User:Halogod35/sandbox

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ﷲ ಠ_ಠ ๏̯͡๏ ← → All User Links User Halogod35 Noctarch fail.jpg Page Links by Category Balthazar's Aura (large).jpgAir of Enchantment (large).jpgUser Gah My Name Cant Fi Echomending.jpgUser-Cursed Angel-Frenzyhealsignet.jpg User BlueNovember destroy sf.png /Testing Grounds

<insert name here>

Birthdays:

  • Dude Wheres My Mana: 2/7/2009
  • Golden Sword Master: 2/10/2006
  • Assassin X Kill: 8/~/2009
  • Ich Bin Legionnaire: 10/26/2010
  • Ranger Noob: 11/4/2007
  • Old School Meta: 12/~/2015
  • Eyes of the Snow: 9/~16/2007

Update - Thursday, August 25, 2005[edit]

Elementalist[edit]

  • Meteor Meteor: Lowered Energy cost to 5
  • Fireball Fireball: Lowered Energy cost to 10 and recharge time to 7 seconds
  • Chain Lightning Chain Lightning: Increased cast time to 3 seconds; decreased damage to 10..85; changed recharge to 10 seconds; lowered maximum distance between targets
  • Glyph of Sacrifice Glyph of Sacrifice: Reduced recharge penalty on next spell to 90 seconds
  • Mark of Rodgort Mark of Rodgort: Reduced cast time to 1 second; increased duration of burning effect to 1..4 seconds

Mesmer[edit]

Monk[edit]

Necromancer[edit]

Ranger[edit]

  • Pets: Increased pets' run speed by 20%; increased pets' armor to 80 at level 20

  • Crippling Shot Crippling Shot: Decreased recharge time to 1 second; decreased duration of Cripple to 8 seconds
  • Distracting Shot Distracting Shot: Decreased attack time from .75 to .5 seconds
  • Punishing Shot Punishing Shot: Decreased attack time from .75 to .5 seconds; increased recharge time to 8 seconds
  • Concussion Shot Concussion Shot: Decreased attack time from .75 to .5 seconds
  • Nature's Renewal Nature's Renewal: Modified to no longer remove all Hexes and Enchantments when cast; now doubles the Energy degeneration for maintained Enchantments
  • Fertile Season Fertile Season: Reduced duration to 15..45 seconds
  • Quickening Zephyr Quickening Zephyr: Increased Energy cost to 25; reduced duration to 15..45 seconds

  • All Spirits: The effects of Spirits no longer work on other Spirits (example: Fertile Season no longer adds Health and armor to other Spirits); also, when a Spirit is cast, it kills all other allied Spirits of the same type within its range

Warrior[edit]

Update - Thursday September 29, 2005[edit]

Mesmer[edit]

  • Epidemic Epidemic: decreased casting time to .25 seconds.
  • Guilt Guilt: decreased Energy cost to 5.
  • Hex Breaker Hex Breaker: increased recharge time to 15 seconds.
  • Soothing Images Soothing Images: increased Energy cost to 15.
  • Energy Drain Energy Drain: Skill reworked. New description: “Target foe loses 4..10 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
  • Energy Tap Energy Tap: Skill reworked. New description: “Target foe loses 4..7 Energy. You then gain 2 Energy for each point of Energy target foe lost.” Also increased recharge to 30 seconds.
  • Diversion Diversion: increased casting time to 3; Increased recharge to 10 seconds.
  • Ether Feast Ether Feast: decreased Energy stolen to 3, increased Health gained per Energy stolen to 17..47
  • Signet of Weariness Signet of Weariness: increased casting time to 2.
  • Fragility Fragility: decreased Energy cost to 10; decreased recharge to 5; decreased damage to 5..20.
  • Mantra of Persistence Mantra of Persistence: decreased duration to 30 seconds. Decreased recharge to 15 seconds.

Necromancer[edit]

Elementalist[edit]

Monk[edit]

Warrior[edit]

Ranger[edit]

  • Pet Attacks: each attack functions just like a Shout.

Update - Thursday March 2, 2006[edit]

Mesmer[edit]

Necromancer[edit]

  • Offering of Blood Offering of Blood: increased sacrifice to 20%.
  • Unholy Feast Unholy Feast: reduced number of targets affected to 1..4; increased damage to 10..65; reduced recharge to 20 seconds.
  • Enfeebling Blood Enfeebling Blood: reduced recharge to 5 seconds; reduced sacrifice to 10%.
  • Chilblains Chilblains: Poison now only lasts 10 seconds.
  • Deathly Chill Deathly Chill: increased unconditional damage to 5..50; decreased conditional damage to 5..35.
  • Shadow of Fear Shadow of Fear: reduced recharge time to 5 seconds.
  • Plague Sending Plague Sending: reduced cast time to 1 second; increased recharge time to 5 seconds; fixed a bug that caused this skill to transfer default durations instead of remaining duration.
  • Blood Renewal Blood Renewal: fixed a bug that allowed the heal to heal twice when stacked.
  • Insidious Parasite Insidious Parasite: fixed a bug that prevented the numbers from displaying.
  • Mark of Subversion Mark of Subversion and Soul Leech Soul Leech: changed their damage from normal to life stealing to match their skill descriptions.
  • Order of the Vampire Order of the Vampire: no longer triggers if you have other Necromancer Enchantments on you.

Elementalist[edit]

Monk[edit]

Warrior[edit]

  • Eviscerate Eviscerate: increased adrenaline cost to 8 swings.
  • "I Will Avenge You!" "I Will Avenge You!": reduced attack speed to 25%; fixed a bug that caused this skill to trigger off of dead ally minions.
  • Thrill of Victory Thrill of Victory: decreased recharge time to 8 seconds.
  • Bull's Strike Bull's Strike: now triggers on moving instead of fleeing.
  • Defensive Stance Defensive Stance: increased duration to 5..20 seconds.
  • Crude Swing Crude Swing: increased damage to 1..20.
  • Shield Bash Shield Bash: Skill reworked. "The next attack skill against you is blocked. If the attack was a melee attack skill, that skill is disabled for an additional 15 seconds, and the attacker is knocked down."
  • "Shields Up!" "Shields Up!": now blocks 50% of the time.
  • Defy Pain Defy Pain: decreased adrenaline cost to 6 swings.
  • Protector's Strike Protector's Strike: reduced swing time to .5 seconds; increased recharge time to 3 seconds.
  • Griffon's Sweep Griffon's Sweep: increased damage to 5..20.
  • Deflect Arrows Deflect Arrows: now ends only when you successfully hit with an attack.
  • Warrior's Endurance Warrior's Endurance: increased duration to 10..23 seconds.
  • Dwarven Battle Stance Dwarven Battle Stance: now also increases attack speed by 10%.
  • Disciplined Stance Disciplined Stance: reduced recharge time to 45 seconds.
  • Wary Stance Wary Stance: reduced recharge time to 45 seconds.
  • Riposte Riposte: increased damage to 20..80.
  • Deadly Riposte Deadly Riposte: increased damage to 15..75.
  • Shield Stance Shield Stance: decreased recharge time to 45 seconds.
  • Flurry Flurry: fixed a bug that reduced your damage more than 25%.
  • Thrill of Victory Thrill of Victory: fixed a bug that caused you to gain a little bit of Health when you hit with the attack.
  • Gash Gash: fixed a bug that caused this skill to deal its damage twice; increased damage to 5..20.
  • Bull's Charge Bull's Charge: now triggers on moving foes instead of fleeing foes.

Ranger[edit]

Update - Wednesday April 26, 2006[edit]

Mesmer[edit]

Necromancer[edit]

  • Barbs Barbs: decreased recharge time to 20 seconds.
  • Mark of Pain Mark of Pain: decreased recharge time to 20 seconds.
  • Weaken Armor Weaken Armor: decreased recharge time to 20 seconds.
  • Unholy Feast Unholy Feast: decreased cast time to .75 seconds.
  • Wither Wither: increased Health degeneration to 2..4.
  • Verata's Sacrifice Verata's Sacrifice: decreased Enchantment duration to 5..10 seconds; increased recharge time to 60 seconds; skill now instantly recharges if you have 3 or fewer undead servants; this skill now only affects undead servants you control.
  • Blood of the Master Blood of the Master: decreased Energy cost to 5; decreased recharge time to 2 seconds; decreased sacrifice to 5%; this skill now sacs 2% more Health per creature healed.
  • Animate Bone Minions Animate Bone Minions: decreased Energy cost to 15..
  • Death Nova Death Nova: this skill no longer damages the caster and the caster's allies when an uncontrolled creature with Death Nova dies.

Elementalist[edit]

Monk[edit]

Warrior[edit]

  • Mighty Blow Mighty Blow: increased damage to 6..35.
  • Staggering Blow Staggering Blow: increased Weakness duration to 5..20 seconds.
  • Axe Twist Axe Twist: decreased adrenaline cost to 7.
  • Skull Crack Skull Crack: increased attack speed to .5 seconds; decreased Dazed duration to 10 seconds
  • Savage Slash Savage Slash: increased Energy cost to 10; increased recharge time to 20; decreased attack speed to .5
  • Flourish Flourish: this skill now recharges Pet Attack skills.

Ranger[edit]

Update - Thursday June 1[edit]

Skill Balance Changes[edit]

Assassin[edit]

Mesmer[edit]

  • Stolen Speed Stolen Speed: reduced casting time to 1 second; reduced recharge time to 3 seconds; corrected the wording on this skill.
  • Arcane Languor Arcane Languor: increased duration to 1..8 seconds.

Elementalist[edit]

Monk[edit]

Warrior[edit]

  • Furious Axe: increased adrenaline gained when blocked to 3.
  • Auspicious Parry: increased recharge time to 2 seconds; decreased adrenaline gained to 1..4.
  • Signet of Strength: the number of attacks now update when reapplying this skill.

Ranger[edit]

  • Archer's Signet: the number of attacks now update when reapplying this skill.

Ritualist[edit]

Update - Thursday July 13, 2006[edit]

Skill Updates[edit]

Assassin[edit]

Elementalist[edit]

Mesmer[edit]

Monk[edit]

  • Air of Enchantment: added a minimum 1 Energy cost; increased recharge time to 8 seconds.
  • Divine Spirit: now reduces energy cost for Monk spells, not all Monk skills.
  • Infuse Health: fixed a bug that occasionally caused it to execute without healing the target.
  • Life Sheath: now renews damage reduction when it is cast on a target that already has Life Sheath on it.
  • Signet of Rejuvenation: reduced recharge time to 8 seconds; increased the conditional heal to 15..75 Health.
  • Spell Shield: no longer disables skills more than once when renewed.

Necromancer[edit]

Ranger[edit]

Ritualist[edit]

  • Displacement: Changed the skill's description to match its behavior.
  • Draw Spirit: reduced cast time to .25 seconds.
  • Lamentation: increased the target's needed proximity to a corpse or Spirit to "in the area".
  • Wielder's Boon: increased conditional heal to 15..60 Health.

Warrior[edit]

Update - Thursday August 17, 2006[edit]

Skill Updates[edit]

  • Modified Edge of Extinction so that creatures must have less than 90% Health remaining in order to be affected.

Update - Thursday September 14, 2006[edit]

Skill Updates:[edit]

Assassin[edit]

Elementalist[edit]

  • Mind Burn: decreased Energy cost to 5, decreased recharge time to 5 seconds.
  • Mind Freeze: decreased Energy cost to 5, decreased recharge time to 8 seconds.
  • Mind Shock: decreased Energy cost to 5, decreased recharge time to 8 seconds.
  • Ether Prodigy: increased damage per Energy to 3.

Mesmer[edit]

Monk[edit]

  • Balthazar's Aura: decreased duration to 8 seconds.
  • Bane Signet: decreased recharge time to 20 seconds.
  • Banish: this skill now does double damage vs. summoned creatures.
  • Divine Boon: increased recharge time to 10 seconds, decreased amount healed to 15...51...60.
  • Extinguish: increased cast time to 1 second, increased recharge time to 12 seconds.
  • Purge Signet: decreased cast time to 2 seconds.
  • Signet of Judgment: decreased recharge time to 20 seconds.
  • Zealot's Fire: increased recharge time to 45 seconds.

Necromancer[edit]

Ranger[edit]

Ritualist[edit]

  • Ancestors' Rage: decreased recharge time to 8 seconds.
  • Blind Was Mingson: decreased recharge time to 15 seconds, decreased Blindness duration to 3...7...8.
  • Bloodsong: decreased recharge time to 45 seconds, increased damage to 5...21...25.
  • Boon of Creation: reduced Energy gained to 1...5...6.
  • Channeled Strike: decreased recharge time to 6 seconds.
  • Defiant Was Xinrae: decreased Energy cost to 15.
  • Disenchantment: decreased recharge time to 45 seconds, increased damage to 5...17...20.
  • Displacement: decreased recharge time to 45 seconds.
  • Dissonance: decreased recharge time to 45 seconds, increased damage to 5...17...20.
  • Dulled Weapon: decreased recharge time to 12 seconds.
  • Essence Strike: increased damage to 15...51...60, increased Energy return to 1...7...9.
  • Gaze from Beyond: decreased recharge time to 10 seconds.
  • Ghostly Haste: increased spell recharge reduction to 25% faster.
  • Grasping Was Kuurong: increaed damage to 15...63...75.
  • Guided Weapon: decreased recharge time to 20 seconds.
  • Life: decreased recharge time to 30 seconds.
  • Mend Body and Soul: increased heal amount to 20...96...115.
  • Pain: decreased recharge time to 30 seconds, increased damage to 5...25...30.
  • Painful Bond: decreased recharge time to 12 seconds.
  • Preservation: decreased recharge time to 30 seconds.
  • Protective Was Kaolai: increased duration to 15...51...60 seconds.
  • Recuperation: increased Energy cost to 25, decreased recharge time to 45 seconds.
  • Ritual Lord: decreased Spirit recharge to 15...51...60%.
  • Shadowsong: increased Energy cost to 15.
  • Shelter: increased Energy cost to 25, increased damage taken to 75...51...45, decreased recharge time to 45 seconds.
  • Soothing: increased Energy to 25, decreased level to 1...7...8.
  • Spirit Burn: increased damage to 15|60, increased conditional damage to 15...39...45.
  • Spirit Light: decreased Energy cost to 5, increased Health sacrificed to 17%.
  • Spirit Light Weapon: Changed the way this skill worked to always heal for 1...8...10 Health per second, and an addition 1...8...10 Health if you are near a Spirit.
  • Spirit Rift: increased damage to 25...113...135.
  • Spirit Transfer: decreased recharge time to 5 seconds.
  • Splinter Weapon: decreased recharge time to 5 seconds.
  • Tranquil Was Tanasen: increased duration to 5...17...20.
  • Union: decreased recharge time to 45 seconds.
  • Vital Weapon: decreased recharge time to 12 seconds.
  • Wailing Weapon: decreased recharge time to 25 seconds.
  • Wanderlust: decreased recharge time to 45 seconds.
  • Weapon of Quickening: increased duration to 5...21...25.
  • Wielder's Boon: increased conditional amount healed to 15...63...75.

Warrior[edit]

Update - Wednesday October 25[edit]

Skill Balance Changes[edit]

Assassin[edit]

Elementalist[edit]

Mesmer[edit]

Monk[edit]

  • Bane Signet Bane Signet: decreased casting time to 1 second.
  • Peace and Harmony Peace and Harmony: decreased recharge time to 10 seconds.
  • Ray of Judgment Ray of Judgment: decreased casting time to 1 second.
  • Smite Smite: this skill is now a spell instead of an attack.
  • Spirit Bond Spirit Bond: expires after 10 attacks or Spells.
  • Succor Succor: decreased Energy cost to 5.
  • Watchful Spirit Watchful Spirit: decreased recharge time to 5 seconds.
  • Zealot's Fire Zealot's Fire: decreased casting time to .25 seconds, decreased recharge time to 30 seconds. You now lose 1 Energy whenever this skill triggers.

Necromancer[edit]

Ranger[edit]

  • Archer's Signet Archer's Signet: increased number of bow attacks affected to 1..7.
  • Call of Protection Call of Protection: increased damage reduction to 5..20.
  • Concussion Shot Concussion Shot: decreased recharge time to 5 seconds.
  • Debilitating Shot Debilitating Shot: reduced Energy reduction to -1..10. This skill now falls under the Marksmanship attribute.
  • Dual Shot Dual Shot: increased recharge time to 10 seconds.
  • Heal as One Heal as One: decreased recharge time to 10 seconds. This skill now resurrects your pet.
  • Marksman's Wager Marksman's Wager: increased duration to 18 seconds.
  • Run as One Run as One: decreased recharge time to 25 seconds.
  • Expertise: For each rank of Expertise, the Energy cost of all of your attacks, Rituals, touch skills, and Rangers skills are decreased by 4%. Several skills, especially those related to Energy costs and skill recharge times, become more effective with higher Expertise.

Warrior[edit]

Update - Thursday November 30, 2006[edit]

Skill Changes[edit]

  • Aria of Zeal Aria of Zeal: Increased casting time to 2 seconds.
  • Cyclone Axe Cyclone Axe: Modified so that it now requires an enemy target.
  • Energizing Finale Energizing Finale: Increased the Energy cost to 10 and reduced the amount of energy gained per shout or chant to 1.
  • "Incoming!" "Incoming!": Increased Energy cost to 10 and decreased duration to 1..5 seconds.
  • Jagged Bones Jagged Bones: Modified so that it may now be used on allied minions.
  • Restful Breeze Restful Breeze: Modified so that its behavior more accurately matches its description.
  • "Stand Your Ground!" "Stand Your Ground!": Increased energy cost to 10.
  • "Watch Yourself!" "Watch Yourself!": Changed armor gain to 5..25, based on the Tactics attribute.

Update 2 - Thursday February 1, 2007 (removal of evade)[edit]

Skill Changes[edit]

General[edit]

  • Updated Trap skill descriptions to match the damage they do in-game.
  • Fixed a bug that prevented players from seeing the damage caused by their own Traps.
  • The "evade" mechanic has been removed from the game. All skills that used this mechanic have been changed to use "block" instead.
  • Weakness now causes -1 to all attributes.

Assassin[edit]

  • Feigned Neutrality Feigned Neutrality: decreased duration to 4..10.
  • Shadow of Haste Shadow of Haste: decreased duration to 10..40, increased recharge time to 45 seconds.
  • Assault Enchantments Assault Enchantments: decreased recharge time to 2 seconds.
  • Augury of Death Augury of Death: now causes a Deep Wound.
  • Beguiling Haze Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to: "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 1..7 second[s]."
  • Black Mantis Thrust Black Mantis Thrust: decreased recharge time to 4 seconds.
  • Impale Impale: now causes a Deep Wound.
  • Deadly Paradox Deadly Paradox: fixed a bug that caused this skill to affect Assassin Stances.
  • Death Blossom Death Blossom: decreased recharge time to 2 seconds.
  • Critical Strike Critical Strike: now gives 1..3 Energy per critical hit, based on the Critical Strikes attribute.
  • Blades of Steel Blades of Steel: increased damage per recharging dagger attack to 5..16, up to a maximum bonus of 65.
  • Exhausting Assault Exhausting Assault: must now follow a lead attack.
  • Nine Tail Strike Nine Tail Strike: decreased Energy cost to 5.
  • Shattering Assault Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
  • Critical Defenses Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
  • Flashing Blades Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
  • Shroud of Distress Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 30..60.
  • Critical Eye Critical Eye: increased critical strike bonus to 3..15%.
  • Assassin's Remedy Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
  • Sharpen Daggers Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
  • Locust's Fury Locust's Fury: increased the chance to double strike to 50%.
  • Shadowy Burden Shadowy Burden: decreased cast time to .25 seconds.
  • Dancing Daggers Dancing Daggers: increased damage to 10..25.
  • Heart of Shadow Heart of Shadow: increased healing to 30...150.
  • Lift Enchantment Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.

Ritualist[edit]

  • Bloodsong Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. This Skill now falls under the Channeling attribute.
  • Mighty Was Vorizun Mighty Was Vorizun: increased Energy gained to 30.
  • Cruel Was Daoshen Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
  • Blind Was Mingson Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to "nearby."
  • Grasping Was Kuurong Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
  • Protective Was Kaolai Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
  • Tranquil Was Tanasen Tranquil Was Tanasen: decreased casting time to 1 second.
  • Resilient Was Xiko Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
  • Anguished Was Lingwah Anguished Was Lingwah: decreased casting time to 3 seconds, decreased recharge time to 30 seconds, increased Energy cost to 15.
  • Destructive was Glaive Destructive was Glaive: holding this item now causes Ritualist damage spells to have 10% armor penetration.
  • Splinter Weapon Splinter Weapon: now works on the next 1..5 attacks.
  • Weapon of Shadow Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
  • Weapon of Warding Weapon of Warding: decreased casting time to 1 second.
  • Vital Weapon Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
  • Spirit Light Weapon Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
  • Wailing Weapon Wailing Weapon: decreased Energy cost to 5.
  • Brutal Weapon Brutal Weapon: increased duration to 5..35.
  • Guided Weapon Guided Weapon: reduced recharge time to 5 seconds.
  • Weapon of Quickening Weapon of Quickening: increased recharge bonus to 33%.
  • Nightmare Weapon Nightmare Weapon: now works on the next 3 attacks.
  • Weapon of Fury Weapon of Fury: increased duration to 5..20.
  • Warmonger's Weapon Warmonger's Weapon: decreased Energy cost to 10.
  • Destruction Destruction: decreased Energy cost to 5, decreased recharge time to 15.
  • Displacement Displacement: decreased block rate to 75%.
  • Preservation Preservation: decreased recharge time to 20 seconds, increased duration to 90.
  • Life Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second that the Spirit was alive to 1..7.
  • Empowerment Empowerment: decreased recharge time to 30 seconds.
  • Lamentation Lamentation: decreased recharge time to 20 seconds.
  • Signet of Spirits Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
  • Spirit Rift Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
  • Ancestors' Rage Ancestors' Rage: increased damage to 30..130.
  • Offering of Spirit Offering of Spirit: increased Energy gained to 8..17.
  • Spirit Light Spirit Light: increased healing to 60..180.
  • Wielder's Boon Wielder's Boon: decreased casting time to .25 seconds.
  • Channeled Strike Channeled Strike: decreased recharge time to 4 seconds.
  • Caretaker's Charge Caretaker's Charge: increased damage done to 20..75, decreased healing to 5..50, decreased Energy gained to 5.
  • Signet of Ghostly Might Signet of Ghostly Might: increased damage to 5..35.
  • Spirit Transfer Spirit Transfer: decreased the amount of Heath lost to the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
  • Gaze from Beyond Gaze from Beyond: decreased the amount of Health lost to 10..30%, increased damage done per Health lost to 4.
  • Explosive Growth Explosive Growth: decreased Energy cost to 5.
  • Spirit Channeling Spirit Channeling: functionality changed to: "For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit."
  • Ghostly Haste Ghostly Haste: decreased recharge time to 20 seconds.
  • Death Pact Signet Death Pact Signet: functionality changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you."
  • All spells that had a requirement of being "near a Spirit" or "in the area of a Spirit" have been changed to "within earshot of a Spirit."
  • Flesh of My Flesh Flesh of My Flesh: decreased casting time to 4 seconds.

Paragon[edit]

Dervish[edit]

Mesmer[edit]

  • Energy Surge Energy Surge: reduced area-of-effect to "nearby."
  • Spiritual Pain Spiritual Pain: functionality changed to: "Target foe takes 15..75 damage. If this Spell hits a Spirit, all nearby foes take 15..75 damage, and this Spell recharges instantly."
  • Mantra of Recovery Mantra of Recovery: decreased Energy cost to 5.
  • Sympathetic Visage Sympathetic Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
  • Ancestor's Visage Ancestor's Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
  • Illusion of Pain Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
  • Unnatural Signet Unnatural Signet: now does double damage to summoned creatures.
  • Price of Pride Price of Pride: decreased Energy cost to 5, decreased recharge time to 8 seconds, decreased Energy loss to 1..7.
  • Hex Eater Vortex Hex Eater Vortex: decreased Energy cost to 10.
  • Mirror of Disenchantment Mirror of Disenchantment: decreased recharge time to 10 seconds.
  • Simple Thievery Simple Thievery: decreased recharge time to 0 seconds.
  • Arcane Larceny Arcane Larceny: decreased recharge time to 0 seconds.
  • Arcane Thievery Arcane Thievery: decreased recharge time to 0 seconds.
  • Power Flux Power Flux: decreased recharge time to 10 seconds.
  • Power Leak Power Leak: decreased recharge time to 15, decreased Energy loss to 5..20.
  • Power Block Power Block: decreased recharge time to 20.
  • Power Leech Power Leech: decreased recharge time to 10.
  • Panic Panic: Increased casting time to 1 second.

Necromancer[edit]

  • Spoil Victor Spoil Victor: decreased duration to 5..20 seconds.
  • Reaper's Mark Reaper's Mark: decreased Energy return to 5..15, decreased Health degeneration to 1..5.
  • Deathly Swarm Deathly Swarm: increased damage to 30..90.
  • Vile Touch Vile Touch: decreased recharge time to 2 seconds.
  • Deathly Chill Deathly Chill: increased Conditional damage to 5..50.
  • Toxic Chill Toxic Chill: decreased recharge time to 5 seconds.
  • Discord Discord: Increased damage to 30..110.
  • Chilblains Chilblains: decreased recharge time to 8 seconds.
  • Corrupt Enchantment Corrupt Enchantment: decreased Energy cost to 5.
  • Envenom Enchantments Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
  • Gaze of Contempt Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 1 second, increased recharge time to 25 seconds.
  • Jagged Bones Jagged Bones: Increased Recharge time to 15 seconds.
  • Rend Enchantments Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
  • Rip Enchantment Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
  • Barbs Barbs: increased damage to 1..15.
  • Suffering Suffering: decreased casting time to 1 second.
  • Defile Flesh Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
  • Price of Failure Price of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
  • Malign Intervention Malign Intervention: decreased recharge time to 5 seconds. The created minion does not exploit the corpse.
  • Insidious Parasite Insidious Parasite: decreased recharge time to 12 seconds.
  • Malaise Malaise: functionality changed to: "For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. Malaise ends if target foe's Energy reaches 0. When Malaise ends, that foe takes 5..50 damage."
  • Wither Wither: functionality changed to: "For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends, that foe takes 15..75 damage."
  • Rising Bile Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
  • Ulcerous Lungs Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
  • Depravity Depravity: decreased recharge time to 15 seconds, decreased Energy loss to 1..5.
  • Mark of Fury Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.

Elementalist[edit]

  • Blinding Surge Blinding Surge: increased Energy cost to 10.
  • Searing Flames Searing Flames: decreased Burning duration to 1..5 seconds.
  • Glowing Gaze Glowing Gaze: increased recharge time to 8 seconds.
  • Gale Gale: decreased knock down duration to 2 seconds.
  • Searing Heat Searing Heat/Teinai's Heat Teinai's Heat: decreased Energy cost to 15, increased damage to 10..40.
  • Fire Storm Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
  • Breath of Fire Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
  • Bed of Coals Bed of Coals: decreased Energy cost to 10.
  • Sandstorm Sandstorm: reduced unconditional damage to 10..30, increased recharge time to 30 seconds.
  • Eruption Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
  • Unsteady Ground Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
  • Churning Earth Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
  • Savannah Heat Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
  • Arc Lightning Arc Lightning: increased Conditional damage to 15..60.
  • Lightning Hammer Lightning Hammer: decreased recharge time to 4 seconds.
  • Lightning Bolt Lightning Bolt: increased Conditional damage 5..50.
  • Mind Freeze Mind Freeze: increased duration to 1..10.
  • Frozen Burst Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
  • Shard Storm Shard Storm: increased damage to 10..85.
  • Water Trident Water Trident: increased projectile speed by 25%.
  • Icy Prism Icy Prism: decreased recharge time to 2 seconds.
  • Frigid Armor Frigid Armor: decreased casting time to 1 second.
  • Icy Shackles Icy Shackles: increased recharge time to 12 seconds, decreased duration to 4..10, functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead."
  • Immolate Immolate: decreased recharge time to 3 seconds.
  • Flare Flare: increased damage to 20..65.
  • Incendiary Bonds Incendiary Bonds: increased area-of-effect to "nearby."
  • Mark of Rodgort Mark of Rodgort: increased area-of-effect to "nearby."
  • Phoenix Phoenix: reduced casting time to 2 seconds.
  • Smoldering Embers Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
  • Lava Arrows Lava Arrows: increased damage to 20..65.
  • Flame Djinn's Haste Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
  • Stoning Stoning: increased damage to 15..105.
  • Stone Daggers Stone Daggers: increased damage to 8..33.
  • Grasping Earth Grasping Earth: no longer adds armor to targets.
  • Shockwave Shockwave: increased damage to 15..60.

Monk[edit]

Warrior[edit]

  • Critical Chop Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
  • "You're All Alone!" "You're All Alone!": decreased Condition durations to 7 seconds.
  • Defensive Stance Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
  • Deflect Arrows Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
  • Disciplined Stance Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
  • Wary Stance Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
  • Shield Stance Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
  • Soldier's Defense Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
  • Frenzied Defense Frenzied Defense: increased duration to 8 seconds.
  • "Shields Up!" "Shields Up!": now only effects party members, armor bonus applies versus all projectiles.
  • Griffon's Sweep Griffon's Sweep: increased recharge time to 8 seconds.
  • Leviathan's Sweep Leviathan's Sweep: increased recharge time to 8 seconds.
  • Power Attack Power Attack: decreased recharge time to 3 seconds, increased damage to 10..40.
  • Counterattack Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
  • Soldier's Strike Soldier's Strike: increased damage to 10..40.
  • Thrill of Victory Thrill of Victory: increased damage to 15..45.
  • Wild Blow Wild Blow: increased recharge time to 8 seconds.
  • Steady Stance Steady Stance: increased recharge time to 6, reduced Energy gained to 1..6.

Ranger[edit]