Game updates:2007

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Update - Sunday, December 30, 2007[edit]

Bug Fixes[edit]

  • Fixed an exploit which allowed players to access outposts they had not previously unlocked.

Update - Thursday, December 27, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented some players from previewing Guild Halls.

Update - Friday, December 21, 2007[edit]

Bug Fixes[edit]

Miscellaneous[edit]

Update - Thursday, December 20, 2007[edit]

Wintersday[edit]

  • Wintersday is here! Kamadan, Lion's Arch, Droknar's Forge, and Ascalon City are decorated for the occasion. Over the coming days, holiday activities will begin as special guests arrive to join the festivities. Everything leads up to the big Wintersday celebration on January 1, which will take place every three hours in Lion’s Arch [sic] and Kamadan (on the hour in Lion’s Arch [sic] and 15 minutes past the hour in Kamadan). Be sure to collect candy cane shards for the big celebration!

Bug Fixes[edit]

  • Fixed a bug in the Bonus Mission Pack missions to make player armor equal across classes and armor levels.
  • Fixed a bug that caused Star Strike to be affected by Death Magic attribute.
  • Fixed a bug that gave players premature access to an area they hadn't previously visited.

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • Yuletide now sets all primary attributes to 0.

Update - Tuesday, December 11, 2007[edit]

Bug Fixes[edit]

Miscellaneous[edit]

Update - Friday, December 7, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented holiday keys from working.
  • Fixed a bug that prevented players from changing weapon art with Tolkano.
  • Fixed the Journey to the North buff that caused Warrior attributes to be incorrectly assigned when a player wielded several weapon types.
  • Fixed a bug that caused candy canes to spawn in Kamadan.
  • Fixed a bug that caused only one Xunlai chest to spawn in Kamadan, Jewel of Istan.

Guild Wars Wiki notes[edit]

  • Added a button to the character select screen that brings you to the free GW:EN access key.
  • Made the button for the online store smaller.
  • The "Don't Feed the Dwarf" signpost and fence in Kamadan has been removed.

Update - Thursday, December 6, 2007[edit]

Lowered Level Access for Entry into Eye of the North[edit]

Updated PvP Rewards[edit]

Guild Hall[edit]

Three new NPC upgrades are available for guild halls. Members may speak to the Guild Lord in their hall to purchase these upgrades for their guild.

  • Canthan Ambassador: allows viewing of guild halls available for purchase
  • Guild Emblemer: allows the guild leader to change the guild's cape without leaving the guild hall.
  • Festival Hat Keeper: gives guild members access to an NPC who can remember and reproduce special festival hats they have acquired.

Bug Fixes[edit]

Miscellaneous[edit]

Guild Wars Wiki notes[edit]



Update - Thursday, November 29, 2007[edit]

Bonus Mission Pack[edit]

The Bonus Mission Pack has been enabled for those players who made qualifying purchases in the online store during the Bonus Mission Pack promotion.

  • To access the Bonus Mission Pack missions, speak to Durmand [Historian] in any of the major port cities: Lion's Arch, Kaineng Center, or Kamadan.
  • For each mission, you will receive a book that tells the story leading up to the mission, along with any weapons your character will use during that mission.
  • To launch the mission, equip any provided weapons and click the "enter mission" button found inside the story book.
  • The Bonus Mission Pack missions are all single player adventures where you play as the characters from each story book. You will become that character for the duration of the mission and your normal skill bar will be replaced with that character's set of skills.
  • Upon completing a Bonus Mission Pack mission, you will be returned to the port city you were in previously or to your character's home port city. Your story book will have three new pages added at this point, summarizing the events that occurred during the mission as well as the effect those events had on the Guild Wars world.
  • You can take completed books back to Durmand to have the stories authorized. You can then trade in authorized stories to one of the four story scribes (located next to Durmand in each port city) for a customized weapon from the historic period you witnessed during the mission. However, you will no longer be able to keep the book in your Xunlai storage once it has been authorized.
  • Completing each mission also unlocks “Discovery Mode” for that mission, adding three hidden, bonus goals for you to discover. For each bonus goal you complete, Durmand will give any one character on your account an additional authorized story. The additional stories can only be earned once for each account.

Skill Updates[edit]

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin[edit]

Mesmer[edit]

  • Clumsiness Clumsiness: increased recharge time to 7 seconds; decreased duration to 4 seconds.
  • Cry of Pain Cry of Pain: decreased recharge time to 12 seconds.
  • Empathy Empathy: increased damage to 10..55.
  • Overload Overload: increased non conditional damage to 5..40.

Bug Fixes[edit]

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • Added a Zaishen Chest to the Isle of the Nameless. This chest could be opened for free and gave a random gold drop or tome. It is unknown if this is a bug or not. After a second (undocumented) update, this appears to have disappeared.

Update - Wednesday, November 28, 2007[edit]

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

Update - Wednesday, November 21, 2007[edit]

Guild Wars In-Game Store Updates[edit]

Update - Friday, November 16, 2007[edit]

Guild Wars In-Game Store Updates[edit]

Bug Fixes[edit]

  • Fixed a bug that allowed players to exploit their pet's corpse.

Update - Thursday, November 15, 2007[edit]

Guild Wars In-Game Store Updates[edit]

  • Added In-Game Store support for both the Holiday and the Unlock Pack promotions. For more information on the promotions and the new Unlock Packs, please visit the In-Game Store or the Guild Wars website.

Imperial Herald[edit]

  • The Imperial Herald located in the Great Temple of Balthazar has been updated with new announcements about the Xunlai House, the Unlock Pack promotion, the $100,000 Tournament series, new Guild Wars merchandise, and the Wintersday contest.

Bug fixes[edit]

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • The text descriptions when calling status effects like conditions, enchantments, and stances have changed.
  • The text description of Hypochondria has been re-worded.
  • This update introduced a possible bug where many in-game NPCs have new (and sometimes incongruous) voice files.
  • The total size of the update is about 34mb using the -image shortcut command.

Update - Tuesday, November 13, 2007[edit]

Play Balance Updates[edit]

We will be evaluating the following changes over the course of this week. Additional adjustments may be made during this time period.

Assassin[edit]

Mesmer[edit]

  • Ineptitude Ineptitude: increased recharge time to 20 seconds.

Monk[edit]

Necromancer[edit]

Ranger[edit]

  • Barrage Barrage: increased damage to 5..20 damage.
  • Energizing Wind Energizing Wind: decreased duration to 1..31 seconds.
  • Magebane Shot Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds.
  • Player Pets: no longer leave exploitable corpses.

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • Many Korean accounts were permanently banned.
  • The new description for Black Lotus Strike states that it is now possible to hit a non-hexed foe, but not gain energy. In reality, the attack will fail if used on a non-hexed foe.

Update - Thursday, November 08, 2007[edit]

Skill Updates[edit]

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin[edit]

  • Recall Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.

Dervish[edit]

Elementalist[edit]

  • Shell Shock Shell Shock: decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.

Mesmer[edit]

Monk[edit]

  • Blessed Light Blessed Light: increased heal amount to 10...114...140.
  • Cure Hex Cure Hex: now affected by Healer's Boon.
  • Glimmer of Light Glimmer of Light: decreased recharge time to 1 second; increased heal amount to 10...94...115.
  • Healer's Boon Healer's Boon: instead of an upkeep cost, this Skill now has a duration of 10...46...55 seconds and no longer ends after a number of Spells are cast.
  • Healing Breeze Healing Breeze: increased duration to 15 seconds; increased Health regeneration to 4...8...9.
  • Healing Ribbon Healing Ribbon: now affected by Healer's Boon.
  • Heal Party Heal Party: increased heal amount to 30...78...90.
  • Light of Deliverance Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5...57...70; now affects all party members regardless of Health.
  • Restful Breeze Restful Breeze: increased duration to 8...16...18 seconds.
  • Vigorous Spirit Vigorous Spirit: decreased casting time to .25 seconds.
  • Word of Healing Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25...125...150; decreased recharge time to 3 seconds.

Necromancer[edit]

  • Oppressive Gaze Oppressive Gaze: conditional effect now only triggers on foes who are below 50% Health.
  • Weaken Armor Weaken Armor: decreased Energy cost to 5; decreased casting time to 2 seconds; decreased recharge time to 5 seconds; changed the skill type to a Spell; functionality changed to: "Target foe has Cracked Armor for 5...17...20 second(s)."

Ranger[edit]

  • Energizing Wind Energizing Wind: increased Energy cost to 15; decreased duration to 30...78...90 seconds; decreased Spirit's level to 1...5...6.
  • Fertile Season Fertile Season: increased Energy cost to 15; decreased Health bonus to 50...130...150; decreased armor bonus to 8.
  • Magebane Shot Magebane Shot: functionality changed to: "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 5 seconds. This attack cannot be blocked."

Ritualist[edit]

Warrior[edit]

PvE-Only Skills[edit]

  • Winds Winds: fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes.

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

Update - Thursday, November 01, 2007[edit]

Team Arena Map Updates[edit]

  • Temporarily added Hero Battle maps to the Team Arena map rotation. We will be evaluating the addition of these maps over the course of the week. Additional adjustments may be made during that time period.

Bug Fixes[edit]

  • Fixed a bug that placed some players in an English language district upon leaving a PvP mission even though they had previously set their district to a non-English language. (Note that in order to save a language district selection, players must first log out of the game while in their preferred language district.)
  • Fixed a bug that prevented some players from completing the Factions quest "Little Creatures" on Shing Jea Island.
  • Fixed a bug that displayed Pekk [Collector] as a Sentient Vine Collector rather than a Fungal Roots Collector.
  • Fixed a bug that removed several NPCs from Lion's Arch.

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • Halloween decorations and NPCs have been removed.
  • The Imperial Herald no longer mentions the Bonus Mission Pack. This is because the final date to become eligible for the pack was on October 31st.
  • The Hero Battle Maps have been introduced into the Random Arenas as well.



Update 2 - Friday October 26[edit]

Guild Wars Bonus Mission Pack Preparations[edit]

  • Made preparations for the final week of the Guild Wars Bonus Mission Pack Promotion. At approximately 12:01 AM (-7 GMT) on October 27, players will be able to check their Guild Wars account (using the in-game option "Edit Account") to determine whether they have qualified for the Bonus Mission Pack. Eligibility is not updated automatically. Account status will be updated periodically from Monday through Wednesday of next week.

Update - Friday, October 26, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that caused some Halloween NPCs to appear more than once.
  • Fixed a bug that caused deaths in the Costume Brawl to be added to a character's total death count. This fix does not retroactively remove deaths incurred while the bug was in effect.

Update 2 - Thursday, October 25, 2007[edit]

  • Fixed a bug that allowed the Costume Brawl skills to be used outside of the Costume Brawl.

Update - Thursday, October 25, 2007[edit]

When sunlight wanes to shadow
And mists fill nights once clear
'Tis time to think of monarchs
Who visit once a year.
Hail, Thorn, the king demented,
Whose laughter fills the air
Where cunning gifts are given
With wit and deadly flair!
And as the season passes
Remember what you've seen
In Lion's Arch and Kamadan
On this good Halloween.

Bug Fixes[edit]

  • Fixed a bug that caused the hunt rampage to display an incorrect duration in Hard Mode.
  • Fixed a bug that prevented the snowmen in the Secret Lair of the Snowmen from using their Hard-Mode exclusive skills.
  • Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
  • Fixed a bug that occasionally prevented characters from receiving credit for kills in the Fissure of Woe quest "The Hunt".
  • Fixed a bug that prevented players from reporting teammates for leeching while in Random Arenas and Alliance Battles.
  • Fixed a bug that allowed players to have more siege devourers in their group than intended in some Eye of the North regions.
  • Fixed a bug that allowed players to use Lacerate to kill Polymock opponents.
  • Fixed a bug that prevented Domain of Anguish bosses from spawning once the quest "Mallyx the Unyielding" had been completed.
  • Fixed a bug in the Courtyard map of Heroes’ Ascent that allowed the gate levers to open and close the gates faster than intended.
  • Fixed a graphical bug that caused several character models and armor sets to appear as wireframes.

Miscellaneous[edit]

  • The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with Tournament prizes.
  • To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.

Guild Wars Wiki notes[edit]

Update - Saturday, October 20, 2007[edit]

Bug fixes[edit]

  • Fixed an exploit that could be used to crash the game for every player in an instance.

Guild Wars Wiki notes[edit]

  • This update had a bug which caused many players to be disconnected with "Error 7", and it was quickly followed by a second emergency build to fix the problem.

Update - Thursday, October 18, 2007[edit]

Bug Fixes[edit]

Miscellaneous[edit]

  • Removed an excessively large spawn of incubus that appeared in Arbor Bay while in Hard Mode.
  • The Dwarven Ghost allies revealed by the Light of Deldrimor skill are now more durable in Hard Mode.
  • Updated Factions pets so they increase in size when they evolve. This affects both new and existing pets.
  • Rewards gained by vanquishing an area are now visible in the player's Chat log.
  • Heroes will now only attack if they have weapons equipped

Update - Tuesday, October 16, 2007[edit]

Skill Updates[edit]

Assassin[edit]

  • Deadly Paradox Deadly Paradox: decreased the activation and recharge time of Assassin Skills to 33%.

Monk[edit]

Mesmer[edit]

Guild Wars Wiki notes[edit]

Update - Monday, October 15, 2007[edit]

  • Fixed a rare crash bug.

Update 3 - Friday, October 12, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that allowed players to repeat Eye of the North primary quests.

Update 2 - Friday, October 12, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented some players from accessing Eye of the North Hard Mode.

Update - Friday, October 12, 2007[edit]

Eye of the North Hard Mode[edit]

Hard Mode has been introduced for Guild Wars: Eye of the North. Players who have completed the expansion can now try playing it again in Hard Mode for an additional challenge.

Accessing Hard Mode in Eye of the North[edit]

  • To gain access to Hard Mode in Eye of the North, you must first defeat the final primary quest in Normal Mode.
  • Once you defeat the Eye of the North quest "A Time for Heroes" with any character on your account, every level 20 character on that same account will have access to Hard Mode in Eye of the North.

Hard Mode Rewards in Eye of the North[edit]

  • Reputation point bonuses for completing primary quests and dungeons are 50% higher than in Normal Mode.
  • Reputation points received from bounties are approximately 50% higher than in Normal Mode.
  • Random loot found within final dungeon chests is doubled from what is given in Normal Mode.

Hero's Handbook and Master Dungeon Guide[edit]

  • Pages acquired for missions completed without a Hero’s Handbook in your inventory can now be added to a Hero’s Handbook. The cost is 100 gold per missing page. Similarly, pages for dungeons completed without a Master Dungeon Guide in your inventory can be added for 100 gold per missing page.
  • The following Eye of the North title NPCs can now update books with missing pages:
  • These NPCs now give rewards for any Hero’s Handbook or Master Dungeon Guide that has at least half of its pages. The rewards given for turning in one of these books are as follows:
Master Dungeon Guide rewards
Pages Rep (Normal) Rep (Hard) XP (Normal) XP (Hard) Gold (Normal) Gold (Hard)
9 11,000 16,500 22,000 33,000 2,200 3,300
10 12,000 18,000 24,000 36,000 2,400 3,600
11 13,000 19,500 26,000 39,000 2,600 3,900
12 14,000 21,000 28,000 42,000 2,800 4,200
13 16,000 24,000 32,000 48,000 3,200 4,800
14 18,000 27,000 36,000 54,000 3,600 5,400
15 21,000 31,500 42,000 63,000 4,200 6,300
16 25,000 37,500 50,000 75,000 5,000 7,500
17 30,000 45,000 60,000 90,000 6,000 9,000
18 40,000 60,000 80,000 120,000 8,000 12,000
Hero's Handbook rewards
Pages Rep (Normal) Rep (Hard) XP (Normal) XP (Hard) Gold (Normal) Gold (Hard)
8 2,000 3,000 4,000 6,000 400 600
9 3,000 4,500 6,000 9,000 600 900
10 4,000 6,000 8,000 12,000 800 1,200
11 6,000 9,000 12,000 18,000 1,200 1,800
12 8,000 12,000 16,000 24,000 1,600 2,400
13 10,000 15,000 20,000 30,000 2,000 3,000
14 12,000 18,000 24,000 36,000 2,400 3,600
15 15,000 22,500 30,000 45,000 3,000 4,500
16 20,000 30,000 40,000 60,000 4,000 6,000

Hall of Monuments[edit]

  • Miniatures no longer need to be customized when displayed in a player's Hall of Monuments.
  • Miniatures displayed in the Monument to Devotion are now marked as "dedicated" rather than "customized."
  • Players can use the Monument to Devotion to switch existing miniatures from being "customized" to being "dedicated."
  • Miniatures that have been dedicated in a Hall of Monuments cannot be dedicated again, but they can be used by any character.
  • To prevent trade scams, the Trade panel will warn you if someone tries to trade you a miniature that has already been dedicated.

Report Command[edit]

After reviewing the usage of the report command during last weekend’s test, we have decided to enable the command officially. The text describing the spamming and verbal abuse report commands have been updated to more clearly explain how they work. Players are never banned merely because of the volume of reports issued against them. Reports alert the GM team to review the actual chat logs of the reported player. The GM team then uses the same disciplinary policies that have always been applied to emailed reports of spamming and verbal abuse.

  • To use the report command, type "/report."
  • Targeting a player and typing /report or /report followed by a player's name opens a new Report Dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed to and reviewed by the Guild Wars Support team.
  • You can report a player for leeching if you are in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. Note that you can only report members of your own party or team for leeching.
  • Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
  • A single account cannot use the /report command more than 50 times in a 24-hour period.

We will continue to monitor this feature and make further adjustments as necessary.

Underworld and Fissure of Woe Updates[edit]

  • When entering into these regions, players will now receive a Mission Objective list in their Quest Log. This list informs players how many quests they must complete to finish the regions for the purposes of full completion and credit for the Hall of Monuments.
  • Quests yet to be obtained are marked as "?????" in the Mission Objective list until they are discovered by at least one party member.
  • Chests now spawn upon completion of all quests in either of these regions.

Skill Updates[edit]

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

All[edit]

  • Decreased the Health of all Spirits by 50; allowed Burning to affect Spirits.

Assassin[edit]

Dervish[edit]

Elementalist[edit]

  • Ash Blast Ash Blast: increased damage to 35...59...65.
  • Chilling Winds Chilling Winds: increased damage to 25...45...50.
  • Conjure Frost Conjure Frost, Conjure Flame Conjure Flame, and Conjure Lightning Conjure Lightning: now directly increase the damage you do when you hit with an attack (previously, they dealt damage as a second, additional strike); decreased damage to 5...17...20.
  • Ebon Hawk Ebon Hawk: increased damage to 45...89...100.
  • Enervating Charge Enervating Charge: increased damage to 25...45...50.
  • Glyph of Swiftness Glyph of Swiftness: fixed a bug that increased the projectile speed.
  • Ice Spikes Ice Spikes: decreased recharge time to 10 seconds.
  • Searing Flames Searing Flames: increased Burning duration to 1...6...7 seconds.
  • Steam Steam: increased conditional damage to 40...88...100; increased damage to 25...61...70.
  • Stoning Stoning: increased damage to 45...93...105.
  • Ward Against Melee Ward Against Melee: increased Energy cost to 15; decreased duration to 5...17...20 seconds.

Mesmer[edit]

Monk[edit]

Necromancer[edit]

  • Angorodon's Gaze Angorodon's Gaze: decreased Energy returned to 12.
  • Chilblains Chilblains: now works on target foe instead of having a point-blank area of effect; decreased number of Enchantments affected to 1; increased casting time to 2 seconds.
  • Gaze of Contempt Gaze of Contempt: decreased recharge time to 15 seconds.
  • Putrid Bile Putrid Bile: fixed a bug that prevented the Health Bar from turning purple.
  • Rend Enchantments Rend Enchantments: decreased recharge time to 20 seconds.
  • Rigor Mortis Rigor Mortis: decreased recharge time to 20 seconds; decreased casting time to 1 second.
  • Rip Enchantment Rip Enchantment: decreased Health lost to 15...7...5.
  • Strip Enchantment Strip Enchantment: decreased recharge time to 15 seconds.

Ranger[edit]

Paragon[edit]

Warrior[edit]

  • Agonizing Chop Agonizing Chop: increased activation time to 1 second.
  • "Charge!" "Charge!": increased movement speed to 33%.
  • Critical Chop Critical Chop: increased activation time to 1 second.
  • Disarm Disarm: reworded skill description to explain that it is an interrupt.
  • "Watch Yourself!" "Watch Yourself!": increased recharge time to 4 seconds; increased duration to 10 seconds.

Bug Fixes[edit]

  • Fixed a bug in the Fissure of Woe quest "The Hunt" that prevented players from completing it in some multiplayer situations.
  • Fixed bugs in the Underworld quests "Demon Assassin" and "Terrorweb Queen" that prevented players from completing them in some multiplayer situations.
  • Fixed a bug that prevented Ediehl Shockhunter from displaying correctly and having skills.
  • Fixed a bug that caused the Kurzick Base Defender in the Alliance Battles map "Ancestral Lands" to have the wrong model.
  • Fixed multiple small text bugs in skill descriptions.
  • Fixed a line-of-sight exploit in the Heroes' Ascent map "Fetid River".
  • Fixed a bug that allowed miniatures to be killed by traps.
  • Fixed a bug that caused players to receive Asura reputation points instead of Dwarven reputation points for completing the Heart of the Shiverpeaks dungeon.
  • Fixed a bug that prevented resurrection shrines in Oola's Lab from appearing on the Mission Map.
  • Fixed graphic artifacts on the loading screen and in the Skill warm-up bar that appeared in interface sizes other than the normal setting.
  • Fixed a bug that prevented chat messages containing Party Search keywords from appearing in the "All" or "Trade" channels while in guild halls.
  • Fixed the Party Search purpose droplist so that it no longer resets to "Mission" every time the "Seek Party" checkbox is reselected.

Miscellaneous[edit]

  • Improved rewards from Eye of the North chests revealed by the Light of Deldrimor skill in both Hard and Normal Mode.
  • The Master of the North title track now counts toward Favor of the Gods.
  • As with explorable areas, parties now automatically fail in dungeons if they reach a party-wide 60% DP while in Hard Mode.
  • Players now receive the skill Brawling Combo Punch when entering into Fronis Irontoe's Lair in Hard Mode.
  • The guaranteed drop from the final chest in Frostmaw's Burrow [sic] has been changed from a diamond to a lockpick. Lockpicks have a consistent high gold value, while the diamond currently has a low value due, in part, to the ease of acquiring them from this chest.
  • Reduced the size of activation on the Resurrection Shrine in the Fortress of Jahai.
  • Moved the first Resurrection Shrine in Vulture Drifts to the side of the portal into Dunes of Despair.
  • Gold rewards for vanquishing foes in Hard Mode have been increased to five times the number of creatures killed.
  • Changed several Eye of the North quests so that upon completion, the Quest Log selects and highlights the related summary quest.

Guild Wars Wiki notes[edit]

  • Characters can get a missing page filled out once for each dungeon and repeatable primary quest they completed before this update, even if they had the appropriate book when they completed the quest. This has been confirmed to be intentional.
  • Some players have reported that the Fissure of Woe quest, "The Hunt", is still not fixed, despite having been mentioned to in this update.
  • Light of Deldrimor now ignores armor.
  • Rejuvenation now only heals party members below full Health.

Update - Friday, October 05, 2007[edit]

Bug Fixes[edit]

Update - Thursday, October 04, 2007[edit]

Bug Fixes[edit]

Miscellaneous[edit]

  • Updated the Automated Tournament map rotation for the October tournament season.



Update - Friday, September 28, 2007[edit]

Bug Fixes[edit]

Miscellaneous[edit]

Update - Thursday, September 27, 2007[edit]

Imperial Herald[edit]

  • An Imperial Herald may now be found in the Great Temple of Balthazar. Players may consult the herald for details about the Guild Wars Bonus Mission Pack Promotion, which is active through Noon PST (-8 GMT) on October 31, 2007.
  • The Imperial Herald will periodically have new topics and announcements to share.

Ebon Vanguard Special Ops[edit]

Several new encounters are available from Captain Langmar.

Anti-Griefing Measures[edit]

To help counteract undesirable PvP behavior, a Dishonorable Combatant system has been added to the game and a series of Arena time limit changes have been put into effect. In addition to these measures, we will be evaluating a new Report Command feature from September 28th to the 30th, after which it will be disabled pending further testing.

Report Command[edit]

Players can now use the /report command to report other players for inappropriate or anti-social behavior.

  • Targeting a player and typing /report or /report followed by a player's name will open a new report dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed and reviewed by the Guild Wars Support team.
  • You can report a player for leeching if you’re in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. See the "Dishonorable Combatant System" section below for more details. Note that you can only report members of your own party or team for leeching.
  • Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
  • A single account cannot use the /report command more than 50 times in a 24-hour period.

Dishonorable Combatant System[edit]

To discourage experience and faction leeching, intentional stalling of arena matches, and leaving matches in Random Arena, Alliance Battles, the Jade Quarry, and Fort Aspenwood before they are complete, a Dishonorable Combatant penalty system has been put into effect.

Dishonor[edit]

Dishonor points affect game types that have randomly formed teams such as Random Arenas, Alliance Battles, and Competitive Missions.

  • An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching.
  • Players who leave a PvP match prematurely will receive 5 dishonor points.
  • If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
  • Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions.
  • The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
  • When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
  • Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
  • To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.

Arena Time Limit Changes[edit]

To discourage players from deliberately trying to prolong Team Arena and Random Arena matches unnecessarily, the following changes are now in effect:

  • Standard Annihilation matches now have a time limit of 8 minutes.
  • Priest Annihilation matches now have a time limit of 12 minutes.
  • When a match’s designated time limit expires, the team with the highest total morale will be declared the winner. In Priest Annihilation maps, if both teams have equal morale but only one team has a live Priest, the team with the Priest will be declared the winner. If neither of these tie-breakers applies, both teams will lose the match.

Revised Gladiator Title[edit]

With the introduction of the Dishonorable Combatant system, we’ve made some changes to the Gladiator title track that will make it more reasonable for average players to attain the track's titles. In the new system, we have multiplied the number of Gladiator points required for each title rank by four, and Gladiator points will now be earned in the following increments:

  • Players will now receive 1 Gladiator point for every 5 wins in an arena.
  • Each additional 5 wins after the initial point is earned will give players an added bonus Gladiator point. Thus, players also earn 2 Gladiator points for their 10th consecutive win, 3 Gladiator points for their 15th consecutive win, and 4 Gladiator points for their 20th consecutive win.
  • The Gladiator point bonus is capped at a maximum of 4 bonus points. This means that players who continue to be victorious after 20 consecutive wins will continue to earn 4 Gladiator points each time they win 5 additional matches.

To compensate for the adjusted difficulty of the Gladiator title, players' current Gladiator points and Gladiator title ranks will be adjusted.

  • All current Gladiator point totals will be multiplied by 6. Thus, if a player had rank 5 of the Gladiator title with 350 Gladiator points, that player will now be rank 6 with 2,100 Gladiator points.

The adjusted Gladiator title ranks are as follows:

Title rank Points needed Title name
1 100 Gladiator
2 200 Fierce Gladiator
3 400 Mighty Gladiator
4 672 Deadly Gladiator
5 1120 Terrifying Gladiator
6 1864 Conquering Gladiator
7 3100 Subjugating Gladiator
8 5184 Vanquishing Gladiator
9 8640 King's Gladiator
10 14400 Emperor's Gladiator
11 24000 Balthazar's Gladiator
12 40000 Legendary Gladiator

Bug Fixes[edit]

  • Fixed a bug that caused the griffon in the Eye of the North quest "Cold as Ice" to become unresponsive at times.
  • Fixed a bug in the Eye of the North quest "Plan A" that prevented anyone but the player who turned in the plans from completing the quest.
  • Fixed a bug that occasionally caused wurms to lurk and not resurface.
  • Fixed a bug that prevented rainbow phoenix pets from evolving into dire pets.
  • Fixed a bug in the Eye of the North quest "Crystal Method" that prevented players from obtaining additional Eldritch Crystals from the Eldritch Ettin once they had defeated him the first time.
  • Fixed a bug that caused some players to enter a district with the wrong language when entering an outpost from an explorable area.
  • Fixed a bug in the Eye of the North primary quest "The Elusive Golemancer" that occasionally caused the first worker golem to stop following the players.
  • Fixed a bug in the Eye of the North primary quest "Blood Washes Blood" that occasionally caused Egil Fireteller to stop following the players.
  • Fixed a bug that removed the first PvE-only skill from a player's Skill Bar when any other PvE-only skills on the bar were rearranged.
  • Fixed bugs in the Alliance Battle maps "The Ancestral Lands" and "Kaanai Canyon" that allowed defenders to close broken gates.
  • Fixed a bug in Guild Wars Nightfall that allowed party members who did not meet the requirements to be turned into wurms.
  • Fixed a bug that prevented new Eye of the North players from reaching Boreal Station if they logged out during the introduction cinematic.
  • Fixed a bug in the Eye of the North primary quest "A Gate Too Far" that prevented Norn guards from resurrecting.
  • Fixed a bug in the Underworld that incorrectly awarded completion for the quest "The Terrorweb Queen"[sic] if the player had previously completed the quest "The Demon Assassin." This error prevented players from being awarded the Underworld Hall of Monuments trophy.

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

Update - Sunday, September 23, 2007[edit]

  • Fixed a bug that caused some important quest NPCs to disappear.

Guild Wars Wiki notes[edit]

Update - Monday, September 17, 2007[edit]

Bug Fixes[edit]

Update 2 - Thursday, September 13, 2007[edit]

  • Fixed a serious bug that caused some players to crash.

Update - Thursday, September 13, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that occasionally prevented the Master Dungeon Guide from being updated once a dungeon had been completed.
  • Fixed a bug in the Eye of the North quest "The Great Norn Alemoot" that allowed users to drink from the barrel prior to reaching that step of the quest.
  • Fixed a bug with the Polymock skill Glowing Gaze that caused the user to lose Energy instead of gain Energy.
  • Fixed a bug that prevented some users from adding new product keys to their accounts.
  • Fixed a bug that prevented Murakai in the Cathedral of Flames dungeon and Fendi Nin and some Damned Crewmen in the Shards of Orr dungeon from having weapons equipped.

Miscellaneous[edit]

  • To prevent players from being taken through the Searing involuntarily, players in Pre-Searing Ascalon must now talk to Sir Tydus individually in order to head off to war.
  • Players may now use the Valor monument in the Hall of Monuments to update any Destroyer weapons that had been customized without receiving the standard 20% damage bonus for customization.
  • The camera no longer changes angles between rounds in Polymock.

Update - Thursday, September 6, 2007[edit]

Bug Fixes[edit]

  • Took steps to address an issue with combat effects that caused some players to experience excessive red flashing. Testing will continue, and further amendments may be made in subsequent builds.
  • Fixed a bug that prevented the Assassin's Ancient armor mask from appearing in the Hall of Monuments.
  • Fixed a bug that caused incorrect headgear to be displayed when characters registered their Obsidian armor in the Hall of Monuments.
  • Fixed a bug that allowed Cyndr the Mountain Heart to take damage from the spell Spoil Victor while his carapace was up.
  • Fixed a bug in the quest "Heart of the Shiverpeaks" that prevented players from completing the quest while partied with other players who had already completed the quest.
  • Fixed an exploit that allowed players to maintain a large number of Enchantments using Norn blessing skills (Raven Blessing, Ursan Blessing, and Volfen Blessing).
  • Fixed an exploit that allowed players to use maintained Enchantments in Polymock.
  • Fixed a bug with the Polymock skill Spirit Rift that prevented it from dealing damage.
  • Vampiric weapons no longer cause Health degeneration in Polymock.
  • Fixed a bug in Polymock that allowed the opponent to be killed between rounds.
  • Fixed the timing for exploding doors in dungeons.
  • Fixed a bug that prevented Gron Fierceclaw from taking players' Exquisite Surmia Carvings when they accepted the reward for the "Temple of the Damned" quest.
  • Fixed a bug that prevented players who already own Eye of the North from adding a Guild Wars Platinum Edition key to their account.
  • Fixed a bug that allowed players to add and remove items from an Incubator Kit that was customized for someone else.

Miscellaneous[edit]

Update - Tuesday, September 4, 2007[edit]

Skill Updates[edit]

Ranger[edit]

Sneak Peek Weekend Quests and Skills[edit]

  • Fixed a bug that prevented players from receiving PvE-only skills they had unlocked during the Sneak Peek Weekend event. Players have been retroactively rewarded with the skills that were affected by this issue.

Bug Fixes[edit]

  • Fixed a bug that caused material crafters to display only the first digit of the number of items being crafted.
  • Fixed a bug in the quest "A Gate Too Far" that caused some players to get stuck in the wall of the dungeon's third level.
  • Fixed a bug in the quest "Attack of the Nornbear" that occasionally caused Svanir to stop moving.
  • Fixed a bug that caused certain Oozes to use the skill "Ooze Division" incorrectly so that they were replicating an infinite number of times.
  • Fixed a bug that prevented Destroyer Weapons customized in the Hall of Monuments from receiving their 20% damage bonuses. This fix will not affect weapons that have already been customized, although we are currently working on a fix to restore these bonuses as well.
  • Spectators in the Norn Fighting Tournament will no longer heal their favorite participants.

Miscellaneous[edit]

Guild Wars Wiki Notes[edit]

  • There is a bug in which the Hero's Handbook doesn't update with the completion of the required quests, even when you beat GW:EN.

Update - Saturday, September 1, 2007[edit]

This was an undocumented update

Guild Wars Wiki notes[edit]

  • This update was confirmed by Gaile Gray on her talk page to be a bug fix of various things. Exactly what was changed during this update hasn't been specified.



Update 2 - Friday, August 31, 2007[edit]

Skill Changes[edit]

  • Rebel Yell Rebel Yell: armor bonus is now received when taking damage from Charr instead of fire.
  • Seed of Life Seed of Life: reduced Energy cost to 5; reduced casting time to .25 seconds.

Miscellaneous[edit]

  • Corrected sizing restrictions on the Party panel.
  • Expanding or collapsing the Allies or Pets sections of your Party panel now causes the panel to resize.
  • Changed the casting time of the creature skill “Monkey See, Monkey Do” from 2 seconds to 0.25 seconds.
  • Changed the casting time of the creature skill “Berserk” from 3 seconds to .25 seconds.

Guild Wars Wiki notes[edit]

  • Players must re-accept the EULA.
  • This update appears to have fixed a number of clipping issues with shields on female monks.

Update - Friday, August 31, 2007[edit]

The Far Shiverpeaks Await![edit]

Guild Wars: Eye of the North is now available for purchase at retail stores, at PlayNC.com, and through the Guild Wars in-game store. Players who purchase Guild Wars: Eye of the North may now bring existing level 20 PvE (roleplaying) characters to the expansion’s four new regions to acquire new skills, armor, and weapons, to recruit new Heroes, and to explore numerous multi-level dungeons!

Heroes[edit]

  • Heroes are NPC party members who can join your party, level up with your character, and use weapons, armor, and skills of your choosing. You can recruit ten new Eye of the North Heroes by completing certain quests and adventures throughout the expansion.
  • You can only bring three Heroes into your party at any given time. Since you and a friend can each bring three Heroes into a group, two players can now complete any challenge created for up to eight players.
  • After recruiting a Hero, you can use the “Add a Hero” interface in the Party Formation panel to invite the Hero into your party whenever you’re standing in a town or outpost. You can also add a Hero through the Hero tab in the Party Search panel (press P on your keyboard).
  • If you and another player both invite the same Hero, one of them will be the “real” Hero, who will interact with NPCs in cinematics and other scripted events, and the other will be an “imposter,” who will use a generic name for the duration of the sequence.
  • Whenever you control a Hero, you will see a button next to the Hero’s name, which you can click to bring up the Hero Control panel. This panel provides advanced options for direct control of the Hero. You can use it to adjust the Hero’s AI mode between fight, guard, or avoid combat. You can also use it to order the Hero to focus his attention on a specific target, to cast a certain skill, or to not use specific skills unless directed to do so by you.
  • Whenever you control at least one Hero, you will also see a button on the Compass that you can use to give orders to the Hero. To use it, simply click the numbered button that corresponds to the desired Hero, then click anywhere in the Compass or in the world where you would like the Hero to walk. To remove a Hero’s orders, you can either double click that Hero’s numbered button or click the “Cancel” button on the Compass.
  • Whenever you recruit a Hero while playing through the expansion, that Hero becomes unlocked for use with your PvP characters. Heroes that you recruit also come with skills, and those skills become unlocked on your account when you recruit the Hero.
  • Heroes don't maintain their own inventory of skills. Instead, they are able to use any skill that you have unlocked on your account.
  • Heroes don't maintain their own backpack or inventory of items. Instead, you can drag items from your inventory onto a Hero to equip him. Your Heroes can use weapons that you have customized for yourself.
  • Hero Trainers, located in various locations around the Far Shiverpeaks, will teach you a skill (and unlock it on your account for use by your Heroes) in return for a Hero Skill Point. You get a Hero Skill Point each time you gain a new rank of the Asura, Deldrimor, Ebon Vanguard, or Norn titles.
  • Hero Armor NPCs, located in the town of Gunnar's Hold and the outpost of the Central Transfer Chamber, can craft upgraded armor for your Heroes in return for certain items that you can acquire inside the Elite Dungeon (Slaver's Exile) and the Challenge Mission (Glint's Challenge).

Asura, Deldrimor, Ebon Vanguard, and Norn Titles[edit]

Players can now earn ranks in the new Asura, Deldrimor, Ebon Vanguard, and Norn title tracks by completing quests, participating in bounty hunts, competing in three brand new mini-games, and performing a variety of other activities. Attaining higher ranks in these titles gives players the following benefits:

  • Rank 3: Access to a special item crafter. Each group has a single item crafter who provides unique and powerful items. You must spend a Skill Point to have these items crafted for you.
  • Rank 4: Access to an exclusive weapon crafter. Each group has a single weapon crafter who provides unique weapons, such as the Raven Scythe and the Charrslayer Axe.
  • Rank 5: Access to an exclusive armor crafter. Each group has a single armor crafter who provides single unique armor pieces, such as the Dread Mask or the Magma Gauntlets [sic].
  • All ranks: The 50 PvE-only skills and passive bonuses provided by these groups become more powerful with each title rank.

Hall of Monuments[edit]

Players who travel to the Eye of the North now have access to a personalized Hall of Monuments that will contain the following five special monuments used to commemorate character accomplishments earned across all Guild Wars campaigns:

  • Honor – The Monument to Honor displays a character’s title-related accomplishments and major PvE achievements, such as completing a campaign or elite mission. Character-based titles must be maximum rank to be displayed. The restrictions for account-based titles vary by title.
  • Resilience – The Monument to Resilience displays all Ascended armor sets acquired by a character. To display a new armor set, the character must have the coat, leggings, gloves, and boots for that set.
  • Valor – The Monument to Valor displays all Eye of the North end-game weapons acquired by a character. Displaying a weapon customizes it so that only that specific character may use that weapon.
  • Devotion – The Monument to Devotion can display any miniatures collected by a character. Displaying a miniature customizes it so that only that specific character may use that miniature.
  • Fellowship – The Monument to Fellowship displays a character’s Heroes and animal companions. In order to register a Hero on this monument, that Hero must have at least one armor upgrade. In order to register an animal companion, the animal companion must be level 20.

Initially, all Hall of Monuments will have open access to the Monument of Honor. Players can then choose to upgrade their Hall of Monuments by obtaining special Monumental Tapestries from major quests. These tapestries can be used in the main hall to unlock access to each of the remaining four monuments.

The Hall of Monuments is character based rather than account based. This allows players to store accomplishments for each individual level 20 PvE character on their account. Titles that are account based will be applied to the Hall of Monuments of each character on an account.

Update 2 - Thursday, August 30, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that made it appear as though some characters were invisible.

Miscellaneous[edit]

Update - Thursday, August 30, 2007[edit]

Playbalance Changes[edit]

As is expected with any unfinished content shown in a preview, many aspects of playbalance within Guild Wars: Eye of the North have been adjusted since the Eye of the North Sneak Peek event. For existing live content, only the two following skill changes have been made:

Monk[edit]

  • Seed of Life Seed of Life: reduced duration to 1..5 seconds; increased recharge time to 25 seconds.

Paragon[edit]

Bug Fixes[edit]

  • Fixed a bug that caused Health Bars to stick out over the edge of the Party panel when it was sized too small.

Guild Wars In-Game Store Updates[edit]

  • Once a Guild Wars account is linked to a PlayNC master account, it uses the currency of the country registered at the time the PlayNC master account is created. If the Guild Wars account is not linked to a PlayNC account, it will use the current IP to determine the currency type displayed.

Update - Wednesday, August 29, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented some parties that had received a "bye" in the first round of a tournament from not always receiving their Tournament Reward Points.
  • Fixed a compatibility problem with Eye of the North and some graphics chipsets, including Intel 915/945.

Miscellaneous[edit]

  • Healing Spring Healing Spring now plays an effect in the area in which it is active.
  • To prevent players from unintentionally breaking items, Perfect Salvage Kits can no longer be used to salvage materials.

Guild Wars Wiki notes[edit]

  • Players had to re-accept the EULA.
  • Fixed issues with the evolution of GW:EN pets.
  • Some GW:EN skills got changed, e.g. Feral Aggression Feral Aggression to 15 energy.
  • This update re-added the map markers to the Guild Wars Eye of the North map points.
  • This update changed Eye of the North from a town to an outpost.
  • Introduced a glitch with female Mesmer Primeval Armor. Detailed Here.
  • A graphical bug with the male mesmer reward crown has been fixed in this update.
  • This update has also introduced another graphical bug - ritualist become invisible and it is possible that you may start in the first canthan tutorial quest upon login. [[1]]
  • Added the description "Fragile. (Cannot be dropped or traded.)" to the Nesting Material item (and changed them so as to adhere to that description).
  • Several female Shining Blade NPCs now have audio dialogue when you speak to them.

Update 2 - Monday, August 27, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented players from removing GW:EN heroes from their parties after the end of the Sneak Peek weekend.

Guild Wars Wiki notes[edit]

Update - Monday, August 27, 2007[edit]

  • Ended the Guild Wars: Eye of the North Sneak Peek preview event.

Guild Wars Wiki notes[edit]

  • Removed all the Eye of the North map points from the map.
  • Fixed an unintended bug that let players who already added the final GW:EN key to their account play in the preview territories.

Update 3 - Friday, August 24, 2007[edit]

Update 2 - Friday, August 24, 2007[edit]

  • Fixed a bug that prevented players from using the hard mode feature

Update - Friday, August 24, 2007[edit]

  • Made preparations for the Guild Wars: Eye of the North preview weekend.

Update 2 - Thursday, August 23, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that reduced players' ranks in the Gladiator title. Affected players will receive Balthazar faction points equal to the amount their faction cap was reduced while the bug was in effect.

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • The Hard Mode option was removed. This was unintentional.

Update - Thursday, August 23, 2007[edit]

Territory and District UI Changes[edit]

  • Travel between European and American districts is now available through the District List and the map travel dialog panel.
  • The Change Territory button has been removed from the Edit Account panel in the Character Selection Screen.
  • The District List and the map travel district menu have been updated to include a "More Options" button. Selecting this button opens a new dialog panel for travel to districts divided by territory and language.
  • This panel also allows you to choose which numbered district to travel to, instead of automatically taking you to the active district.
  • Players will now log in to the territory and language of the last outpost they visited.

Bug Fixes[edit]

Miscellaneous[edit]

  • Added new ranks to the Kind of a Big Deal title track.
  • Re-enabled the reconnect after disconnect feature.
  • The Text Language drop-down list found in the Options [F11] panel now displays all language entries in both your current language choice as well as each entry's language.
  • The Party panel can once again be resized vertically. It still re-sizes automatically whenever members are added or removed.
  • To avoid players accidentally expanding or collapsing groups listed within the Party panel, players must now click on the [+] button to expand or collapse these groups.

Guild Wars Wiki notes[edit]

  • This update required users to accept a new version of the EULA. These are the changes from the previous version.
  • This update scaled the Gladiator title ranks up (first rank at 500), but did not convert existing player gladiator points. This was fixed in the second update
  • The Lightbringer title rank 6 now is appropriately named "Vanquishing Lightbringer" (instead of "Conquering Commander"), and rank 5 has been renamed to Conquering Lightbringer. This does not affect German language selection.
  • A slot was added to crafting material storage for Onyx Gemstones
  • As of this update you cannot have more than 3 PvE-only skills on your skillbar. This is noted in the second update.
  • When zoning with more than one elite skill on the player's skillbar the rightmost skill is retained instead of the leftmost.
  • This update introduced erratic trade chat filtering.
  • Underground zones (as well as other off-map zones, such as those in the Realm of Torment) are now shown on the world map in a popup window when in the zone. The "U" key toggles this popup on and off, as does the Mission Map button on the world map.
  • This update added Moa Nests to the southeastern corner of Regent Valley and a Volcanic Rock to Perdition Rock.
  • In Alliance Battles, the gates (of Ancestral Lands) now break every time when a player uses the Lever of it instead of opening for a few seconds - they also repair when a player uses a lever of a broken one regardles if the player is wielding a repair kit or not.
  • In this update or one of the subsequent updates over the weekend, the tooltips for title skills were altered to show progression ranges from 0...(max rank) instead of 0...(80% of max rank).

Update - Thursday, August 16, 2007[edit]

Skill Updates[edit]

Assassin[edit]

Ritualist[edit]

  • Ancestors' Rage Ancestors' Rage: decreased casting time to .25 seconds; removed Exhaustion; functionality changed to: "For 1 second, nothing happens. When this Enchantment ends, all foes adjacent to target ally are struck for 30..130 lightning damage."
  • Anguish Anguish: reverted skill to its original behavior.
  • Defiant Was Xinrae Defiant Was Xinrae: reverted skill to its original behavior.
  • Disenchantment Disenchantment: reverted skill to its original behavior.
  • Dissonance Dissonance: reverted skill to its original behavior.
  • Spirit Burn Spirit Burn: functionality changed to: "Target foe is struck for 5..50 lightning damage. If any Spirits are within earshot, Spirit Burn causes Burning for 1..3 second(s)."
  • Wanderlust Wanderlust: reverted skill to its original behavior.
  • Wielder's Strike Wielder's Strike: increased recharge time to 6 seconds; decreased unconditional damage to 5..50; decreased conditional damage to 10..40; removed exhaustion.
  • Xinrae's Weapon Xinrae's Weapon: reverted skill to its original behavior.

Victory or Death Changes[edit]

  • Increased the total time between GvG matches in Automated Tournaments to 35 minutes. Games use a tie-breaker if not complete within 28 minutes, with an extra minute on either end for map loading or internet delays (total 30 minutes), and 5 minutes between each round to allow teams more time to organize.

Miscellaneous[edit]

  • Made additional adjustments to the Luxon Warriors in Fort Aspenwood to prevent them from fleeing homeward when the siege turtle is killed.
  • Fixed a bug that occasionally cut off lengthy trade and party-search-related messages in the Chat panel.
  • Added additional trade and grouping keywords to the list of words that trigger Party Search.
  • Changed the layout of the Forgotten Shrines and Fetid River Heroes' Ascent maps.
  • Added a message to alert players when someone in their district has achieved a maximum title that counts toward earning Favor of the Gods.

Bug Fixes[edit]

Update - Tuesday, August 14, 2007[edit]

Update - Monday, August 13, 2007[edit]

This was an undocumented update

GuildWarsWiki Notes[edit]

  • This update temporarily disabled the reconnect feature in the game to prevent further exploitation of a trade bug that allowed players to duplicate items using reconnection.

Update - Friday, August 10, 2007[edit]

Skill Updates[edit]

We will be evaluating the following Skill changes over the course of the next week. Additional adjustments may be made during that time period.

Dervish[edit]

Necromancer[edit]

  • Reckless Haste Reckless Haste: increased Energy cost to 15; increased duration to 6..12 seconds; increased recharge time to 12 seconds.

Ritualist[edit]

Warrior[edit]

Bug Fixes[edit]

  • Removed the ability to create a Guild Wars account without a Guild Wars Access Key.

Update 2 - Thursday, August 09, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that caused the Guild Lord to take extra damage.

Update - Thursday, August 09, 2007[edit]

Favor of the Gods Changes[edit]

To ensure that all territories share in the Favor of the Gods together, we have made several modifications to the Favor system.

Skill Updates[edit]

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin[edit]

Dervish[edit]

Elementalist[edit]

Mesmer[edit]

  • Arcane Echo Arcane Echo: decreased recharge time to 20 seconds.
  • Cry of Frustration Cry of Frustration: decreased recharge time to 15 seconds.
  • Drain Enchantment Drain Enchantment: increased Energy cost to 15; increased casting time to 2 seconds; decreased recharge time to 20 seconds; increased Energy gain to 15..25.
  • Echo Echo: decreased recharge time to 10 seconds.
  • Illusionary Weaponry Illusionary Weaponry: decreased recharge time to 25 seconds.
  • Panic Panic: decreased duration to 5..20 seconds.
  • Spirit of Failure Spirit of Failure: increased Energy cost to 15.
  • Signet of Illusions Signet of Illusions: functionality changed to: "Your next 1..2 Spells use your Illusion attribute instead of its normal attribute."
  • Spirit Shackles Spirit Shackles: decreased duration to 5..20 seconds.

Monk[edit]

  • Aegis Aegis: decreased Energy cost to 10; decreased area-of-effect range to earshot.
  • Blessed Light Blessed Light: decreased recharge time to 3 seconds.
  • Guardian Guardian: increased duration to 2..7 seconds; increased block rate to 50%.
  • Judge's Intervention Judge's Intervention: decreased recharge time to 8 seconds.
  • Remove Hex Remove Hex: decreased casting time to 1 second; increased recharge time to 8 seconds.
  • Shield of Regeneration Shield of Regeneration: increased recharge time to 8 seconds.

Necromancer[edit]

  • Faintheartedness Faintheartedness: decreased duration to 3..24 seconds.
  • Meekness Meekness: decreased duration to 5..30 seconds; decreased recharge time to 15 seconds.
  • Plague Sending Plague Sending: functionality changed to: "Sacrifice 10% maximum Health. Transfer 1..3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes."
  • Plague Signet Plague Signet: decreased recharge to 4 seconds.
  • Plague Touch Plague Touch: functionality changed to: "Transfer 1..2 negative Conditions and their remaining durations from yourself to target touched foe." Plague Touch is now attributed to Curses.
  • Poisoned Heart Poisoned Heart: functionality changed to: "All adjacent foes are Poisoned for 5..15 seconds. For 10 seconds, you suffer -5..-2 Health degeneration."
  • Price of Failure Price of Failure: increased Energy cost to 15; decreased damage to 1..46.
  • Reckless Haste Reckless Haste: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 10 seconds; decreased duration to 4..10 seconds; increased miss chance to 50%.
  • Rip Enchantment Rip Enchantment: functionality changed to: "You lose 30..10% Health. Remove one Enchantment from target foe."
  • Shadow of Fear Shadow of Fear: decreased duration to 5..30 seconds.

Paragon[edit]

  • Awe Awe: decreased recharge time to 10 seconds.
  • Signet of Aggression Signet of Aggression: increased the strikes of adrenaline you gain to 2; decreased recharge time to 5 seconds.

Ranger[edit]

  • Equinox Equinox: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Escape Escape: decreased recharge time to 12 seconds; decreased duration to 1..8 seconds; increased run speed to 33%.
  • Famine Famine: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Flame Trap Flame Trap: increased damage to 5..20.
  • Greater Conflagration Greater Conflagration: decreased recharge time to 15 seconds.
  • Infuriating Heat Infuriating Heat: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
  • Lacerate Lacerate: decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.
  • Point Blank Shot Point Blank Shot/Zojun's Shot Zojun's Shot: decreased Energy cost to 5; increased damage to 10..40.
  • Punishing Shot Punishing Shot: decreased recharge time to 5 seconds.
  • Run as One Run as One: decreased recharge time to 15 seconds.
  • Storm Chaser Storm Chaser: decreased recharge time to 20 seconds.

Ritualist[edit]

  • Ancestors' Rage Ancestors' Rage: This skill now causes Exhaustion.
  • Anguish Anguish: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Defiant Was Xinrae Defiant Was Xinrae: decreased Energy cost to 5; decreased recharge time to 5 seconds; increased duration to 5..15 seconds. This skill now causes Exhaustion.
  • Disenchantment Disenchantment: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Dissonance Dissonance: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
  • Gaze of Fury Gaze of Fury: decreased recharge time to 20 seconds.
  • Recovery Recovery: Fixed a bug that caused the effect to stay even after the Spirit had died.
  • Sight Beyond Sight Sight Beyond Sight: decreased recharge time to 15 seconds.
  • Spirit Burn Spirit Burn: decreased recharge time to 6 seconds; decreased damage to 5..50; decreased conditional damage to 10..40.
  • Spirit Rift Spirit Rift: increased casting time to 2 seconds.
  • Splinter Weapon Splinter Weapon: decreased duration to 20 seconds.
  • Vital Weapon Vital Weapon: decreased duration to 5..35 seconds.
  • Wanderlust Wanderlust: This skill now causes Exhaustion.
  • Wielder's Strike Wielder's Strike: This skill now causes Exhaustion.
  • Xinrae's Weapon Xinrae's Weapon: decreased Energy cost to 10; decreased recharge to 10 seconds. This skill now causes Exhaustion.

Warrior[edit]

  • Berserker Stance Berserker Stance: decreased recharge time to 20 seconds.
  • Crude Swing Crude Swing: functionality changed to: "Attack all adjacent foes. Each foe you hit is struck for 1..20 damage. You have -40 armor while activating this Skill."
  • Flourish Flourish: decreased recharge time to 8 seconds; increased Energy gained per recharging attack Skill to 2..7.
  • "For Great Justice!" "For Great Justice!": decreased Energy cost to 5; increased adrenaline gain to 100%.
  • Savage Slash Savage Slash: decreased Energy cost to 5.

Victory or Death Changes[edit]

  • Victory or Death now occurs at 18 minutes.
  • The Guild Lord now walks to the flag stand at 20 minutes.
  • The Guild Lord no longer deals 300% damage to non Guild Lord NPCs.
  • Guild Battle NPCs now deal 200% damage to Guild Lords.
  • Guild Battle NPCs now march out of the Guild Hall in three waves. The first wave arrives at the flag stand at 18:45, the second wave arrives at the flag stand at 19:00, and third wave (Bodyguards and Knights) arrive at the flag stand at 19:15.
  • Automated Tournaments have been updated to reflect the Victory or Death changes.

Miscellaneous[edit]

  • Made preparations for the Dragon Festival Redux weekend event.
  • Reset Territory Changes for all accounts.
  • The Kurzick Necromancers found in Fort Aspenwood now equip the skill "Rising Bile" instead of "Death Nova." This change was implemented to prevent an exploit that allowed Kurzick players to lure Necromancers away from the gates they guard.
  • Removed the “Add Key” button from the account edit UI. You must now add keys by using the “Create Account or Add Access Key” link on the login screen.
  • Updated the “Mission Pack Promotion” screen in the Guild Wars In-Game Store to contain more details about the promotion.

Update - Friday, August 03, 2007[edit]

Heroes' Ascent Changes[edit]

  • Reduced the time on the Antechamber and Forgotten Shrines from 10 minutes to 6 minutes.
  • When a team in the Antechamber or Forgotten Shrines has scored 20 points more than its opponent, the game ends and the high-scoring team wins.
  • Players can now only bring a maximum of 2 non-human (Hero or henchmen) players into Heroes' Ascent maps.

Miscellaneous[edit]

  • Adjusted the circumstances in which Heroes use the skill "Death Nova" in PvP.
  • Fixed the skill "Vampirism" so that it now steals the correct amount of damage.
  • The Burial Mounds map has been added back in to the Heroes' Ascent map rotation to accommodate the large number of teams playing during the Heroes' Ascent Bonus Weekend.

Guild Wars Wiki notes[edit]

Update - Thursday, August 02, 2007[edit]

Heroes' Ascent Update[edit]

As a part of this play-balance test week, we’ve made the following changes to Heroes' Ascent:

Miscellaneous[edit]

Guild Wars Wiki Notes[edit]

  • The Gladiator Title Track said that you gain 1 point per win in Random and Team arenas and 5 bonus points for each 5 win streak. This was merely a text change, and was fixed in the August 3rd update.
  • Party Search text now appears at the end instead of the front like before.
  • You can no longer place preorder items in storage, not even with the item swap trick that worked before.



Update 2 - Friday, July 20, 2007[edit]

Update - Friday, July 20, 2007[edit]

Guild Wars: Eye of the North Pre-Order[edit]

Promotional Items[edit]

  • Pre-order and promotional weapons that contain open component slots can once again be enhanced with upgrade components. These upgrades cannot be salvaged from the weapon once they have been applied.

Miscellaneous[edit]

Bug Fixes[edit]

Guild Wars Wiki Notes[edit]

Update 2 - Tuesday, July 17, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that corrupted geometry on Intel 915, 945, and 965 graphics chips.
  • Fixed a Party Search issue that caused some players to crash.
  • Fixed the district drop-down list so that it no longer displays unavailable districts and territories.
  • Fixed a map error in D'Alessio Seaboard.

Miscellaneous[edit]

  • English districts are now referred to as Common districts.

Guild Wars Wiki notes[edit]

  • This update restored the bug which causes the ocean to appear with a random color on the title and character selection screens.

Update - Tuesday, July 17, 2007[edit]

Party Search[edit]

  • Whenever a party enters Party Search, an automatic message will now broadcast to players in that party’s current district. For example, if Flamingo Avenger sets “glf monk” as the party’s description in the Party Search panel, “Flamingo Avenger: Party Search – glf monk” will appear in the Chat panel of players in the same district as Flamingo Avenger.
  • Whenever a party leader broadcasts “glf,” “lfg,” lfp,” “wtb,” “wts,” or “wtt” in All chat, that party will now be entered into Party Search automatically with that chat message used as the party's description.

User Interface[edit]

  • The Trade panel now displays the name as well as the icon of trade items present in the trade cart, and a warning message now displays when the person you are trading with changes the offer.
  • The Party panel now automatically resizes vertically to match the contents of the panel.
  • The Party panel now maintains the same position it was placed in while in outposts and missions.
  • The Party panel join frame has been moved to the bottom of the panel.
  • Allies and pets are now listed in collapsible groups in the Party panel while in a mission.

Domain of Anguish[edit]

To balance the Domain of Anguish appropriately for a wider variety of players, the difficulty of this realm has been adjusted. Some of the changes apply only to Normal mode.

  • In Normal mode only, all world effects outside of the final battle have been removed.
  • In Normal mode only, damage output has been reduced for a variety of monsters.
  • The size of several monster groups found in the beginning areas of the City of Torqua [sic] and the Foundry of Failed Creations have been reduced.
  • The Enraged ability possessed by creatures in the Domain of Anguish has been adjusted. This ability now gives the caster +50% damage when below 70% Health, and an additional +50% damage when below 30% Health.
  • Fixed a bug that occasionally caused Mallyx to stop reacting in combat.

Bug Fixes[edit]

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • The "fix" to Mallyx the Unyielding included a fix to the exploit used to kill him which relied on leaving a Flesh Golem corpse outside the door and then having one party member use Necrotic Traversal or Consume Corpse to jump to it. Now, when the party enters the Citadel all corpses and minions will get pulled in with them.
  • A "Use best Texture filtering" option has been added in the Options Graphics tab.
  • English Districts are called "Common Districts" now.
  • European players can access American districts, and American players the European districts, but get err7 when trying. (fixed in update 2)
  • The Icon for Whirlwind Attack has been changed.
  • The Character selection screen background has changed and is now darker. A comparison has been posted in one of the Fansite Forums. This update also fixed a bug which caused the ocean to appear with a random color on the title and character selection screens.
  • The following changes have been made to the UI:
    • The "+" Button to invite members into your party has been changed
    • Skill attributes at the end of skills description now have a red color
    • Builds sent into the chat now have a green color.
  • Glyph of Elemental Power and Elemental Lord have a faster animation now.
  • When two windows overlap, right clicking the back window no longer brings it to front.
  • The icons for the Elite Woven armor have been changed.
  • Since the whole map of Tyria now contains all the extensions of Guild Wars: Eye of the North, it's very likely that most of the code for the expansion is also contained in this update to decrease server load on launch date.
  • Presearing Ascalon Guard's have a new set of Armor
  • When characters under level 20 level up, the chat notification includes how many attribute points you have gained. This message erroneously always says 5 attribute points have been gained, when in fact your attribute gain depends upon your level.

Update - Friday, July 06, 2007[edit]

Bug Fixes[edit]

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

Update 2 - Thursday, July 05, 2007[edit]

Bug Fixes[edit]

Update - Thursday, July 05, 2007[edit]

Dragon Festival 2007[edit]

Attention fellow citizens of Cantha,

On behalf of Emperor Kisu, it is my pleasure to announce this year's Dragon Festival, a three-day celebration of games, dance, drink, and revelry, where we commemorate the dawning of the Age of the Dragon and all those who helped to rebuild our great lands after the Jade Wind. This year, our benevolent emperor has decreed that the festival shall henceforth also celebrate our great victory over Abaddon and his demon forces.
Throughout the duration of the festival, citizens of our great empire can convene at Shing Jea Monastery to socialize with others, partake in carnival activities, and amass Victory Tokens to be redeemed for special prizes. Fans of sport can flex their muscles in the Dragon Arena, where battle prowess and longevity are recognized and rewarded.
There will be no shortage of engaging entertainment, so we hope you make the journey to our lush island and join us in revelry.

Alliance Battles[edit]

To better reward players for participating in Alliance Battles even when in enemy territory, we have introduced a new "Underdog Bonus."

  • In the Luxon defense map, Kaanai Canyon, Kurzick players will receive Kurzick faction points equal to twice their score.
  • In the Luxon defense map, Etnaran Keys, Kurzick players will receive Kurzick faction points equal to their score.
  • In the middle map, Saltspray Beach, neither Kurzick nor Luxon players will receive a bonus.
  • In the Kurzick defense map, Grenz Frontier, Luxon players will receive Luxon faction points equal to their score.
  • In the Kurzick defense map, The Ancestral Lands, Luxon players will receive Luxon faction points equal to twice their score.

Bug Fixes[edit]

  • Fixed a stacking bug in the Assassin skill Hidden Caltrops.
  • Fixed a bug that prevented Alliance Battles from beginning if a party failed to load.

Miscellaneous[edit]

  • Deaths in the Dragon Arena no longer affect the Survivor title track.
  • Added Xunlai Storage and faction reward NPCs to Alliance Battle outposts.

Guild Wars Wiki notes[edit]

  • Shing Jea Monastery and Kaineng Center were redecorated.



Update - Thursday, June 28, 2007[edit]

Miscellaneous[edit]

  • Updated the map rotation for GvG and HvH tournaments.
  • Added an option for Korean users to turn off the periodic Korea Game Rating Board message displayed in game. To access this option, click on the "General" tab in the Options menu.

Bug Fixes[edit]

  • Fixed an exploit in The Jade Quarry that allowed Kurzick players to enter the map before the pre-match countdown completed.

Guild Wars Wiki notes[edit]

  • Fixed a bug where some characters would receive a Code 19 error which would not allow them to log back into the game if they logged out in a guild hall or an observer mode match.

Update - Friday, June 22, 2007[edit]

Alliance Battles[edit]

To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:

  • During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
  • After the battle, players will now earn 1 faction point for each point scored by their team. Players on the winning team will be awarded a further bonus of 1,000 faction points.

Competitive Missions[edit]

To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:

The Jade Quarry[edit]

  • After the mission, players will now earn 20 faction points for each jade slab collected by their team. Players on the winning team will be awarded a further bonus of 750 faction points.

Fort Aspenwood[edit]

After the mission, players will now receive the following rewards:

  • Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
  • Luxon players will receive 40 faction points for each unique gate destroyed during the mission.
  • Players on the winning team will be awarded a further bonus of 600 faction points.

Auto Targeting[edit]

  • Added the ability to toggle Auto Targeting. To enable and disable this feature, players can use the "Auto-target foes when there's no chosen target" checkbox in the General Options panel (F11).
  • Auto Targeting will no longer select an item that is reserved for another player.

Miscellaneous[edit]

  • Made preparations for the Monthly Automated Tournament Playoff Event.

Guild Wars Wiki Notes[edit]

  • Hero Battles group size has increased from 8-64 players to 8-128 players. Now 7 rounds are played instead of 6, because of increased group size.
  • Gold Charr Salvage Kits now drop in pre-Searing. They are the equivalent of a 5 use Expert Salvage Kit.
  • For the GvG monthly tournament two lists are shown, one for swiss round and one for single elimination. Single elimination is implemented for the monthly tournaments.

Update - Tuesday, June 19, 2007[edit]

Skill Updates[edit]

Assassin[edit]

  • Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.

Elementalist[edit]

Mesmer[edit]

Monk[edit]

Necromancer[edit]

Ranger[edit]

Warrior[edit]

Update - Monday, June 18, 2007[edit]

Skill Updates[edit]

As a part of this playbalance test week, we’ve made the following skill changes:

Assassin[edit]

Elementalist[edit]

  • Elemental Lord: decreased the bonus to Elemental attributes to 1.
  • Intensity: decreased duration to 10 seconds, increased recharge time to 45 seconds.

Mesmer[edit]

Paragon[edit]

Ritualist[edit]

  • Vampirism: increased duration to 30..150 seconds.

Faction Reward NPCs[edit]

  • Characters must now be level 20 to learn Kurzick or Luxon skills.
  • Using the "Raise Alliance reputation" option with the Kurzick/Luxon faction reward NPCs now gives 10,000 points toward the corresponding title track. The cost is still 5,000 faction points, and the reputation gained by the alliance is still 5,000.

Miscellaneous[edit]

  • Moved the footmen away from the middle teleporters of the Jade Isle to prevent players from targeting them from below.
  • Faction gain messages are no longer displayed in the Chat panel when you gain less than 25 faction points.
  • Updated the Korean game ratings icons.

Guild Wars Wiki Notes[edit]

  • The Paragon skill modified was actually "There's Nothing to Fear!".
  • This update fixed a bug which caused the skill trainer and skill monitor tooltips for "There's Nothing to Fear!" to erroneously display the skill's healing range as 20...51 rather than 20...52.
  • The Assassin skill Critical Agility only refreshes for the base 4 seconds for each critical you land, rather than the full duration granted from having points in Critical Strikes. (This was a bug and has been fixed)

Update 2 - Friday, June 15, 2007[edit]

Skill Updates[edit]

Elementalist[edit]

Mesmer[edit]

Warrior[edit]

  • Fixed a bug that caused Decapitate to have an incorrect casting time of .5 seconds. Applied the casting time to the proper skill, Agonizing Chop.

Bug Fixes[edit]

Update 1 - Friday, June 15, 2007[edit]

Skill Updates[edit]

We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.

Assassin[edit]

Elementalist[edit]

Mesmer[edit]

Monk[edit]

Necromancer[edit]

  • Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
  • Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
  • Spiteful Spirit: increased Energy cost to 15.
  • Well of Blood: decreased casting time to 1 second.
  • Well of Darkness: decreased casting time to 1 second.
  • Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
  • Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
  • Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
  • Well of Weariness: decreased Energy cost to 5.

Paragon[edit]

Ranger[edit]

  • Barrage: fixed a bug that caused it to remove Glyphs.
  • Crippling Shot: decreased Energy cost to 10.
  • Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
  • Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.

Ritualist[edit]

Warrior[edit]

PvE Skills[edit]

We will be evaluating these new skills over the course of the next week. It is likely that we will make play balance adjustments to them during that time.

Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).

  • To acquire a Sunspear skill, talk to a Sunspear Hero Skill Trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
  • Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
  • To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.

Title Updates[edit]

In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:

  • The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
  • The Faction Transfer and Faction Rewards NPCs have been combined.
  • Exchanging faction points for amber or jade now gives progress toward these titles.
  • The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
  • Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.

Targeting Refinements[edit]

  • Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
  • Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
  • The Target Display now has a button that clears your target.

Miscellaneous[edit]

Bug Fixes[edit]

Guild Wars Wiki notes[edit]

Update 2 - Thursday, June 07, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
  • Removed inaccurate changes to several skill and attribute descriptions.

Miscellaneous[edit]

Guild Wars Wiki Notes[edit]

  • Added a bug in Alliance Battles where a Ritualist spirit cast before the starting timer reaches 0:00 will stop the battle from commencing.

Update 1 - Thursday, June 07, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.

Miscellaneous[edit]

Guild Wars Wiki Notes[edit]

  • This update introduced a number of bugs, which were fixed in the second update:
    • Players were unable to select Hard Mode in Challenge Mission outposts.
    • The description of Soul Reaping in the Skills and Attributes Panel erroneously read: "For each point of Soul Reaping, you gain 1 Energy whenever a creature near you dies. You may only gain Energy in this way 3 times every 15 seconds. You only gain Energy from Spirits you control."
    • The description of Fast Casting erroneously read: "Fast Casting decreases the casting time of your Spells. Additionally, each rank in this attribute decreases your Signet activation times by 3%."
    • The description of Spawning Power erroneously read: "For each rank of Spawing Power, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 2% longer[sic]. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power."
    • All mesmer changes were reverted back to original state. (Many mesmer skills that only work if your foe was casting a spell, such as Power Drain, Power Spike, Power Block or Power Flux, had their descriptions altered to state that they also worked on chants.)

Update - Friday, June 01, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that caused players to return to the character selection screen immediately after creating a new character.
  • Fixed a bug that prevented players from upgrading certain tournament reward items.

Miscellaneous[edit]

Guild Wars wiki notes[edit]



Update - Friday, May 25, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that disconnected some players immediately after they selected a character from the log-in screen.
  • Fixed a bug that prevented some players from clicking on template announcements in the Chat panel.

Guild Wars Wiki notes[edit]

  • Wands and staves that previously inflicted light damage now deal holy damage.
  • The German translation of the help panel has some errors, e.g. "Locations" is translated with "Websites" instead of "Orte". Also there is an error in small interface size that causes words to disappear.

Update - Thursday, May 24, 2007[edit]

Automated Tournaments[edit]

Item Updates[edit]

Armor Insignias and Bonuses[edit]

  • Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
  • Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses replace the previous inherent armor bonuses and require several additional changes:
    • From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
    • All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
    • All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
    • Numerous armor sets have been renamed to avoid redundancy with insignia names.
  • Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.

Ascended Armor Changes and Additions[edit]

  • The following changes were made to Ascended armor sets:
    • The armor sets crafted in Droknar's Forge are now divided between the two armorers in a more organized fashion.
    • Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets.
    • A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto.
  • In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options.
  • Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia.

Miscellaneous Item Changes[edit]

  • The Icy Dragon Sword is now considered a rare item. This change also means that it is now exempt from loot scaling.
  • To help prevent trade scams, "The Heart of Ice" Prophecies quest item no longer shares icon art with sapphires.

Elite Mission Updates[edit]

Urgoz's Warren[edit]

  • Defeating Urgoz now spawns a chest that each player will be able to interact with individually. This chest grants each player either one inscribable rare item or one of Urgoz's unique items, as well as two chunks of amber.
  • Players who open this chest while in Hard Mode will receive two item drops and four chunks of amber.
  • Urgoz no longer drops his unique items himself.
  • Fixed an exploit where creatures successfully using suicide skills in Urgoz’s Warren still gave loot and experience.

The Deep[edit]

  • Defeating Kanaxai now spawns a chest that each player will be able to interact with individually. This chest grants each player either one inscribable rare item or one of Kanaxai's unique items, as well as two chunks of jadeite.
  • Players who open this chest while in Hard Mode will receive two item drops and four chunks of jadeite.
  • Kanaxai no longer drops his unique items himself.

The Underworld and Fissure of Woe[edit]

  • Passage scrolls now have a chance of dropping from monsters slain in the Underworld and the Fissure of Woe so that players have a chance to earn free passage back to these areas.

Help Panel[edit]

Players can now access a Help panel by pressing F10 on their keyboard or by typing /help. This new panel contains links to the official Guild Wars Wiki,where players can both obtain and contribute information about their current quests, skills, locations, and guilds.

  • The /help emote has changed to /helpme. /help is now used to open the Help panel.
  • Typing /wiki into the Chat panel opens the front page of the wiki, while typing /wiki followed by a word or phrase searches the entire wiki for that content. (Please note that there is only an English language wiki available at this time.)

Bug Fixes[edit]

  • Fixed a bug that caused some items to appear temporarily as white boxes in the Inventory panel.
  • Fixed a bug in Old Ascalon that prevented some players from vanquishing the map while in Hard Mode.
  • Fixed a line-of-sight bug that allowed a variety of exploits in the Dark Chambers Hall of Heroes map.

Miscellaneous[edit]

  • Made preparations for the GvG Double Reward Weekend event.
  • Bow descriptions have been updated to include bow type.
  • The Observer mode game list now remembers which categories have been collapsed. The automatic selection feature now only chooses from expanded categories.

Guild Wars Wiki notes[edit]

  • Currently, female Labyrinthine armor uses the same icons as female Monk Dragon armor. It is not known if this also applies to male Labyrinthine armor.
  • The icon for female Warrior Tyrian Boots armor has a grey square around it
  • Many armor names have changed
  • The "/flex" emote for female mesmers has been changed at some time before this update. They used to stiffen their body and hold the left arm in a right angle (like female elementalists), now they sit on one knee and keep the other leg upright then flex the right arm while looking straight on.
    • "Ascended" Kurzick, Luxon and Canthan armor have been renamed to Elite Kurzick, Elite Luxon and Elite Canthan. It is presumed that Ascended Exotic and Imperial armor has likewise been renamed.
    • The following warrior armor names have changed:
    • The following ranger armor names have been changed:
      • Hunter's Mask has been renamed to Hunter Mask
      • Tamer's Mask has been renamed to Tamer Mask
      • Traveler's Mask has been renamed to Traveler Mask
      • Ascended Drakescale armor has been renamed to Elite Drakescale armor
      • Druid's armor has been renamed to Druid armor
      • Ascended Druid's armor has been renamed to Elite Druid armor
      • Frostbound armor has been renamed to Elite Fur-Lined armor
      • Collector Ranger's armor has been renamed to Krytan armor
      • Crafted Ranger's armor has been renamed to Tyrian armor in Droknar's Forge
      • Ascended Studded Leather armor has been renamed to Elite Studded Leather armor
    • The following monk armor names have been changed:
      • Dragon pattern Ascetic's armor has been renamed to Dragon armor
      • Star pattern Ascetic's armor has been renamed to Star armor
      • Ascended Ascetic's armor has been renamed to Flowing armor
      • Censor's armor has been renamed to Censor armor
      • Judge's armor has been renamed to Elite Judge armor
      • Collector Monk's armor has been renamed to Krytan armor
      • Crafted Monk's armor has been renamed to Tyrian armor in Droknar's Forge
      • Saintly armor has been renamed to Elite Saintly armor
      • Wanderer's armor has been renamed to Woven armor
      • Ascended Wanderer's armor has been renamed to Elite Woven armor
    • The following necromancer armor names have been changed:
      • Bonelace armor has been renamed to Cabal armor
      • Ascended Bonelace armor has been renamed to Elite Cabal armor
      • Cultist's armor has been renamed to Elite Cultist armor
      • Fanatic's armor has been renamed to Fanatic armor
      • Collector Necromancer's armor has been renamed to Krytan armor
      • Crafted Necromancer's armor has been renamed to Tyrian armor
      • Ascended Scar Pattern armor has been renamed to Elite Scar Pattern armor
      • Tormentor's armor has been renamed to Profane armor
      • Ascended Tormentor's armor has been renamed to Elite Profane armor
      • Scar Pattern headgear has been renamed to Devilish Scar Pattern and Ragged Scar Pattern
    • The following mesmer armor names have been changed:
      • Enchanter's armor has been renamed to Enchanter armor
      • Ascended Enchanter's armor has been renamed to Elite Enchanter armor
      • Noble armor has been renamed to Elite Noble armor
      • Performer's armor has been renamed to Performer armor
      • Rogue's armor has been renamed to Rogue armor
      • Ascended Rogue's armor has been renamed to Elite Rogue armor
      • Collector Stylish armor has been renamed to Krytan armor
      • Crafted Stylish armor has been renamed to Tyrian armor in Droknar's Forge
      • Virtuoso's armor has been renamed to Elite Elegant armor
    • The following elementalist armor names have been changed:
      • Aeromancer's armor has been renamed to Stormforged armor
      • Ascended Aeromancer's armor has been renamed to Elite Stormforged armor
      • Collector Elementalist's armor has been renamed to Krytan armor
      • Crafted Elementalist's armor has been renamed to Tyrian armor in Droknar's Forge
      • Geomancer's armor has been renamed to Stoneforged armor
      • Ascended Geomancer's armor has been renamed to Elite Stoneforged armor
      • Hydromancer's armor has been renamed to Iceforged armor
      • Ascended Hydromancer's armor has been renamed to Elite Iceforged armor
      • Pyromancer's armor has been renamed to Flameforged armor
      • Ascended Pyromancer's armor has been renamed to Elite Flameforged armor
      • The Elementalist eyes crafted in The Kodash Bazaar have been renamed from "... Eye" to "Vabbian ... Eye".
  • The update notes lists Droknar's Forge armor as Ascended armor, though it's not considered prestige armor.
  • Event hats report that they "Cannot be upgraded with an insignia." This is suspected to have been added during this update.
  • It is suspected that this update renamed the hero armor crafted by Mureh in The Shadow Nexus from Ancient armor to Mysterious armor.

Update - Thursday, May 10, 2007[edit]

Automated Tournaments[edit]

  • Added tournament start time and round totals to the Automated Tournament list.
  • Changed Automated Tournament registration time from two hours to one hour.

Miscellaneous[edit]

  • Added observer mode categories for Top GvG Tournament Battles, Top 1v1 Tournament Battles, and Top 1v1 Battles.
  • Made preparations for the Heroes' Ascent Double Fun Weekend.

Bug Fixes[edit]

  • Fixed a bug that caused tournament token refunds to be reported incorrectly.
  • Fixed a bug in Diessa Lowlands that prevented some players from vanquishing the map while in Hard Mode.

Guild Wars Wiki notes[edit]

  • Changing districts now happens instantly.
  • Several confirmation windows have been re-sized.
  • The former Xunlai Representatives have all been renamed to Xunlai Agents.
  • Pets no longer acquire morale bonuses.
  • In the Log Out confirmation dialog, the middle option has been renamed from "Character" to "Character Select."

Update - Thursday, May 03, 2007[edit]

Audio Updates[edit]

  • Improved combat sounds for axes.

Hero Panel Update[edit]

  • Renamed the "Hero Battles" tab that is found in the Hero panel to "Account."
  • Removed the Tournament statistics from the top of the Hero Panel. This information is now found in the new Account tab.

Automated Tournaments[edit]

  • Made further preparations for the beginning of the first season of Automated Tournaments, which starts on Monday.

Bug Fixes[edit]

Miscellaneous[edit]

  • Made preparations for the Double Experience for Elite Skill Captures weekend.
  • Changed the loading screens for many of the maps in the Battle Isles.
  • Chinese users can now add access keys to their accounts through the Character selection screen.

Guild Wars Wiki notes[edit]

  • Hard Mode ping now says "This is Hard Mode!".
  • Imperial Commendations now have a silver color.
  • The Titles menu now lists titles which are at maximum rank at the top
  • Loading screens of Heroes' Ascent and Guild halls are unaltered.
  • It's now possible to registrate to the first Hero Battles tournament on 5/4/2007
  • German translation of "Buy Tournament Tokens" and Qualifier Points description ("1v1" was translated to "2-gg.-1") have errors, Guild Battles's rank description show an unnecessary ":" after numbers.
  • Date displays on Tournaments use english/non-english notation for other language settings than english variously
  • Missing translations after the 2007-04-20 update are now implemented
  • The Inscription:"Don't call it a comeback" is now green/yellow



Update - Saturday, April 28, 2007[edit]

Bug Fixes[edit]

Miscellaneous[edit]

Update - Friday, April 27, 2007[edit]

Bug Fixes[edit]

  • Fixed a bug that prevented Birthday Cupcakes from dropping from monsters. To compensate for the delay, these special items will continue to drop until 11:59 p.m. PDT on Monday rather than 11:59 p.m. PDT on Sunday.

Update - Thursday, April 26, 2007[edit]

Lockpick Update[edit]

  • Lockpicks have been updated to grant Lucky and Unlucky title points. Players will now receive 250 points towards their Lucky title if they successfully retain a lockpick after use, and 25 points towards their Unlucky title whenever one breaks.

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

Update - Friday, April 20, 2007[edit]

Loot Changes[edit]

Miscellaneous[edit]

Guild Wars Wiki notes[edit]

  • Updated the Legendary Cartographer Title Track to display as Legendary Cartographer.
  • Some missing translations from earlier updates are now implemented. This doesn't affect the Legendary Cartographer change.

Update - Thursday April 19, 2007[edit]

Hard Mode[edit]

Hard mode has been introduced for the Prophecies, Factions, and Nightfall campaigns. Players who have completed a campaign can now try playing it again in Hard mode for the ultimate challenge. By playing the game in Hard mode, players can find new treasures and earn new titles and rewards.

Now that players can choose their difficulty level, we've adjusted monster AI in Normal mode to present a more moderate challenge. The most advanced and difficult monster behaviors are now reserved for Hard mode. (Note: Certain elite missions may be extremely difficult to complete in Hard mode. We will examine these missions and make any necessary changes at a later date.)

Changes to Normal Mode[edit]

The following monster AI modifications have been made to Normal mode only. Monsters in Hard mode continue to use the most challenging AI available.

  • Monsters in Normal mode now respond more slowly to AoE damage.
  • Monsters in Normal mode are now less likely to kite for long periods of time.
  • Melee monsters in Normal mode will once again focus all of their attacks on a single target.

Accessing Hard Mode[edit]

  • To gain access to a campaign's Hard mode, you must win the final mission for that campaign in Normal mode.
  • Once you win a campaign with any character on your account, every level 20 character on that same account will have access to Hard mode for that campaign.
  • All Hard mode content is intended for level 20 characters. All monsters are at least level 20, and all henchmen who are below level 20 are automatically promoted to level 20 when taken into Hard mode.

Hard Mode Loot[edit]

  • The average number of uncommon and rare items has been increased in Hard mode.
  • While in Hard mode, the number of gemstones that players receive from chests after defeating each region of the Domain of Anguish has been doubled.
  • Elite and non-elite Skill Tomes have been introduced into the game. You can acquire these new items by defeating creatures while in Hard mode.
    • There is a non-elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn any non-elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Non-elite Skill Tomes may be obtained from any normal creature in Hard mode.
    • There is an Elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn any elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Elite Skill Tomes may be obtained from any boss creature in Hard mode.

Hard Mode Rewards[edit]

  • Players will receive the following gold, experience, and skill point rewards while in Hard mode:
    • Prophecies Mission Completion: 500 gold + 2,000 xp + 1 skill point.
    • Prophecies Bonus Completion: 500 gold + 2,000 xp + 1 skill point.
    • Factions and Nightfall Master’s Reward: 500 gold + 3,000 xp + 1 skill point.
    • Factions and Nightfall Expert’s Reward: 300 gold + 2,000 xp + 1 skill point.
    • Factions and Nightfall Standard Reward: 200 gold + 1,000 xp + 1 skill point.

Hard Mode Titles[edit]

Vanquisher Title[edit]
  • A new Vanquisher title track has been added for Tyria, Cantha, and Elona. These titles will keep track of which explorable areas have been vanquished in a given campaign's Hard mode.
  • A new Legendary Vanquisher title track has been added. This title keeps track of the number of campaigns a player has successfully vanquished.
  • Once an explorable area has been vanquished in Hard mode, players will receive gold equal to three times the number of creatures defeated, and experience equal to five times the number of creatures defeated.
  • Some explorable areas have regions that are blocked off to players until the associated mission has been completed. It is recommended that players complete the mission before trying to vanquish the explorable area of the same name.
  • In Hard Mode, if all party members of a group are dead and at 60% Death Penalty, they will be returned to the outpost instead of being resurrected.
Guardian Title[edit]
  • A Guardian title track has been added for Tyria, Cantha, and Elona. These titles are the Hard mode version of the existing mission completion titles.
  • A Legendary Guardian title track has been added. This title keeps track of how many Protector and Guardian titles a player has accumulated throughout Tyria, Cantha, and Elona.

Lockpicks[edit]

  • Your characters can now acquire lockpicks. These new, special items can be found in Hard mode and may also be purchased from any merchant (with the exception of those found in Pre-Searing Ascalon).
    • The chance to retain a lockpick upon opening a chest is determined by the following formula: (Character level / 2) + (3 * Treasure Hunter ranks) + (2 * Lucky ranks)(%).
    • In Normal mode, chests have built-in bonuses that make them easier to open than chests in Hard mode.
  • Lockpicks may be used to open any locked chest in Normal mode, but they are a requirement for opening any chests in Hard mode.

Mission Adjustments[edit]

The mission completion times for the purposes of Standard, Expert's, and Master's rewards have been increased in the following Hard mode missions:

Grand Court of Sebelkeh[edit]
  • Hard Mode Master's Reward: completed in under 12 minutes.
  • Hard Mode Expert's Reward: completed in 12-16 minutes.
  • Hard Mode Standard Reward: completed in over 16 minutes.
Ruins of Morah[edit]
  • Hard Mode Master's Reward: completed in under 10 minutes.
  • Hard Mode Expert's Reward: completed in 10-14 minutes.
  • Hard Mode Standard Reward: completed in over 14 minutes.
Vizunah Square[edit]
  • Hard Mode Master's Reward: completed in under 35 minutes.
  • Hard Mode Expert's Reward: completed in 35-40 minutes.
  • Hard Mode Standard Reward: completed in over 40 minutes.
Nahpui Quarter[edit]
  • Hard Mode Master's Reward: completed in under 40 minutes.
  • Hard Mode Expert's Reward: completed in 40-45 minutes.
  • Hard Mode Standard Reward: completed in over 45 minutes.
Tahnnakai Temple[edit]
  • Hard Mode Master's Reward: completed in under 30 minutes.
  • Hard Mode Expert's Reward: completed in 30-35 minutes.
  • Hard Mode Standard Reward: completed in over 35 minutes.
Sunjiang District[edit]
  • Hard Mode Master's Reward: completed in under 25 minutes.
  • Hard Mode Expert's Reward: completed in 25-30 minutes.
  • Hard Mode Standard Reward: completed in over 30 minutes.
Raisu Palace[edit]
  • Hard Mode Master's Reward: completed in under 26 minutes.
  • Hard Mode Expert's Reward: completed in 26-28 minutes.
  • Hard Mode Standard Reward: completed in over 28 minutes.
Imperial Sanctum[edit]
  • Hard Mode Master's Reward: completed in under 3 minutes.
  • Hard Mode Expert's Reward: completed in 3-6 minutes.
  • Hard Mode Standard Reward: completed in over 6 minutes.

Alternate Elite Mission Access[edit]

Existing Title Changes[edit]

  • The Skill Hunter title track has been divided into individual title tracks for each campaign.
  • You can now obtain the title Legendary Skill Hunter. This title track can be earned by gaining the Skill Hunter title across all campaigns.
  • You can now obtain the title Legendary Cartographer. This title can be earned by fully exploring all of Tyria, Cantha, and Elona.
  • The final rank of the Sunspear title track now requires 50,000 Sunspear promotion points.

Realm of Torment Rebalancing[edit]

  • Decreased the number of Torment Demons that cluster together in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
  • Decreased the overall number of enemy groups in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
  • Adjusted the enemy patrol routes in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
  • Adjusted the size and makeup of the Torment groups in the Domain of Fear.
  • Adjusted the monster spawns in the Depths of Madness. The changes include (but are not limited to) the movement of patrols, the size and makeup of groups, and the location of boss encounters.

Audio Updates[edit]

  • Combat sounds have been improved.

UI Updates[edit]

Miscellaneous[edit]

  • The price of keys that previously cost 1,500 gold have been reduced to 1,250 gold.
  • The first-person camera has been adjusted to allow players to more easily play in first-person mode. Scrolling with the mouse wheel still allows you to leave first-person mode, however, you must now scroll a little more than before.
  • Loot now scales according to party size.
  • Repeated map entry no longer reduces loot.
  • Made preparations for the Double Sunspear Points and Double Lightbringer Points weekend event.
  • Removed the Wintersday 2006 Championship Trophy.
  • Added the Celestial Tournament 2007 Championship Trophy.
  • The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with their Celestial Tournament prizes.

Bug fixes[edit]

  • Fixed a bug that made it possible for Heroes on a flag to be pulled too far from their ordered positions.
  • Fixed a bug that could cause a Hero to stop responding when players set their skill priorities.
  • Improved target locking for pets.
  • Fixed a bug that prevented various team and boss auras from displaying properly.
  • Fixed a bug that caused Kournan peasants to appear as if they were glowing.

Guild Wars Wiki notes[edit]

  • There is a minor issue relating to hard mode access. In order for a character who has not completed normal mode (for any campaign) to gain access to hard mode, the player must first log in with a character who had completed the normal mode (for any campaign).
  • Hard mode access for a campaign is dependent on existing characters. If a player has deleted all characters that have completed a particular campaign, the hard mode for that campaign will be locked. Hard mode access is tied to a player's current characters, not past accomplishments.
  • Added Qualifier points information to Guild Menu.
  • Some translations, such as death foes display and notifications are missing and/or incomplete. This is currently confirmed for german language version.
  • Tolkano the tournament NPC has three more options besides Registering Account Name. New options are: View Tournaments, Buy Tournament Tokens, Purchase Rewards. Only the option Buy Tournament Tokens is working, for 1k Balthazar Faction it is possible to buy a Tournament Token.
  • Party Search requests in Hard mode are now prefixed with [Hard Mode] in every language.
  • Introduced a critical bug that has broken hero/hench AI in hard mode. This was fixed in the May 3rd update.

Update - Wednesday, April 18, 2007[edit]

  • Enabled the Russian language option.
  • Fixed a performance issue with anti-aliasing on nVidia cards and Windows Vista.

Update - Friday April 13, 2007[edit]

Skill Updates[edit]

Elementalist[edit]

  • Conjure Flame: decreased damage to 7..22, increased recharge time to 45 seconds.
  • Conjure Frost: decreased damage to 7..22, increased recharge time to 45 seconds.
  • Conjure Lightning: decreased damage to 7..22, increased recharge time to 45 seconds.

Bug Fixes[edit]

  • Fixed a bug that caused some players to see a row of colored pixels along the bottom of their screen.

Miscellaneous[edit]

  • Added support for Message of the Day in Russian.

Update - Tuesday, April 10, 2007[edit]

Skill updates[edit]

Assassin[edit]

Dervish[edit]

Elementalist[edit]

Monk[edit]

Mesmer[edit]

Necromancer[edit]

Ranger[edit]

  • Natural Stride: increased recharge time to 12 seconds.
  • Otyugh's Cry: updated the text to reflect its functionality. This skill only affects your animal Companion.

Ritualist[edit]

  • Brutal Weapon: decreased damage to 5..15, increased duration to 15..45 seconds.

Warrior[edit]

Bug fixes[edit]

  • Fixed a bug that caused incorrect audio panning.
  • Increased the default mixing buffer size to correct audio distortion on some systems.
  • Fixed a bug with the minimized Chat panel that caused old messages to show when you changed maps.
  • Fixed a bug that prevented the Hall of Heroes from appearing on the Observer list at times.
  • Fixed a bug in that Chat system that caused the ignore feature to work only on Whispers.

Guild Wars Wiki notes[edit]

  • Crippling Slash now costs five strikes of adrenaline instead of four. This is an undocumented change.
  • Introduced a bug where a username of "..." appears in your Recent Teammates list.
  • When a player calls their skills now the color of the text is yellow and does not match the color of the players name.
  • Fixed a bug that caused some clients to freeze when saving or loading templates.
  • The bug which kept certain PvE players out of Hero Battles if they didn't unlock heroes via PvP characters has now been fixed. (The "Travel to Hero Battles" button on the Hero Battle tab now works with this update.)
  • Quest Log now shows a blank line between every instruction item.

Update - Friday, April 6[edit]

  • Fixed a bug that caused Health Bars to appear too small when using the small interface size setting.
  • Fixed a bug that caused some characters to use the wrong spellcasting animations.
  • Fixed a bug with Observer Mode. Observer Mode games will be available again on Saturday morning (Pacific Daylight Time).
  • Removed the Death Penalty from the following Heroes' Ascent missions: Broken Tower, the Courtyard, and the Hall of Heroes.
  • Fixed a bug with the display of numbers in skill descriptions in Asian languages.
  • Fixed a bug with Crippling Slash that caused incorrect durations for conditions.
  • Fixed a bug with the display of the Deep Wound Condition that indicated you had an incorrect amount of Health.
  • Fixed a bug that made the casting time for Wastrel's Demise .25 second. The correct casting time for this skill is 1 second.

Guild Wars Wiki notes[edit]

  • This update or one of the April 5th updates modified Windwalker Insignia to provide an additional +5 armor while affected by 4 or more Enchantments.
  • Introduced an audio issue that causes approximately two seconds of lag when a skill or spell is used. Temporary solution is to use -dsound in your command line switch.

Update 2 - Thursday April 5[edit]

No official update notes.

Guild Wars Wiki notes[edit]

  • Some users have reported being unable to log in after installing the second update.
  • After this update, all party search descriptions included a leading underscore, this bug was fixed in a subsequent update.

Update - Thursday, April 5[edit]

PvP Changes[edit]

Account Naming[edit]

  • You may now assign a unique name to your account. This name will be used by automated tournaments and ladder-ranked Hero Battles.
  • To name your account, speak with Tolkano [Tournament], who is located in the Great Temple of Balthazar, the Hero Battles outpost, and all guild halls.
  • You may select as your account name the name of any one of your characters.
  • As long as your account name exists, no one else may use it as a character or account name.
  • If you delete the character after which your account was named, your account name will remain unchanged.
  • You may change your account name no more than once every 30 days.

Hero Battles[edit]

  • The Hero Battle panel now offers two options: rated and unrated Hero Battles.
  • Players may participate in Hero Battles once they name their accounts.
  • The results of rated Hero Battles appear in the Hero Battle tab of your Hero panel. Wins and losses affect your Hero Battle rating and your standing on the Hero Battle ladder.
  • The Hero Battle ladder will be viewable on the Guild Wars website by the end of the week.
  • Players are matched according to their Hero Battle ratings.
  • The central shrine's "To the Pain" buff has been modified so that it now reduces healing effectiveness by 10% (instead of reducing maximum Health by 10%).

Guild Battles[edit]

  • The visual appearance of the Guild Battle panel has been improved and modified so that it more closely mirrors the look of the Hero Battle panel.

Preparations for Automated Tournaments[edit]

  • Servers have been updated in preparation for the upcoming open beta test of the Guild Wars Automated Tournament system.
  • For further information about Automated Tournaments, please visit the Competitive Play section of the Guild Wars website.

Account Storage[edit]

  • Account storage has been expanded to include an additional Storage Box for each Guild Wars campaign you own.

Pet Controls[edit]

  • The Pet Control panel may be accessed by pressing the button next to the pet’s name in the Party panel.
  • The Pet Control panel displays a pet's name, portrait, command buttons, and Health Bar.
  • Pets can be instructed to "attack," "guard," and "heel" through the use of the panels' command buttons.

Obtaining the Hero Razah[edit]

The method of gaining the Ritualist Hero Razah has been updated so that it no longer requires gemstones from the Domain of Anguish. Players who have already gained Razah as a Hero are now able to complete a quest that will return their Anguish gemstones.

  • Updated the quest "Finding a Purpose." Players are no longer required to provide Anguish gemstones to enter the Heart of Abaddon. The original version of the "Finding a Purpose" quest has been removed.
  • Added the new quest, "Money Back Guarantee." Players who have already completed the quest "Finding a Purpose" will now be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss in the Abaddon's Gate outpost. Completing this quest will reward them with one of each type of gemstone.
  • Players who have partially completed the "Finding a Purpose" quest by turning their gemstones in to Keeper Millzesh will be able to complete the quest. They will then be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss.
  • Players who currently have the "Finding a Purpose" quest in their Quest Log but have not yet turned their gemstones in to Keeper Milzesh, will now need to speak to Chaplain Phyratyss in the Gate of Anguish to get the new version of the quest. Their Quest Log will be updated with the new information.
  • Players who have neither taken nor completed "Finding a Purpose" will receive the new version of the quest when they speak to Chaplain Phyratyss in the Gate of Anguish.
  • If players have turned their gemstones in to Keeper Milzesh but have not completed the "Finding a Purpose" quest, they should NOT abandon the quest. If they abandon the quest after this step, there will be no record of their gemstone exchange. This will prevent a player from being offered the "Money Back Guarantee" quest.

Mission Updates[edit]

  • Gyala Hatchery: The skill sets used by Argo and Endre have been improved. These NPCs will now assist players properly in combat.
  • Divinity Coast: When approached, the chosen villagers will now appear on the player's Party bar.
  • D'Alessio Seaboard: When approached, Benji Makala will now appear on the player's Party bar.
  • Augury Rock: In preparation for the new Guardian title, which will be introduced as a part of the upcoming Hard Mode update, Augury Rock is now displayed as a mission on the World Map once its prerequisites have been met.

User Interface Improvements[edit]

Skills Interface[edit]

  • Added collapsible groups to all skill lists.
  • "Sort by Attribute" groups will now automatically expand and collapse to show skills in which a player has invested attribute points.
  • Added a "Sort by Elite Status" option to all skill lists.

Skills Template Interface[edit]

  • Added an interface to allow players to link template codes into chat. This interface can be accessed through the new Template Codes option in the template menu.
  • Clicking a template code link will bring up the new interface, which will allow other players to view the linked template and its template code. They can then choose to save or apply this template directly through the interface window.

Recent Teammates[edit]

  • Added a list of recent teammates and trade partners to the Friends panel. This list will remain populated until a player logs out.

Miscellaneous Interface Updates[edit]

  • Updated all Prophecies NPC interactions so that they use buttons instead of text links.
  • Improved the organization of runes listed by Rune Traders and the Priests of Balthazar. Runes are now categorized by profession.
  • Improved the Target Display to show the target's team color.
  • Weapon Bar hotkeys now work while the Weapon Bar is hidden.
  • The match countdown timer is now part of the Score Box control, so its position can be customized.
  • Added progress bars to the Effects Monitor to show the remaining times for Hexes, Enchantments, Conditions, and other timed effects.
  • A portion of your Health Bar now turns gray when you suffer from a Deep Wound.
  • Added a key that clears the current target. This key can be bound through the "Targeting: Clear Target" option in the Control options panel (Menu> Options> Control).

AI Updates[edit]

  • Improved Hero and henchman response to called targets.
  • Skills can now be prioritized while Heroes and henchmen are en route to a flag.
  • Once your Heroes or henchmen get within a certain range of their flag, they will stop trying to reach that flag if there is unwalkable terrain or if it is occupied by an enemy.

Audio Updates[edit]

  • Software audio mode (default) now uses the FMOD audio system for improved performance. (Notice: FMOD Sound System, copyright© Firelight Technologies Pty, Ltd., 1994-2007.)
  • EAX occlusion is now calculated for all sounds at better-than-default quality settings.

Skill Updates[edit]

Assassin[edit]

Dervish[edit]

Elementalist[edit]

Mesmer[edit]

Monk[edit]

Necromancer[edit]

  • Animate Bone Horror: decreased Energy cost to 10.
  • Animate Vampiric Horror: decreased Energy cost to 15.
  • Enfeebling Touch: decreased recharge time to 5 seconds.
  • Lingering Curse: fixed a skill description bug that incorrectly reported the sacrificed Health percentage as 17%. The skill description now reads: "Sacrifice 10% maximum Health. Target foe loses all Enchantments. For 8..20 seconds, target foe gains only half Health from healing."
  • Mark of Fury: decreased Energy cost to 5.
  • Mark of Subversion: changed duration to 6 seconds.
  • Poisoned Heart: decreased Energy cost to 5, decreased recharge time to 12 seconds.
  • Price of Failure: increased recharge time to 20 seconds.
  • Reckless Haste: increased Energy cost to 15.
  • Soul Reaping: functionality changed so that you may only gain Energy from Soul Reaping every 5 seconds.
  • Toxic Chill: removed a hidden Health sacrifice of 0, which caused the player to take unnecessary damage when the skill was used with Dark Aura.

Paragon[edit]

Ranger[edit]

  • Antidote Signet: decreased recharge time to 4 seconds.
  • Archer's Signet: decreased casting time to 2 seconds, improved skill disable time to 15..5 seconds.
  • Bestial Mauling: decreased Daze duration to 4..10 seconds.
  • Disrupting Lunge: increased recharge time to 10 seconds.
  • Heal as One: decreased recharge time to 8 seconds.
  • Lightning Reflexes: decreased recharge time to 30 seconds.
  • Needling Shot: increased damage to 10..30.
  • Otyugh's Cry: functionality changed to "For 10..25 seconds, all allied animal companions gain +24 armor and cannot be blocked."
  • Pestilence: changed to "Create a level 1..10 Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 30..90 seconds."
  • Spike Trap: increased damage to 10..40.
  • Trapper's Focus: increased duration to 5..25 seconds.
  • Tripwire: increased damage to 5..20.
  • Viper's Nest: increased damage to 5..35.

Ritualist[edit]

Warrior[edit]

Miscellaneous Updates[edit]

Bug Fixes[edit]

  • Fixed a bug in the "Take the Shortcut" quest that occasionally caused lock-ups for players who dropped the quest before turning it in for a reward.
  • Fixed a bug in Gyala Hatchery that occasionally caused turtles to become stuck upside down and stop moving.
  • Fixed a bug that caused pets charmed in Nightfall maps to ignore the owner’s Beast Mastery skill.
  • Fixed a bug in Chat that caused an empty space to appear at the bottom of the panel.
  • Fixed a bug in Hero Battles that caused shrines to add their buff to pets, Spirits, and minions.
  • Fixed a bug in Hero Battles that caused shrines to give less of a damage increase than intended.
  • Fixed a Pet Tamer exploit that allowed players to remove pets from other party members' Heroes.
  • Fixed a bug that caused various game timers to drift out of sync with real time.

Guild Wars Wiki Notes[edit]

  • /age now displays the amount of time your character has remained in your current instance, outpost or town.
  • The inventory icon for the Miniature Jungle Troll changed.
  • The Titles in the Hero Panel are now sorted by progress.
  • The "Guild Battle" and the "Hero Battle" window, caused by starting a battle while in a Guild Hall or in Hero Battle, were redesigned.
  • The Health bars in the Party Window are now smaller if you use the Small interface setting.
  • Added an option to refresh your Template list. This allows you to add/change templates while Guild Wars is running.
  • Some skill animations were changed. (Searing Flames, Mind Blast, Feast of Corruption)
  • It appears that chests are glitched for the time being, as this update removed the way to say yes when using a key.
  • Some users have experienced critical client errors while playing the game. Please report them by submitting a support ticket (see Guild Wars Support).
  • Chat history reappears on screen for a short period after changing locations or walking through portals.
  • The glowing auras on bosses has been changed to more of a matte tint.
  • The bleeding duration for Crippling Slash is 5...15 seconds.



Update - Thursday March 29[edit]

Heroes' Ascent[edit]

  • Increased team size to 8.

Guild Wars Wiki notes[edit]

Update - Friday March 23[edit]

  • Made several changes to support the Chinese Open Beta Test.
  • Updated pet tamer NPCs so that they can now remove pets from Heroes.
  • Fixed a bug that allowed players to complete the Zaishen Priest Annihilation Training mission without killing the opposing team’s priest.
  • Fixed a bug that prevented some players from completing the Chasing Zenmai quest.

Guild Wars Wiki notes[edit]

Update - Tuesday March 20, 2007[edit]

Guild Wars Wiki notes[edit]

  • The hotkey for logging off to the character selection screen has been added for all languages. (Previously only working for a few languages)

Update - Friday March 16, 2007[edit]

  • Made several changes to support the Chinese Open Beta Test.

Update - Thursday March 15, 2007[edit]

  • Enabled the Asura miniature, which can be obtained by purchasing a copy of selected game magazines in North America and Europe.
  • Miniatures will now occasionally enter their alert battle stances.

Update - Tuesday March 13, 2007[edit]

Update - Wednesday March 7, 2007[edit]

Skills[edit]

Assassin[edit]

Mesmer[edit]

Necromancer[edit]

  • Discord Discord: increased casting time to 2 seconds.

Ritualist[edit]

Hero Battles[edit]

  • All capture points contribute to the morale meter.
  • The center point contributes double the value of other points.
  • Morale meter increases have been tweaked.
  • The center shrine on Hero Battle map Bombardment has been moved. Players can no longer take the point from the other side of the trench.

Guild Wars wiki notes[edit]

  • The button for returning to the Character selection screen has now "C" as keyboard shortcut. This affects only english language versions.
  • A skills attribute is now shown with a darker color than the description.

Update 2 - Tuesday March 6, 2007[edit]

  • Fixed a bug that caused some players to crash when selecting a character to play Guild Wars.

Update - Tuesday March 6, 2007[edit]

  • Made preparations for the Chinese Open Beta Test.

Update - Thursday March 1, 2007[edit]

  • Made preparations for the GvG Bonus Weekend event.



Update - Saturday February 24, 2007[edit]

Update - Thursday February 22, 2007[edit]

Update 2 - Monday February 19, 2007[edit]

Finished!
New year is here.
The festival is done.
Fortune and good luck was bestowed
to all.

Update Notes[edit]

Guild Wars Wiki notes[edit]

Update - Monday, February 19th, 2007[edit]

  • Fixed a bug that sometimes caused trade offers to be displayed incorrectly.

Update - Friday February 16, 2007[edit]

  • Fixed a bug that caused item icons to appear blurry on some systems.
  • Fixed a bug that allowed some players to skip a portion of the “Chasing Zenmai” quest.
  • Fixed a bug that caused chests to spawn less frequently in the Domain of Anguish.
  • Fixed a bug that prevented some players from entering the Rollerbeetle Racing arena.
  • Re-enabled sound for miniatures, but only while in an explorable area or mission.
  • Modified several Hero items that incorrectly allowed upgrades to be applied.

Update 2 - Wednesday February 14, 2007[edit]

  • Made further preparations for this weekend's Canthan New Year event.
  • Removed sounds from miniatures.
  • Fixed a bug that caused some titles to display incorrectly.
  • Fixed a bug that caused some players to crash when loading skill templates.

Update - Wednesday February 14, 2007[edit]

To usher in the New Year’s Festival, Emperor Kisu requested a cinquain be written by the royal poet laureate, Wi Liam. Messengers have been dispatched to every corner of the realm to read the official New Year’s poem to the populace:

It's time!
Canthan New Year
Festival has begun.
Quests, races, fortunes, and a feast
Await.

Skills and Attributes Panel[edit]

  • The Skill Bar displayed in the Skills and Attributes panel now allows the player to change the order of equipped skills while in a mission or explorable area.
  • The Skill Bar displayed in the Skills and Attributes panel can be expanded into a set of full descriptions by a new button on the bar itself.
  • The "Sort by:" drop list has been removed and replaced by the following iconic drop menus:
    • Sorting Method, which offers all the options the "Sort by:" drop list used to offer.
    • Display Mode, which offers "Display as a list," "Display as a small grid," and "Display as a large grid.”

Other[edit]

  • Added an option to the Hero Control panel that forces Heroes to drop the currently carried bundle. This option is mainly useful for forcing Ritualist Heroes to drop urns created by skills.
  • Added Skill and Equipment Template Summaries to all template-related panels.
  • The Performance Monitor is now customizable so that you can change its position and visibility.
  • You can now log out to the Character Select screen by hitting the “Character Select” button on the logout dialog.
  • Challenge missions now track high scores differently and show the top 50 scores. They now track quarterly best scores instead of all-time best scores. They also track scores internationally across all game territories.
  • Added a trophy to the Great Temple of Balthazar for the Wintersday Tournament Championship.
  • Replaced the “Gain Olias” and “Gain Zenmai” Hero quests. The new quests "All for One and One for Justice" and "Chasing Zenmai" are now received in the Consulate Docks in Guild Wars Nightfall. Those who have already completed these quests will be unable to take the new versions.
  • The “kill count” objective has been removed temporarily from rotation in the Hall of Heroes. This change was made to better facilitate testing of 8v8.
  • Fixed a bug in the “Capture Points” objective in the Hall of Heroes, which was sometimes causing the wrong team to be awarded victory.
  • Changed Mallyx the Unyielding’s “Summoning Shadows” skill to work through doors, and changed its casting requirements.
  • You can now use miniatures in towns and outposts. Only 20 miniatures can be used at a time per district.

Guild Wars Wiki notes[edit]

Update - Friday February 9, 2007[edit]

Temporary Changes for this Weekend’s Testing Event[edit]

Heroes' Ascent
  • Increased party size to 8.
  • Claim Resource Claim Resource: increased casting time to 3 seconds.

In response to player feedback from last weekend, we are making the following permanent changes:

Permanent Changes[edit]

Paragon[edit]

  • "Stand Your Ground!" "Stand Your Ground!": decreased recharge time to 30 seconds, decreased duration to 5..20 seconds.
  • "They're on Fire!" "They're on Fire!": decreased recharge time to 10 seconds, decreased duration to 10 seconds, decreased damage reduction to 5..35.
  • Angelic Bond Angelic Bond: increased Energy cost to 10, increased casting time to 2 seconds.
  • Slayer's Spear Slayer's Spear: increased Energy cost to 10, decreased damage to 5..25.
  • Vicious Attack Vicious Attack: increased recharge time to 8 seconds.
  • Cruel Spear Cruel Spear: decreased damage to 1..31.
  • "Incoming!" "Incoming!": decreased duration to 1..3 seconds.

Dervish[edit]

GuildWars Wiki notes[edit]

Update - Tuesday February 6, 2007[edit]

Update 2 - Thursday February 1, 2007[edit]

  • Reverted several unintended skill balance changes that were part of the previous update but were not included in the update notes.

Update - Thursday February 1, 2007[edit]

Broken Tower and Courtyard[edit]

The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.

  • Every time a team kills an opposing player, that team is awarded one point.
  • Killing a Ghostly Hero awards double points.
  • The first kill of a match awards double points.
  • Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
  • The team holding the altar receives a 10% damage boost.
  • When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
  • Teams resurrect every minute on these maps.
  • Added resurrection shrines to the Broken Tower map.
  • Players no longer incur a death penalty (DP) on these maps.
  • Increased the time limit to 7 minutes.

Hall of Heroes[edit]

  • Increased the time limit to 8 minutes.
  • Players no longer incur a death penalty (DP) on this map.
  • Updated the Hall of Heroes map so that it is more open.
  • The contents of the reward chest have been updated, and its location has been moved. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
  • When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from four options. These four options are described below.

Kill Count[edit]

  • Every time a team kills an opposing player, that team is awarded one point.
  • Killing a Ghostly Hero awards double points.
  • The first kill of a match awards double points.
  • Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
  • The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
  • Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
  • When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.

Murder Ball[edit]

  • Three relics are spawned, one for each team, at equal distances from the altar.
  • Players bring their relic to the central altar to score a point.
  • A relic returns to its start point if an opposing team member picks it up.
  • Teams resurrect at their shrine every minute.
  • When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.

Capture Points[edit]

  • There are 4 capture points on the map: one on the altar and one at each team's resurrection shrine.
  • Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
  • Every 30 seconds, teams are awarded one point for each capture point they are holding.
  • Teams resurrect at their shrine every minute, along with their Ghostly Hero.
  • When time runs out, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.

King of the Hill[edit]

  • Bring your Ghostly Hero to the central altar. Once he is in range of the central altar, he will attempt to claim it. When he has done so, he moves to the center to hold it.
  • Every 30 seconds, the team holding the altar receives one point.
  • When time runs out, the team with the most points wins. In cases of a tie, the team to have held the altar last wins.
  • Claim Resource: casting time reduced to 2 seconds, Energy cost reduced to 0.

Other Maps[edit]

  • Fixed a bug in the Isle of Solitude map that allowed the defending team to enter the attacking team’s guild hall without their Guild Thief.

Skill Changes[edit]

General[edit]

  • Updated Trap skill descriptions to match the damage they do in-game.
  • Fixed a bug that prevented players from seeing the damage caused by their own Traps.
  • The "evade" mechanic has been removed from the game. All skills that used this mechanic have been changed to use "block" instead.
  • Weakness now causes -1 to all attributes.

Assassin[edit]

  • Feigned Neutrality Feigned Neutrality: decreased duration to 4..10.
  • Shadow of Haste Shadow of Haste: decreased duration to 10..40, increased recharge time to 45 seconds.
  • Assault Enchantments Assault Enchantments: decreased recharge time to 2 seconds.
  • Augury of Death Augury of Death: now causes a Deep Wound.
  • Beguiling Haze Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to: "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 1..7 second[s]."
  • Black Mantis Thrust Black Mantis Thrust: decreased recharge time to 4 seconds.
  • Impale Impale: now causes a Deep Wound.
  • Deadly Paradox Deadly Paradox: fixed a bug that caused this skill to affect Assassin Stances.
  • Death Blossom Death Blossom: decreased recharge time to 2 seconds.
  • Critical Strike Critical Strike: now gives 1..3 Energy per critical hit, based on the Critical Strikes attribute.
  • Blades of Steel Blades of Steel: increased damage per recharging dagger attack to 5..16, up to a maximum bonus of 65.
  • Exhausting Assault Exhausting Assault: must now follow a lead attack.
  • Nine Tail Strike Nine Tail Strike: decreased Energy cost to 5.
  • Shattering Assault Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
  • Critical Defenses Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
  • Flashing Blades Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
  • Shroud of Distress Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 30..60.
  • Critical Eye Critical Eye: increased critical strike bonus to 3..15%.
  • Assassin's Remedy Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
  • Sharpen Daggers Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
  • Locust's Fury Locust's Fury: increased the chance to double strike to 50%.
  • Shadowy Burden Shadowy Burden: decreased cast time to .25 seconds.
  • Dancing Daggers Dancing Daggers: increased damage to 10..25.
  • Heart of Shadow Heart of Shadow: increased healing to 30...150.
  • Lift Enchantment Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.

Ritualist[edit]

  • Bloodsong Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. This Skill now falls under the Channeling attribute.
  • Mighty Was Vorizun Mighty Was Vorizun: increased Energy gained to 30.
  • Cruel Was Daoshen Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
  • Blind Was Mingson Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to "nearby."
  • Grasping Was Kuurong Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
  • Protective Was Kaolai Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
  • Tranquil Was Tanasen Tranquil Was Tanasen: decreased casting time to 1 second.
  • Resilient Was Xiko Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
  • Anguished Was Lingwah Anguished Was Lingwah: decreased casting time to 3 seconds, decreased recharge time to 30 seconds, increased Energy cost to 15.
  • Destructive was Glaive Destructive was Glaive: holding this item now causes Ritualist damage spells to have 10% armor penetration.
  • Splinter Weapon Splinter Weapon: now works on the next 1..5 attacks.
  • Weapon of Shadow Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
  • Weapon of Warding Weapon of Warding: decreased casting time to 1 second.
  • Vital Weapon Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
  • Spirit Light Weapon Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
  • Wailing Weapon Wailing Weapon: decreased Energy cost to 5.
  • Brutal Weapon Brutal Weapon: increased duration to 5..35.
  • Guided Weapon Guided Weapon: reduced recharge time to 5 seconds.
  • Weapon of Quickening Weapon of Quickening: increased recharge bonus to 33%.
  • Nightmare Weapon Nightmare Weapon: now works on the next 3 attacks.
  • Weapon of Fury Weapon of Fury: increased duration to 5..20.
  • Warmonger's Weapon Warmonger's Weapon: decreased Energy cost to 10.
  • Destruction Destruction: decreased Energy cost to 5, decreased recharge time to 15.
  • Displacement Displacement: decreased block rate to 75%.
  • Preservation Preservation: decreased recharge time to 20 seconds, increased duration to 90.
  • Life Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second that the Spirit was alive to 1..7.
  • Empowerment Empowerment: decreased recharge time to 30 seconds.
  • Lamentation Lamentation: decreased recharge time to 20 seconds.
  • Signet of Spirits Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
  • Spirit Rift Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
  • Ancestors' Rage Ancestors' Rage: increased damage to 30..130.
  • Offering of Spirit Offering of Spirit: increased Energy gained to 8..17.
  • Spirit Light Spirit Light: increased healing to 60..180.
  • Wielder's Boon Wielder's Boon: decreased casting time to .25 seconds.
  • Channeled Strike Channeled Strike: decreased recharge time to 4 seconds.
  • Caretaker's Charge Caretaker's Charge: increased damage done to 20..75, decreased healing to 5..50, decreased Energy gained to 5.
  • Signet of Ghostly Might Signet of Ghostly Might: increased damage to 5..35.
  • Spirit Transfer Spirit Transfer: decreased the amount of Heath lost to the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
  • Gaze from Beyond Gaze from Beyond: decreased the amount of Health lost to 10..30%, increased damage done per Health lost to 4.
  • Explosive Growth Explosive Growth: decreased Energy cost to 5.
  • Spirit Channeling Spirit Channeling: functionality changed to: "For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit."
  • Ghostly Haste Ghostly Haste: decreased recharge time to 20 seconds.
  • Death Pact Signet Death Pact Signet: functionality changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you."
  • All spells that had a requirement of being "near a Spirit" or "in the area of a Spirit" have been changed to "within earshot of a Spirit."
  • Flesh of My Flesh Flesh of My Flesh: decreased casting time to 4 seconds.

Paragon[edit]

Dervish[edit]

Mesmer[edit]

  • Energy Surge Energy Surge: reduced area-of-effect to "nearby."
  • Spiritual Pain Spiritual Pain: functionality changed to: "Target foe takes 15..75 damage. If this Spell hits a Spirit, all nearby foes take 15..75 damage, and this Spell recharges instantly."
  • Mantra of Recovery Mantra of Recovery: decreased Energy cost to 5.
  • Sympathetic Visage Sympathetic Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
  • Ancestor's Visage Ancestor's Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
  • Illusion of Pain Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
  • Unnatural Signet Unnatural Signet: now does double damage to summoned creatures.
  • Price of Pride Price of Pride: decreased Energy cost to 5, decreased recharge time to 8 seconds, decreased Energy loss to 1..7.
  • Hex Eater Vortex Hex Eater Vortex: decreased Energy cost to 10.
  • Mirror of Disenchantment Mirror of Disenchantment: decreased recharge time to 10 seconds.
  • Simple Thievery Simple Thievery: decreased recharge time to 0 seconds.
  • Arcane Larceny Arcane Larceny: decreased recharge time to 0 seconds.
  • Arcane Thievery Arcane Thievery: decreased recharge time to 0 seconds.
  • Power Flux Power Flux: decreased recharge time to 10 seconds.
  • Power Leak Power Leak: decreased recharge time to 15, decreased Energy loss to 5..20.
  • Power Block Power Block: decreased recharge time to 20.
  • Power Leech Power Leech: decreased recharge time to 10.
  • Panic Panic: Increased casting time to 1 second.

Necromancer[edit]

  • Spoil Victor Spoil Victor: decreased duration to 5..20 seconds.
  • Reaper's Mark Reaper's Mark: decreased Energy return to 5..15, decreased Health degeneration to 1..5.
  • Deathly Swarm Deathly Swarm: increased damage to 30..90.
  • Vile Touch Vile Touch: decreased recharge time to 2 seconds.
  • Deathly Chill Deathly Chill: increased Conditional damage to 5..50.
  • Toxic Chill Toxic Chill: decreased recharge time to 5 seconds.
  • Discord Discord: Increased damage to 30..110.
  • Chilblains Chilblains: decreased recharge time to 8 seconds.
  • Corrupt Enchantment Corrupt Enchantment: decreased Energy cost to 5.
  • Envenom Enchantments Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
  • Gaze of Contempt Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 1 second, increased recharge time to 25 seconds.
  • Jagged Bones Jagged Bones: Increased Recharge time to 15 seconds.
  • Rend Enchantments Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
  • Rip Enchantment Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
  • Barbs Barbs: increased damage to 1..15.
  • Suffering Suffering: decreased casting time to 1 second.
  • Defile Flesh Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
  • Price of Failure Price of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
  • Malign Intervention Malign Intervention: decreased recharge time to 5 seconds. The created minion does not exploit the corpse.
  • Insidious Parasite Insidious Parasite: decreased recharge time to 12 seconds.
  • Malaise Malaise: functionality changed to: "For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. Malaise ends if target foe's Energy reaches 0. When Malaise ends, that foe takes 5..50 damage."
  • Wither Wither: functionality changed to: "For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends, that foe takes 15..75 damage."
  • Rising Bile Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
  • Ulcerous Lungs Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
  • Depravity Depravity: decreased recharge time to 15 seconds, decreased Energy loss to 1..5.
  • Mark of Fury Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.

Elementalist[edit]

  • Blinding Surge Blinding Surge: increased Energy cost to 10.
  • Searing Flames Searing Flames: decreased Burning duration to 1..5 seconds.
  • Glowing Gaze Glowing Gaze: increased recharge time to 8 seconds.
  • Gale Gale: decreased knock down duration to 2 seconds.
  • Searing Heat Searing Heat/Teinai's Heat Teinai's Heat: decreased Energy cost to 15, increased damage to 10..40.
  • Fire Storm Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
  • Breath of Fire Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
  • Bed of Coals Bed of Coals: decreased Energy cost to 10.
  • Sandstorm Sandstorm: reduced unconditional damage to 10..30, increased recharge time to 30 seconds.
  • Eruption Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
  • Unsteady Ground Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
  • Churning Earth Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
  • Savannah Heat Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
  • Arc Lightning Arc Lightning: increased Conditional damage to 15..60.
  • Lightning Hammer Lightning Hammer: decreased recharge time to 4 seconds.
  • Lightning Bolt Lightning Bolt: increased Conditional damage 5..50.
  • Mind Freeze Mind Freeze: increased duration to 1..10.
  • Frozen Burst Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
  • Shard Storm Shard Storm: increased damage to 10..85.
  • Water Trident Water Trident: increased projectile speed by 25%.
  • Icy Prism Icy Prism: decreased recharge time to 2 seconds.
  • Frigid Armor Frigid Armor: decreased casting time to 1 second.
  • Icy Shackles Icy Shackles: increased recharge time to 12 seconds, decreased duration to 4..10, functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead."
  • Immolate Immolate: decreased recharge time to 3 seconds.
  • Flare Flare: increased damage to 20..65.
  • Incendiary Bonds Incendiary Bonds: increased area-of-effect to "nearby."
  • Mark of Rodgort Mark of Rodgort: increased area-of-effect to "nearby."
  • Phoenix Phoenix: reduced casting time to 2 seconds.
  • Smoldering Embers Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
  • Lava Arrows Lava Arrows: increased damage to 20..65.
  • Flame Djinn's Haste Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
  • Stoning Stoning: increased damage to 15..105.
  • Stone Daggers Stone Daggers: increased damage to 8..33.
  • Grasping Earth Grasping Earth: no longer adds armor to targets.
  • Shockwave Shockwave: increased damage to 15..60.

Monk[edit]

Warrior[edit]

  • Critical Chop Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
  • "You're All Alone!" "You're All Alone!": decreased Condition durations to 7 seconds.
  • Defensive Stance Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
  • Deflect Arrows Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
  • Disciplined Stance Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
  • Wary Stance Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
  • Shield Stance Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
  • Soldier's Defense Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
  • Frenzied Defense Frenzied Defense: increased duration to 8 seconds.
  • "Shields Up!" "Shields Up!": now only effects party members, armor bonus applies versus all projectiles.
  • Griffon's Sweep Griffon's Sweep: increased recharge time to 8 seconds.
  • Leviathan's Sweep Leviathan's Sweep: increased recharge time to 8 seconds.
  • Power Attack Power Attack: decreased recharge time to 3 seconds, increased damage to 10..40.
  • Counterattack Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
  • Soldier's Strike Soldier's Strike: increased damage to 10..40.
  • Thrill of Victory Thrill of Victory: increased damage to 15..45.
  • Wild Blow Wild Blow: increased recharge time to 8 seconds.
  • Steady Stance Steady Stance: increased recharge time to 6, reduced Energy gained to 1..6.

Ranger[edit]

Guild Wars Wiki notes[edit]

  • Word of Healing Word of Healing already had a conditional healing range of 15...100 prior to this update. The update actually increased the unconditional healing to 15...100.



Update - Monday January 22, 2007[edit]

  • Reverted the changes made to the skills and to the Hall of Heroes for the test event weekend.
  • Added the evade mechanic back into the game. This was listed as a permanent change in the last update notes but has been added back into the game pending further analysis.

Update - Saturday January 20, 2007[edit]

Skill Balance Changes[edit]

Ritualist[edit]

Monk[edit]

Update - Friday January 19, 2007[edit]

Permanent Changes:[edit]

  • Fixed a bug that allowed players to walk through some walls on the Isle of Weeping Stone guild battle map.
  • Fixed a bug that caused Heroes to deal extra damage with attacks.
  • If a player has the Lightbringer title track selected, that player's Heroes now gain the benefits provided by this title.
  • Fixed a bug that made it difficult to repair the attacker's catapult on the Warrior's Isle guild battle map.
  • Adjusted the positions of several of the defenders in the Isle of Solitude guild battle map to more effectively defend the Guild Lord.
  • Screenshots are now saved as JPG files.

Heroes' Ascent[edit]

  • Re-introduced the Burial Mounds map into rotation, with some map alterations to make it more conducive to a 1v1 map.
  • Removed the Scarred Earth map from rotation.

Changes for this Weekend's Testing Event:[edit]

Broken Tower and Courtyard[edit]

The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.

  • Every time a team kills an opposing player, that team is awarded one point.
  • Killing a Ghostly Hero awards a team double points.
  • The first kill of a match awards double points.
  • Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
  • The team holding the altar receives a 10% damage boost.
  • When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
  • On Broken Tower, the team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
  • On Courtyard, teams resurrect every minute at their shrine while their Priest is alive. The team holding the altar resurrects there instead of at their shrine.
  • Increased the time limit to 10 minutes.
  • Players no longer incur a death penalty (DP) on these maps.

Hall of Heroes[edit]

  • Increased the time limit to 8 minutes.
  • Players no longer incur a death penalty on this map.
  • The contents of the reward chest have been updated, and its location has been moved. You can find the new location by looking on your Compass after you've won a match. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
  • When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from three options. These three options are described below.
    • Kill Count
      • Every time a team kills an opposing player, that team is awarded one point.
      • Killing a Ghostly Hero awards a team double points.
      • The first kill of a match awards double points.
      • Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
      • The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
      • Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
      • When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.
    • Murder Ball
      • Three Heroes are spawned, one for each team, at equal distances away from the altar.
      • One relic is spawned on the altar in the middle of the map.
      • Players bring the relic to their Ghostly Hero to score a point.
      • When a player picks up the relic, a timer starts counting down 60 seconds. When that time is up, the relic respawns at its start location.
      • If a player is holding the relic when the timer is up, that player dies.
      • If a Ghostly Hero is killed, he resurrects after 10 seconds at the place where he stood.
      • Teams resurrect at their shrine every minute.
      • When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.
    • Capture Points
      • There are 4 capture points on the map: one on the altar and one at each teams' resurrection shrine.
      • Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
      • Every 30 seconds, teams are awarded a point for each capture point they are holding.
      • Teams resurrect with their Ghostly Hero every minute at their shrine.
      • When time is up, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.


Skill Balance Changes[edit]

General[edit]

Permanent Change:

  • The "evade" mechanic has been removed from the game. All skills that used this mechanic have been changed to use "block" instead.

Temporary Change for this Weekend's Testing Event:

  • Weakness now causes -1 to all attributes.

Assassin[edit]

  • Assassin's Remedy Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
  • Assault Enchantments Assault Enchantments: decreased recharge time to 2 seconds.
  • Augury of Death Augury of Death: now causes a Deep Wound.
  • Beguiling Haze Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 5..11 second[s]."
  • Black Mantis Thrust Black Mantis Thrust: decreased recharge time to 4 seconds.
  • Blades of Steel Blades of Steel: increased damage per recharging dagger attack to 5..20, up to a maximum bonus of 80.
  • Critical Defenses Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
  • Critical Eye Critical Eye: increased critical strike bonus to 3..15%.
  • Critical Strike Critical Strike: now gives 1..3 Energy per critical hit, based on Critical Strikes attribute.
  • Dancing Daggers Dancing Daggers: increased damage to 10..25.
  • Death Blossom Death Blossom: decreased recharge time to 4 seconds.
  • Exhausting Assault Exhausting Assault: now must follow a lead attack.
  • Feigned Neutrality Feigned Neutrality: decreased duration to 4..10.
  • Flashing Blades Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
  • Heart of Shadow Heart of Shadow: increased healing to 30...150.
  • Impale Impale: now causes a Deep Wound.
  • Lift Enchantment Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.
  • Locust's Fury Locust's Fury: increased double strike chance to 5..50%, based on the Critical Strikes attribute.
  • Nine Tail Strike Nine Tail Strike: decreased Energy cost to 5.
  • Shadow of Haste Shadow of Haste: decreased duration to 15..45, increased recharge time to 45 seconds.
  • Shadowy Burden Shadowy Burden: decreased cast time to .25 seconds.
  • Sharpen Daggers Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
  • Shattering Assault Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
  • Shroud of Distress Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 36..60.

Dervish[edit]

  • All avatar forms: increased recharge time to 30 seconds.
  • Avatar of Dwayna Avatar of Dwayna: decreased Energy cost to 5, increased amount healed to 15..60 Health.
  • Avatar of Lyssa Avatar of Lyssa: increased maximum Energy to 20.
  • Ebon Dust Aura Ebon Dust Aura: adjusted duration to 5..35 seconds.
  • Harrier's Grasp Harrier's Grasp: adjusted duration to 5..25 seconds.
  • Pious Haste Pious Haste: decreased recharge time to 5 seconds, increased movement speed to 33%.

Elementalist[edit]

  • Arc Lightning Arc Lightning: increased Conditional damage to 15..60.
  • Bed of Coals Bed of Coals: decreased Energy cost to 10.
  • Blinding Surge Blinding Surge: increased Energy cost to 10.
  • Breath of Fire Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
  • Churning Earth Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
  • Eruption Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
  • Fire Storm Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
  • Flame Djinn's Haste Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
  • Flare Flare: increased damage to 20..65.
  • Frigid Armor Frigid Armor: decreased casting time to 1 second.
  • Frozen Burst Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
  • Glowing Gaze Glowing Gaze: increased recharge time to 8 seconds.
  • Grasping Earth Grasping Earth: no longer adds armor to targets.
  • Icy Prism Icy Prism: decreased recharge to 2 seconds.
  • Icy Shackles Icy Shackles: increased recharge time to 15 seconds, decreased duration to 4..10 seconds, functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead."
  • Immolate Immolate: decreased recharge time to 3 seconds.
  • Incendiary Bonds Incendiary Bonds: increased area-of-effect to "nearby."
  • Lava Arrows Lava Arrows: increased damage to 20..65.
  • Lightning Bolt Lightning Bolt: increased Conditional damage 5..50.
  • Lightning Hammer Lightning Hammer: decreased recharge time to 2 seconds.
  • Mark of Rodgort Mark of Rodgort: increased area-of-effect to "nearby."
  • Mind Freeze Mind Freeze: increased duration to 1..10.
  • Phoenix Phoenix: reduced casting time to 2 seconds.
  • Savannah Heat Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
  • Searing Flames Searing Flames: decreased Burning duration to 1..5 seconds.
  • Searing Heat Searing Heat/Teinai's Heat Teinai's Heat: decreased Energy cost to 15, increased damage to 10..40.
  • Shard Storm Shard Storm: increased damage to 10..85.
  • Shockwave Shockwave: increased damage to 15..60.
  • Smoldering Embers Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
  • Stone Daggers Stone Daggers: increased damage to 8..33.
  • Stoning Stoning: increased damage to 15..105.
  • Unsteady Ground Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
  • Water Trident Water Trident: increased projectile speed by 25%.

Mesmer[edit]

Monk[edit]

Necromancer[edit]

  • Barbs Barbs: increased damage to 1..15.
  • Chilblains Chilblains: decreased recharge time to 8 seconds.
  • Corrupt Enchantment Corrupt Enchantment: decreased Energy cost to 5.
  • Deathly Chill Deathly Chill: increased Conditional damage to 5..50.
  • Deathly Swarm Deathly Swarm: increased damage to 30..90.
  • Defile Flesh Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
  • Depravity Depravity: decreased recharge time to 10 seconds.
  • Discord Discord: Increased damage to 30..110.
  • Envenom Enchantments Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 25.
  • Gaze of Contempt Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 2 seconds, increased recharge time to 25 seconds.
  • Insidious Parasite Insidious Parasite: decreased recharge time to 12 seconds.
  • Malaise Malaise: functionality changed to: "For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends."
  • Malign Intervention Malign Intervention: decreased recharge time to 5 seconds. Created minion does not exploit the corpse.
  • Mark of Fury Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.
  • Price of Failure Price of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
  • Reaper's Mark Reaper's Mark: decreased Energy return to 5..15.
  • Rend Enchantments Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
  • Rip Enchantment Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
  • Rising Bile Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
  • Spoil Victor Spoil Victor: decreased duration to 20 seconds.
  • Suffering Suffering: decreased casting time to 1 second.
  • Toxic Chill Toxic Chill: decreased recharge time to 5 seconds.
  • Ulcerous Lungs Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
  • Vile Touch Vile Touch: decreased recharge time to 2 seconds.
  • Wither Wither: functionality changed to: "For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends that foe takes 15..75 damage."

Paragon[edit]

Ranger[edit]

Ritualist[edit]

  • All spells that had a requirement of being "near a Spirit" or "in the area of a Spirit" have been changed to "within earshot of a spirit."
  • Ancestors' Rage Ancestors' Rage: increased damage to 30..130.
  • Anguished Was Lingwah Anguished Was Lingwah: decreased Energy cost to 15, decreased casting time to 3 seconds, decreased recharge time to 30 seconds.
  • Blind Was Mingson Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to "nearby."
  • Bloodsong Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. Skill moved to the Channeling Attribute.
  • Brutal Weapon Brutal Weapon: increased duration 5..35.
  • Caretaker's Charge Caretaker's Charge: increased healing and damage done to 20..75, decreased Energy gained to 5.
  • Channeled Strike Channeled Strike: decreased recharge time to 4 seconds.
  • Cruel Was Daoshen Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
  • Death Pact Signet Death Pact Signet: changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you."
  • Destruction Destruction: decreased Energy cost to 5, decreased recharge time to 15.
  • Destructive was Glaive Destructive was Glaive: holding this bundle now causes Ritualist damage spells to have 25% armor penetration.
  • Displacement Displacement:decreased block rate to 75%.
  • Empowerment Empowerment: decreased recharge time to 30 seconds.
  • Explosive Growth Explosive Growth: decreased Energy cost to 5 Energy.
  • Flesh of My Flesh Flesh of My Flesh: decreased casting time to 4 seconds.
  • Gaze from Beyond Gaze from Beyond: decreased the amount of Health lost to 10..30, increased damage done per Health lost to 4.
  • Ghostly Haste Ghostly Haste: decreased recharge time to 20 seconds.
  • Grasping Was Kuurong Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
  • Guided Weapon Guided Weapon: reduced recharge time to 5 seconds.
  • Lamentation Lamentation: decreased recharge time to 20 seconds.
  • Life Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second it was alive to 1..7.
  • Mighty Was Vorizun Mighty Was Vorizun: increased Energy gained to 30.
  • Nightmare Weapon Nightmare Weapon: now works on the next 2..5 attacks.
  • Offering of Spirit Offering of Spirit: increased Energy gained to 8..17.
  • Preservation Preservation: decreased recharge time to 20 seconds, increased duration to 90 seconds.
  • Protective Was Kaolai Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
  • Resilient Was Xiko Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
  • Resilient Weapon Resilient Weapon: decreased Energy cost to 5.
  • Signet of Ghostly Might Signet of Ghostly Might: increased damage to 5..35.
  • Signet of Spirits Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
  • Spirit Channeling Spirit Channeling: functionality changed to: "For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit."
  • Spirit Light Weapon Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
  • Spirit Light Spirit Light: increased healing to 60..180.
  • Spirit Rift Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
  • Spirit Transfer Spirit Transfer: decreased the amount of Heath lost by the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
  • Splinter Weapon Splinter Weapon: now works on the next 1..5 attacks.
  • Tranquil Was Tanasen Tranquil Was Tanasen: decreased casting time to 1 second.
  • Vital Weapon Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
  • Wailing Weapon Wailing Weapon: decreased Energy cost to 5.
  • Warmonger's Weapon Warmonger's Weapon: decreased Energy cost to 10.
  • Weapon of Fury Weapon of Fury: increased duration to 5..20.
  • Weapon of Quickening Weapon of Quickening: increased recharge bonus to 33%.
  • Weapon of Shadow Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
  • Weapon of Warding Weapon of Warding: decreased casting time to 1 second.
  • Wielder's Boon Wielder's Boon: decreased casting time to .25 seconds.

Warrior[edit]

  • Counterattack Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
  • Critical Chop Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
  • Defensive Stance Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
  • Deflect Arrows Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
  • Disciplined Stance Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
  • Frenzied Defense Frenzied Defense: increased duration to 8 seconds.
  • Gladiator's Defense Gladiator's Defense: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
  • Griffon's Sweep Griffon's Sweep: increased recharge time to 8 seconds.
  • Leviathan's Sweep Leviathan's Sweep: increased recharge time to 8 seconds.
  • Power Attack Power Attack: decreased recharge time to 2 seconds, increased damage to 10..40.
  • Shield Stance Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
  • "Shields Up!" "Shields Up!": now only effects party members, armor bonus applies versus all projectiles.
  • Soldier's Defense Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
  • Soldier's Strike Soldier's Strike: increased damage to 10..40.
  • Thrill of Victory Thrill of Victory: increased damage to 15..45.
  • Wary Stance Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
  • "You're All Alone!" "You're All Alone!": decreased Condition durations to 7 seconds.


Update - Wednesday January 17, 2007[edit]

  • Made preparations for the launch of Guild Wars in China.

Update - Thursday January 11, 2007[edit]