increased Energy to 25, decreased level to 1...7...8.
- Spirit Burn: increased damage to 15|60, increased conditional damage to 15...39...45.
- Spirit Light: decreased Energy cost to 5, increased Health sacrificed to 17%.
- Spirit Light Weapon: Changed the way this skill worked to always heal for 1...8...10 Health per second, and an addition 1...8...10 Health if you are near a Spirit.
- Spirit Rift: increased damage to 25...113...135.
- Spirit Transfer: decreased recharge time to 5 seconds.
- Splinter Weapon: decreased recharge time to 5 seconds.
- Tranquil Was Tanasen: increased duration to 5...17...20.
- Union: decreased recharge time to 45 seconds.
- Vital Weapon: decreased recharge time to 12 seconds.
- Wailing Weapon: decreased recharge time to 25 seconds.
- Wanderlust: decreased recharge time to 45 seconds.
- Weapon of Quickening: increased duration to 5...21...25.
- Wielder's Boon: increased conditional amount healed to 15...63...75.
Warrior[edit]
- Bull's Strike: increased recharge time to 10 seconds.
- Dismember: decreased adrenaline to 5.
- Eviscerate: decreased damage to 1...25...31.
- Irresistible Blow: increased recharge time to 6 seconds, decreased damage to 5...17...20.
- Wary Stance: decreased recharge time to 30 seconds.
Update - Wednesday October 25[edit]
Skill Balance Changes[edit]
Assassin[edit]
- Black Lotus Strike: reduced recharge time 12 seconds.
- Enduring Toxin: increased duration to 5 seconds.
- Expose Defenses: increased duration to 5..20 seconds.
- Impale: increased damage to 25..100. This skill must now follow a dual attack.
- Mirrored Stance: decreased casting time to .25seconds.
- Moebius Strike: reduced recharge time to 2 seconds.
- Shameful Fear: reduced recharge time to 10 seconds.
- Siphon Strength: removed touch requirement.
- Way of the Lotus: changed this skill so that it is now an Enchantment.
Elementalist[edit]
- Armor of Frost: this skill no longer reduces your armor against fire.
- Ash Blast: increased damage to 20..55, increased Blindness duration to 3..15 seconds.
- Conjure Flame: decreased recharge time to 30 seconds, increased damage to 1..21.
- Conjure Frost: decreased recharge time to 30 seconds, increased damage to 1..21
- Conjure Lightning: decreased recharge time to 30 seconds, increased damage to 1..21
- Double Dragon: this spell no longer causes Exhaustion.
- Eruption: decreased casting time to 2 seconds.
- Fire Attunement, Water Attunement, Air Attunement, Earth Attunement: each of these skills now return 1 Energy plus 30% of that spell’s cost.
- Glimmering Mark: decreased recharge time to 5 seconds, increased duration to 5 seconds.
- Glyph of Concentration: changed this Glyph to work on the next two spells, increased recharge time to 10 seconds.
- Glyph of Elemental Power: increased recharge time to 15 seconds. This Glyph now works on the next 5 spells.
- Glyph of Lesser Energy: this Glyph now works on the next 2 spells.
- Glyph of Energy: increased Energy reduction to 25.
- Grasping Earth: decreased recharge time to 12 seconds.
- Gust: decreased casting time to 1 second.
- Inferno: decreased recharge time to 10 seconds.
- Lava Arrows: increased damage to 10..40.
- Lava Font: increased damage to 5..50.
- Lightning Javelin: decreased Energy cost to 5.
- Lightning Surge: no longer causes Exhaustion, increased Energy cost to 15.
- Lightning Touch: decreased Energy cost to 5.
Mark of Rodgort: decreased Energy to 15. This skill now affects all adjacent foes.- Phoenix: decreased recharge time to 10 seconds.
- Searing Heat: decreased casting time to 2 seconds.
- Shatterstone: increased damage to 25..100, increased conditional damage to 25..100.
- Shock Arrow: increased damage to 5..45.
- Smoldering Embers: increased damage to 15..75.
- Swirling Aura: decreased recharge time to 45 seconds.
- Teinai's Heat: decreased casting time to 2 seconds.
- Vapor Blade: increased damage to 15..135.
Mesmer[edit]
- Arcane Languor: increased duration to 1..10 seconds.
- Distortion: duration now scales with attribute, and you now only lose 2 Energy when this skill triggers.
- Drain Enchantment: increased recharge time to 30 seconds, decreased Energy gained to 5..20.
- Echo: increased duration to 30 seconds.
- Empathy: decreased duration to 5..15 seconds, increased damage to 15..45.
- Energy Drain: decreased Energy stolen to 2..9.
- Epidemic: decreased Energy cost to 5 Energy.
- Ether Signet: decreased recharge time to 60 seconds.
- Ethereal Burden / Kitah's Burden: decreased casting time to 1 second.
- Illusion of Pain: decreased casting time to 1 second.
- Inspired Hex / Revealed Hex: decreased Energy gained to 4..10.
- Keystone Signet: decreased casting time to 1 second.
Mantra of Recall: decreased Energy gained to 10..25.- Overload: decreased recharge time to 3 seconds.
- Panic: decreased casting time to .25 seconds.
- Power Return: decreased recharge time to 5 seconds.
- Psychic Instability: decreased recharge time to 10 seconds.
Monk[edit]
- Bane Signet: decreased casting time to 1 second.
- Peace and Harmony: decreased recharge time to 10 seconds.
- Ray of Judgment: decreased casting time to 1 second.
- Smite: this skill is now a spell instead of an attack.
- Spirit Bond: expires after 10 attacks or Spells.
- Succor: decreased Energy cost to 5.
- Watchful Spirit: decreased recharge time to 5 seconds.
- Zealot's Fire: decreased casting time to .25 seconds, decreased recharge time to 30 seconds. You now lose 1 Energy whenever this skill triggers.
Necromancer[edit]
- Barbs: decreased recharge time to 5 seconds.
- Blood Bond: you lose 3 pips of Health regeneration, and your ally gains 1..6 pips of Health regeneration.
- Icy Veins: decreased recharge time to 5 seconds.
- Insidious Parasite: increased life steal to 15..45.
- Life Transfer: decreased Energy cost to 5 Energy, decreased casting time to 1 second.
- Lingering Curse: decreased casting time to 2 seconds.
- Malign Intervention: decreased recharge time to 12 seconds.
- Mark of Pain: decreased casting time to 1 second.
- Rising Bile: decreased recharge time to 20 seconds.
- Spoil Victor: increased damage to 25..100.
- Suffering: decreased recharge time to 5 seconds.
- Unholy Feast: decreased recharge time to 12 seconds.
- Vile Miasma: now falls under the Death Magic attribute.
Ranger[edit]
- Archer's Signet: increased number of bow attacks affected to 1..7.
- Call of Protection: increased damage reduction to 5..20.
- Concussion Shot: decreased recharge time to 5 seconds.
- Debilitating Shot: reduced Energy reduction to -1..10. This skill now falls under the Marksmanship attribute.
- Dual Shot: increased recharge time to 10 seconds.
- Heal as One: decreased recharge time to 10 seconds. This skill now resurrects your pet.
- Marksman's Wager: increased duration to 18 seconds.
- Run as One: decreased recharge time to 25 seconds.
- Expertise: For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills, and Rangers skills are decreased by 4%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise.
Warrior[edit]
- "Victory Is Mine!": this skill is now a targeted Shout that returns 3..7 Energy per Condition.
- "You Will Die!": decreased recharge time to 15 seconds.
- Berserker Stance: increased adrenaline gain to 50%.
- Deadly Riposte: increased damage to 15..90.
- Disciplined Stance: decreased Energy cost to 5.
- Dwarven Battle Stance: increased attack speed to 25%.
- Furious Axe: this skill is now an Energy skill with 5 Energy and a recharge time of 6 seconds.
- Lacerating Chop: reduced adrenaline cost to 5 swings.
- Protector's Defense: decreased recharge time to 30 seconds.
- Skull Crack: this skill now interrupts the target’s action but only causes the Dazed Condition if it interrupts a spell.
Update - Thursday November 30, 2006[edit]
Skill Changes[edit]
- Aria of Zeal: Increased casting time to 2 seconds.
- Cyclone Axe: Modified so that it now requires an enemy target.
- Energizing Finale: Increased the Energy cost to 10 and reduced the amount of energy gained per shout or chant to 1.
- "Incoming!": Increased Energy cost to 10 and decreased duration to 1..5 seconds.
- Jagged Bones: Modified so that it may now be used on allied minions.
- Restful Breeze: Modified so that its behavior more accurately matches its description.
- "Stand Your Ground!": Increased energy cost to 10.
- "Watch Yourself!": Changed armor gain to 5..25, based on the Tactics attribute.
Update 2 - Thursday February 1, 2007 (removal of evade)[edit]
Skill Changes[edit]
General[edit]
- Updated Trap skill descriptions to match the damage they do in-game.
- Fixed a bug that prevented players from seeing the damage caused by their own Traps.
- The "evade" mechanic has been removed from the game. All skills that used this mechanic have been changed to use "block" instead.
- Weakness now causes -1 to all attributes.
Assassin[edit]
- Feigned Neutrality: decreased duration to 4..10.
- Shadow of Haste: decreased duration to 10..40, increased recharge time to 45 seconds.
- Assault Enchantments: decreased recharge time to 2 seconds.
- Augury of Death: now causes a Deep Wound.
- Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to: "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 1..7 second[s]."
- Black Mantis Thrust: decreased recharge time to 4 seconds.
- Impale: now causes a Deep Wound.
- Deadly Paradox: fixed a bug that caused this skill to affect Assassin Stances.
- Death Blossom: decreased recharge time to 2 seconds.
- Critical Strike: now gives 1..3 Energy per critical hit, based on the Critical Strikes attribute.
- Blades of Steel: increased damage per recharging dagger attack to 5..16, up to a maximum bonus of 65.
- Exhausting Assault: must now follow a lead attack.
- Nine Tail Strike: decreased Energy cost to 5.
- Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
- Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
- Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
- Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 30..60.
- Critical Eye: increased critical strike bonus to 3..15%.
- Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
- Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
- Locust's Fury: increased the chance to double strike to 50%.
- Shadowy Burden: decreased cast time to .25 seconds.
- Dancing Daggers: increased damage to 10..25.
- Heart of Shadow: increased healing to 30...150.
- Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.
Ritualist[edit]
- Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. This Skill now falls under the Channeling attribute.
- Mighty Was Vorizun: increased Energy gained to 30.
- Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
- Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to "nearby."
- Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
- Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
- Tranquil Was Tanasen: decreased casting time to 1 second.
- Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
- Anguished Was Lingwah: decreased casting time to 3 seconds, decreased recharge time to 30 seconds, increased Energy cost to 15.
- Destructive was Glaive: holding this item now causes Ritualist damage spells to have 10% armor penetration.
- Splinter Weapon: now works on the next 1..5 attacks.
- Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
- Weapon of Warding: decreased casting time to 1 second.
- Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
- Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
- Wailing Weapon: decreased Energy cost to 5.
- Brutal Weapon: increased duration to 5..35.
- Guided Weapon: reduced recharge time to 5 seconds.
- Weapon of Quickening: increased recharge bonus to 33%.
- Nightmare Weapon: now works on the next 3 attacks.
- Weapon of Fury: increased duration to 5..20.
- Warmonger's Weapon: decreased Energy cost to 10.
- Destruction: decreased Energy cost to 5, decreased recharge time to 15.
- Displacement: decreased block rate to 75%.
- Preservation: decreased recharge time to 20 seconds, increased duration to 90.
- Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second that the Spirit was alive to 1..7.
- Empowerment: decreased recharge time to 30 seconds.
- Lamentation: decreased recharge time to 20 seconds.
- Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
- Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
- Ancestors' Rage: increased damage to 30..130.
- Offering of Spirit: increased Energy gained to 8..17.
- Spirit Light: increased healing to 60..180.
- Wielder's Boon: decreased casting time to .25 seconds.
- Channeled Strike: decreased recharge time to 4 seconds.
- Caretaker's Charge: increased damage done to 20..75, decreased healing to 5..50, decreased Energy gained to 5.
- Signet of Ghostly Might: increased damage to 5..35.
- Spirit Transfer: decreased the amount of Heath lost to the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
- Gaze from Beyond: decreased the amount of Health lost to 10..30%, increased damage done per Health lost to 4.
- Explosive Growth: decreased Energy cost to 5.
- Spirit Channeling: functionality changed to: "For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit."
- Ghostly Haste: decreased recharge time to 20 seconds.
- Death Pact Signet: functionality changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you."
- All spells that had a requirement of being "near a Spirit" or "in the area of a Spirit" have been changed to "within earshot of a Spirit."
- Flesh of My Flesh: decreased casting time to 4 seconds.
Paragon[edit]
- Aria of Zeal: decreased Energy gained to 1..6.
- Ballad of Restoration: decreased healing to 15..75.
- Chorus of Restoration: decreased healing to 30..90.
- Song of Restoration: decreased healing to 30..90.
- Aria of Restoration: decreased healing to 30..90.
- Hexbreaker Aria: increased casting time to 2 seconds.
- "Stand Your Ground!": now only effects party members, Energy cost increased to 15.
- Blazing Spear: increased damage to 5..25.
- Wearying Spear: decreased Weakness duration to 5 seconds.
- Vicious Attack: decreased recharge time to 4 seconds.
- Slayer's Spear: decreased recharge time to 4 seconds, increased damage to 5..30.
- Signet of Return: decreased casting time to 5 seconds, increased recharge time to 20 seconds.
Dervish[edit]
- All avatar forms: increased recharge time to 30 seconds, decreased duration to 10..70 seconds.
- Avatar of Lyssa: increased maximum Energy to 20.
- Avatar of Dwayna: decreased Energy cost to 5, increased amount healed to 15..60 Health.
- Avatar of Balthazar: decreased Energy cost to 10.
- Avatar of Grenth: increased Energy cost to 15.
- Ebon Dust Aura: adjusted duration to 5..35, increased energy cost to 10.
- Harrier's Grasp: adjusted duration to 5..25.
- Pious Haste: decreased recharge time to 5 seconds, increased movement speed to 33%.
- Wearying Strike: Increased recharge time to 4 seconds.
Mesmer[edit]
- Energy Surge: reduced area-of-effect to "nearby."
- Spiritual Pain: functionality changed to: "Target foe takes 15..75 damage. If this Spell hits a Spirit, all nearby foes take 15..75 damage, and this Spell recharges instantly."
- Mantra of Recovery: decreased Energy cost to 5.
- Sympathetic Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
- Ancestor's Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
- Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
- Unnatural Signet: now does double damage to summoned creatures.
- Price of Pride: decreased Energy cost to 5, decreased recharge time to 8 seconds, decreased Energy loss to 1..7.
- Hex Eater Vortex: decreased Energy cost to 10.
- Mirror of Disenchantment: decreased recharge time to 10 seconds.
- Simple Thievery: decreased recharge time to 0 seconds.
- Arcane Larceny: decreased recharge time to 0 seconds.
- Arcane Thievery: decreased recharge time to 0 seconds.
- Power Flux: decreased recharge time to 10 seconds.
- Power Leak: decreased recharge time to 15, decreased Energy loss to 5..20.
- Power Block: decreased recharge time to 20.
- Power Leech: decreased recharge time to 10.
- Panic: Increased casting time to 1 second.
Necromancer[edit]
- Spoil Victor: decreased duration to 5..20 seconds.
- Reaper's Mark: decreased Energy return to 5..15, decreased Health degeneration to 1..5.
- Deathly Swarm: increased damage to 30..90.
- Vile Touch: decreased recharge time to 2 seconds.
- Deathly Chill: increased Conditional damage to 5..50.
- Toxic Chill: decreased recharge time to 5 seconds.
- Discord: Increased damage to 30..110.
- Chilblains: decreased recharge time to 8 seconds.
- Corrupt Enchantment: decreased Energy cost to 5.
- Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
- Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 1 second, increased recharge time to 25 seconds.
- Jagged Bones: Increased Recharge time to 15 seconds.
- Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
- Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
- Barbs: increased damage to 1..15.
- Suffering: decreased casting time to 1 second.
- Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
- Price of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
- Malign Intervention: decreased recharge time to 5 seconds. The created minion does not exploit the corpse.
- Insidious Parasite: decreased recharge time to 12 seconds.
- Malaise: functionality changed to: "For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. Malaise ends if target foe's Energy reaches 0. When Malaise ends, that foe takes 5..50 damage."
- Wither: functionality changed to: "For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends, that foe takes 15..75 damage."
- Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
- Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
- Depravity: decreased recharge time to 15 seconds, decreased Energy loss to 1..5.
- Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.
Elementalist[edit]
- Blinding Surge: increased Energy cost to 10.
- Searing Flames: decreased Burning duration to 1..5 seconds.
- Glowing Gaze: increased recharge time to 8 seconds.
- Gale: decreased knock down duration to 2 seconds.
- Searing Heat/ Teinai's Heat: decreased Energy cost to 15, increased damage to 10..40.
- Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
- Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
- Bed of Coals: decreased Energy cost to 10.
- Sandstorm: reduced unconditional damage to 10..30, increased recharge time to 30 seconds.
- Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
- Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
- Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
- Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
- Arc Lightning: increased Conditional damage to 15..60.
- Lightning Hammer: decreased recharge time to 4 seconds.
- Lightning Bolt: increased Conditional damage 5..50.
- Mind Freeze: increased duration to 1..10.
- Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
- Shard Storm: increased damage to 10..85.
- Water Trident: increased projectile speed by 25%.
- Icy Prism: decreased recharge time to 2 seconds.
- Frigid Armor: decreased casting time to 1 second.
- Icy Shackles: increased recharge time to 12 seconds, decreased duration to 4..10, functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead."
- Immolate: decreased recharge time to 3 seconds.
- Flare: increased damage to 20..65.
- Incendiary Bonds: increased area-of-effect to "nearby."
Mark of Rodgort: increased area-of-effect to "nearby."- Phoenix: reduced casting time to 2 seconds.
- Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
- Lava Arrows: increased damage to 20..65.
- Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
- Stoning: increased damage to 15..105.
- Stone Daggers: increased damage to 8..33.
- Grasping Earth: no longer adds armor to targets.
- Shockwave: increased damage to 15..60.
Monk[edit]
- Shield of Absorption: increased casting time to 1 second.
- Signet of Mystic Wrath: decreased damage to 100 maximum.
- Shield of Regeneration: decreased casting time to .25 seconds, decreased recharge time to 5 seconds.
- Word of Healing: Conditional healing increased to 15..100.
- Signet of Judgment: reduced casting time to 1 second.
- Shielding Hands: decreased recharge time to 15 seconds, decreased duration to 8 seconds.
- Shield of Deflection: decreased casting time to .25 seconds, increased duration to 1..7 seconds, changed block rate to 75%.
- Healing Burst: increased area-of-effect to "nearby."
- Balthazar's Pendulum: decreased recharge time to 5 seconds.
- Resurrect: decreased casting time to 5 seconds, increased recharge time to 8 seconds.
- Rebirth: decreased casting time to 5 seconds.
- Restore Life: decreased casting time to 6 seconds, increased recharge time to 8 seconds.
- Resurrection Chant: decreased casting time to 6 seconds, increased recharge time to 15 seconds.
- Renew Life: decreased casting time to 6 seconds, increased recharge time to 5 seconds.
- Vengeance: now adds a 15% damage buff to the target.
Warrior[edit]
- Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
- "You're All Alone!": decreased Condition durations to 7 seconds.
- Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
- Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
- Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
- Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
- Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
- Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
- Frenzied Defense: increased duration to 8 seconds.
- "Shields Up!": now only effects party members, armor bonus applies versus all projectiles.
- Griffon's Sweep: increased recharge time to 8 seconds.
- Leviathan's Sweep: increased recharge time to 8 seconds.
- Power Attack: decreased recharge time to 3 seconds, increased damage to 10..40.
- Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
- Soldier's Strike: increased damage to 10..40.
- Thrill of Victory: increased damage to 15..45.
- Wild Blow: increased recharge time to 8 seconds.
- Steady Stance: increased recharge time to 6, reduced Energy gained to 1..6.
Ranger[edit]
- Rampage as One: decreased recharge time to 10 seconds, decreased duration to 3..15.
- Throw Dirt: decreased recharge time to 30 seconds.
- Antidote Signet: decreased casting time to 1 second.
- Spike Trap: increased Cripple duration to 3..25 seconds.
- Incendiary Arrows: increased duration to 3..15 seconds.
- Glass Arrows: decreased Energy cost to 5, decreased recharge time to 12 seconds, increased damage to 5..20.
- Trapper's Focus: increased duration to 5..20 seconds.
- Keen Arrow: increased Conditional damage to 5..35.
- Arcing Shot: decreased Energy cost to 5.
- Disrupting Accuracy: increased duration to 36 seconds.
- Trapper's Speed: increased duration to 5..30.
- Feral Lunge: increased Bleeding duration to 5..25.
- Viper's Nest: decreased recharge time to 20 seconds.
- Toxicity: increased duration to 30..90 seconds.
- Roaring Winds: increased level to 1..10.