Game updates:2012

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Update - Monday, December 17, 2012[edit]

Bug Fix[edit]

Update #2 - Thursday, December 13, 2012[edit]

Bug Fix[edit]

Update - Thursday, December 13, 2012[edit]

Bug Fix[edit]

  • Fixed a bug that prevented Wintersday from starting.

Update - Thursday, December 6, 2012[edit]

Wintersday Events[edit]

Automated Tournaments[edit]

Bug Fix[edit]



Update #2 - Friday, November 30, 2012[edit]

Bug Fix[edit]

Update - Friday, November 30, 2012[edit]

PvP Update[edit]

  • Added support for the December Flux.

Update - Wednesday, November 21, 2012[edit]

Miscellaneous[edit]

Update - Thursday, November 8, 2012[edit]

Automated Tournaments[edit]



Update - Monday, October 22, 2012[edit]

Bug Fix[edit]

  • Fixed a bug that prevented players with a full inventory from receiving their reward for completing a Halloween quest. Players who have already completed these quests are now able to replay them in order to receive any rewards they missed.

Guild Wars Wiki notes[edit]

Update - Friday, October 19, 2012[edit]

Bug Fix[edit]

Update - Thursday, October 18, 2012[edit]

Halloween 2012[edit]

The red moon rises and blots out the sun,
Blanketing Tyria in midnight.
We don our disguises and join in the fun,
But we weren't alone on the invite.
The Lunatic Court continues to churn;
Their efforts not yet quite effective.
But if we are treated to their king's return,
Will the tricks that he plays be elective?
Surprises and terror: they come hand-in-hand,
No matter your cries for cessation.
When fear is revered and it's dark in the land,
It's a spine-chilling, grave celebration!

Halloween Events[edit]

Tonic Updates[edit]

Update - Thursday, October 4, 2012[edit]

Automated Tournaments[edit]

In-Game Store[edit]



Update - Thursday, September 27, 2012[edit]

PvP Update[edit]

  • Added support for the October Flux.

Update - Thursday, September 20, 2012[edit]

Bug Fixes[edit]

Update - Friday, September 14, 2012[edit]

Bug Fixes[edit]

Update #3 - Thursday, September 13, 2012[edit]

Bug Fixes[edit]

Update #2 - Thursday, September 13, 2012[edit]

Bug Fixes[edit]

Update - Thursday, September 13, 2012[edit]

Elementalist Skill Balance[edit]

For more information on these changes, please see the developer update page.

Terminology[edit]

  • The exhaustion mechanic is now referred to as "Overcast."

Air Magic[edit]

  • Arc Lightning Arc Lightning: increased casting time to 1.5 seconds; increased recharge to 8 seconds; changed functionality to: "Target foe is struck for 5...40 lightning damage. If you are Overcast, two foes near your target are struck for 15...85 lightning damage. Damage from Arch [sic] Lightning has 25% armor penetration."
  • Chilling Winds Chilling Winds: reduced hex duration to 10 seconds; increased damage to 30...60 cold damage; now hexes adjacent foes.
  • Glimmering Mark Glimmering Mark: increased recharge to 15 seconds.
  • Glyph of Swiftness Glyph of Swiftness: increased number of affected spells to 1...5.
  • Gust Gust: increased cost to 10 Energy.
  • Lightning Hammer Lightning Hammer: now applies Cracked Armor for 5...20 seconds;
  • Lightning Hammer (PvP) Lightning Hammer (PvP): split for PvP.
  • Lightning Javelin Lightning Javelin: increased recharge to 5 seconds; added the following functionality: "Lightning Javelin strikes all foes between you and your target."
  • Lightning Orb Lightning Orb: no longer applies Cracked Armor.
  • Lightning Orb (PvP) Lightning Orb (PvP): removed from the game; the funcionality of this skill is now the same in PvP and PvE.
  • Lightning Strike Lightning Strike: changed type to hex spell; changed functionality to: "Strike target foe for 5...50 lightning damage. This spell has 25% armor penetration. If you are Overcast, that foe is hexed with Lightning Strike for 3 seconds. When this hex ends, that foe is struck again for 5...50 lightning damage."
  • Lightning Touch Lightning Touch: changed functionality to: "Target touched foe and all adjacent foes are struck for 5...60 [sic] lightning damage, are Blinded for 1...4 seconds, and have Cracked Armor for 1...10 seconds. This skill has 25% armor penetration."
  • Shell Shock Shell Shock: reduced lightning damage to 10...30; added the following functionality: "If you are Overcast, this spell strikes adjacent foes."
  • Shock Arrow Shock Arrow: changed condition for Energy gain to "strikes a foe with cracked armor."
  • Teinai's Wind Teinai's Wind: increased casting time to 1 second; changed functionality to: "Target foe and all adjacent foes take 10...40 cold damage. Burning foes struck by Teinai's Wind take an additional 40...80 damage and are interrupted."
  • Windborne Speed Windborne Speed: increased duration to 5...13.
  • Whirlwind Whirlwind: increased damage to 15...75; added the following functionality: "If you are Overcast, this spell strikes nearby instead of adjacent."

Earth Magic[edit]

  • Aftershock Aftershock: increased radius to nearby.
  • Ash Blast Ash Blast: changed type to hex spell; increased recharge to 15 seconds; changed functionality to: "Target and adjacent foes are struck for 35...65 earth damage. Burning foes struck by Ash Blast are hexed for 5 seconds and have a 20...75% chance to miss with attacks."
  • Crystal Wave Crystal Wave: reduced recharge to 15 seconds; reduced damage to 10...70; added the following functionality: "Each condition removed deals 5...15 damage."
  • Earthen Shackles Earthen Shackles: changed functionality to: "For 5...20 [sic] seconds, target and all nearby foes move 90% slower. When Earthen Shackles ends, it applies Weakness for 5...20 seconds."
  • Glowstone Glowstone: reduced casting time to 3/4 second.
  • Iron Mist Iron Mist: changed type to enchantment spell; reduced casting time to 1 second; reduced recharge to 20 seconds; changed functionality to: "For 8...15 seconds, you have +15 armor. Your Air Magic spells that target a foe activate and recharge 25% faster, but you are Overcast by 3 points."
  • Magnetic Aura Magnetic Aura: increased cost to 10 Energy; increased casting time to 1 second; reduced recharge to 12 seconds; changed functionality to: "For 1...5 seconds, you block the next attack against you and deal 10...50 damage to your attacker. If you are Overcast, all party members in earshot are also enchanted."
  • Magnetic Surge Magnetic Surge: changed type to enchantment spell; reduced casting time to 1.5 seconds; changed functionality to: "Target foe takes 15...75 damage. If you are Overcast, Magnetic Surge enchants all allies in earshot for 1...5 seconds to block the next attack against them."
  • Stone Daggers Stone Daggers: added the following functionality: "If you are Overcast, each projectile inflicts Bleeding for 1...5 seconds."
  • Stone Sheath Stone Sheath: increased cost to 10 Energy.
  • Teinai's Crystals Teinai's Crystals: reduced cost to 5 Energy; increased casting time to 1 second; reduced recharge to 8 seconds; changed functionality to: "Target foe takes 20...40 damage. If target foe has a Water Magic hex, this spell strikes target and nearby foes for an additional 20...40 damage, and nearby foes also suffer Cracked Armor for 5...15 seconds."

Fire Magic[edit]

  • Bed of Coals Bed of Coals: reduced duration to 5 seconds; reduced radius to adjacent; reduced recharge to 15 seconds; the Bed of Coals is now created at target foe's location.
  • Breath of Fire Breath of Fire: reduced recharge to 10 seconds; now causes 10 points of Overcast.
  • Burning Speed Burning Speed: increased duration to 7 seconds.
  • Elemental Flame Elemental Flame: changed type to enchantment spell; increased cost to 10 Energy; increased recharge to 30 seconds; changed functionality to: "For 10...35 seconds, whenever you apply an Elemental hex to a foe, that foe is set on fire for 3...5 seconds."
  • Elemental Flame (PvP) Elemental Flame (PvP): split for PvP; reduced Burning duration to 1...2 seconds; reduced enchantment duration to 5...20 seconds.
  • Fire Storm Fire Storm: reduced recharge to 20 seconds.
  • Flare Flare: added the following functionality: "If you are Overcast, Flare hits adjacent foes as well."
  • Incendiary Bonds Incendiary Bonds: reduced cost to 10 Energy; reduced casting time to 1 second; reduced recharge to 7 seconds; now causes 5 points of Overcast; added the following functionality: "Activates early if target foe dies."
  • Lava Font Lava Font: reduced casting time to 1.5 seconds; added the following functionality: "If you are Overcast, this spell strikes nearby foes instead of adjacent ones."
  • Phoenix Phoenix: reduced casting time to 1.5 seconds; reduced recharge to 7 seconds; change functionality to: "A fiery Phoenix rises at your location and flies out to your target, exploding on impact. This explosion strikes your target and nearby foes for 10...60 fire damage. If you are Overcast, allies in the blast radius are healed for 20...80 Health."
  • Searing Heat Searing Heat: reduced recharge to 25 seconds.
  • Smoldering Embers Smoldering Embers: reduced casting time to 1.5; changed functionality to: "Target foe is struck for 10...70 fire damage. If you are Overcast, that foe is hexed with Smoldering Embers for 3 seconds and takes 5...25 additional fire damage each second."
  • Teinai's Heat Teinai's Heat: changed type to ward spell; reduced casting time to 1 second; reduced recharge to 20 seconds; changed functionality to: "Place a ward of Teinai's Heat at your location for 10...15 seconds. Foes within the ward suffer 2...5 Health degeneration. Weakened foes attack 33% slower. This skill is disabled for 20 seconds."

Water Magic[edit]

  • Ice Spear Ice Spear: added the following functionality: "If you are Overcast, you gain +1..4 Health regeneration for 5 seconds."
  • Icy Prism Icy Prism: increased recharge to 5 seconds; now causes 5 points of Overcast; changed functionality to: "Target foe is struck for 15...75 cold damage. If that foe has a Water Magic hex, Icy Prism deals +15...75 cold damage to all other nearby foes.
  • Mirror of Ice Mirror of Ice: increased recharge to 15 seconds.
  • Rust Rust: added the following functionality: "If you are Overcast, foes struck with Rust have their signets interrupted and disabled for 1...10 seconds."
  • Slippery Ground Slippery Ground: reduced recharge to 10 seconds; now knocks down foes adjacent to your target.
  • Slippery Ground (PvP) Slippery Ground (PvP): split for PvP.
  • Steam Steam: increased damage to 20...60.
  • Swirling Aura Swirling Aura: reduced recharge to 15 seconds; changed functionality to: "For 5 seconds, you are enchanted with Swirling Aura and have +1...6 Health regeneration and a 50% chance to block projectiles. If you are Overcast when you cast this spell, all party members in earshot are also enchanted."
  • Teinai's Prison Teinai's Prison: reduced casting time to 1 second; reduced recharge to 15 seconds; changed functionality to: "For 1...6 seconds, target foe's legs are encased in ice, causing the foe to move 66% slower. If that foe has Cracked Armor, the chill seeps through causing 5...9 Health degeneration."
  • Vapor Blade Vapor Blade: reduced cost to 10 Energy; reduced casting time to 1.5 seconds; now causes 5 points of Overcast.

Other[edit]

  • Intensity Intensity: increased radius to include all foes in the area; increased damage percentage to 60...70%.

Bug Fixes[edit]

  • Fixed a bug that caused Glimmering Mark Glimmering Mark to fail to apply Blindness on adjacent foes.

Guild Wars Wiki notes[edit]

  • The Glyph of Energy Glyph of Energy and Second Wind Second Wind descriptions still use "Exhaustion" instead of "Overcast". Their descriptions were corrected in the September 20, 2012 update.
  • The damage in the Lightning Touch Lightning Touch description remained as "10...60" and was not changed to "5...60".
  • The in-game description of Earthen Shackles Earthen Shackles indicates its duration is "3 seconds" (which is also its actual duration when used) instead of the stated "5...20 seconds" above.
  • Phoenix Phoenix also had its energy cost reduced from 15 to 10.
  • Ice Spear Ice Spear also had its damage reduced from 10...70 to 10...60 and is no longer half ranged.

Update #2 - Thursday, September 6, 2012[edit]

Bug Fix[edit]

  • Fixed a crash bug.

Update - Thursday, September 6, 2012[edit]

Automated Tournaments[edit]



Update - Friday, August 31, 2012[edit]

PvP Update[edit]

  • Added localization support for the September Flux.

Update - Thursday, August 30, 2012[edit]

PvP Update[edit]

  • Added support for the September Flux.

Update #2 - Friday, August 24, 2012[edit]

Bug Fixes[edit]

  • Fixed a bug that could prevent players from changing a very long password.

Update - Friday, August 24, 2012[edit]

Maintenance Update[edit]

  • Increased the maximum password length to 100 characters. Please contact Customer Support if you experience any issues logging in to your account.

Update - Monday, August 20, 2012[edit]

Festival Updates[edit]

  • Fixed a bug that prevented players with a full inventory from receiving rewards for completing the Wayfarer's Reverie quests. Players who have already completed these quests are now able to replay them in order to receive any rewards they missed.

Guild Wars Wiki notes[edit]

  • An account cannot receive a second Reverie Gift‎ by completing all the quests again, but a character can receive the gold and experience quest rewards again.

Update - Friday, August 17, 2012[edit]

Festival Updates[edit]

The spirit of adventure is always moving us forward, but it can be difficult to reflect on the journey while you’re in motion. Recent scholarship has unearthed a festival, once observed by our forebearers, that addresses just this notion. The Wayfarer's Reverie honors the traveler inside each of us, encouraging revelry and revisitation. The world is yours to explore—again or for the first time. Join the celebration!

  • For those looking to walk the Wayfarer's path, festival coordinators have been added to Lion’s Arch, Kamadan, Kaineng Center, and the Eye of the North to offer festival quests for their respective regions.
  • NPCs will be dropping by the major towns—as well as a few locations off in the wilds—to share their insights during the festival.
  • Special drops and bonuses will be in effect throughout the Wayfarer's Reverie, which will run through August 30th.

Guild Wars Wiki notes[edit]

Update - Monday, August 13, 2012[edit]

Automated Tournaments[edit]

PvP Updates[edit]

  • Increased the requirement for the Flux bonus from 9 ranks in 4 attributes to 10 ranks in 4 attributes.



Update - Thursday, July 26, 2012[edit]

PvP Update[edit]

  • Added support for the August Flux.

Update - Thursday, July 19, 2012[edit]

Bug Fix[edit]

Guild Wars Wiki notes[edit]

Update #2 - Thursday, July 12, 2012[edit]

Bug Fix[edit]

Update - Thursday, July 12, 2012[edit]

Bug Fixes[edit]

Feature Update[edit]

Guild Wars Wiki notes[edit]

Update - Thursday, July 5, 2012[edit]

Automated Tournaments[edit]

Guild Wars Wiki notes[edit]

  • Since this update, there have been multiple reports of losing connection to the Friends List server and/or being required to re-enter one's credentials (especially when changing characters). If you experience this issue, please report it at the official forums.



Update - Friday, June 29, 2012[edit]

PvP Update[edit]

  • Added support for the July Flux.

Update #2 - Thursday, June 28, 2012[edit]

Bug Fix[edit]

Update - Thursday, June 28, 2012[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update #2 - Thursday, June 21, 2012[edit]

Bug Fix[edit]

Update - Thursday, June 21, 2012[edit]

Festival Updates[edit]

Skill Changes[edit]

Dervish[edit]

  • Avatar of Dwayna Avatar of Dwayna: changed functionality to: "Whenever you use a Dervish attack skill, you lose 1 hex."
  • Avatar of Dwayna (PvP) Avatar of Dwayna (PvP): changed functionality to: "Whenever you use a Dervish attack skill, you lose 1 hex."

Mesmer[edit]

Warrior[edit]

  • Forceful Blow Forceful Blow: increased adrenaline cost to 5; reduced damage to 10...30.

Guild Wars Wiki notes[edit]

Update - Thursday, June 7, 2012[edit]

Automated Tournaments[edit]



Update #2 - Thursday, May 31, 2012[edit]

Bug Fix[edit]

  • Fixed a bug that prevented the June Flux from functioning as intended.

Update - Thursday, May 31, 2012[edit]

Bug Fixes[edit]

  • Fixed several crash bugs.

Update - Thursday, May 17, 2012[edit]

Alliance Battle Updates[edit]

  • Increased Alliance Battle score multiplier for Imperial faction gain from 4 to 10.
  • Decreased win bonus for Alliance Battles from 2000 Imperial faction to 1000 Imperial faction.
  • Increased underdog multiplier for Alliance Battles from 100% and 200% to 300% and 500%.
  • Increased Imperial faction per kill in Alliance Battles from 30 to 40.
  • Increase [sic] Balthazar faction per kill in Alliance Battles from 10 to 20.

Title Change[edit]

  • Decreased the title rank required to get maximum effectiveness from title-based PvE skills.

Environment Effect Update[edit]

  • Stone Spores: causes a 33% reduction in outgoing damage and healing, as well as -2 to all attributes. Additionally, Stone Spores always remain active in applicable PvP areas, instead of toggling on and off.

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • Unlike the progression of other Sunspear skills after this update, Vampirism's life stealing continues to follow the progression prior to this update (i.e. maximum effectiveness is reached at Sunspear rank 10 instead of 5) even though the descriptions display 20 life stealing from rank 5 to 9.

Update #2 - Friday, May 11, 2012[edit]

Bug Fix[edit]

  • Fixed a crash bug.

Update - Friday, May 11, 2012[edit]

Bug Fix[edit]

  • Fixed a crash bug.

External links[edit]

Update - Thursday, May 10, 2012[edit]

Automated Tournaments[edit]

Update - Thursday, May 3, 2012[edit]

PvP Updates[edit]



Update #2 - Tuesday, April 24, 2012[edit]

Anniversary Updates[edit]

Update - Tuesday, April 24, 2012[edit]

Anniversary Updates[edit]

Update - Thursday, April 5, 2012[edit]

Automated Tournaments[edit]

Update - Sunday, April 1, 2012[edit]

Info-Logo.png Note: This update was never implemented. It is a fake update in the spirit of April Fools' Day.
However, what is mentioned in the Guild Wars Wiki notes did occur.

Profession Updates[edit]

Assassin[edit]

  • Daggers are now ranged weapons.
  • Shadow Step skills can now be used only when standing in a shaded area.
  • Shadow Form Shadow Form: added the following functionality: "Deletes all characters on your account when Shadow Form ends."
  • New skill: One Last Breath: "When striking a foe with arms wide open, this skill knocks target foe back by six feet."

Dervish[edit]

  • Onslaught Onslaught: decreased attack and movement speed bonuses to 10%.
  • Onslaught (PvP) Onslaught (PvP): increased attack and movement speed bonuses to 33%.

Elementalist[edit]

  • Elementalists have been renamed to "Sorcerers."
  • Removed the Fire Magic attribute.
  • All magic damage is now based on rank in the Friendship attribute.

p [sic]

  • Magnetic Aura Magnetic Aura: How does it work?
  • Thunderclap Thunderclap: changed skill type to shout. Renamed to "Thunder, Thunder, Thunderclap! HOOOOOOOO!"

Mesmer[edit]

  • Male Canthan Mesmers have 20 additional attribute points.
  • Mesmer skills now scale with the flamboyance of your armor.

Monk[edit]

  • Monks can now wear heavy armor.
  • New skill: Salma's Hospitality: "Any doors or gates barring the enemy from reaching you are opened."

Necromancer[edit]

  • Minions have formed a union; you now pay 1 gold per second per animated minion.
  • Life Siphon Life Siphon: removed Health degeneration and regeneration; now affects your and target foe's maximum Health.

Paragon[edit]

  • No changes.

Ranger[edit]

  • Added the secondary attribute "Bee Mastery;" Rangers may only use this attribute in pre-Searing.
  • Activated traps now cause the player character to shout, "You've activated my trap!"
  • Due to regional laws regarding the treatment of endangered species, panda pets are now invincible.
  • Charm Animal Charm Animal: added the functionality to charm other players' minipets.

Ritualist[edit]

  • Dragon Empire Rage Dragon Empire Rage is now available to players who purchased the Bonus Mission Pack.
  • Spirits are now mobile.
  • New skill: Bald was Togo: "While you hold Togo's ashes, foes striking you are blinded, but your voice sounds funny."

Summoner[edit]

  • New profession: Summoner; only seven players at a time are able to play as Summoners.

Warrior[edit]

  • Warriors can now equip spears as an off-hand weapon.
  • Added new shouts: "Objection!" "Take that!" and "Hold it!"
  • Healing Signet Healing Signet: now only recharges if you get a morale boost.
  • "None Shall Pass!" "None Shall Pass!": added the following functionality: "You and target enemy fall...through fire and water."
  • "Watch Yourself!" "Watch Yourself!": renamed to "Check Yourself!"; added the following functionality: "All allies lose the Wrecked condition."

General[edit]

  • In preparation for the launch of Guild Wars 2, all professions have been given access to the Healing Prayers attribute.

Quest Changes[edit]

Miscellaneous[edit]

  • Fissure of Woe, the Underworld, and Chahbek Village are now PvP zones.
  • Changed the name of White Crabs in the Tarnished Coast and the Depths of Tyria to "Some Kind of Cave Demon."
  • Henchmen Kihm, Lina, and Mhenlo now use Smiting Monk skills.
  • Hero Keiran Thackeray's profession has been changed to Ritualist.
  • The intermediate cinematic for "Ice Caves of Sorrow" has been altered so that Saidra now strikes the Mursaat first. (This was always our true vision for the scene, and can now be realized with current technology.)
  • All loading screens have been replaced with Mhenloading screens.

Bug Fixes[edit]

  • Kurzick Duelists now properly send defeated foes to the Shadow Realm.
  • To prevent "red resign," Luxons can no longer use the /resign command.
  • Decreased the effects of the Lucky Aura during the Xun Rao encounter.

Guild Wars Wiki notes[edit]



Update - Thursday, March 29, 2012[edit]

Feature Update[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update - Friday, March 23, 2012[edit]

Skill Balance[edit]

Mesmer[edit]

Update - Thursday, March 22, 2012[edit]

Skill Balance[edit]

Elementalist[edit]

Mesmer[edit]

  • Illusion of Haste (PvP) Illusion of Haste (PvP): split for PvP; increased recharge to 8 seconds; removed the following functionality: "removes Crippled condition."
  • Illusion of Pain (PvP) Illusion of Pain (PvP): split for PvP; added the following functionality: "Ends if reapplied."

Monk[edit]

Guild Wars Wiki notes[edit]

  • Illusion of Pain (PvP): increased cost to 15 energy.
  • Splinter Weapon: non-concise description changed from dealing damage to 3 adjacent foes to 4 adjacent foes, describing the actual effect; however, the concise description was not changed and still lists the incorrect figure.

Update - Thursday, March 15, 2012[edit]

Bug Fix[edit]

  • Fixed a crash bug.

Update - Friday, March 2, 2012[edit]

Feature Updates[edit]

Update - Thursday, March 1, 2012[edit]

Bug Fixes[edit]

Feature Updates[edit]

Automated Tournaments[edit]



Update - Wednesday, February 29, 2012[edit]

Bug Fix[edit]

  • Fixed a bug that prevented some players from logging in.

Update - Thursday, February 23, 2012[edit]

Feature Updates[edit]

Bug Fixes[edit]

  • Fixed text bugs in several skill descriptions, clarifying functionality.
  • Fixed a bug that prevented Reef Lurkers from being named consistently.

Update - Wednesday, February 22, 2012[edit]

Maintenance Update[edit]

  • Ran a build to assist with improvements to server security.

Update - Thursday, February 16, 2012[edit]

Feature Update[edit]

Feature Changes[edit]

Bug Fixes[edit]

Update #3 - Thursday, February 9, 2012[edit]

Bug Fix[edit]

Update #2 - Thursday, February 9, 2012[edit]

Bug Fixes[edit]

Update - Thursday, February 9, 2012[edit]

Winds of Change[edit]

The story of the Yuudachi family has long been intertwined with that of Cantha. Miku seeks to close a mysterious and troubling chapter in both by confronting Reiko, the founder of the Ministry of Purity, and reconciling with her long lost brother, Ashu. Meet with Miku in the Shenzun Tunnels to join in her quest.

Feature Updates[edit]

  • Added an Imperial Guide NPC in Kaineng Center to help players navigate the Winds of Change content.
  • Rebalanced several existing Winds of Change quests and explorable areas.

Automated Tournaments[edit]

Update - Monday, February 6, 2012[edit]

Maintenance Update[edit]

  • Ran a build to assist with server maintenance.

Update - Wednesday, February 1, 2012[edit]

Festival Update[edit]



Update - Thursday, January 26, 2012[edit]

Festival Update[edit]

Update - Monday, January 23, 2012[edit]

Skills[edit]

Assassin[edit]

Dervish[edit]

Elementalist[edit]

Monk[edit]

  • Shield Guardian Shield Guardian: reduced cost to 5 Energy; increased casting time to 1.5 seconds.
  • Spirit Bond Spirit Bond: reduced healing threshold to 50 damage; reduced healing to 30...90.
  • Spirit Bond (PvP) Spirit Bond (PvP): reduced healing threshold to 50 damage; reduced healing to 30...90.

Paragon[edit]

  • Wild Throw Wild Throw: added the following functionality: "All of your non-spear attack skills are disabled for 3 seconds."

Ranger[edit]

Warrior[edit]

Guild Wars Wiki notes[edit]

Update - Thursday, January 12, 2012[edit]

Feature Changes[edit]

Bug Fix[edit]

Update - Thursday, January 5, 2012[edit]

Skill Balance[edit]

For more information on these changes, please see the Developer Updates page.

Hard Mode[edit]

Exhaustion[edit]

  • The amount of Exhaustion caused by a skill is now represented numerically next to a gray dot with a downward arrow.

Skills[edit]

Elementalist[edit]

  • Armor of Frost Armor of Frost: reduced recharge to 20 seconds; added the following functionality: "You have +1 Water Magic." Removed "Ends if you use Fire Magic."
  • Blinding Surge Blinding Surge: added the following functionality: "This spell has 25% armor penetration. If this spell strikes an attacking foe, all adjacent foes are also struck and this spell deals 50% more damage."
  • Celestial Storm Celestial Storm: improved description.
  • Chain Lightning Chain Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
  • Churning Earth Churning Earth: reduced casting time to 2 seconds.
  • Double Dragon Double Dragon: increased casting time to 1 second; increased cost to 10 Energy; increased recharge to 20 seconds; changed functionality to: "Invoke the power of the Dragon. For 8 seconds, you and target ally are enchanted with Double Dragon. Adjacent foes are dealt 5...30 fire damage each second. Additionally, when you or your ally use skills that target a foe, that foe is set on fire for 0...3 seconds."
  • Elemental Attunement Elemental Attunement: rescaled duration to 25...60 seconds; reduced recharge to 20 seconds; added the following functionality: "You are attuned to Air, Fire, Water, and Earth and gain +1...2 to these attributes."
  • Energy Blast Energy Blast: reduced casting time to 1.5 seconds.
  • Energy Boon Energy Boon: changed skill type to enchantment spell; increased casting time to 1 second; increased cost to 10 Energy; reduced recharge to 20 seconds; changed functionality to: "For 36...60 seconds, Energy Boon raises the maximum Health of you and target ally by 1...3 for each point of your respective maximum Energy. When this enchantment is first applied, you and your target gain 1...12 Energy. You gain an additional 1 Energy for every 2 points you have in Energy Storage."
  • Ether Prodigy Ether Prodigy: increased duration to 8...20 seconds; reduced damage per point of Energy to 2.
  • Fireball Fireball: reduced casting time to 1.5 seconds.
  • Freezing Gust Freezing Gust: increased recharge to 8 seconds.
  • Glimmering Mark Glimmering Mark: added the following functionality: "For 10 seconds, target foe and all foes adjacent to your target take 5...25 damage each second. Foes using attack skills are Blinded for 3 seconds."
  • Glyph of Energy Glyph of Energy: increased recharge to 25 seconds; now affects your next 1...3 spells; reduced Energy savings to 10...25; added the following functionality: "Your elemental attributes are increased by 1...2."
  • Gust Gust: changed functionality to: "For 5...11 seconds, both you and target ally move 33% faster. When you cast this spell, all foes near you and your target take 15...70 cold damage. Foes struck by Gust while attacking or moving are knocked down."
  • Ice Prison Ice Prison: removed the following functionality: "This effect ends if target takes fire damage."
  • Ice Spikes Ice Spikes: reduced casting time to 1.5 seconds.
  • Invoke Lightning Invoke Lightning: now always causes 5 Exhaustion instead of conditionally causing 10 Exhaustion.
  • Lightning Surge Lightning Surge: reduced cost to 10 Energy; reduced casting time to 1 second; added the following functionality: "Target foe has Cracked Armor for 5...20 seconds. This spell has 25% armor penetration."
  • Master of Magic Master of Magic: reduced recharge to 10 seconds; changed elemental attribute scaling to 8...14; removed Energy regeneration; removed the following functionality: "This enchantment ends if you use a non-Elementalist skill." Added the following functionality: "Your elemental spells return 30% of their Energy cost."
  • Mind Burn Mind Burn: changed functionality to: "Target foe and all adjacent foes take 15...60 fire damage. If you have more Energy than target foe, that foe and all adjacent foes take an additional 15...60 fire damage and are set on fire for 1...8 seconds." [sic]
  • Mind Freeze Mind Freeze: increased damage to 10...60; increased additional damage to 10...60; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1...5 seconds.
  • Mind Freeze (PvP) Mind Freeze (PvP): split for PvP; reduced Exhaustion to 5; reduced recharge to 5 seconds; reduced duration to 1...5 seconds.
  • Mind Shock Mind Shock: reduced Exhaustion to 5.
  • Mind Shock (PvP) Mind Shock (PvP): split for PvP.
  • Mirror of Ice Mirror of Ice: reduced casting time to 0.75 seconds; reduced Energy cost to 10; reduced recharge to 12; changed functionality to: "Shatter a Mirror of Ice. All foes near you and target ally take 15...70 cold damage and move 66% slower for 2...6 seconds. If you strike a foe hexed with Water Magic, Mirror of Ice recharges 50% faster.
  • Mist Form Mist Form: reduced cost to 5 Energy; changed functionality to: "For 10...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...250% of the Energy cost of the spell."
  • Mist Form (PvP) Mist Form (PvP): split for PvP; reduced cost to 5 Energy; changed functionality to: "For 10...45 seconds, you take 33% less damage from foes under the effect of Water Magic hexes. Whenever you cast an elemental spell, all non-spirit allies in earshot are healed for 50...250% of the Energy cost of the spell. This spell does not heal allies above 80% Health."
  • Obsidian Flame Obsidian Flame: reduced Exhaustion to 5; reduced casting time to 1.5 seconds.
  • Ride the Lightning Ride the Lightning: reduced Exhaustion to 5; reduced damage to 10...70; you can now teleport to allies as well as enemies; added the following functionality: "All adjacent foes are Blinded for 1...5 seconds."
  • Ride the Lightning (PvP) Ride the Lightning (PvP): split for PvP; increased cost to 15 Energy; increased recharge to 10 seconds; reduced Exhaustion to 5; reduced damage to 10...70; you can now teleport to allies as well as enemies; added the following functionality: "All adjacent foes are Blinded for 1...5 seconds."
  • Sandstorm Sandstorm: reduced recharge to 25 seconds.
  • Second Wind Second Wind: reduced casting time to 1 second; reduced Exhaustion to 5; changed functionality to: "You gain 1 Energy and 5 Health for each point of Energy restricted by Exhaustion. You lose all enchantments."
  • Shatterstone Shatterstone: reduced cost to 10 Energy; changed functionality to: "Target foe is struck for 25...100 cold damage and is hexed with Shatterstone for 3 seconds. When Shatterstone ends, that foe and all nearby foes are struck for 25...100 cold damage."
  • Shockwave Shockwave: changed functionality to: "All foes in the area take 15...60 earth damage and are Weakened for 1...10 seconds. Nearby foes also take +15...60 earth damage and have Cracked Armor for 1...10 seconds. Adjacent foes suffer the previous effects, take +15...60 earth damage, and are Blinded for 1...10 seconds."
  • Star Burst Star Burst: reduced recharge to 7 seconds; changed functionality to: "Target touched foe and all foes in the area are struck for 7...112 fire damage and set on fire for 1...4 seconds. For each foe you hit, gain 2 Energy."
  • Stone Sheath Stone Sheath: reduced recharge to 12 seconds; changed functionality to: "For 5...20 seconds, you and target ally have +1...35 armor and are immune to critical hits. When you cast this spell, all foes near you and your target take 15...70 earth damage and are Weakened for 5...20 seconds."
  • Teinai's Prison Teinai's Prison: removed the following functionality: "This effect ends if target takes fire damage."
  • Thunderclap Thunderclap: reduced recharge to 8 seconds; reduced damage to 10...50; added 25% armor penetration; changed functionality to: "Create a massive shockwave at target foe's location. Deals 10...50 lightning damage to target and all adjacent foes. Struck foes are interrupted and suffer from Cracked Armor and Weakness for 5...20 seconds. This spell has 25% armor penetration."
  • Unsteady Ground Unsteady Ground: reduced recharge to 15 seconds.
  • Ward Against Harm Ward Against Harm: changed functionality to: "Create a Ward Against Harm at this location. For 5...15 seconds, non-spirit allies in this area have +1...3 Health regeneration, +12...24 armor, and an additional +12...24 armor against elemental damage. This spell is disabled for 20 seconds."
  • Ward Against Harm (PvP) Ward Against Harm (PvP): split for PvP; increased recharge to 30 seconds; changed functionality to: "Create a Ward Against Harm at this location. For 5...15 seconds, non-spirit allies in this area have +1...3 Health regeneration, +12...24 armor, and an additional +12...24 armor against elemental damage. This spell is disabled for 30 seconds."
  • Water Trident Water Trident: changed functionality to: "Send out a fast-moving Water Trident, striking target foe and up to 2 adjacent foes for 10...90 cold damage if it hits. If it hits a moving foe, that foe is knocked down."

Mesmer[edit]

  • Mistrust Mistrust: reduced damage to 10...100.
  • Mistrust (PvP) Mistrust (PvP): reduced damage to 10...75; reduced recharge to 12 seconds.

Ritualist[edit]

Automated Tournaments[edit]

Guild Wars Wiki notes[edit]

  • The gray dot that represents the amount of Exhaustion caused by a skill does not contain a downward arrow.
  • The descriptions of Arcane Languor, Aspect of Exhaustion, Crystal Haze, Exhausting Assault, and Sheer Exhaustion were changed to note they cause 10 Exhaustion.
    • The skill description and functionality of Equinox was changed to add 10 Exhaustion whenever a spell that causes Exhaustion is used, instead of doubling the amount of Exhaustion.
  • Despite stating that Blinding Surge and Thunderclap had 25% armor penetration added to their functionality, those skills already had 25% armor penetration prior this update.
  • Does not mention Mind Burn having its Exhaustion reduced to 5. Also incorrectly states Mind Burn's burning duration as 1...8 seconds when it is actually 1...10 seconds.
  • The 2011 Automated Tournament Series Trophy was actually updated, not the 2012 Automated Tournament Series Trophy.
  • Fixed a bug that allowed 14-member parties in certain PvE areas. (Source.)

Update - Tuesday, January 3, 2012[edit]

PvP Updates[edit]