Game updates:2007
Update - Sunday, December 30, 2007[edit]
Bug Fixes[edit]
- Fixed an exploit which allowed players to access outposts they had not previously unlocked.
Update - Thursday, December 27, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that prevented some players from previewing Guild Halls.
Update - Friday, December 21, 2007[edit]
Bug Fixes[edit]
- Fixed a bug with the prize offerings from the Xunlai Tournament House NPC.
Miscellaneous[edit]
- Updated text in the In-Game Store to reflect the extension to the 50% off promotion on Skill and Item Unlock Packs.
Update - Thursday, December 20, 2007[edit]
Wintersday[edit]
- Wintersday is here! Kamadan, Lion's Arch, Droknar's Forge, and Ascalon City are decorated for the occasion. Over the coming days, holiday activities will begin as special guests arrive to join the festivities. Everything leads up to the big Wintersday celebration on January 1, which will take place every three hours in Lion’s Arch [sic] and Kamadan (on the hour in Lion’s Arch [sic] and 15 minutes past the hour in Kamadan). Be sure to collect candy cane shards for the big celebration!
Bug Fixes[edit]
- Fixed a bug in the Bonus Mission Pack missions to make player armor equal across classes and armor levels.
- Fixed a bug that caused Star Strike to be affected by Death Magic attribute.
- Fixed a bug that gave players premature access to an area they hadn't previously visited.
Miscellaneous[edit]
- Added an option to toggle name tag fading of distant targets.
- The Imperial Herald located in the Great Temple of Balthazar has been updated with additional information about the $100,000 Tournament series and the Skill and Item Unlock Pack promotion.
- The Xunlai Tournament House NPC is now offering prizes for December, and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
Guild Wars Wiki notes[edit]
- Yuletide now sets all primary attributes to 0.
Update - Tuesday, December 11, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that prevented some Elonian characters from being able to complete the "Terror in Tyria" and "Plague in Cantha" quests that would take them to Tyria and Cantha for the first time.
Miscellaneous[edit]
- The Xunlai Tournament House NPC now offers prizes for November and can be found in the Great Temple of Balthazar, Lion's Arch, Kaineng Center, and Kamadan.
- Updated missing localized strings for the Eye of the North free trial promotion button.
- Fixed a bug with the Bonus Mission Pack that caused a decrease in frame rate for the Battle of Jahai.
- Updated the button art for the In-Game Store.
Update - Friday, December 7, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that prevented holiday keys from working.
- Fixed a bug that prevented players from changing weapon art with Tolkano.
- Fixed the Journey to the North buff that caused Warrior attributes to be incorrectly assigned when a player wielded several weapon types.
- Fixed a bug that caused candy canes to spawn in Kamadan.
- Fixed a bug that caused only one Xunlai chest to spawn in Kamadan, Jewel of Istan.
Guild Wars Wiki notes[edit]
- Added a button to the character select screen that brings you to the free GW:EN access key.
- Made the button for the online store smaller.
- The "Don't Feed the Dwarf" signpost and fence in Kamadan has been removed.
Update - Thursday, December 6, 2007[edit]
Lowered Level Access for Entry into Eye of the North[edit]
- Characters can now enter Eye of the North as early as level 10 by accepting the quest "What Lies Beneath" from Len Caldoron in Lion's Arch, "I Feel the Earth Move Under Cantha's Feet" from Minister of Maintenance Raiugyon in Kaineng Center, or "Hole of Istan" from Bendah in Kamadan.
- Players who are between levels 10 and 19 and are in Eye of the North maps will automatically receive a buff called Journey to the North. This buff grants players a base Health of 480 and bonuses to their attributes, and replaces their current armor level with the max armor level for that class until they reach level 20.
- The Journey to the North buff sets one attribute to rank 12 and three additional attributes to rank 9. The effect overrides the player's current ranks in all attributes and places 12 ranks in the attribute of the weapon the player is wielding, 9 ranks in that player's primary attribute, 9 ranks based on the attribute of the focus or shield the player is wearing (if applicable), and 9 ranks based on the skills on the player's Skill Bar until the player has three attributes with 9 ranks in them.
- Upon reaching level 20, the Journey to the North buff goes away the next time that player enters a new zone.
- Players new to Eye of the North can now receive a basic max damage weapon by completing the Hero Tutorial quest given by Burol Ironfist in Boreal Station. Once completed, players receive a Burol Ironfist's Commendation item that can be turned in to Arkor Leadfoot in Boreal Station for a weapon of their choosing.
- A new armorer, Jolvor Stoneforge, has been added to Boreal Station to give players a cheaper source of basic max level armor in the Eye of the North expansion.
Updated PvP Rewards[edit]
- Tolkano, the Tournament NPC, now sells Zaishen Keys for either 5,000 Balthazar faction or 5 Tournament Reward Points. These keys open the Zaishen Chest on the Isle of the Nameless. Tolkano can be found in the Great Temple of Balthazar, the Hero Battles outpost, and all guild halls.
- The Zaishen Chest is located on the Isle of the Nameless at the top of the stairs near the location of The Guide.
- The Hall of Heroes chest now grants players a Zaishen Key in addition to the normal drops they receive.
Guild Hall[edit]
Three new NPC upgrades are available for guild halls. Members may speak to the Guild Lord in their hall to purchase these upgrades for their guild.
- Canthan Ambassador: allows viewing of guild halls available for purchase
- Guild Emblemer: allows the guild leader to change the guild's cape without leaving the guild hall.
- Festival Hat Keeper: gives guild members access to an NPC who can remember and reproduce special festival hats they have acquired.
Bug Fixes[edit]
- Fixed a bug that caused players to complete the first discovery location in the Tengu Peace Accords [sic] bonus mission pack mission during the end cinematic while in Discovery Mode.
Miscellaneous[edit]
- Flasks of Firewater now provide 3 minutes of drunk effect upon a single consumption.
- Lockpicks now drop in Eye of the North maps in normal mode at the same rate that keys drop in other regions.
- Updated the Ursan Strike, Volfen Claw, and Raven Talons skills to touch range to make them more consistent between the mission versions and the Norn title versions.
Guild Wars Wiki notes[edit]
- Added a sign post in Kamadan which reads "Don't Feed The Dwarf." The Xunlai Chests and Xunlai Agent previously in the location where the sign post is now were relocated to be next to the Sun Docks entrance.
Update - Thursday, November 29, 2007[edit]
Bonus Mission Pack[edit]
The Bonus Mission Pack has been enabled for those players who made qualifying purchases in the online store during the Bonus Mission Pack promotion.
- To access the Bonus Mission Pack missions, speak to Durmand [Historian] in any of the major port cities: Lion's Arch, Kaineng Center, or Kamadan.
- For each mission, you will receive a book that tells the story leading up to the mission, along with any weapons your character will use during that mission.
- To launch the mission, equip any provided weapons and click the "enter mission" button found inside the story book.
- The Bonus Mission Pack missions are all single player adventures where you play as the characters from each story book. You will become that character for the duration of the mission and your normal skill bar will be replaced with that character's set of skills.
- Upon completing a Bonus Mission Pack mission, you will be returned to the port city you were in previously or to your character's home port city. Your story book will have three new pages added at this point, summarizing the events that occurred during the mission as well as the effect those events had on the Guild Wars world.
- You can take completed books back to Durmand to have the stories authorized. You can then trade in authorized stories to one of the four story scribes (located next to Durmand in each port city) for a customized weapon from the historic period you witnessed during the mission. However, you will no longer be able to keep the book in your Xunlai storage once it has been authorized.
- Completing each mission also unlocks “Discovery Mode” for that mission, adding three hidden, bonus goals for you to discover. For each bonus goal you complete, Durmand will give any one character on your account an additional authorized story. The additional stories can only be earned once for each account.
Skill Updates[edit]
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin[edit]
- Deadly Paradox: increased Energy cost to 15.
- Shadow Prison: increased recharge time to 25 seconds.
Mesmer[edit]
- Clumsiness: increased recharge time to 7 seconds; decreased duration to 4 seconds.
- Cry of Pain: decreased recharge time to 12 seconds.
- Empathy: increased damage to 10..55.
- Overload: increased non conditional damage to 5..40.
Bug Fixes[edit]
- Fixed a bug that caused Black Lotus Strike to fail if the target was not Hexed.
- Fixed a bug that caused an improper error message to appear when Signet of Return or "Finish Him!" was used against an invalid target.
- Fixed a bug that caused Magebane Shot to disable non-spell skills.
- Fixed a bug that caused a character's tattoos to disappear and skin tones to appear altered when wearing the Ritualist's Opulent Raiment, Scale Leggings, and Beaded Shoes.
Miscellaneous[edit]
- Siege Devourer Feast now shows the proper error message when there is no exploitable corpse within range.
- Replaced the oozes and rats in Lion's Arch, Kaineng Center, and Kamadan that were removed at the end of the Halloween Event.
- Added effects for the skill Spectral Agony when used by Mursaat.
- Updated an old version of the Diessa Icon to use the most current statistics for that item. The earlier version contained a +10% enchantment-lengthening bonus that is not supposed to exist on focus items.
- Updated Automated Tournament map rotations.
Guild Wars Wiki notes[edit]
- Added a Zaishen Chest to the Isle of the Nameless. This chest could be opened for free and gave a random gold drop or tome. It is unknown if this is a bug or not. After a second (undocumented) update, this appears to have disappeared.
Update - Wednesday, November 28, 2007[edit]
Miscellaneous[edit]
- Added support for the Guild Café’s: Rawr Cup tournament.
Guild Wars Wiki notes[edit]
- Observe list, specifically Top Guild Battles and Top GvG Tournament Battles, now presents recent 10 games.
Update - Wednesday, November 21, 2007[edit]
Guild Wars In-Game Store Updates[edit]
- Updated localized strings for the In-Game Store.
Update - Friday, November 16, 2007[edit]
Guild Wars In-Game Store Updates[edit]
- Updated wording in the In-Game Store to clarify that players must own either the corresponding campaign (the original Guild Wars campaign, Factions, Nightfall or Eye of the North) or the PvP Access Kit before they can purchase the skill pack.
Bug Fixes[edit]
- Fixed a bug that allowed players to exploit their pet's corpse.
Update - Thursday, November 15, 2007[edit]
Guild Wars In-Game Store Updates[edit]
- Added In-Game Store support for both the Holiday and the Unlock Pack promotions. For more information on the promotions and the new Unlock Packs, please visit the In-Game Store or the Guild Wars website.
Imperial Herald[edit]
- The Imperial Herald located in the Great Temple of Balthazar has been updated with new announcements about the Xunlai House, the Unlock Pack promotion, the $100,000 Tournament series, new Guild Wars merchandise, and the Wintersday contest.
Bug fixes[edit]
- Fixed a bug on the second level of the Bloodstone Caves dungeon that caused a large group of bats to spawn on top of a resurrection shrine.
- Updated Confessor Dorian's model to correct some graphical errors.
- Fixed a bug that allowed Glyph of Swiftness to give its 25% recharge bonus to more than 3 spells; fixed a bug that prevented some projectiles from receiving their proper speed bonus.
- Fixed a bug with the Asuran Scan skill that prevented some damage types from being properly multiplied.
- Fixed a bug that prevented some visual effects from the Healing Springs [sic] skill from matching the in-game effect.
Miscellaneous[edit]
- The Xunlai Tournament House NPC now has rewards for the October Tournament.
- Reduced the healing attributes of Forgotten Priests in the Thirsty River to compensate for the increased effectiveness of their Word of Healing skill.
Guild Wars Wiki notes[edit]
- The text descriptions when calling status effects like conditions, enchantments, and stances have changed.
- The text description of Hypochondria has been re-worded.
- This update introduced a possible bug where many in-game NPCs have new (and sometimes incongruous) voice files.
- The total size of the update is about 34mb using the -image shortcut command.
Update - Tuesday, November 13, 2007[edit]
Play Balance Updates[edit]
We will be evaluating the following changes over the course of this week. Additional adjustments may be made during this time period.
Assassin[edit]
- Black Lotus Strike: decreased Energy gain to 5..18; this skill now counts as a lead attack.
- Expose Defenses: decreased duration to 1..11 seconds.
- Horns of the Ox: decreased damage to 1..11.
- Impale: increased casting time to 1 second.
- Trampling Ox: decreased damage to 5..20.
Mesmer[edit]
- Ineptitude: increased recharge time to 20 seconds.
Monk[edit]
- Word of Healing: decreased unconditional heal amount to 5..130.
Necromancer[edit]
- Soul Reaping: no longer gains any benefit from Spirits.
Ranger[edit]
- Barrage: increased damage to 5..20 damage.
- Energizing Wind: decreased duration to 1..31 seconds.
- Magebane Shot: increased disable time to 10 seconds; decreased recharge time to 5 seconds.
- Player Pets: no longer leave exploitable corpses.
Miscellaneous[edit]
- Changed the elite skill used by the henchman Mhenlo in Eye of the North to Word of Healing.
Guild Wars Wiki notes[edit]
- Many Korean accounts were permanently banned.
- The new description for Black Lotus Strike states that it is now possible to hit a non-hexed foe, but not gain energy. In reality, the attack will fail if used on a non-hexed foe.
Update - Thursday, November 08, 2007[edit]
Skill Updates[edit]
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin[edit]
- Recall: when this Enchantment ends, it now disables all of the caster's Skills for 10 seconds.
Dervish[edit]
- Mystic Healing: decreased heal amount to 5...53...65.
Elementalist[edit]
- Shell Shock: decreased recharge time to 8 seconds. This Skill now has 25% armor penetration.
Mesmer[edit]
- Conjure Nightmare: decreased Energy cost to 15.
- Shrinking Armor: increased Health degeneration to 1...3...4.
- Signet of Illusions: fixed a bug that allowed this Signet to stack with itself.
Monk[edit]
- Blessed Light: increased heal amount to 10...114...140.
- Cure Hex: now affected by Healer's Boon.
- Glimmer of Light: decreased recharge time to 1 second; increased heal amount to 10...94...115.
- Healer's Boon: instead of an upkeep cost, this Skill now has a duration of 10...46...55 seconds and no longer ends after a number of Spells are cast.
- Healing Breeze: increased duration to 15 seconds; increased Health regeneration to 4...8...9.
- Healing Ribbon: now affected by Healer's Boon.
- Heal Party: increased heal amount to 30...78...90.
- Light of Deliverance: increased casting time to 2 seconds; decreased heal amount to 5...57...70; now affects all party members regardless of Health.
- Restful Breeze: increased duration to 8...16...18 seconds.
- Vigorous Spirit: decreased casting time to .25 seconds.
- Word of Healing: this Skill can now target the caster; increased non-conditional heal amount to 25...125...150; decreased recharge time to 3 seconds.
Necromancer[edit]
- Oppressive Gaze: conditional effect now only triggers on foes who are below 50% Health.
- Weaken Armor: decreased Energy cost to 5; decreased casting time to 2 seconds; decreased recharge time to 5 seconds; changed the skill type to a Spell; functionality changed to: "Target foe has Cracked Armor for 5...17...20 second(s)."
Ranger[edit]
- Energizing Wind: increased Energy cost to 15; decreased duration to 30...78...90 seconds; decreased Spirit's level to 1...5...6.
- Fertile Season: increased Energy cost to 15; decreased Health bonus to 50...130...150; decreased armor bonus to 8.
- Magebane Shot: functionality changed to: "If this attack hits, it interrupts target foe's action. If that action was a Spell, it is disabled for 5 seconds. This attack cannot be blocked."
Ritualist[edit]
- Ancestors' Rage: this Skill is no longer considered an Enchantment.
- Spiritleech Aura: fixed a bug that swapped duration and effect time.
- Weapon of Warding: increased duration to 5...9...10 seconds.
- Splinter Weapon: functionality changed to: "For 20 seconds, target ally has a Splinter Weapon. Target ally's next 1...4...5 attacks deal 5...41...50 damage on up to 3 adjacent foes."
- Sundering Weapon: increased duration to 5...17...20 seconds.
Warrior[edit]
- Body Blow: now works properly with scythes.
- Symbolic Strike: now works properly with scythes.
PvE-Only Skills[edit]
- Winds: fixed a bug that caused Winds (a Vanguard skill) to affect allies as well as foes.
Miscellaneous[edit]
- Added a trophy to the Great Temple of Balthazar to commemorate the current winners of the 2007 $100,000 Tournament Series.
- Removed the Celestial Tournament season PvP trophy from the Great Temple of Balthazar.
- Fixed an exploit in Regent Valley that allowed players to kill pet bears repeatedly to obtain multiple ale rewards from the Bear Hunters.
- Moved a patrol of Stone Summit Dwarves who often traveled too close to the entrance in Duncan the Black's level of Slaver's Exile.
- Fixed a bug that allowed Necromancer minions to count as kills for the Blessing of the Luxons and the Blessing of the Kurzicks.
Guild Wars Wiki notes[edit]
- The update notes are ambiguous about whether the duration increase for Sundering Weapon affected the duration of the Weapon Spell itself or the Cracked Armor condition inflicted by it. The duration increase was for the condition.
- The skill type of Ancestors' Rage was changed from Enchantment Spell to Skill.
Update - Thursday, November 01, 2007[edit]
Team Arena Map Updates[edit]
- Temporarily added Hero Battle maps to the Team Arena map rotation. We will be evaluating the addition of these maps over the course of the week. Additional adjustments may be made during that time period.
Bug Fixes[edit]
- Fixed a bug that placed some players in an English language district upon leaving a PvP mission even though they had previously set their district to a non-English language. (Note that in order to save a language district selection, players must first log out of the game while in their preferred language district.)
- Fixed a bug that prevented some players from completing the Factions quest "Little Creatures" on Shing Jea Island.
- Fixed a bug that displayed Pekk [Collector] as a Sentient Vine Collector rather than a Fungal Roots Collector.
- Fixed a bug that removed several NPCs from Lion's Arch.
Miscellaneous[edit]
- Updated the Automated Tournament map rotation.
Guild Wars Wiki notes[edit]
- Halloween decorations and NPCs have been removed.
- The Imperial Herald no longer mentions the Bonus Mission Pack. This is because the final date to become eligible for the pack was on October 31st.
- The Hero Battle Maps have been introduced into the Random Arenas as well.
Update 2 - Friday October 26[edit]
Guild Wars Bonus Mission Pack Preparations[edit]
- Made preparations for the final week of the Guild Wars Bonus Mission Pack Promotion. At approximately 12:01 AM (-7 GMT) on October 27, players will be able to check their Guild Wars account (using the in-game option "Edit Account") to determine whether they have qualified for the Bonus Mission Pack. Eligibility is not updated automatically. Account status will be updated periodically from Monday through Wednesday of next week.
Update - Friday, October 26, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that caused some Halloween NPCs to appear more than once.
- Fixed a bug that caused deaths in the Costume Brawl to be added to a character's total death count. This fix does not retroactively remove deaths incurred while the bug was in effect.
Update 2 - Thursday, October 25, 2007[edit]
- Fixed a bug that allowed the Costume Brawl skills to be used outside of the Costume Brawl.
Update - Thursday, October 25, 2007[edit]
- When sunlight wanes to shadow
- And mists fill nights once clear
- 'Tis time to think of monarchs
- Who visit once a year.
- Hail, Thorn, the king demented,
- Whose laughter fills the air
- Where cunning gifts are given
- With wit and deadly flair!
- And as the season passes
- Remember what you've seen
- In Lion's Arch and Kamadan
- On this good Halloween.
Bug Fixes[edit]
- Fixed a bug that caused the hunt rampage to display an incorrect duration in Hard Mode.
- Fixed a bug that prevented the snowmen in the Secret Lair of the Snowmen from using their Hard-Mode exclusive skills.
- Fixed an exploit that allowed players to access Account Storage in areas that have no Xunlai Agents.
- Fixed a bug that occasionally prevented characters from receiving credit for kills in the Fissure of Woe quest "The Hunt".
- Fixed a bug that prevented players from reporting teammates for leeching while in Random Arenas and Alliance Battles.
- Fixed a bug that allowed players to have more siege devourers in their group than intended in some Eye of the North regions.
- Fixed a bug that allowed players to use Lacerate to kill Polymock opponents.
- Fixed a bug that prevented Domain of Anguish bosses from spawning once the quest "Mallyx the Unyielding" had been completed.
- Fixed a bug in the Courtyard map of Heroes’ Ascent that allowed the gate levers to open and close the gates faster than intended.
- Fixed a graphical bug that caused several character models and armor sets to appear as wireframes.
Miscellaneous[edit]
- The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with Tournament prizes.
- To more clearly distinguish items that are outside of combat range, the names of characters and items more than 1,000 feet away now appear in a dimmer color.
Guild Wars Wiki notes[edit]
- Caused duplication of several skills at the Priest of Balthazar [Rewards]:
- Anthem of Weariness
- Blessed Light
- Burning Arrow
- Complicate
- Crippling Slash
- Desecrate Enchantments
- Enfeeble
- Enraging Charge
- Falling Lotus Strike
- Flame Djinn's Haste
- Glowing Gaze
- Insidious Parasite
- Liquid Flame
- Natural Stride
- Pious Fury
- Reaper's Mark
- Searing Flames
- Shield of Absorption
- Signet of Lost Souls
- Smite Condition
- Steam
- Sun and Moon Slash
- Tiger Stance
- These duplicates could be equipped to your bar, excepting the elite skills. This was a bug and has been fixed.
- Lion's Arch and Kamadan were redecorated for Halloween.
Update - Saturday, October 20, 2007[edit]
Bug fixes[edit]
- Fixed an exploit that could be used to crash the game for every player in an instance.
Guild Wars Wiki notes[edit]
- This update had a bug which caused many players to be disconnected with "Error 7", and it was quickly followed by a second emergency build to fix the problem.
Update - Thursday, October 18, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that prevented Lightbringer skills from functioning in the Domain of Anguish.
- Fixed a bug that caused Hero panels to open and close after traveling between maps.
Miscellaneous[edit]
- Removed an excessively large spawn of incubus that appeared in Arbor Bay while in Hard Mode.
- The Dwarven Ghost allies revealed by the Light of Deldrimor skill are now more durable in Hard Mode.
- Updated Factions pets so they increase in size when they evolve. This affects both new and existing pets.
- Rewards gained by vanquishing an area are now visible in the player's Chat log.
- Heroes will now only attack if they have weapons equipped
Update - Tuesday, October 16, 2007[edit]
Skill Updates[edit]
Assassin[edit]
- Deadly Paradox: decreased the activation and recharge time of Assassin Skills to 33%.
Monk[edit]
- Shield of Regeneration: reverted this Skill to its original behavior.
Mesmer[edit]
- Keystone Signet: reverted this Skill to its original behavior.
Guild Wars Wiki notes[edit]
- The Miniature Ceratadon became available shortly after this update.
Update - Monday, October 15, 2007[edit]
- Fixed a rare crash bug.
Update 3 - Friday, October 12, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that allowed players to repeat Eye of the North primary quests.
Update 2 - Friday, October 12, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that prevented some players from accessing Eye of the North Hard Mode.
Update - Friday, October 12, 2007[edit]
Eye of the North Hard Mode[edit]
Hard Mode has been introduced for Guild Wars: Eye of the North. Players who have completed the expansion can now try playing it again in Hard Mode for an additional challenge.
Accessing Hard Mode in Eye of the North[edit]
- To gain access to Hard Mode in Eye of the North, you must first defeat the final primary quest in Normal Mode.
- Once you defeat the Eye of the North quest "A Time for Heroes" with any character on your account, every level 20 character on that same account will have access to Hard Mode in Eye of the North.
Hard Mode Rewards in Eye of the North[edit]
- Reputation point bonuses for completing primary quests and dungeons are 50% higher than in Normal Mode.
- Reputation points received from bounties are approximately 50% higher than in Normal Mode.
- Random loot found within final dungeon chests is doubled from what is given in Normal Mode.
Hero's Handbook and Master Dungeon Guide[edit]
- Pages acquired for missions completed without a Hero’s Handbook in your inventory can now be added to a Hero’s Handbook. The cost is 100 gold per missing page. Similarly, pages for dungeons completed without a Master Dungeon Guide in your inventory can be added for 100 gold per missing page.
- The following Eye of the North title NPCs can now update books with missing pages:
- Gedral of Ascalon [sic] [Vanguard Herald] inside the Eye of the North
- Kodan [Dwarven Recruitment Officer] in Gunnar's Hold
- Tyr the Skaald [Norn Storyteller] in Gunnar's Hold
- Lexx [Asuran Talent Scout] in Rata Sum
- These NPCs now give rewards for any Hero’s Handbook or Master Dungeon Guide that has at least half of its pages. The rewards given for turning in one of these books are as follows:
Master Dungeon Guide rewards Pages Rep (Normal) Rep (Hard) XP (Normal) XP (Hard) Gold (Normal) Gold (Hard) 9 11,000 16,500 22,000 33,000 2,200 3,300 10 12,000 18,000 24,000 36,000 2,400 3,600 11 13,000 19,500 26,000 39,000 2,600 3,900 12 14,000 21,000 28,000 42,000 2,800 4,200 13 16,000 24,000 32,000 48,000 3,200 4,800 14 18,000 27,000 36,000 54,000 3,600 5,400 15 21,000 31,500 42,000 63,000 4,200 6,300 16 25,000 37,500 50,000 75,000 5,000 7,500 17 30,000 45,000 60,000 90,000 6,000 9,000 18 40,000 60,000 80,000 120,000 8,000 12,000
Hero's Handbook rewards Pages Rep (Normal) Rep (Hard) XP (Normal) XP (Hard) Gold (Normal) Gold (Hard) 8 2,000 3,000 4,000 6,000 400 600 9 3,000 4,500 6,000 9,000 600 900 10 4,000 6,000 8,000 12,000 800 1,200 11 6,000 9,000 12,000 18,000 1,200 1,800 12 8,000 12,000 16,000 24,000 1,600 2,400 13 10,000 15,000 20,000 30,000 2,000 3,000 14 12,000 18,000 24,000 36,000 2,400 3,600 15 15,000 22,500 30,000 45,000 3,000 4,500 16 20,000 30,000 40,000 60,000 4,000 6,000
Hall of Monuments[edit]
- Miniatures no longer need to be customized when displayed in a player's Hall of Monuments.
- Miniatures displayed in the Monument to Devotion are now marked as "dedicated" rather than "customized."
- Players can use the Monument to Devotion to switch existing miniatures from being "customized" to being "dedicated."
- Miniatures that have been dedicated in a Hall of Monuments cannot be dedicated again, but they can be used by any character.
- To prevent trade scams, the Trade panel will warn you if someone tries to trade you a miniature that has already been dedicated.
Report Command[edit]
After reviewing the usage of the report command during last weekend’s test, we have decided to enable the command officially. The text describing the spamming and verbal abuse report commands have been updated to more clearly explain how they work. Players are never banned merely because of the volume of reports issued against them. Reports alert the GM team to review the actual chat logs of the reported player. The GM team then uses the same disciplinary policies that have always been applied to emailed reports of spamming and verbal abuse.
- To use the report command, type "/report."
- Targeting a player and typing /report or /report followed by a player's name opens a new Report Dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed to and reviewed by the Guild Wars Support team.
- You can report a player for leeching if you are in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. Note that you can only report members of your own party or team for leeching.
- Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
- A single account cannot use the /report command more than 50 times in a 24-hour period.
We will continue to monitor this feature and make further adjustments as necessary.
Underworld and Fissure of Woe Updates[edit]
- When entering into these regions, players will now receive a Mission Objective list in their Quest Log. This list informs players how many quests they must complete to finish the regions for the purposes of full completion and credit for the Hall of Monuments.
- Quests yet to be obtained are marked as "?????" in the Mission Objective list until they are discovered by at least one party member.
- Chests now spawn upon completion of all quests in either of these regions.
Skill Updates[edit]
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
All[edit]
- Decreased the Health of all Spirits by 50; allowed Burning to affect Spirits.
Assassin[edit]
- Death's Charge: increased conditional Health to 65...173...200.
- Golden Fang Strike: fixed a bug that allowed the use of Golden Fang Strike without a lead attack.
- Shadow Refuge: increased duration to 6 seconds.
Dervish[edit]
- Wearying Strike: decreased damage to 5...17...20.
Elementalist[edit]
- Ash Blast: increased damage to 35...59...65.
- Chilling Winds: increased damage to 25...45...50.
- Conjure Frost, Conjure Flame, and Conjure Lightning: now directly increase the damage you do when you hit with an attack (previously, they dealt damage as a second, additional strike); decreased damage to 5...17...20.
- Ebon Hawk: increased damage to 45...89...100.
- Enervating Charge: increased damage to 25...45...50.
- Glyph of Swiftness: fixed a bug that increased the projectile speed.
- Ice Spikes: decreased recharge time to 10 seconds.
- Searing Flames: increased Burning duration to 1...6...7 seconds.
- Steam: increased conditional damage to 40...88...100; increased damage to 25...61...70.
- Stoning: increased damage to 45...93...105.
- Ward Against Melee: increased Energy cost to 15; decreased duration to 5...17...20 seconds.
Mesmer[edit]
- Air of Disenchantment: decreased casting time to .25 seconds.
- Drain Enchantment: decreased Energy cost to 10; decreased Energy returned to 7...13...15; added a heal effect of 40...104...120 when an Enchantment is removed.
- Enchanter's Conundrum: decreased Energy cost to 10; decreased casting time to 1 second; increased damage to 30...102...120; fixed a bug that caused multiple hits of damage when stacked.
- Energy Burn: increased damage multiplier to 12.
- Energy Surge: increased damage multiplier to 12.
- Extend Conditions: decreased recharge time to 5 seconds.
- Hex Eater Vortex: increased recharge time to 12 seconds.
- Illusion of Haste: decreased Energy cost to 5.
- Ineptitude: decreased recharge time to 15 seconds.
- Keystone Signet: decreased recharge time to 10 seconds.
- Mantra of Recovery: decreased recharge reduction to 33%.
- Power Drain: decreased recharge time to 20 seconds.
- Power Leak: decreased recharge time to 12 seconds.
- Power Spike: decreased Energy cost to 5.
- Shrinking Armor: fixed a bug that prevented the Health Bar from turning purple.
- Signet of Illusions: increased the number of Spells affected to 3.
- Signet of Midnight: decreased recharge time to 10 seconds.
Monk[edit]
- Reversal of Damage: fixed a bug that caused this Spell to stop all damage instead of the max damage listed.
- Shield of Deflection: increased recharge time to 10 seconds; increased duration to 3...9...10 seconds.
- Shield of Regeneration: increased recharge time to 12 seconds.
Necromancer[edit]
- Angorodon's Gaze: decreased Energy returned to 12.
- Chilblains: now works on target foe instead of having a point-blank area of effect; decreased number of Enchantments affected to 1; increased casting time to 2 seconds.
- Gaze of Contempt: decreased recharge time to 15 seconds.
- Putrid Bile: fixed a bug that prevented the Health Bar from turning purple.
- Rend Enchantments: decreased recharge time to 20 seconds.
- Rigor Mortis: decreased recharge time to 20 seconds; decreased casting time to 1 second.
- Rip Enchantment: decreased Health lost to 15...7...5.
- Strip Enchantment: decreased recharge time to 15 seconds.
Ranger[edit]
- Nature's Renewal: decreased Spirit levels to 1...8...10.
Paragon[edit]
- Aggressive Refrain: now causes Cracked Armor for 20 seconds when applied.
- "Go for the Eyes!": increased recharge time to 4 seconds.
Warrior[edit]
- Agonizing Chop: increased activation time to 1 second.
- "Charge!": increased movement speed to 33%.
- Critical Chop: increased activation time to 1 second.
- Disarm: reworded skill description to explain that it is an interrupt.
- "Watch Yourself!": increased recharge time to 4 seconds; increased duration to 10 seconds.
Bug Fixes[edit]
- Fixed a bug in the Fissure of Woe quest "The Hunt" that prevented players from completing it in some multiplayer situations.
- Fixed bugs in the Underworld quests "Demon Assassin" and "Terrorweb Queen" that prevented players from completing them in some multiplayer situations.
- Fixed a bug that prevented Ediehl Shockhunter from displaying correctly and having skills.
- Fixed a bug that caused the Kurzick Base Defender in the Alliance Battles map "Ancestral Lands" to have the wrong model.
- Fixed multiple small text bugs in skill descriptions.
- Fixed a line-of-sight exploit in the Heroes' Ascent map "Fetid River".
- Fixed a bug that allowed miniatures to be killed by traps.
- Fixed a bug that caused players to receive Asura reputation points instead of Dwarven reputation points for completing the Heart of the Shiverpeaks dungeon.
- Fixed a bug that prevented resurrection shrines in Oola's Lab from appearing on the Mission Map.
- Fixed graphic artifacts on the loading screen and in the Skill warm-up bar that appeared in interface sizes other than the normal setting.
- Fixed a bug that prevented chat messages containing Party Search keywords from appearing in the "All" or "Trade" channels while in guild halls.
- Fixed the Party Search purpose droplist so that it no longer resets to "Mission" every time the "Seek Party" checkbox is reselected.
Miscellaneous[edit]
- Improved rewards from Eye of the North chests revealed by the Light of Deldrimor skill in both Hard and Normal Mode.
- The Master of the North title track now counts toward Favor of the Gods.
- As with explorable areas, parties now automatically fail in dungeons if they reach a party-wide 60% DP while in Hard Mode.
- Players now receive the skill Brawling Combo Punch when entering into Fronis Irontoe's Lair in Hard Mode.
- The guaranteed drop from the final chest in Frostmaw's Burrow [sic] has been changed from a diamond to a lockpick. Lockpicks have a consistent high gold value, while the diamond currently has a low value due, in part, to the ease of acquiring them from this chest.
- Reduced the size of activation on the Resurrection Shrine in the Fortress of Jahai.
- Moved the first Resurrection Shrine in Vulture Drifts to the side of the portal into Dunes of Despair.
- Gold rewards for vanquishing foes in Hard Mode have been increased to five times the number of creatures killed.
- Changed several Eye of the North quests so that upon completion, the Quest Log selects and highlights the related summary quest.
Guild Wars Wiki notes[edit]
- Characters can get a missing page filled out once for each dungeon and repeatable primary quest they completed before this update, even if they had the appropriate book when they completed the quest. This has been confirmed to be intentional.
- Some players have reported that the Fissure of Woe quest, "The Hunt", is still not fixed, despite having been mentioned to in this update.
- Light of Deldrimor now ignores armor.
- Rejuvenation now only heals party members below full Health.
Update - Friday, October 05, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that prevented players from receiving death penalty in the Courtyard map in Heroes' Ascent.
Update - Thursday, October 04, 2007[edit]
Bug Fixes[edit]
- Fixed a bug in the Automated Tournament system that prevented the final opponent match percentages from being displayed for Single Elimination rounds.
- Fixed a bug that caused Light of Deldrimor chests to be destroyed by boulders.
- Fixed a bug that caused certain access keys to incorrectly tell users they would receive two character slots.
Miscellaneous[edit]
- Updated the Automated Tournament map rotation for the October tournament season.
Update - Friday, September 28, 2007[edit]
Bug Fixes[edit]
- Added a delay after Budger Blackpowder dispenses a powder keg to prevent players from exploiting keg drops in the Heart of the Shiverpeaks dungeon.
- Fixed an issue that allowed players to charm the Master of Interrupts’ pet wolf under certain circumstances.
- Fixed a bug in the Eye of the North quest "The Anvil of Dragrimmar" that prevented Outrunner Remlok from following players after they had defeated the Fragment of Antiquities.
Miscellaneous[edit]
- Players may now display Silver Eagle armor in their Hall of Monuments.
- Increased the number of creatures guarding the gate leading to the second level of the Heart of the Shiverpeaks dungeon.
- Automated Tournament text has been changed to more accurately match the map rotation.
- Increased Reputation point rewards for completing the Charr Battle Plans encounters and the quest "Kilroy's Punchout Tournament".
- Increased Reputation point rewards for defeating opponents in Polymock while playing by Tournament Rules.
Update - Thursday, September 27, 2007[edit]
Imperial Herald[edit]
- An Imperial Herald may now be found in the Great Temple of Balthazar. Players may consult the herald for details about the Guild Wars Bonus Mission Pack Promotion, which is active through Noon PST (-8 GMT) on October 31, 2007.
- The Imperial Herald will periodically have new topics and announcements to share.
Ebon Vanguard Special Ops[edit]
Several new encounters are available from Captain Langmar.
- Players who have rescued Captain Langmar from the Charr Flame Legion can find her in Grothmar Wardowns, just outside of Longeye's Ledge.
- Captain Langmar can provide a Charr Battle Plan Decoder for use with Encrypted Charr Battle Plans.
- Successfully decrypted plans can then be brought back to Captain Langmar in order to launch a Special Ops encounter.
Anti-Griefing Measures[edit]
To help counteract undesirable PvP behavior, a Dishonorable Combatant system has been added to the game and a series of Arena time limit changes have been put into effect. In addition to these measures, we will be evaluating a new Report Command feature from September 28th to the 30th, after which it will be disabled pending further testing.
Report Command[edit]
Players can now use the /report command to report other players for inappropriate or anti-social behavior.
- Targeting a player and typing /report or /report followed by a player's name will open a new report dialog panel. From this panel, you can report a chosen player for leeching, botting, spamming, using abusive language, or having an inappropriate character name. Reports will then be relayed and reviewed by the Guild Wars Support team.
- You can report a player for leeching if you’re in the same Random Arena, Alliance Battle, or Competitive Mission as that player. If at least half your team reports the same player for leeching, that player will be stripped of XP and faction rewards for the battle. See the "Dishonorable Combatant System" section below for more details. Note that you can only report members of your own party or team for leeching.
- Reports of botting, spamming, abusive language, and inappropriate character names will be relayed to and reviewed by the Guild Wars Support team. Note that reporting a single player multiple times for the same offense will not expedite or influence support team attention.
- A single account cannot use the /report command more than 50 times in a 24-hour period.
Dishonorable Combatant System[edit]
To discourage experience and faction leeching, intentional stalling of arena matches, and leaving matches in Random Arena, Alliance Battles, the Jade Quarry, and Fort Aspenwood before they are complete, a Dishonorable Combatant penalty system has been put into effect.
Dishonor[edit]
Dishonor points affect game types that have randomly formed teams such as Random Arenas, Alliance Battles, and Competitive Missions.
- An account may be given dishonor points for leaving a PvP match prematurely, for leeching experience or faction, or for falsely reporting teammates for leeching.
- Players who leave a PvP match prematurely will receive 5 dishonor points.
- If a player is reported for leeching, that player will receive 2 dishonor points for each report against him. Players who report a team member for leeching without a third of their team also reporting that player will also receive 2 dishonor points.
- Any account that has accumulated 10 or more dishonor points is given the Dishonorable status, which is displayed as a buff icon on screen. While affected by this status, no characters present on that account may enter any PvP missions.
- The Dishonorable status remains in effect for 1 minute for each accumulated dishonor point. This status cannot be removed by logging out or changing characters.
- When the duration of the Dishonorable status has expired, characters on that account may once again join PvP missions.
- Dishonor points will remain on the player's account for a total of 60 minutes. If further dishonor points are acquired during this period, that account is once again given the Dishonorable status, though for a longer period of time.
- To clear dishonor points from an account, a player must go 60 minutes without accumulating any new dishonor points.
Arena Time Limit Changes[edit]
To discourage players from deliberately trying to prolong Team Arena and Random Arena matches unnecessarily, the following changes are now in effect:
- Standard Annihilation matches now have a time limit of 8 minutes.
- Priest Annihilation matches now have a time limit of 12 minutes.
- When a match’s designated time limit expires, the team with the highest total morale will be declared the winner. In Priest Annihilation maps, if both teams have equal morale but only one team has a live Priest, the team with the Priest will be declared the winner. If neither of these tie-breakers applies, both teams will lose the match.
Revised Gladiator Title[edit]
With the introduction of the Dishonorable Combatant system, we’ve made some changes to the Gladiator title track that will make it more reasonable for average players to attain the track's titles. In the new system, we have multiplied the number of Gladiator points required for each title rank by four, and Gladiator points will now be earned in the following increments:
- Players will now receive 1 Gladiator point for every 5 wins in an arena.
- Each additional 5 wins after the initial point is earned will give players an added bonus Gladiator point. Thus, players also earn 2 Gladiator points for their 10th consecutive win, 3 Gladiator points for their 15th consecutive win, and 4 Gladiator points for their 20th consecutive win.
- The Gladiator point bonus is capped at a maximum of 4 bonus points. This means that players who continue to be victorious after 20 consecutive wins will continue to earn 4 Gladiator points each time they win 5 additional matches.
To compensate for the adjusted difficulty of the Gladiator title, players' current Gladiator points and Gladiator title ranks will be adjusted.
- All current Gladiator point totals will be multiplied by 6. Thus, if a player had rank 5 of the Gladiator title with 350 Gladiator points, that player will now be rank 6 with 2,100 Gladiator points.
The adjusted Gladiator title ranks are as follows:
Title rank | Points needed | Title name |
---|---|---|
1 | 100 | Gladiator |
2 | 200 | Fierce Gladiator |
3 | 400 | Mighty Gladiator |
4 | 672 | Deadly Gladiator |
5 | 1120 | Terrifying Gladiator |
6 | 1864 | Conquering Gladiator |
7 | 3100 | Subjugating Gladiator |
8 | 5184 | Vanquishing Gladiator |
9 | 8640 | King's Gladiator |
10 | 14400 | Emperor's Gladiator |
11 | 24000 | Balthazar's Gladiator |
12 | 40000 | Legendary Gladiator |
Bug Fixes[edit]
- Fixed a bug that caused the griffon in the Eye of the North quest "Cold as Ice" to become unresponsive at times.
- Fixed a bug in the Eye of the North quest "Plan A" that prevented anyone but the player who turned in the plans from completing the quest.
- Fixed a bug that occasionally caused wurms to lurk and not resurface.
- Fixed a bug that prevented rainbow phoenix pets from evolving into dire pets.
- Fixed a bug in the Eye of the North quest "Crystal Method" that prevented players from obtaining additional Eldritch Crystals from the Eldritch Ettin once they had defeated him the first time.
- Fixed a bug that caused some players to enter a district with the wrong language when entering an outpost from an explorable area.
- Fixed a bug in the Eye of the North primary quest "The Elusive Golemancer" that occasionally caused the first worker golem to stop following the players.
- Fixed a bug in the Eye of the North primary quest "Blood Washes Blood" that occasionally caused Egil Fireteller to stop following the players.
- Fixed a bug that removed the first PvE-only skill from a player's Skill Bar when any other PvE-only skills on the bar were rearranged.
- Fixed bugs in the Alliance Battle maps "The Ancestral Lands" and "Kaanai Canyon" that allowed defenders to close broken gates.
- Fixed a bug in Guild Wars Nightfall that allowed party members who did not meet the requirements to be turned into wurms.
- Fixed a bug that prevented new Eye of the North players from reaching Boreal Station if they logged out during the introduction cinematic.
- Fixed a bug in the Eye of the North primary quest "A Gate Too Far" that prevented Norn guards from resurrecting.
- Fixed a bug in the Underworld that incorrectly awarded completion for the quest "The Terrorweb Queen"[sic] if the player had previously completed the quest "The Demon Assassin." This error prevented players from being awarded the Underworld Hall of Monuments trophy.
Miscellaneous[edit]
- High Priest Alkar will now offer and reward the Eye of the North quests "Destructive Research" and "The Destroyer Challenge" in both the Battledepths and the Central Transfer Chamber.
- Fixed the bow type of the Stygian Recurve Bow so that it matches its name.
- Starting on Tuesday, October 7, players in the UK and Germany will be able to purchase character slots and the Guild Wars: 1 Million Edition Upgrade from the Guild Wars In-Game Store using telephony interactive voice response (IVR) billing. Players in the UK will be able to purchase the Guild Wars: 1 Million Edition Upgrade from the Guild Wars In-Game Store using premium-rate short messages (SMS).
- Elixir of Valor now grants a 10% morale boost to the entire party.
- Players who attain rank 8 in the Eye of the North Allegiance title tracks may now receive a veteran buff when they speak to a bounty NPC. These buffs do not give reputation points, but instead award an allegiance bonus every 25 kills.
- Players will now receive notification when they have successfully completed the requirements for the "time attack" or "boss bounty" hunt challenges.
- Updated the scaling of the User Interface so that it more appropriately fits resolutions below 800x600.
- Two new masters have been added to the Isle of the Nameless: the Master of Damage and the Master of Interrupts.
- The green exclamation point over Olaf Olafson has been changed to a repeatable primary quest icon for the "A Gate Too Far" quest.
- Players are now rewarded with Dwarven reputation points for completing the repeatable Eye of the North quest "Kilroy's Punchout Tournament" from Gunnar's Hold.
- Adjusted gates on the first and second levels of the Heart of the Shiverpeaks dungeon to prevent an exploit.
- Made changes to the Fissure of Woe quests "Defend the Temple of War," "The Wailing Lord," "The Eternal Forgemaster," and "The Hunt" to prevent errors from occurring when the party completes the quests prior to accepting them.
Guild Wars Wiki notes[edit]
- Fronis Irontoe's Lair and Secret Lair of the Snowmen now add 10 points each to the Master of the North title track.
- Fixed a dye problem with Paragon Asuran armor.
- Bug: Chinese, Japanese, Polish, and Russian descriptions of Gladiator Title are wrong (it still says "1 point for 10 wins")
Update - Sunday, September 23, 2007[edit]
- Fixed a bug that caused some important quest NPCs to disappear.
Guild Wars Wiki notes[edit]
- This update appears to have fixed issues relating to accessing Eye of the North, via the Fissure, and Crevasse.
Update - Monday, September 17, 2007[edit]
Bug Fixes[edit]
- In the Slavers' Exile dungeon, the entrance leading to the final boss, Duncan the Black, will now be closed unless all party members have completed the appropriate steps in the quest "The Last Hierophant."
- Removed a graphical glitch that appeared while viewing some Norn bridges in first-person view.
- Fixed a bug in the Eye of the North quest "the Asura Trap" that caused Justiciar Naveed to drop the Grimoire Arcanum before reaching his destination.
Update 2 - Thursday, September 13, 2007[edit]
- Fixed a serious bug that caused some players to crash.
Update - Thursday, September 13, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that occasionally prevented the Master Dungeon Guide from being updated once a dungeon had been completed.
- Fixed a bug in the Eye of the North quest "The Great Norn Alemoot" that allowed users to drink from the barrel prior to reaching that step of the quest.
- Fixed a bug with the Polymock skill Glowing Gaze that caused the user to lose Energy instead of gain Energy.
- Fixed a bug that prevented some users from adding new product keys to their accounts.
- Fixed a bug that prevented Murakai in the Cathedral of Flames dungeon and Fendi Nin and some Damned Crewmen in the Shards of Orr dungeon from having weapons equipped.
Miscellaneous[edit]
- To prevent players from being taken through the Searing involuntarily, players in Pre-Searing Ascalon must now talk to Sir Tydus individually in order to head off to war.
- Players may now use the Valor monument in the Hall of Monuments to update any Destroyer weapons that had been customized without receiving the standard 20% damage bonus for customization.
- The camera no longer changes angles between rounds in Polymock.
Update - Thursday, September 6, 2007[edit]
Bug Fixes[edit]
- Took steps to address an issue with combat effects that caused some players to experience excessive red flashing. Testing will continue, and further amendments may be made in subsequent builds.
- Fixed a bug that prevented the Assassin's Ancient armor mask from appearing in the Hall of Monuments.
- Fixed a bug that caused incorrect headgear to be displayed when characters registered their Obsidian armor in the Hall of Monuments.
- Fixed a bug that allowed Cyndr the Mountain Heart to take damage from the spell Spoil Victor while his carapace was up.
- Fixed a bug in the quest "Heart of the Shiverpeaks" that prevented players from completing the quest while partied with other players who had already completed the quest.
- Fixed an exploit that allowed players to maintain a large number of Enchantments using Norn blessing skills (Raven Blessing, Ursan Blessing, and Volfen Blessing).
- Fixed an exploit that allowed players to use maintained Enchantments in Polymock.
- Fixed a bug with the Polymock skill Spirit Rift that prevented it from dealing damage.
- Vampiric weapons no longer cause Health degeneration in Polymock.
- Fixed a bug in Polymock that allowed the opponent to be killed between rounds.
- Fixed the timing for exploding doors in dungeons.
- Fixed a bug that prevented Gron Fierceclaw from taking players' Exquisite Surmia Carvings when they accepted the reward for the "Temple of the Damned" quest.
- Fixed a bug that prevented players who already own Eye of the North from adding a Guild Wars Platinum Edition key to their account.
- Fixed a bug that allowed players to add and remove items from an Incubator Kit that was customized for someone else.
Miscellaneous[edit]
- Players can now unlock Razah’s Ancient armor set by exchanging 1 Ancient Armor Remnant with Johe in the Remains of Sahlahja.
- Added a merchant to King Jalis's camp in the Battledepths.
Update - Tuesday, September 4, 2007[edit]
Skill Updates[edit]
Ranger[edit]
- Rapid Fire: now only affects bows.
Sneak Peek Weekend Quests and Skills[edit]
- Fixed a bug that prevented players from receiving PvE-only skills they had unlocked during the Sneak Peek Weekend event. Players have been retroactively rewarded with the skills that were affected by this issue.
- If you completed the quest "Attack on Jalis's Camp" during the Sneak Peek Weekend, the Great Dwarf Weapon skill will now be unlocked for your character.
- If you completed the quest "In the Service of Revenge" during the Sneak Peek Weekend, the Great Dwarf Armor skill will now be unlocked for your character.
- If you completed the quest "Destructive Research" during the Sneak Peek Weekend, the Light of Deldrimor skill will now be unlocked for your character.
- If you completed the quest "The Big Unfriendly Jotun" during the Sneak Peek Weekend, the Snow Storm skill will now be unlocked for your character.
Bug Fixes[edit]
- Fixed a bug that caused material crafters to display only the first digit of the number of items being crafted.
- Fixed a bug in the quest "A Gate Too Far" that caused some players to get stuck in the wall of the dungeon's third level.
- Fixed a bug in the quest "Attack of the Nornbear" that occasionally caused Svanir to stop moving.
- Fixed a bug that caused certain Oozes to use the skill "Ooze Division" incorrectly so that they were replicating an infinite number of times.
- Fixed a bug that prevented Destroyer Weapons customized in the Hall of Monuments from receiving their 20% damage bonuses. This fix will not affect weapons that have already been customized, although we are currently working on a fix to restore these bonuses as well.
- Spectators in the Norn Fighting Tournament will no longer heal their favorite participants.
Miscellaneous[edit]
- Collector locations have been added to all dungeon area maps.
- Added two additional Xunlai chests to the town of Rata Sum.
- Magni the Bison now uses the correct model in the Epilogue content.
- Corrected an issue that caused Destroyer Cores to drop at a lower-than-expected rate.
- The number of Destroyer Cores needed for High Priest Alkar’s quest “Destructive Research” has been reduced from 10 to 3.
- Enabled Eye of the North skills in Automated Tournaments.
- Corrected the names of several Eye of the North skills.
Guild Wars Wiki Notes[edit]
- There is a bug in which the Hero's Handbook doesn't update with the completion of the required quests, even when you beat GW:EN.
Update - Saturday, September 1, 2007[edit]
This was an undocumented update
Guild Wars Wiki notes[edit]
- This update was confirmed by Gaile Gray on her talk page to be a bug fix of various things. Exactly what was changed during this update hasn't been specified.
- Friday 31st of August (talk)
- Thursday 30th of August (talk)
- Wednesday 29th of August (talk)
- Monday 27th of August (talk)
- Friday 24th of August (talk)
- Thursday 23rd of August (talk)
- Thursday 16th of August (talk)
- Tuesday 14th of August (talk)
- Monday 13th of August (talk)
- Friday 10th of August (talk)
- Thursday 9th of August (talk)
- Friday 3rd of August (talk)
- Thursday 2nd of August (talk)
Update 2 - Friday, August 31, 2007[edit]
Skill Changes[edit]
- Rebel Yell: armor bonus is now received when taking damage from Charr instead of fire.
- Seed of Life: reduced Energy cost to 5; reduced casting time to .25 seconds.
Miscellaneous[edit]
- Corrected sizing restrictions on the Party panel.
- Expanding or collapsing the Allies or Pets sections of your Party panel now causes the panel to resize.
- Changed the casting time of the creature skill “Monkey See, Monkey Do” from 2 seconds to 0.25 seconds.
- Changed the casting time of the creature skill “Berserk” from 3 seconds to .25 seconds.
Guild Wars Wiki notes[edit]
- Players must re-accept the EULA.
- This update appears to have fixed a number of clipping issues with shields on female monks.
Update - Friday, August 31, 2007[edit]
The Far Shiverpeaks Await![edit]
Guild Wars: Eye of the North is now available for purchase at retail stores, at PlayNC.com, and through the Guild Wars in-game store. Players who purchase Guild Wars: Eye of the North may now bring existing level 20 PvE (roleplaying) characters to the expansion’s four new regions to acquire new skills, armor, and weapons, to recruit new Heroes, and to explore numerous multi-level dungeons!
- Guild Wars: Eye of the North is compatible with each of the three campaigns in the Guild Wars franchise (Guild Wars, Guild Wars Factions, and Guild Wars Nightfall).
- To access the expansion’s content, players must complete an introductory quest. After completion of this quest, characters may travel quickly and easily using the World Map.
- Characters from the original Guild Wars campaign wishing to travel to the Far Shiverpeaks for the first time should seek out Len Caldoron in Lion's Arch and accept the “What Lies Beneath” quest.
- Factions characters wishing to travel to the Far Shiverpeaks for the first time should seek out Minister of Maintenance Raiugyon in Kaineng Center and accept the “I Feel the Earth Move Under Cantha's Feet” quest.
- Nightfall characters wishing to travel to the Far Shiverpeaks for the first time should seek out Bendah in Kamadan and accept the “Hole of Istan” quest.
Heroes[edit]
- Heroes are NPC party members who can join your party, level up with your character, and use weapons, armor, and skills of your choosing. You can recruit ten new Eye of the North Heroes by completing certain quests and adventures throughout the expansion.
- You can only bring three Heroes into your party at any given time. Since you and a friend can each bring three Heroes into a group, two players can now complete any challenge created for up to eight players.
- After recruiting a Hero, you can use the “Add a Hero” interface in the Party Formation panel to invite the Hero into your party whenever you’re standing in a town or outpost. You can also add a Hero through the Hero tab in the Party Search panel (press P on your keyboard).
- If you and another player both invite the same Hero, one of them will be the “real” Hero, who will interact with NPCs in cinematics and other scripted events, and the other will be an “imposter,” who will use a generic name for the duration of the sequence.
- Whenever you control a Hero, you will see a button next to the Hero’s name, which you can click to bring up the Hero Control panel. This panel provides advanced options for direct control of the Hero. You can use it to adjust the Hero’s AI mode between fight, guard, or avoid combat. You can also use it to order the Hero to focus his attention on a specific target, to cast a certain skill, or to not use specific skills unless directed to do so by you.
- Whenever you control at least one Hero, you will also see a button on the Compass that you can use to give orders to the Hero. To use it, simply click the numbered button that corresponds to the desired Hero, then click anywhere in the Compass or in the world where you would like the Hero to walk. To remove a Hero’s orders, you can either double click that Hero’s numbered button or click the “Cancel” button on the Compass.
- Whenever you recruit a Hero while playing through the expansion, that Hero becomes unlocked for use with your PvP characters. Heroes that you recruit also come with skills, and those skills become unlocked on your account when you recruit the Hero.
- Heroes don't maintain their own inventory of skills. Instead, they are able to use any skill that you have unlocked on your account.
- Heroes don't maintain their own backpack or inventory of items. Instead, you can drag items from your inventory onto a Hero to equip him. Your Heroes can use weapons that you have customized for yourself.
- Hero Trainers, located in various locations around the Far Shiverpeaks, will teach you a skill (and unlock it on your account for use by your Heroes) in return for a Hero Skill Point. You get a Hero Skill Point each time you gain a new rank of the Asura, Deldrimor, Ebon Vanguard, or Norn titles.
- Hero Armor NPCs, located in the town of Gunnar's Hold and the outpost of the Central Transfer Chamber, can craft upgraded armor for your Heroes in return for certain items that you can acquire inside the Elite Dungeon (Slaver's Exile) and the Challenge Mission (Glint's Challenge).
Asura, Deldrimor, Ebon Vanguard, and Norn Titles[edit]
Players can now earn ranks in the new Asura, Deldrimor, Ebon Vanguard, and Norn title tracks by completing quests, participating in bounty hunts, competing in three brand new mini-games, and performing a variety of other activities. Attaining higher ranks in these titles gives players the following benefits:
- Rank 3: Access to a special item crafter. Each group has a single item crafter who provides unique and powerful items. You must spend a Skill Point to have these items crafted for you.
- Rank 4: Access to an exclusive weapon crafter. Each group has a single weapon crafter who provides unique weapons, such as the Raven Scythe and the Charrslayer Axe.
- Rank 5: Access to an exclusive armor crafter. Each group has a single armor crafter who provides single unique armor pieces, such as the Dread Mask or the Magma Gauntlets [sic].
- All ranks: The 50 PvE-only skills and passive bonuses provided by these groups become more powerful with each title rank.
Hall of Monuments[edit]
Players who travel to the Eye of the North now have access to a personalized Hall of Monuments that will contain the following five special monuments used to commemorate character accomplishments earned across all Guild Wars campaigns:
- Honor – The Monument to Honor displays a character’s title-related accomplishments and major PvE achievements, such as completing a campaign or elite mission. Character-based titles must be maximum rank to be displayed. The restrictions for account-based titles vary by title.
- Resilience – The Monument to Resilience displays all Ascended armor sets acquired by a character. To display a new armor set, the character must have the coat, leggings, gloves, and boots for that set.
- Valor – The Monument to Valor displays all Eye of the North end-game weapons acquired by a character. Displaying a weapon customizes it so that only that specific character may use that weapon.
- Devotion – The Monument to Devotion can display any miniatures collected by a character. Displaying a miniature customizes it so that only that specific character may use that miniature.
- Fellowship – The Monument to Fellowship displays a character’s Heroes and animal companions. In order to register a Hero on this monument, that Hero must have at least one armor upgrade. In order to register an animal companion, the animal companion must be level 20.
Initially, all Hall of Monuments will have open access to the Monument of Honor. Players can then choose to upgrade their Hall of Monuments by obtaining special Monumental Tapestries from major quests. These tapestries can be used in the main hall to unlock access to each of the remaining four monuments.
The Hall of Monuments is character based rather than account based. This allows players to store accomplishments for each individual level 20 PvE character on their account. Titles that are account based will be applied to the Hall of Monuments of each character on an account.
Update 2 - Thursday, August 30, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that made it appear as though some characters were invisible.
Miscellaneous[edit]
- Made additional preparations for the release of Guild Wars: Eye of the North.
Update - Thursday, August 30, 2007[edit]
Playbalance Changes[edit]
As is expected with any unfinished content shown in a preview, many aspects of playbalance within Guild Wars: Eye of the North have been adjusted since the Eye of the North Sneak Peek event. For existing live content, only the two following skill changes have been made:
Monk[edit]
- Seed of Life: reduced duration to 1..5 seconds; increased recharge time to 25 seconds.
Paragon[edit]
- "There's Nothing to Fear!": increased the recharge time to 20 seconds.
Bug Fixes[edit]
- Fixed a bug that caused Health Bars to stick out over the edge of the Party panel when it was sized too small.
Guild Wars In-Game Store Updates[edit]
- Once a Guild Wars account is linked to a PlayNC master account, it uses the currency of the country registered at the time the PlayNC master account is created. If the Guild Wars account is not linked to a PlayNC account, it will use the current IP to determine the currency type displayed.
Update - Wednesday, August 29, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that prevented some parties that had received a "bye" in the first round of a tournament from not always receiving their Tournament Reward Points.
- Fixed a compatibility problem with Eye of the North and some graphics chipsets, including Intel 915/945.
Miscellaneous[edit]
- Healing Spring now plays an effect in the area in which it is active.
- To prevent players from unintentionally breaking items, Perfect Salvage Kits can no longer be used to salvage materials.
Guild Wars Wiki notes[edit]
- Players had to re-accept the EULA.
- Fixed issues with the evolution of GW:EN pets.
- Some GW:EN skills got changed, e.g. Feral Aggression to 15 energy.
- This update re-added the map markers to the Guild Wars Eye of the North map points.
- This update changed Eye of the North from a town to an outpost.
- Introduced a glitch with female Mesmer Primeval Armor. Detailed Here.
- A graphical bug with the male mesmer reward crown has been fixed in this update.
- This update has also introduced another graphical bug - ritualist become invisible and it is possible that you may start in the first canthan tutorial quest upon login. [[1]]
- Added the description "Fragile. (Cannot be dropped or traded.)" to the Nesting Material item (and changed them so as to adhere to that description).
- Several female Shining Blade NPCs now have audio dialogue when you speak to them.
Update 2 - Monday, August 27, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that prevented players from removing GW:EN heroes from their parties after the end of the Sneak Peek weekend.
Guild Wars Wiki notes[edit]
- An earlier update also caused Wrathful Storms in the Domain of Fear to appear as humans with the Demon Mask like in the Dragon Festival instead of their normal design.
Update - Monday, August 27, 2007[edit]
- Ended the Guild Wars: Eye of the North Sneak Peek preview event.
Guild Wars Wiki notes[edit]
- Removed all the Eye of the North map points from the map.
- Fixed an unintended bug that let players who already added the final GW:EN key to their account play in the preview territories.
Update 3 - Friday, August 24, 2007[edit]
- Fixed a bug that prevented players from purchasing the Guild Wars: Eye of the North Pre-release Bonus Pack in the in-game store.
Update 2 - Friday, August 24, 2007[edit]
- Fixed a bug that prevented players from using the hard mode feature
Update - Friday, August 24, 2007[edit]
- Made preparations for the Guild Wars: Eye of the North preview weekend.
Update 2 - Thursday, August 23, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that reduced players' ranks in the Gladiator title. Affected players will receive Balthazar faction points equal to the amount their faction cap was reduced while the bug was in effect.
Miscellaneous[edit]
- Characters may now only equip up to 3 PvE-only skills at a time.
Guild Wars Wiki notes[edit]
- The Hard Mode option was removed. This was unintentional.
Update - Thursday, August 23, 2007[edit]
Territory and District UI Changes[edit]
- Travel between European and American districts is now available through the District List and the map travel dialog panel.
- The Change Territory button has been removed from the Edit Account panel in the Character Selection Screen.
- The District List and the map travel district menu have been updated to include a "More Options" button. Selecting this button opens a new dialog panel for travel to districts divided by territory and language.
- This panel also allows you to choose which numbered district to travel to, instead of automatically taking you to the active district.
- Players will now log in to the territory and language of the last outpost they visited.
Bug Fixes[edit]
- Fixed a bug in the Nightfall quest "Into the Fire" that prevented players from collecting their reward occasionally.
- Fixed bugs in the North Kryta Province and Tasca's Demise that prevented players from Vanquishing them occasionally.
- Fixed a god statue in Fahranur, the First City that was mistakenly summoning Lyssa’s Muse instead of the Champion of Balthazar.
- Fixed a graphical error with the Hourglass Staff preorder item.
Miscellaneous[edit]
- Added new ranks to the Kind of a Big Deal title track.
- Re-enabled the reconnect after disconnect feature.
- The Text Language drop-down list found in the Options [F11] panel now displays all language entries in both your current language choice as well as each entry's language.
- The Party panel can once again be resized vertically. It still re-sizes automatically whenever members are added or removed.
- To avoid players accidentally expanding or collapsing groups listed within the Party panel, players must now click on the [+] button to expand or collapse these groups.
Guild Wars Wiki notes[edit]
- This update required users to accept a new version of the EULA. These are the changes from the previous version.
- This update scaled the Gladiator title ranks up (first rank at 500), but did not convert existing player gladiator points. This was fixed in the second update
- The Lightbringer title rank 6 now is appropriately named "Vanquishing Lightbringer" (instead of "Conquering Commander"), and rank 5 has been renamed to Conquering Lightbringer. This does not affect German language selection.
- A slot was added to crafting material storage for Onyx Gemstones
- As of this update you cannot have more than 3 PvE-only skills on your skillbar. This is noted in the second update.
- When zoning with more than one elite skill on the player's skillbar the rightmost skill is retained instead of the leftmost.
- This update introduced erratic trade chat filtering.
- Underground zones (as well as other off-map zones, such as those in the Realm of Torment) are now shown on the world map in a popup window when in the zone. The "U" key toggles this popup on and off, as does the Mission Map button on the world map.
- This update added Moa Nests to the southeastern corner of Regent Valley and a Volcanic Rock to Perdition Rock.
- In Alliance Battles, the gates (of Ancestral Lands) now break every time when a player uses the Lever of it instead of opening for a few seconds - they also repair when a player uses a lever of a broken one regardles if the player is wielding a repair kit or not.
- In this update or one of the subsequent updates over the weekend, the tooltips for title skills were altered to show progression ranges from 0...(max rank) instead of 0...(80% of max rank).
Update - Thursday, August 16, 2007[edit]
Skill Updates[edit]
Assassin[edit]
- Dark Apostasy: reduced casting time to .25 seconds.
- Fox Fangs: reduced activation time to .5 seconds.
- Golden Fox Strike: reduced recharge time to 4 seconds.
- Iron Palm: reduced Energy cost to 5.
- Jagged Strike: increased Bleed duration to 5..20 seconds.
- Jungle Strike: reduced activation time to .5 seconds.
- Locust's Fury: reduced recharge time to 10 seconds.
- Palm Strike: reduced Energy cost to 5.
- Unsuspecting Strike: reduced recharge time to 2 seconds.
- Way of Perfection: increased duration to 60 seconds; decreased casting time to .25 seconds.
- Way of the Empty Palm: reduced recharge time to 10 seconds.
- Wild Strike: this Skill is now unblockable
Ritualist[edit]
- Ancestors' Rage: decreased casting time to .25 seconds; removed Exhaustion; functionality changed to: "For 1 second, nothing happens. When this Enchantment ends, all foes adjacent to target ally are struck for 30..130 lightning damage."
- Anguish: reverted skill to its original behavior.
- Defiant Was Xinrae: reverted skill to its original behavior.
- Disenchantment: reverted skill to its original behavior.
- Dissonance: reverted skill to its original behavior.
- Spirit Burn: functionality changed to: "Target foe is struck for 5..50 lightning damage. If any Spirits are within earshot, Spirit Burn causes Burning for 1..3 second(s)."
- Wanderlust: reverted skill to its original behavior.
- Wielder's Strike: increased recharge time to 6 seconds; decreased unconditional damage to 5..50; decreased conditional damage to 10..40; removed exhaustion.
- Xinrae's Weapon: reverted skill to its original behavior.
Victory or Death Changes[edit]
- Increased the total time between GvG matches in Automated Tournaments to 35 minutes. Games use a tie-breaker if not complete within 28 minutes, with an extra minute on either end for map loading or internet delays (total 30 minutes), and 5 minutes between each round to allow teams more time to organize.
Miscellaneous[edit]
- Made additional adjustments to the Luxon Warriors in Fort Aspenwood to prevent them from fleeing homeward when the siege turtle is killed.
- Fixed a bug that occasionally cut off lengthy trade and party-search-related messages in the Chat panel.
- Added additional trade and grouping keywords to the list of words that trigger Party Search.
- Changed the layout of the Forgotten Shrines and Fetid River Heroes' Ascent maps.
- Added a message to alert players when someone in their district has achieved a maximum title that counts toward earning Favor of the Gods.
Bug Fixes[edit]
- Fixed a bug that prevented Water Tormentors and Sanity Tormentors in the Domain of Anguish from having weapons when created by the Call to the Torment skill.
- Changed Abaddon's AI for "Words of Madness" so it does not allow entirely avoiding him while achieving Masters level completion of the mission at the same time.
Update - Tuesday, August 14, 2007[edit]
- Fixed a bug in the encounter with Mallyx the Unyielding that caused his Summoning Shadows skill to ignore its recharge time.
- The damage of Mallyx the Unyielding's Shadow Smash skill has been reduced to 150.
Update - Monday, August 13, 2007[edit]
This was an undocumented update
GuildWarsWiki Notes[edit]
- This update temporarily disabled the reconnect feature in the game to prevent further exploitation of a trade bug that allowed players to duplicate items using reconnection.
Update - Friday, August 10, 2007[edit]
Skill Updates[edit]
We will be evaluating the following Skill changes over the course of the next week. Additional adjustments may be made during that time period.
Dervish[edit]
- Rending Touch: increased recharge time to 8 seconds.
Necromancer[edit]
- Reckless Haste: increased Energy cost to 15; increased duration to 6..12 seconds; increased recharge time to 12 seconds.
Ritualist[edit]
- Wielder's Strike: reduced recharge time to 5 seconds.
- Ancestors' Rage: reduced Energy cost to 5.
Warrior[edit]
- Desperation Blow/ Drunken Blow: these Skills now only knock you down if they hit.
Bug Fixes[edit]
- Removed the ability to create a Guild Wars account without a Guild Wars Access Key.
Update 2 - Thursday, August 09, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that caused the Guild Lord to take extra damage.
Update - Thursday, August 09, 2007[edit]
Favor of the Gods Changes[edit]
To ensure that all territories share in the Favor of the Gods together, we have made several modifications to the Favor system.
- The Favor of the Gods has been changed from a territory-based PvP reward system to a globally based PvE reward system.
- Players can now earn world favor in one hour blocks. These blocks are earned when 20 individuals have achieved the maximum rank in several specific titles. Players who obtain maximum rank in these titles while the world holds favor will extend the one hour block by an additional 3 minutes.
- The following maximum level title tracks count toward achieving Favor of the Gods: Survivor, Defender of Ascalon, Legendary Cartographer, Legendary Guardian, Legendary Skill Hunter, Legendary Vanquisher, Sunspear, Lightbringer, Kurzick, Luxon, Lucky, Unlucky, Gamer, Drunkard, Treasure Hunter, Wisdom, Sweet Tooth, Hero, Gladiator, Champion, and Commander.
- Once an individual has achieved the maximum rank of one of the titles mentioned above, players in specific outposts (see below) will receive a message informing them how close the world is to receiving the gods' favor, which title was achieved, and the name of the player who achieved it. The outposts that will broadcast this message include: Temple of the Ages, Zin Ku Corridor, Chantry of Secrets, Lion's Arch, Kaineng Center, Kamadan, and the Great Temple of Balthazar.
- When the world holds the Favor of the Gods, players can type /favor to display the length of time left before the Favor of the Gods expires. Typing this command when the world does not have the gods' favor displays how many more players must achieve the maximum rank in a title before the world once again earns favor.
- The Hall of Heroes message no longer references the Favor of the Gods.
Skill Updates[edit]
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin[edit]
- Black Spider Strike: increased Energy cost to 10.
- Dark Prison: decreased recharge time to 30 seconds.
- Death's Charge: decreased recharge time to 30 seconds.
- Expose Defenses: increased recharge time to 25 seconds.
- Golden Phoenix Strike: decreased Energy cost to 5.
- Shadow Prison: decreased duration to 1..10 seconds.
Dervish[edit]
- Attacker's Insight: functionality changed to: "For 20 seconds, your next 1..3 attack Skills cost 5..20 less Energy."
- Enchanted Haste: decreased recharge time to 15 seconds.
- Featherfoot Grace: decreased recharge time to 15 seconds.
- Grenth's Fingers: decreased recharge time to 10 seconds; increased Cripple duration to 5..15 seconds.
- Meditation: decreased recharge time to 8 seconds.
- Rending Touch: decreased recharge time to 5 seconds.
Elementalist[edit]
- Arc Lightning: decreased recharge time to 6 seconds.
- Blinding Surge: decreased Blindness duration to 2..8 seconds.
- Blurred Vision: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 12 seconds; decreased duration to 4..10 seconds.
- Chilling Winds: decreased Energy cost to 5.
- Glyph of Elemental Power: increased duration to 25 seconds; increased number of Spells affected to 10.
- Glyph of Energy: decreased recharge time to 10 seconds.
- Glyph of Renewal: decreased recharge time to 10 seconds.
- Rodgort's Invocation: decreased casting time to 2 seconds; decreased recharge time to 5 seconds.
Mesmer[edit]
- Arcane Echo: decreased recharge time to 20 seconds.
- Cry of Frustration: decreased recharge time to 15 seconds.
- Drain Enchantment: increased Energy cost to 15; increased casting time to 2 seconds; decreased recharge time to 20 seconds; increased Energy gain to 15..25.
- Echo: decreased recharge time to 10 seconds.
- Illusionary Weaponry: decreased recharge time to 25 seconds.
- Panic: decreased duration to 5..20 seconds.
- Spirit of Failure: increased Energy cost to 15.
- Signet of Illusions: functionality changed to: "Your next 1..2 Spells use your Illusion attribute instead of its normal attribute."
- Spirit Shackles: decreased duration to 5..20 seconds.
Monk[edit]
- Aegis: decreased Energy cost to 10; decreased area-of-effect range to earshot.
- Blessed Light: decreased recharge time to 3 seconds.
- Guardian: increased duration to 2..7 seconds; increased block rate to 50%.
- Judge's Intervention: decreased recharge time to 8 seconds.
- Remove Hex: decreased casting time to 1 second; increased recharge time to 8 seconds.
- Shield of Regeneration: increased recharge time to 8 seconds.
Necromancer[edit]
- Faintheartedness: decreased duration to 3..24 seconds.
- Meekness: decreased duration to 5..30 seconds; decreased recharge time to 15 seconds.
- Plague Sending: functionality changed to: "Sacrifice 10% maximum Health. Transfer 1..3 negative Conditions and their remaining durations from yourself to target foe and all adjacent foes."
- Plague Signet: decreased recharge to 4 seconds.
- Plague Touch: functionality changed to: "Transfer 1..2 negative Conditions and their remaining durations from yourself to target touched foe." Plague Touch is now attributed to Curses.
- Poisoned Heart: functionality changed to: "All adjacent foes are Poisoned for 5..15 seconds. For 10 seconds, you suffer -5..-2 Health degeneration."
- Price of Failure: increased Energy cost to 15; decreased damage to 1..46.
- Reckless Haste: decreased Energy cost to 10; decreased casting time to 1 second; decreased recharge time to 10 seconds; decreased duration to 4..10 seconds; increased miss chance to 50%.
- Rip Enchantment: functionality changed to: "You lose 30..10% Health. Remove one Enchantment from target foe."
- Shadow of Fear: decreased duration to 5..30 seconds.
Paragon[edit]
- Awe: decreased recharge time to 10 seconds.
- Signet of Aggression: increased the strikes of adrenaline you gain to 2; decreased recharge time to 5 seconds.
Ranger[edit]
- Equinox: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
- Escape: decreased recharge time to 12 seconds; decreased duration to 1..8 seconds; increased run speed to 33%.
- Famine: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
- Flame Trap: increased damage to 5..20.
- Greater Conflagration: decreased recharge time to 15 seconds.
- Infuriating Heat: decreased casting time to 3 seconds; decreased recharge time to 15 seconds.
- Lacerate: decreased Energy cost to 10; decreased activation time to 3 seconds; decreased recharge time to 15 seconds.
- Point Blank Shot/ Zojun's Shot: decreased Energy cost to 5; increased damage to 10..40.
- Punishing Shot: decreased recharge time to 5 seconds.
- Run as One: decreased recharge time to 15 seconds.
- Storm Chaser: decreased recharge time to 20 seconds.
Ritualist[edit]
- Ancestors' Rage: This skill now causes Exhaustion.
- Anguish: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
- Defiant Was Xinrae: decreased Energy cost to 5; decreased recharge time to 5 seconds; increased duration to 5..15 seconds. This skill now causes Exhaustion.
- Disenchantment: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
- Dissonance: decreased Energy cost to 10; decreased recharge time to 20 seconds. This skill now causes Exhaustion.
- Gaze of Fury: decreased recharge time to 20 seconds.
- Recovery: Fixed a bug that caused the effect to stay even after the Spirit had died.
- Sight Beyond Sight: decreased recharge time to 15 seconds.
- Spirit Burn: decreased recharge time to 6 seconds; decreased damage to 5..50; decreased conditional damage to 10..40.
- Spirit Rift: increased casting time to 2 seconds.
- Splinter Weapon: decreased duration to 20 seconds.
- Vital Weapon: decreased duration to 5..35 seconds.
- Wanderlust: This skill now causes Exhaustion.
- Wielder's Strike: This skill now causes Exhaustion.
- Xinrae's Weapon: decreased Energy cost to 10; decreased recharge to 10 seconds. This skill now causes Exhaustion.
Warrior[edit]
- Berserker Stance: decreased recharge time to 20 seconds.
- Crude Swing: functionality changed to: "Attack all adjacent foes. Each foe you hit is struck for 1..20 damage. You have -40 armor while activating this Skill."
- Flourish: decreased recharge time to 8 seconds; increased Energy gained per recharging attack Skill to 2..7.
- "For Great Justice!": decreased Energy cost to 5; increased adrenaline gain to 100%.
- Savage Slash: decreased Energy cost to 5.
Victory or Death Changes[edit]
- Victory or Death now occurs at 18 minutes.
- The Guild Lord now walks to the flag stand at 20 minutes.
- The Guild Lord no longer deals 300% damage to non Guild Lord NPCs.
- Guild Battle NPCs now deal 200% damage to Guild Lords.
- Guild Battle NPCs now march out of the Guild Hall in three waves. The first wave arrives at the flag stand at 18:45, the second wave arrives at the flag stand at 19:00, and third wave (Bodyguards and Knights) arrive at the flag stand at 19:15.
- Automated Tournaments have been updated to reflect the Victory or Death changes.
Miscellaneous[edit]
- Made preparations for the Dragon Festival Redux weekend event.
- Reset Territory Changes for all accounts.
- The Kurzick Necromancers found in Fort Aspenwood now equip the skill "Rising Bile" instead of "Death Nova." This change was implemented to prevent an exploit that allowed Kurzick players to lure Necromancers away from the gates they guard.
- Removed the “Add Key” button from the account edit UI. You must now add keys by using the “Create Account or Add Access Key” link on the login screen.
- Updated the “Mission Pack Promotion” screen in the Guild Wars In-Game Store to contain more details about the promotion.
Update - Friday, August 03, 2007[edit]
Heroes' Ascent Changes[edit]
- Reduced the time on the Antechamber and Forgotten Shrines from 10 minutes to 6 minutes.
- When a team in the Antechamber or Forgotten Shrines has scored 20 points more than its opponent, the game ends and the high-scoring team wins.
- Players can now only bring a maximum of 2 non-human (Hero or henchmen) players into Heroes' Ascent maps.
Miscellaneous[edit]
- Adjusted the circumstances in which Heroes use the skill "Death Nova" in PvP.
- Fixed the skill "Vampirism" so that it now steals the correct amount of damage.
- The Burial Mounds map has been added back in to the Heroes' Ascent map rotation to accommodate the large number of teams playing during the Heroes' Ascent Bonus Weekend.
Guild Wars Wiki notes[edit]
- The Gladiator Title Track had its description reverted to as it was before the August 2nd update.
Update - Thursday, August 02, 2007[edit]
Heroes' Ascent Update[edit]
As a part of this play-balance test week, we’ve made the following changes to Heroes' Ascent:
- Removed Broken Tower from the map rotation.
- Removed Burial Mounds from the map rotation and replaced it with Fetid River, a new 8v8 Annihilation map that has a Priest.
- Removed Sacred Temples from the map rotation and replaced it with the Antechamber, a new 8v8 Control Point map.
- Added Forgotten Shrines, a new 8v8 Control Point map, to the map rotation after Unholy Temples.
- Changed the Courtyard's game type from Kill Count to King of the Hill.
Miscellaneous[edit]
- To prevent exploitation of the Nightfall starter mission and quests, the gold rewards for the "Take the Shortcut," "Rally the Recruits," "Quiz the Recruits," and "Primary Training" quests have been removed, and the gold rewards for the Chahbek Village mission have been decreased to 20 gold for Standard, 30 gold for Expert, and 50 gold for Master's. The reward for the Nightfall quest "Secondary Training" has been increased to 200 gold to compensate.
- Updated the map rotation for Automated Tournaments.
Guild Wars Wiki Notes[edit]
- The Gladiator Title Track said that you gain 1 point per win in Random and Team arenas and 5 bonus points for each 5 win streak. This was merely a text change, and was fixed in the August 3rd update.
- Party Search text now appears at the end instead of the front like before.
- You can no longer place preorder items in storage, not even with the item swap trick that worked before.
Update 2 - Friday, July 20, 2007[edit]
- Enabled the creation of bonus items for players who pre-ordered Guild Wars: Eye of the North.
Update - Friday, July 20, 2007[edit]
Guild Wars: Eye of the North Pre-Order[edit]
- Players can now pre-order Guild Wars: Eye of the North from the Guild Wars Official (in-game) Store.
Promotional Items[edit]
- Pre-order and promotional weapons that contain open component slots can once again be enhanced with upgrade components. These upgrades cannot be salvaged from the weapon once they have been applied.
Miscellaneous[edit]
- The character selection screen has been updated to Guild Wars: Eye of the North.
Bug Fixes[edit]
- Fixed several skill-related bugs that occurred during the last update. Included among these updates: Fast Casting once again works on Signets, Spawning Power once again increases weapon spell duration, and Mesmer interrupt skills once again work on Chants.
- Fixed a bug that caused Observer Mode games to disappear prematurely from the list.
- Fixed a bug that caused attributes to be listed in red text.
- Fixed a graphical map error in the Ring of Fire.
Guild Wars Wiki Notes[edit]
- Mallyx the Unyielding in The Ebony Citadel of Mallyx has had his skill Summoning Shadows reverted back to an earlier glitch where he is able to use it every 5-7 seconds even though the skill description still says the skill recharges in 20 seconds.
- Promotional items that contain default properties can have some of them replaced, such as the Dragon Fangs, the Soulbreaker or the Spiritbinder, not just empty slots.
Update 2 - Tuesday, July 17, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that corrupted geometry on Intel 915, 945, and 965 graphics chips.
- Fixed a Party Search issue that caused some players to crash.
- Fixed the district drop-down list so that it no longer displays unavailable districts and territories.
- Fixed a map error in D'Alessio Seaboard.
Miscellaneous[edit]
- English districts are now referred to as Common districts.
Guild Wars Wiki notes[edit]
- This update restored the bug which causes the ocean to appear with a random color on the title and character selection screens.
Update - Tuesday, July 17, 2007[edit]
Party Search[edit]
- Whenever a party enters Party Search, an automatic message will now broadcast to players in that party’s current district. For example, if Flamingo Avenger sets “glf monk” as the party’s description in the Party Search panel, “Flamingo Avenger: Party Search – glf monk” will appear in the Chat panel of players in the same district as Flamingo Avenger.
- Whenever a party leader broadcasts “glf,” “lfg,” lfp,” “wtb,” “wts,” or “wtt” in All chat, that party will now be entered into Party Search automatically with that chat message used as the party's description.
User Interface[edit]
- The Trade panel now displays the name as well as the icon of trade items present in the trade cart, and a warning message now displays when the person you are trading with changes the offer.
- The Party panel now automatically resizes vertically to match the contents of the panel.
- The Party panel now maintains the same position it was placed in while in outposts and missions.
- The Party panel join frame has been moved to the bottom of the panel.
- Allies and pets are now listed in collapsible groups in the Party panel while in a mission.
Domain of Anguish[edit]
To balance the Domain of Anguish appropriately for a wider variety of players, the difficulty of this realm has been adjusted. Some of the changes apply only to Normal mode.
- In Normal mode only, all world effects outside of the final battle have been removed.
- In Normal mode only, damage output has been reduced for a variety of monsters.
- The size of several monster groups found in the beginning areas of the City of Torqua [sic] and the Foundry of Failed Creations have been reduced.
- The Enraged ability possessed by creatures in the Domain of Anguish has been adjusted. This ability now gives the caster +50% damage when below 70% Health, and an additional +50% damage when below 30% Health.
- Fixed a bug that occasionally caused Mallyx to stop reacting in combat.
Bug Fixes[edit]
- Fixed a bug in the Nightfall mission the Grand Court of Sebelkeh that caused rifts to erroneously display blue bars when being recaptured by the Blasphemy.
- Fixed a bug that prevented the Factions quest "A Formal Introduction" from loading if players had quests from the Dragon Festival in their Quest Logs.
Miscellaneous[edit]
- The Tyrian World Map has been enlarged and adjusted in preparation for Guild Wars: Eye of the North.
- Improved the system for throttling chat spam.
- The Sunspear Rebirth Signet is now sorted under Sunspear skills in the Skills and Attributes panel.
- The Lightbringer's Gaze and the Lightbringer’s Signet [sic] are now sorted under Lightbringer skills in the Skills and Attributes panel.
- Additional behavioral modifications have been made to the Luxon Warriors in Fort Aspenwood.
- Master Architect Gunther no longer runs in front of Fort Aspenwood's green gate.
Guild Wars Wiki notes[edit]
- The "fix" to Mallyx the Unyielding included a fix to the exploit used to kill him which relied on leaving a Flesh Golem corpse outside the door and then having one party member use Necrotic Traversal or Consume Corpse to jump to it. Now, when the party enters the Citadel all corpses and minions will get pulled in with them.
- A "Use best Texture filtering" option has been added in the Options Graphics tab.
- English Districts are called "Common Districts" now.
- European players can access American districts, and American players the European districts, but get err7 when trying. (fixed in update 2)
- The Icon for Whirlwind Attack has been changed.
- The Character selection screen background has changed and is now darker. A comparison has been posted in one of the Fansite Forums. This update also fixed a bug which caused the ocean to appear with a random color on the title and character selection screens.
- The following changes have been made to the UI:
- The "+" Button to invite members into your party has been changed
- Skill attributes at the end of skills description now have a red color
- Builds sent into the chat now have a green color.
- Glyph of Elemental Power and Elemental Lord have a faster animation now.
- When two windows overlap, right clicking the back window no longer brings it to front.
- The icons for the Elite Woven armor have been changed.
- Since the whole map of Tyria now contains all the extensions of Guild Wars: Eye of the North, it's very likely that most of the code for the expansion is also contained in this update to decrease server load on launch date.
- Presearing Ascalon Guard's have a new set of Armor
- When characters under level 20 level up, the chat notification includes how many attribute points you have gained. This message erroneously always says 5 attribute points have been gained, when in fact your attribute gain depends upon your level.
Update - Friday, July 06, 2007[edit]
Bug Fixes[edit]
- Restored missing merchant to the Tomb of the Primeval Kings.
- Fixed a bug in the Dragon Festival missions that prevented rifts from closing.
Miscellaneous[edit]
- Added support for the Guild Wars Bonus Mission Pack promotion to the Guild Wars in-game store.
Guild Wars Wiki notes[edit]
- Character selection screen has been altered. Sorting characters by PvP/PvE now lists PvP characters last (just before empty slots). Before this update, they were listed first.
- The Guild Wars Official Store has now a summary and announcement place.
- Removed experience reward from the Dragon Arena.
Update 2 - Thursday, July 05, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that caused Imperial Guardsman Linro to not show up in Kaineng Center.
Update - Thursday, July 05, 2007[edit]
Dragon Festival 2007[edit]
Attention fellow citizens of Cantha,
- On behalf of Emperor Kisu, it is my pleasure to announce this year's Dragon Festival, a three-day celebration of games, dance, drink, and revelry, where we commemorate the dawning of the Age of the Dragon and all those who helped to rebuild our great lands after the Jade Wind. This year, our benevolent emperor has decreed that the festival shall henceforth also celebrate our great victory over Abaddon and his demon forces.
- Throughout the duration of the festival, citizens of our great empire can convene at Shing Jea Monastery to socialize with others, partake in carnival activities, and amass Victory Tokens to be redeemed for special prizes. Fans of sport can flex their muscles in the Dragon Arena, where battle prowess and longevity are recognized and rewarded.
- There will be no shortage of engaging entertainment, so we hope you make the journey to our lush island and join us in revelry.
Alliance Battles[edit]
To better reward players for participating in Alliance Battles even when in enemy territory, we have introduced a new "Underdog Bonus."
- In the Luxon defense map, Kaanai Canyon, Kurzick players will receive Kurzick faction points equal to twice their score.
- In the Luxon defense map, Etnaran Keys, Kurzick players will receive Kurzick faction points equal to their score.
- In the middle map, Saltspray Beach, neither Kurzick nor Luxon players will receive a bonus.
- In the Kurzick defense map, Grenz Frontier, Luxon players will receive Luxon faction points equal to their score.
- In the Kurzick defense map, The Ancestral Lands, Luxon players will receive Luxon faction points equal to twice their score.
Bug Fixes[edit]
- Fixed a stacking bug in the Assassin skill Hidden Caltrops.
- Fixed a bug that prevented Alliance Battles from beginning if a party failed to load.
Miscellaneous[edit]
- Deaths in the Dragon Arena no longer affect the Survivor title track.
- Added Xunlai Storage and faction reward NPCs to Alliance Battle outposts.
Guild Wars Wiki notes[edit]
- Shing Jea Monastery and Kaineng Center were redecorated.
Update - Thursday, June 28, 2007[edit]
Miscellaneous[edit]
- Updated the map rotation for GvG and HvH tournaments.
- Added an option for Korean users to turn off the periodic Korea Game Rating Board message displayed in game. To access this option, click on the "General" tab in the Options menu.
Bug Fixes[edit]
- Fixed an exploit in The Jade Quarry that allowed Kurzick players to enter the map before the pre-match countdown completed.
Guild Wars Wiki notes[edit]
- Fixed a bug where some characters would receive a Code 19 error which would not allow them to log back into the game if they logged out in a guild hall or an observer mode match.
Update - Friday, June 22, 2007[edit]
Alliance Battles[edit]
To encourage active players in Alliance Battles, we have adjusted the faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
- During the battle, players will now earn 1 faction point and 10 Balthazar faction per kill.
- After the battle, players will now earn 1 faction point for each point scored by their team. Players on the winning team will be awarded a further bonus of 1,000 faction points.
Competitive Missions[edit]
To encourage active players in Competitive Missions, we have adjusted faction rewards, increasing the rewards for winning teams and decreasing the rewards for losing teams. The new rewards are as follows:
The Jade Quarry[edit]
- After the mission, players will now earn 20 faction points for each jade slab collected by their team. Players on the winning team will be awarded a further bonus of 750 faction points.
Fort Aspenwood[edit]
After the mission, players will now receive the following rewards:
- Kurzick players will receive a faction point reward of two times the final completion percentage of the Vengeance of the Gods.
- Luxon players will receive 40 faction points for each unique gate destroyed during the mission.
- Players on the winning team will be awarded a further bonus of 600 faction points.
Auto Targeting[edit]
- Added the ability to toggle Auto Targeting. To enable and disable this feature, players can use the "Auto-target foes when there's no chosen target" checkbox in the General Options panel (F11).
- Auto Targeting will no longer select an item that is reserved for another player.
Miscellaneous[edit]
- Made preparations for the Monthly Automated Tournament Playoff Event.
Guild Wars Wiki Notes[edit]
- Hero Battles group size has increased from 8-64 players to 8-128 players. Now 7 rounds are played instead of 6, because of increased group size.
- Gold Charr Salvage Kits now drop in pre-Searing. They are the equivalent of a 5 use Expert Salvage Kit.
- For the GvG monthly tournament two lists are shown, one for swiss round and one for single elimination. Single elimination is implemented for the monthly tournaments.
Update - Tuesday, June 19, 2007[edit]
Skill Updates[edit]
Assassin[edit]
- Critical Agility: fixed a bug that shortened this skill's duration when it reapplied itself.
Elementalist[edit]
- Frozen Burst: decreased duration to 3..8 seconds.
- Mark of Rodgort: increased recharge time to 15 seconds.
- Searing Flames: decreased damage to 10..100.
Mesmer[edit]
- Conjure Nightmare: decreased duration to 2..16 seconds.
- Conjure Phantasm: decreased duration to 2..16 seconds.
- Hex Eater Signet: decreased casting time to 1 second, decreased recharge time to 25 seconds, decreased Energy gained per Hex to 1..4.
Monk[edit]
- Convert Hexes: decreased recharge time to 12 seconds.
Necromancer[edit]
- Faintheartedness: decreased duration to to 3..28 seconds.
- Reaper's Mark: increased recharge time to 12 seconds.
Ranger[edit]
- Nature's Renewal: increased Spirit level to 1..13.
Warrior[edit]
- Crippling Slash: increased adrenaline cost to 6 strikes.
- Enraging Charge: decreased adrenaline gained to 0..4 strikes.
Update - Monday, June 18, 2007[edit]
Skill Updates[edit]
As a part of this playbalance test week, we’ve made the following skill changes:
Assassin[edit]
- Critical Agility: decreased duration to 4 seconds, the duration now increases by 1 second for each rank of Critical Strikes.
Elementalist[edit]
- Elemental Lord: decreased the bonus to Elemental attributes to 1.
- Intensity: decreased duration to 10 seconds, increased recharge time to 45 seconds.
Mesmer[edit]
- Cry of Pain: decreased recharge time to 15 seconds.
- Ether Nightmare: decreased recharge time to 15 seconds.
Paragon[edit]
- "There is Nothing to Fear" [sic]: decreased duration to 4 seconds, the duration now increases by 1 second for every 2 ranks of Leadership.
Ritualist[edit]
- Vampirism: increased duration to 30..150 seconds.
Faction Reward NPCs[edit]
- Characters must now be level 20 to learn Kurzick or Luxon skills.
- Using the "Raise Alliance reputation" option with the Kurzick/Luxon faction reward NPCs now gives 10,000 points toward the corresponding title track. The cost is still 5,000 faction points, and the reputation gained by the alliance is still 5,000.
Miscellaneous[edit]
- Moved the footmen away from the middle teleporters of the Jade Isle to prevent players from targeting them from below.
- Faction gain messages are no longer displayed in the Chat panel when you gain less than 25 faction points.
- Updated the Korean game ratings icons.
Guild Wars Wiki Notes[edit]
- The Paragon skill modified was actually "There's Nothing to Fear!".
- This update fixed a bug which caused the skill trainer and skill monitor tooltips for "There's Nothing to Fear!" to erroneously display the skill's healing range as 20...51 rather than 20...52.
- The Assassin skill Critical Agility only refreshes for the base 4 seconds for each critical you land, rather than the full duration granted from having points in Critical Strikes. (This was a bug and has been fixed)
Update 2 - Friday, June 15, 2007[edit]
Skill Updates[edit]
Elementalist[edit]
- Blurred Vision: increased casting time to 2 seconds.
Mesmer[edit]
- Signet of Humility: increased casting time to 3 seconds.
Warrior[edit]
- Fixed a bug that caused Decapitate to have an incorrect casting time of .5 seconds. Applied the casting time to the proper skill, Agonizing Chop.
Bug Fixes[edit]
- Fixed a bug that caused all skills to be removed from the Skill Bar when switching secondary professions.
Update 1 - Friday, June 15, 2007[edit]
Skill Updates[edit]
We will be evaluating the following changes over the course of the next week. Additional adjustments may be made during that time period.
Assassin[edit]
- Beguiling Haze: increased the Dazed duration to 3..9 seconds.
- Expose Defenses: increased recharge time to 15 seconds.
- Expunge Enchantments: now removes an additional Enchantment.
- Hidden Caltrops: now triggers when the Hex ends. This skill now ends when you hit a moving foe.
- Recall: now ends if the target moves out of Compass range.
- Sharpen Daggers: fixed a bug that caused players using Sharpen Daggers to suffer from Bleeding when an attack skill was used against them.
- Siphon Strength: decreased Energy cost to 10.
Elementalist[edit]
- Ash Blast: increased damage to 20..65.
- Ebon Hawk: increased damage to 10..100.
- Ride the Lightning: decreased recharge time to 5 seconds, increased damage to 10..100.
- Shockwave: decreased recharge time to 15 seconds.
- Stoneflesh Aura: decreased duration to 5..15 seconds.
Mesmer[edit]
- Arcane Conundrum: now affects adjacent allies.
- Clumsiness: reduced recharge time to 4 seconds.
- Conjure Nightmare: increased duration to 2..17 seconds.
- Conjure Phantasm: increased duration to 2..17 seconds.
- Ether Feast: reduced casting time to 1 second.
- Fast Casting: each rank now decreases Signet activation time by 3%.
- Imagined Burden: increased duration to 10..30 seconds.
- Lyssa's Balance: functionality changed to: "Target foe loses one Enchantment. If you have more Enchantments than target foe, this skill has no effect."
- Mantra of Persistence: decreased duration bonus to 20..50%.
- Power Block: now affects Chants as well as Spells.
- Power Drain: now affects Chants as well as Spells.
- Power Flux: now affects Chants as well as Spells.
- Power Leak: now affects Chants as well as Spells.
- Power Leech: now affects Chants as well as Spells.
- Power Return: now affects Chants as well as Spells.
- Power Spike: increased damage to 30..120, now affects Chants as well as Spells.
- Shared Burden: increased duration to 5..25 seconds.
Monk[edit]
- Balthazar's Pendulum: decreased casting time to .25 seconds.
- Empathic Removal: decreased recharge time to 7 seconds.
- Shield Guardian: decreased casting time to .25 seconds.
- Signet of Rage: decreased casting time to 1 second, increased conditional damage to 5..20.
- Strength of Honor: increased damage to 3..15.
Necromancer[edit]
- Signet of Sorrow: fixed a bug that kept this Signet from recharging properly when near an exploited corpse.
- Soul Reaping: Energy gain now triggers 3 times every 15 seconds (if you are already at maximum Energy when something dies, it does not count toward this limit). You now gain full Energy when a Spirit you control dies; you gain no Energy when other Spirits die.
- Spiteful Spirit: increased Energy cost to 15.
- Well of Blood: decreased casting time to 1 second.
- Well of Darkness: decreased casting time to 1 second.
- Well of Power: decreased Energy cost to 5, decreased casting time to 1 second.
- Well of Silence: decreased Energy cost to 10, decreased casting time to 1 second.
- Well of Suffering: decreased Energy cost to 10, decreased casting time to 1 second.
- Well of Weariness: decreased Energy cost to 5.
Paragon[edit]
- Defensive Anthem: increased casting time to 2 seconds.
- "Never Surrender!": increased duration to 15 seconds.
Ranger[edit]
- Barrage: fixed a bug that caused it to remove Glyphs.
- Crippling Shot: decreased Energy cost to 10.
- Heal as One: now states that it heals instead of giving a Health "gain," no longer resurrects pets with full Health.
- Melandru's Resilience: decreased recharge time to 15 seconds, increased Health regeneration gained for each Condition to 4.
Ritualist[edit]
- Spawning Power: each rank now adds 2% to weapon spell duration.
- Weapon of Warding: decreased duration to 3..8 seconds.
Warrior[edit]
- Agonizing Chop: decreased activation time to .5 seconds.
- Battle Rage: increased movement speed to 33%.
- Dwarven Battle Stance: decreased recharge time to 20 seconds.
- Warrior's Endurance: increased duration to 5..35 seconds.
- Yeti Smash: decreased adrenaline cost to 6 strikes.
PvE Skills[edit]
We will be evaluating these new skills over the course of the next week. It is likely that we will make play balance adjustments to them during that time.
Players can now acquire twenty new PvE-only skills. There are ten Sunspear skills (one for each profession), and ten Kurzick/Luxon skills (one for each profession).
- To acquire a Sunspear skill, talk to a Sunspear Hero Skill Trainer. Each skill costs 1 Hero skill point. Sunspear skills become more powerful the higher your rank in the Sunspear title track. You must have at least rank 1 in this title track to learn any Sunspear skills.
- Sunspear Hero skill trainers will now convert normal skill points to Hero skill points for a 1 platinum fee.
- To acquire a Kurzick or Luxon skill, talk to a Faction Reward NPC. Each skill costs 3,000 faction points. Kurzick/Luxon skills become more powerful the higher your rank in the corresponding title track. You must have at least rank 1 in the Kurzick/Luxon title track to learn any Kurzick/Luxon skills.
Title Updates[edit]
In order to accommodate the addition of Kurzick and Luxon PvE skills, the Friend of the Kurzicks and Friend of the Luxon titles have been modified:
- The number of ranks for these titles has been significantly increased. The faction point requirement for the top rank is still the same, but the faction requirement for the first rank has been lowered.
- The Faction Transfer and Faction Rewards NPCs have been combined.
- Exchanging faction points for amber or jade now gives progress toward these titles.
- The blessing provided by Kurzick and Luxon shrine priests now gives progress toward these titles for kills earned while under the blessing’s effects.
- Exchanging faction points for Kurzick/Luxon skills will also give progress toward these titles.
Targeting Refinements[edit]
- Offensive skills and attacks will now identify a valid target on screen if you have no target selected.
- Outside of combat, it is now possible to interact with adjacent NPCs and items with no target selected.
- The Target Display now has a button that clears your target.
Miscellaneous[edit]
- Victory or Death is now a Skill instead of a Shout.
- Fixed several issues in the Uncharted Isle that prevented NPCs from getting close enough to the flag stand to fight at Victory or Death.
- The Jade Isle map has been updated.
- Heroes now receive the Victory or Death buff.
- Reduced the rate in which the shrines increase the morale meter in Hero battles.
- The cannon on the Bombardment map now fires every 10 seconds instead of every 15 seconds.
- Teams in Daily GvG Tournaments now require only 4 guild members instead of the previous 8.
- Added a cap of +25 to the armor buff when stacking skills. A single skill can still push the bonus over +25. Bonuses from shields, weapons, insignia, and inscriptions are not affected and still stack.
- Players may now access their account storage by clicking on the Storage Vault instead of interacting with the Xunlai Agent. Xunlai Agents now offer storage upgrades.
- Additional Storage Vaults have been added to several outposts.
Bug Fixes[edit]
- Heroes can no longer walk through pets in PvP.
- Heroes' skills now correctly disable when their pet dies.
- The Pet Tamer Nehdukah on the Plains of Jarin will now accept Hero pets.
Guild Wars Wiki notes[edit]
- Decapitate was changed to a 1/2s activation. This was rectified in the second update.
- Agonizing Chop was not given a 1/2s activation as per the update notes. This was rectified in the second update.
- A bug was introduced where changing your secondary profession removes all skills on your skill bar. This was rectified in the second update.
- Blessing of the Kurzicks/Luxons: while active you gain 5 faction per kill and 10 faction per kill in Hard Mode. For each enemy killed you get 5 (10 in Hard Mode) faction when killing a boss, maximum 125 (250 in Hard Mode).
- The following PvE only skills were added in this update:
- Sunspear skills:
- Kurzick/Luxon skills:
- It is important to note that appearance of the Kurzick/Luxon skills is dependent upon which faction they are purchased from.
- The green numbers for Sunspear rank skills correspond to a 0...8 rank range. It is currently not known which title ranks the green numbers for the Kurzick / Luxon skills correspond to.
- The Kurzick Bureaucrat and Luxon Scavenger now offer the option to purchase the maximum amount of Amber, Jadeite or Passage Scrolls at once.
- Only Level 20+ enemies grant faction from Kurzick/Luxon blessings.
- Len Caldoron was added to Lion's Arch, Minister of Maintenance Raiugyon was added to Kaineng Center and Bendah was added to Kamadan, Jewel of Istan. They have no dialogue.
- There are 2 new NPC in Tomb of the Primeval Kings, Rocius (Priest of Balthazar), who has no dialogue, and Sigil Trader. The Acolyte Singpa (Merchant) has been missing.
Update 2 - Thursday, June 07, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that prevented players from entering a Challenge Mission in Hard Mode.
- Removed inaccurate changes to several skill and attribute descriptions.
Miscellaneous[edit]
- To prevent exploitation of the Nightfall starter quests "Take the Shortcut", "Rally the Recruits", and "Never Fight Alone", the gold rewards for those quests were reduced to 25, and the reward for the starter quest "Honing your Skills" was increased to 250 gold to compensate.
Guild Wars Wiki Notes[edit]
- Added a bug in Alliance Battles where a Ritualist spirit cast before the starting timer reaches 0:00 will stop the battle from commencing.
Update 1 - Thursday, June 07, 2007[edit]
Bug Fixes[edit]
- Fixed a bug in Fort Aspenwood that allowed the Warriors to be lured away from their destination.
Miscellaneous[edit]
- Made additional preparations for the Alliance Battle weekend event.
- Removed an incorrect +5 Energy Bonus that was added to General Morgahn's Primeval Leggings.
Guild Wars Wiki Notes[edit]
- This update introduced a number of bugs, which were fixed in the second update:
- Players were unable to select Hard Mode in Challenge Mission outposts.
- The description of Soul Reaping in the Skills and Attributes Panel erroneously read: "For each point of Soul Reaping, you gain 1 Energy whenever a creature near you dies. You may only gain Energy in this way 3 times every 15 seconds. You only gain Energy from Spirits you control."
- The description of Fast Casting erroneously read: "Fast Casting decreases the casting time of your Spells. Additionally, each rank in this attribute decreases your Signet activation times by 3%."
- The description of Spawning Power erroneously read: "For each rank of Spawing Power, creatures you create (or animate) have 4% more Health, and weapon Spells you cast last 2% longer[sic]. Some Ritualist skills, especially those related to Spirit creatures, become more effective with higher Spawning Power."
- All mesmer changes were reverted back to original state. (Many mesmer skills that only work if your foe was casting a spell, such as Power Drain, Power Spike, Power Block or Power Flux, had their descriptions altered to state that they also worked on chants.)
Update - Friday, June 01, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that caused players to return to the character selection screen immediately after creating a new character.
- Fixed a bug that prevented players from upgrading certain tournament reward items.
Miscellaneous[edit]
- Drago Stoneherder now drops a Stoneherder's Flatbow in addition to his other two unique bows.
- Updated some creatures so that they no longer have two elite skills in Hard Mode.
- Increased the survivability of the Seer for players attempting the Hell's Precipice bonus mission in Hard Mode.
Guild Wars wiki notes[edit]
- 1 vs. 1 battles in Observer mode have a new icon
- Collector armor now have a text indicating the inability to use insignias
- The command line parameter -email has been added back to the client.
Update - Friday, May 25, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that disconnected some players immediately after they selected a character from the log-in screen.
- Fixed a bug that prevented some players from clicking on template announcements in the Chat panel.
Guild Wars Wiki notes[edit]
- Wands and staves that previously inflicted light damage now deal holy damage.
- The German translation of the help panel has some errors, e.g. "Locations" is translated with "Websites" instead of "Orte". Also there is an error in small interface size that causes words to disappear.
Update - Thursday, May 24, 2007[edit]
Automated Tournaments[edit]
- Players can now speak with Tolkano [Tournament] to spend their Tournament Reward Points on various armor and weapon skins.
- The Automated Tournament clock now changes appearance when it is time to join the current round.
Item Updates[edit]
Armor Insignias and Bonuses[edit]
- Players can now obtain armor insignias from all campaigns. Profession-restricted insignias will only drop in campaigns in which characters of that profession can be created.
- Crafted armor in Prophecies and Factions now supports insignias. The insignia bonuses replace the previous inherent armor bonuses and require several additional changes:
- From this point onward, armor pieces newly crafted in these campaigns will not have inherent bonuses. The crafting costs of these armor pieces have been reduced accordingly.
- All existing level 20 armor from these campaigns now have insignias in place of their inherent bonuses. Please note that the bonuses on these armor sets have not been altered. The only change is that these bonuses now come from insignias.
- All existing lower-level armor pieces from these campaigns now support insignias but have had their inherent bonuses removed.
- Numerous armor sets have been renamed to avoid redundancy with insignia names.
- Lower-level collector armor pieces from Prophecies and Factions now support insignias. Level 20 collector armor does not.
Ascended Armor Changes and Additions[edit]
- The following changes were made to Ascended armor sets:
- The armor sets crafted in Droknar's Forge are now divided between the two armorers in a more organized fashion.
- Several Ascended armor sets have been renamed to avoid naming conflicts with the corresponding level 20 armor sets.
- A new "Labyrinthine" tattoo set has been added for Monks at Marhan's Grotto.
- In Prophecies, Mesmer, Monk, Necromancer, Ranger, and Warrior headgear may now be crafted with a variety of attribute bonus options.
- Existing Lieutenant's Helms crafted in Prophecies now have a +1 Tactics bonus in addition to a Lieutenant's Insignia.
Miscellaneous Item Changes[edit]
- The Icy Dragon Sword is now considered a rare item. This change also means that it is now exempt from loot scaling.
- To help prevent trade scams, "The Heart of Ice" Prophecies quest item no longer shares icon art with sapphires.
Elite Mission Updates[edit]
Urgoz's Warren[edit]
- Defeating Urgoz now spawns a chest that each player will be able to interact with individually. This chest grants each player either one inscribable rare item or one of Urgoz's unique items, as well as two chunks of amber.
- Players who open this chest while in Hard Mode will receive two item drops and four chunks of amber.
- Urgoz no longer drops his unique items himself.
- Fixed an exploit where creatures successfully using suicide skills in Urgoz’s Warren still gave loot and experience.
The Deep[edit]
- Defeating Kanaxai now spawns a chest that each player will be able to interact with individually. This chest grants each player either one inscribable rare item or one of Kanaxai's unique items, as well as two chunks of jadeite.
- Players who open this chest while in Hard Mode will receive two item drops and four chunks of jadeite.
- Kanaxai no longer drops his unique items himself.
The Underworld and Fissure of Woe[edit]
- Passage scrolls now have a chance of dropping from monsters slain in the Underworld and the Fissure of Woe so that players have a chance to earn free passage back to these areas.
Help Panel[edit]
Players can now access a Help panel by pressing F10 on their keyboard or by typing /help. This new panel contains links to the official Guild Wars Wiki,where players can both obtain and contribute information about their current quests, skills, locations, and guilds.
- The /help emote has changed to /helpme. /help is now used to open the Help panel.
- Typing /wiki into the Chat panel opens the front page of the wiki, while typing /wiki followed by a word or phrase searches the entire wiki for that content. (Please note that there is only an English language wiki available at this time.)
Bug Fixes[edit]
- Fixed a bug that caused some items to appear temporarily as white boxes in the Inventory panel.
- Fixed a bug in Old Ascalon that prevented some players from vanquishing the map while in Hard Mode.
- Fixed a line-of-sight bug that allowed a variety of exploits in the Dark Chambers Hall of Heroes map.
Miscellaneous[edit]
- Made preparations for the GvG Double Reward Weekend event.
- Bow descriptions have been updated to include bow type.
- The Observer mode game list now remembers which categories have been collapsed. The automatic selection feature now only chooses from expanded categories.
Guild Wars Wiki notes[edit]
- Currently, female Labyrinthine armor uses the same icons as female Monk Dragon armor. It is not known if this also applies to male Labyrinthine armor.
- The icon for female Warrior Tyrian Boots armor has a grey square around it
- Many armor names have changed
- The "/flex" emote for female mesmers has been changed at some time before this update. They used to stiffen their body and hold the left arm in a right angle (like female elementalists), now they sit on one knee and keep the other leg upright then flex the right arm while looking straight on.
- "Ascended" Kurzick, Luxon and Canthan armor have been renamed to Elite Kurzick, Elite Luxon and Elite Canthan. It is presumed that Ascended Exotic and Imperial armor has likewise been renamed.
- The following warrior armor names have changed:
- Prophecies Ascalon armor has been renamed to Charr Hide armor.
- Gladiator's armor has been renamed to Gladiator armor.
- Knight's armor has been renamed to Templar armor.
- Chainmail armor has been renamed to Tyrian armor to match it's Factions name.
- Ascended Ascalon armor has been renamed to Elite Charr Hide armor.
- Ascended Gladiator's armor has been renamed to Elite Gladiator armor.
- Ascended Knight's armor has been renamed to Elite Templar armor.
- Ascended Platemail armor has been renamed to Elite Platemail armor.
- Dragon armor has been renamed to Elite Dragon armor.
- The following ranger armor names have been changed:
- Hunter's Mask has been renamed to Hunter Mask
- Tamer's Mask has been renamed to Tamer Mask
- Traveler's Mask has been renamed to Traveler Mask
- Ascended Drakescale armor has been renamed to Elite Drakescale armor
- Druid's armor has been renamed to Druid armor
- Ascended Druid's armor has been renamed to Elite Druid armor
- Frostbound armor has been renamed to Elite Fur-Lined armor
- Collector Ranger's armor has been renamed to Krytan armor
- Crafted Ranger's armor has been renamed to Tyrian armor in Droknar's Forge
- Ascended Studded Leather armor has been renamed to Elite Studded Leather armor
- The following monk armor names have been changed:
- Dragon pattern Ascetic's armor has been renamed to Dragon armor
- Star pattern Ascetic's armor has been renamed to Star armor
- Ascended Ascetic's armor has been renamed to Flowing armor
- Censor's armor has been renamed to Censor armor
- Judge's armor has been renamed to Elite Judge armor
- Collector Monk's armor has been renamed to Krytan armor
- Crafted Monk's armor has been renamed to Tyrian armor in Droknar's Forge
- Saintly armor has been renamed to Elite Saintly armor
- Wanderer's armor has been renamed to Woven armor
- Ascended Wanderer's armor has been renamed to Elite Woven armor
- The following necromancer armor names have been changed:
- Bonelace armor has been renamed to Cabal armor
- Ascended Bonelace armor has been renamed to Elite Cabal armor
- Cultist's armor has been renamed to Elite Cultist armor
- Fanatic's armor has been renamed to Fanatic armor
- Collector Necromancer's armor has been renamed to Krytan armor
- Crafted Necromancer's armor has been renamed to Tyrian armor
- Ascended Scar Pattern armor has been renamed to Elite Scar Pattern armor
- Tormentor's armor has been renamed to Profane armor
- Ascended Tormentor's armor has been renamed to Elite Profane armor
- Scar Pattern headgear has been renamed to Devilish Scar Pattern and Ragged Scar Pattern
- The following mesmer armor names have been changed:
- Enchanter's armor has been renamed to Enchanter armor
- Ascended Enchanter's armor has been renamed to Elite Enchanter armor
- Noble armor has been renamed to Elite Noble armor
- Performer's armor has been renamed to Performer armor
- Rogue's armor has been renamed to Rogue armor
- Ascended Rogue's armor has been renamed to Elite Rogue armor
- Collector Stylish armor has been renamed to Krytan armor
- Crafted Stylish armor has been renamed to Tyrian armor in Droknar's Forge
- Virtuoso's armor has been renamed to Elite Elegant armor
- The following elementalist armor names have been changed:
- Aeromancer's armor has been renamed to Stormforged armor
- Ascended Aeromancer's armor has been renamed to Elite Stormforged armor
- Collector Elementalist's armor has been renamed to Krytan armor
- Crafted Elementalist's armor has been renamed to Tyrian armor in Droknar's Forge
- Geomancer's armor has been renamed to Stoneforged armor
- Ascended Geomancer's armor has been renamed to Elite Stoneforged armor
- Hydromancer's armor has been renamed to Iceforged armor
- Ascended Hydromancer's armor has been renamed to Elite Iceforged armor
- Pyromancer's armor has been renamed to Flameforged armor
- Ascended Pyromancer's armor has been renamed to Elite Flameforged armor
- The Elementalist eyes crafted in The Kodash Bazaar have been renamed from "... Eye" to "Vabbian ... Eye".
- The update notes lists Droknar's Forge armor as Ascended armor, though it's not considered prestige armor.
- Event hats report that they "Cannot be upgraded with an insignia." This is suspected to have been added during this update.
- It is suspected that this update renamed the hero armor crafted by Mureh in The Shadow Nexus from Ancient armor to Mysterious armor.
Update - Thursday, May 10, 2007[edit]
Automated Tournaments[edit]
- Added tournament start time and round totals to the Automated Tournament list.
- Changed Automated Tournament registration time from two hours to one hour.
Miscellaneous[edit]
- Added observer mode categories for Top GvG Tournament Battles, Top 1v1 Tournament Battles, and Top 1v1 Battles.
- Made preparations for the Heroes' Ascent Double Fun Weekend.
Bug Fixes[edit]
- Fixed a bug that caused tournament token refunds to be reported incorrectly.
- Fixed a bug in Diessa Lowlands that prevented some players from vanquishing the map while in Hard Mode.
Guild Wars Wiki notes[edit]
- Changing districts now happens instantly.
- Several confirmation windows have been re-sized.
- The former Xunlai Representatives have all been renamed to Xunlai Agents.
- Pets no longer acquire morale bonuses.
- In the Log Out confirmation dialog, the middle option has been renamed from "Character" to "Character Select."
Update - Thursday, May 03, 2007[edit]
Audio Updates[edit]
- Improved combat sounds for axes.
Hero Panel Update[edit]
- Renamed the "Hero Battles" tab that is found in the Hero panel to "Account."
- Removed the Tournament statistics from the top of the Hero Panel. This information is now found in the new Account tab.
Automated Tournaments[edit]
- Made further preparations for the beginning of the first season of Automated Tournaments, which starts on Monday.
Bug Fixes[edit]
Miscellaneous[edit]
- Made preparations for the Double Experience for Elite Skill Captures weekend.
- Changed the loading screens for many of the maps in the Battle Isles.
- Chinese users can now add access keys to their accounts through the Character selection screen.
Guild Wars Wiki notes[edit]
- Hard Mode ping now says "This is Hard Mode!".
- Imperial Commendations now have a silver color.
- The Titles menu now lists titles which are at maximum rank at the top
- Loading screens of Heroes' Ascent and Guild halls are unaltered.
- It's now possible to registrate to the first Hero Battles tournament on 5/4/2007
- German translation of "Buy Tournament Tokens" and Qualifier Points description ("1v1" was translated to "2-gg.-1") have errors, Guild Battles's rank description show an unnecessary ":" after numbers.
- Date displays on Tournaments use english/non-english notation for other language settings than english variously
- Missing translations after the 2007-04-20 update are now implemented
- The Inscription:"Don't call it a comeback" is now green/yellow
Update - Saturday, April 28, 2007[edit]
Bug Fixes[edit]
Miscellaneous[edit]
- Made arrangements to extend the Guild Wars Second Birthday Celebration until 11:59 PM Pacific April 30 (6:59 GMT May 1)
Update - Friday, April 27, 2007[edit]
Bug Fixes[edit]
- Fixed a bug that prevented Birthday Cupcakes from dropping from monsters. To compensate for the delay, these special items will continue to drop until 11:59 p.m. PDT on Monday rather than 11:59 p.m. PDT on Sunday.
- Fixed a bug that prevented Victory Tokens from being awarded in Rollerbeetle Races.
Update - Thursday, April 26, 2007[edit]
Lockpick Update[edit]
- Lockpicks have been updated to grant Lucky and Unlucky title points. Players will now receive 250 points towards their Lucky title if they successfully retain a lockpick after use, and 25 points towards their Unlucky title whenever one breaks.
Miscellaneous[edit]
- Made preparations for the Guild Wars Birthday Party weekend event.
Guild Wars Wiki notes[edit]
- Fixed the blank line between instructions in the Quest Log introduced in the 4/10/07 update.
- A Tournament Reward Point box was added to the Hero Panel.
- Many missing German translations such as "Normal mode" in Party Panel are now implemented
Update - Friday, April 20, 2007[edit]
Loot Changes[edit]
- Adjusted the following items so that they are now exempt from loot scaling:
- Skill Tomes
- Scrolls
- Dye
- Rare materials, such as Ectoplasm
- Gemstones from the Domain of Anguish
- All other rare (gold) items
- All unique (green) items
- Special event items
Miscellaneous[edit]
- Henchmen that were previously sub-level 20 before entering Hard Mode now have appropriate armor and weapon damage for their level.
- Added the Warrior's 15k Knight's Armor set to the crafter in Marhan's Grotto.
Guild Wars Wiki notes[edit]
- Updated the Legendary Cartographer Title Track to display as Legendary Cartographer.
- Some missing translations from earlier updates are now implemented. This doesn't affect the Legendary Cartographer change.
Update - Thursday April 19, 2007[edit]
Hard Mode[edit]
Hard mode has been introduced for the Prophecies, Factions, and Nightfall campaigns. Players who have completed a campaign can now try playing it again in Hard mode for the ultimate challenge. By playing the game in Hard mode, players can find new treasures and earn new titles and rewards.
Now that players can choose their difficulty level, we've adjusted monster AI in Normal mode to present a more moderate challenge. The most advanced and difficult monster behaviors are now reserved for Hard mode. (Note: Certain elite missions may be extremely difficult to complete in Hard mode. We will examine these missions and make any necessary changes at a later date.)
Changes to Normal Mode[edit]
The following monster AI modifications have been made to Normal mode only. Monsters in Hard mode continue to use the most challenging AI available.
- Monsters in Normal mode now respond more slowly to AoE damage.
- Monsters in Normal mode are now less likely to kite for long periods of time.
- Melee monsters in Normal mode will once again focus all of their attacks on a single target.
Accessing Hard Mode[edit]
- To gain access to a campaign's Hard mode, you must win the final mission for that campaign in Normal mode.
- Once you win a campaign with any character on your account, every level 20 character on that same account will have access to Hard mode for that campaign.
- All Hard mode content is intended for level 20 characters. All monsters are at least level 20, and all henchmen who are below level 20 are automatically promoted to level 20 when taken into Hard mode.
Hard Mode Loot[edit]
- The average number of uncommon and rare items has been increased in Hard mode.
- While in Hard mode, the number of gemstones that players receive from chests after defeating each region of the Domain of Anguish has been doubled.
- Elite and non-elite Skill Tomes have been introduced into the game. You can acquire these new items by defeating creatures while in Hard mode.
- There is a non-elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn any non-elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Non-elite Skill Tomes may be obtained from any normal creature in Hard mode.
- There is an Elite Skill Tome that corresponds with each of the ten professions. You may use a Skill Tome to learn any elite skill associated with that Tome's correlated profession if that skill is unlocked on your account. Elite Skill Tomes may be obtained from any boss creature in Hard mode.
Hard Mode Rewards[edit]
- Players will receive the following gold, experience, and skill point rewards while in Hard mode:
- Prophecies Mission Completion: 500 gold + 2,000 xp + 1 skill point.
- Prophecies Bonus Completion: 500 gold + 2,000 xp + 1 skill point.
- Factions and Nightfall Master’s Reward: 500 gold + 3,000 xp + 1 skill point.
- Factions and Nightfall Expert’s Reward: 300 gold + 2,000 xp + 1 skill point.
- Factions and Nightfall Standard Reward: 200 gold + 1,000 xp + 1 skill point.
Hard Mode Titles[edit]
Vanquisher Title[edit]
- A new Vanquisher title track has been added for Tyria, Cantha, and Elona. These titles will keep track of which explorable areas have been vanquished in a given campaign's Hard mode.
- A new Legendary Vanquisher title track has been added. This title keeps track of the number of campaigns a player has successfully vanquished.
- Once an explorable area has been vanquished in Hard mode, players will receive gold equal to three times the number of creatures defeated, and experience equal to five times the number of creatures defeated.
- Some explorable areas have regions that are blocked off to players until the associated mission has been completed. It is recommended that players complete the mission before trying to vanquish the explorable area of the same name.
- In Hard Mode, if all party members of a group are dead and at 60% Death Penalty, they will be returned to the outpost instead of being resurrected.
Guardian Title[edit]
- A Guardian title track has been added for Tyria, Cantha, and Elona. These titles are the Hard mode version of the existing mission completion titles.
- A Legendary Guardian title track has been added. This title keeps track of how many Protector and Guardian titles a player has accumulated throughout Tyria, Cantha, and Elona.
Lockpicks[edit]
- Your characters can now acquire lockpicks. These new, special items can be found in Hard mode and may also be purchased from any merchant (with the exception of those found in Pre-Searing Ascalon).
- The chance to retain a lockpick upon opening a chest is determined by the following formula: (Character level / 2) + (3 * Treasure Hunter ranks) + (2 * Lucky ranks)(%).
- In Normal mode, chests have built-in bonuses that make them easier to open than chests in Hard mode.
- Lockpicks may be used to open any locked chest in Normal mode, but they are a requirement for opening any chests in Hard mode.
Mission Adjustments[edit]
The mission completion times for the purposes of Standard, Expert's, and Master's rewards have been increased in the following Hard mode missions:
Grand Court of Sebelkeh[edit]
- Hard Mode Master's Reward: completed in under 12 minutes.
- Hard Mode Expert's Reward: completed in 12-16 minutes.
- Hard Mode Standard Reward: completed in over 16 minutes.
Ruins of Morah[edit]
- Hard Mode Master's Reward: completed in under 10 minutes.
- Hard Mode Expert's Reward: completed in 10-14 minutes.
- Hard Mode Standard Reward: completed in over 14 minutes.
Vizunah Square[edit]
- Hard Mode Master's Reward: completed in under 35 minutes.
- Hard Mode Expert's Reward: completed in 35-40 minutes.
- Hard Mode Standard Reward: completed in over 40 minutes.
Nahpui Quarter[edit]
- Hard Mode Master's Reward: completed in under 40 minutes.
- Hard Mode Expert's Reward: completed in 40-45 minutes.
- Hard Mode Standard Reward: completed in over 45 minutes.
Tahnnakai Temple[edit]
- Hard Mode Master's Reward: completed in under 30 minutes.
- Hard Mode Expert's Reward: completed in 30-35 minutes.
- Hard Mode Standard Reward: completed in over 35 minutes.
Sunjiang District[edit]
- Hard Mode Master's Reward: completed in under 25 minutes.
- Hard Mode Expert's Reward: completed in 25-30 minutes.
- Hard Mode Standard Reward: completed in over 30 minutes.
Raisu Palace[edit]
- Hard Mode Master's Reward: completed in under 26 minutes.
- Hard Mode Expert's Reward: completed in 26-28 minutes.
- Hard Mode Standard Reward: completed in over 28 minutes.
Imperial Sanctum[edit]
- Hard Mode Master's Reward: completed in under 3 minutes.
- Hard Mode Expert's Reward: completed in 3-6 minutes.
- Hard Mode Standard Reward: completed in over 6 minutes.
Alternate Elite Mission Access[edit]
- Bosses in Hard mode now drop Underworld and Fissure of Woe Passage Scrolls. These scrolls allow a party to enter these realms even if their territory does not have the favor of the gods.
- The Kurzick Bureaucrat [Faction Rewards] in House zu Heltzer now offers Passage Scrolls into Urgoz's Warren. Players may exchange 1,000 Kurzick faction to obtain one of these scrolls, which will transport one person to the outpost.
- The Luxon Scavenger [Faction Rewards] in Cavalon now offers Passage Scrolls into the Deep. Players may exchange 1,000 Luxon faction to obtain one of these scrolls, which will transport one person to the outpost.
Existing Title Changes[edit]
- The Skill Hunter title track has been divided into individual title tracks for each campaign.
- You can now obtain the title Legendary Skill Hunter. This title track can be earned by gaining the Skill Hunter title across all campaigns.
- You can now obtain the title Legendary Cartographer. This title can be earned by fully exploring all of Tyria, Cantha, and Elona.
- The final rank of the Sunspear title track now requires 50,000 Sunspear promotion points.
Realm of Torment Rebalancing[edit]
- Decreased the number of Torment Demons that cluster together in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
- Decreased the overall number of enemy groups in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
- Adjusted the enemy patrol routes in the Domain of Secrets, the Domain of Pain, Nightfallen Jahai, and the Depths of Madness.
- Adjusted the size and makeup of the Torment groups in the Domain of Fear.
- Adjusted the monster spawns in the Depths of Madness. The changes include (but are not limited to) the movement of patrols, the size and makeup of groups, and the location of boss encounters.
Audio Updates[edit]
- Combat sounds have been improved.
UI Updates[edit]
- Added a Rename button to the Manage Templates panel so that players can rename their saved skills and equipment templates.
- Added a Template Code panel to simplify template sharing. This panel can be accessed by clicking the disc-shaped icon in the Skills and Attributes panel.
Miscellaneous[edit]
- The price of keys that previously cost 1,500 gold have been reduced to 1,250 gold.
- The first-person camera has been adjusted to allow players to more easily play in first-person mode. Scrolling with the mouse wheel still allows you to leave first-person mode, however, you must now scroll a little more than before.
- Loot now scales according to party size.
- Repeated map entry no longer reduces loot.
- Made preparations for the Double Sunspear Points and Double Lightbringer Points weekend event.
- Removed the Wintersday 2006 Championship Trophy.
- Added the Celestial Tournament 2007 Championship Trophy.
- The Xunlai Tournament House NPC has returned to the Great Temple of Balthazar, Lion’s Arch, Kaineng Center, and Kamadan to reward players with their Celestial Tournament prizes.
Bug fixes[edit]
- Fixed a bug that made it possible for Heroes on a flag to be pulled too far from their ordered positions.
- Fixed a bug that could cause a Hero to stop responding when players set their skill priorities.
- Improved target locking for pets.
- Fixed a bug that prevented various team and boss auras from displaying properly.
- Fixed a bug that caused Kournan peasants to appear as if they were glowing.
Guild Wars Wiki notes[edit]
- There is a minor issue relating to hard mode access. In order for a character who has not completed normal mode (for any campaign) to gain access to hard mode, the player must first log in with a character who had completed the normal mode (for any campaign).
- Hard mode access for a campaign is dependent on existing characters. If a player has deleted all characters that have completed a particular campaign, the hard mode for that campaign will be locked. Hard mode access is tied to a player's current characters, not past accomplishments.
- Added Qualifier points information to Guild Menu.
- Some translations, such as death foes display and notifications are missing and/or incomplete. This is currently confirmed for german language version.
- Tolkano the tournament NPC has three more options besides Registering Account Name. New options are: View Tournaments, Buy Tournament Tokens, Purchase Rewards. Only the option Buy Tournament Tokens is working, for 1k Balthazar Faction it is possible to buy a Tournament Token.
- Party Search requests in Hard mode are now prefixed with [Hard Mode] in every language.
- Introduced a critical bug that has broken hero/hench AI in hard mode. This was fixed in the May 3rd update.
Update - Wednesday, April 18, 2007[edit]
- Enabled the Russian language option.
- Fixed a performance issue with anti-aliasing on nVidia cards and Windows Vista.
Update - Friday April 13, 2007[edit]
Skill Updates[edit]
Elementalist[edit]
- Conjure Flame: decreased damage to 7..22, increased recharge time to 45 seconds.
- Conjure Frost: decreased damage to 7..22, increased recharge time to 45 seconds.
- Conjure Lightning: decreased damage to 7..22, increased recharge time to 45 seconds.
Bug Fixes[edit]
- Fixed a bug that caused some players to see a row of colored pixels along the bottom of their screen.
Miscellaneous[edit]
- Added support for Message of the Day in Russian.
Update - Tuesday, April 10, 2007[edit]
Skill updates[edit]
Assassin[edit]
- Black Spider Strike: decreased damage to 5..20.
Dervish[edit]
- Wearying Strike: increased recharge time to 6 seconds.
Elementalist[edit]
- Mind Blast: reduced damage to 15..60.
Monk[edit]
- Mending Touch: increased recharge time to 6 seconds.
Mesmer[edit]
- Mirror of Disenchantment: increased recharge time to 20 seconds.
Necromancer[edit]
- Animate Flesh Golem: decreased Energy cost to 10.
- Dark Fury: fixed a bug in the skill's description that caused it to report its range incorrectly.
- Icy Veins: increased Energy cost to 10.
- Order of the Vampire: decreased Energy cost to 5.
- Spiteful Spirit: decreased Energy cost to 10.
- Well of Blood: decreased Energy cost to 10.
- Well of Power: decreased Energy cost to 10, decreased casting time to 2 seconds.
Ranger[edit]
- Natural Stride: increased recharge time to 12 seconds.
- Otyugh's Cry: updated the text to reflect its functionality. This skill only affects your animal Companion.
Ritualist[edit]
- Brutal Weapon: decreased damage to 5..15, increased duration to 15..45 seconds.
Warrior[edit]
- Burst of Aggression: decreased duration to 2..10 seconds.
Bug fixes[edit]
- Fixed a bug that caused incorrect audio panning.
- Increased the default mixing buffer size to correct audio distortion on some systems.
- Fixed a bug with the minimized Chat panel that caused old messages to show when you changed maps.
- Fixed a bug that prevented the Hall of Heroes from appearing on the Observer list at times.
- Fixed a bug in that Chat system that caused the ignore feature to work only on Whispers.
Guild Wars Wiki notes[edit]
- Crippling Slash now costs five strikes of adrenaline instead of four. This is an undocumented change.
- Introduced a bug where a username of "..." appears in your Recent Teammates list.
- When a player calls their skills now the color of the text is yellow and does not match the color of the players name.
- Fixed a bug that caused some clients to freeze when saving or loading templates.
- The bug which kept certain PvE players out of Hero Battles if they didn't unlock heroes via PvP characters has now been fixed. (The "Travel to Hero Battles" button on the Hero Battle tab now works with this update.)
- Quest Log now shows a blank line between every instruction item.
Update - Friday, April 6[edit]
- Fixed a bug that caused Health Bars to appear too small when using the small interface size setting.
- Fixed a bug that caused some characters to use the wrong spellcasting animations.
- Fixed a bug with Observer Mode. Observer Mode games will be available again on Saturday morning (Pacific Daylight Time).
- Removed the Death Penalty from the following Heroes' Ascent missions: Broken Tower, the Courtyard, and the Hall of Heroes.
- Fixed a bug with the display of numbers in skill descriptions in Asian languages.
- Fixed a bug with Crippling Slash that caused incorrect durations for conditions.
- Fixed a bug with the display of the Deep Wound Condition that indicated you had an incorrect amount of Health.
- Fixed a bug that made the casting time for Wastrel's Demise .25 second. The correct casting time for this skill is 1 second.
Guild Wars Wiki notes[edit]
- This update or one of the April 5th updates modified Windwalker Insignia to provide an additional +5 armor while affected by 4 or more Enchantments.
- Introduced an audio issue that causes approximately two seconds of lag when a skill or spell is used. Temporary solution is to use -dsound in your command line switch.
Update 2 - Thursday April 5[edit]
No official update notes.
Guild Wars Wiki notes[edit]
- Some users have reported being unable to log in after installing the second update.
- After this update, all party search descriptions included a leading underscore, this bug was fixed in a subsequent update.
Update - Thursday, April 5[edit]
PvP Changes[edit]
Account Naming[edit]
- You may now assign a unique name to your account. This name will be used by automated tournaments and ladder-ranked Hero Battles.
- To name your account, speak with Tolkano [Tournament], who is located in the Great Temple of Balthazar, the Hero Battles outpost, and all guild halls.
- You may select as your account name the name of any one of your characters.
- As long as your account name exists, no one else may use it as a character or account name.
- If you delete the character after which your account was named, your account name will remain unchanged.
- You may change your account name no more than once every 30 days.
Hero Battles[edit]
- The Hero Battle panel now offers two options: rated and unrated Hero Battles.
- Players may participate in Hero Battles once they name their accounts.
- The results of rated Hero Battles appear in the Hero Battle tab of your Hero panel. Wins and losses affect your Hero Battle rating and your standing on the Hero Battle ladder.
- The Hero Battle ladder will be viewable on the Guild Wars website by the end of the week.
- Players are matched according to their Hero Battle ratings.
- The central shrine's "To the Pain" buff has been modified so that it now reduces healing effectiveness by 10% (instead of reducing maximum Health by 10%).
Guild Battles[edit]
- The visual appearance of the Guild Battle panel has been improved and modified so that it more closely mirrors the look of the Hero Battle panel.
Preparations for Automated Tournaments[edit]
- Servers have been updated in preparation for the upcoming open beta test of the Guild Wars Automated Tournament system.
- For further information about Automated Tournaments, please visit the Competitive Play section of the Guild Wars website.
Account Storage[edit]
- Account storage has been expanded to include an additional Storage Box for each Guild Wars campaign you own.
Pet Controls[edit]
- The Pet Control panel may be accessed by pressing the button next to the pet’s name in the Party panel.
- The Pet Control panel displays a pet's name, portrait, command buttons, and Health Bar.
- Pets can be instructed to "attack," "guard," and "heel" through the use of the panels' command buttons.
Obtaining the Hero Razah[edit]
The method of gaining the Ritualist Hero Razah has been updated so that it no longer requires gemstones from the Domain of Anguish. Players who have already gained Razah as a Hero are now able to complete a quest that will return their Anguish gemstones.
- Updated the quest "Finding a Purpose." Players are no longer required to provide Anguish gemstones to enter the Heart of Abaddon. The original version of the "Finding a Purpose" quest has been removed.
- Added the new quest, "Money Back Guarantee." Players who have already completed the quest "Finding a Purpose" will now be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss in the Abaddon's Gate outpost. Completing this quest will reward them with one of each type of gemstone.
- Players who have partially completed the "Finding a Purpose" quest by turning their gemstones in to Keeper Millzesh will be able to complete the quest. They will then be able to obtain the "Money Back Guarantee" quest from Keeper Shafoss.
- Players who currently have the "Finding a Purpose" quest in their Quest Log but have not yet turned their gemstones in to Keeper Milzesh, will now need to speak to Chaplain Phyratyss in the Gate of Anguish to get the new version of the quest. Their Quest Log will be updated with the new information.
- Players who have neither taken nor completed "Finding a Purpose" will receive the new version of the quest when they speak to Chaplain Phyratyss in the Gate of Anguish.
- If players have turned their gemstones in to Keeper Milzesh but have not completed the "Finding a Purpose" quest, they should NOT abandon the quest. If they abandon the quest after this step, there will be no record of their gemstone exchange. This will prevent a player from being offered the "Money Back Guarantee" quest.
Mission Updates[edit]
- Gyala Hatchery: The skill sets used by Argo and Endre have been improved. These NPCs will now assist players properly in combat.
- Divinity Coast: When approached, the chosen villagers will now appear on the player's Party bar.
- D'Alessio Seaboard: When approached, Benji Makala will now appear on the player's Party bar.
- Augury Rock: In preparation for the new Guardian title, which will be introduced as a part of the upcoming Hard Mode update, Augury Rock is now displayed as a mission on the World Map once its prerequisites have been met.
User Interface Improvements[edit]
Skills Interface[edit]
- Added collapsible groups to all skill lists.
- "Sort by Attribute" groups will now automatically expand and collapse to show skills in which a player has invested attribute points.
- Added a "Sort by Elite Status" option to all skill lists.
Skills Template Interface[edit]
- Added an interface to allow players to link template codes into chat. This interface can be accessed through the new Template Codes option in the template menu.
- Clicking a template code link will bring up the new interface, which will allow other players to view the linked template and its template code. They can then choose to save or apply this template directly through the interface window.
Recent Teammates[edit]
- Added a list of recent teammates and trade partners to the Friends panel. This list will remain populated until a player logs out.
Miscellaneous Interface Updates[edit]
- Updated all Prophecies NPC interactions so that they use buttons instead of text links.
- Improved the organization of runes listed by Rune Traders and the Priests of Balthazar. Runes are now categorized by profession.
- Improved the Target Display to show the target's team color.
- Weapon Bar hotkeys now work while the Weapon Bar is hidden.
- The match countdown timer is now part of the Score Box control, so its position can be customized.
- Added progress bars to the Effects Monitor to show the remaining times for Hexes, Enchantments, Conditions, and other timed effects.
- A portion of your Health Bar now turns gray when you suffer from a Deep Wound.
- Added a key that clears the current target. This key can be bound through the "Targeting: Clear Target" option in the Control options panel (Menu> Options> Control).
AI Updates[edit]
- Improved Hero and henchman response to called targets.
- Skills can now be prioritized while Heroes and henchmen are en route to a flag.
- Once your Heroes or henchmen get within a certain range of their flag, they will stop trying to reach that flag if there is unwalkable terrain or if it is occupied by an enemy.
Audio Updates[edit]
- Software audio mode (default) now uses the FMOD audio system for improved performance. (Notice: FMOD Sound System, copyright© Firelight Technologies Pty, Ltd., 1994-2007.)
- EAX occlusion is now calculated for all sounds at better-than-default quality settings.
Skill Updates[edit]
Assassin[edit]
- Assassin's Remedy: Now works on your next 1..10 attack skills.
- Black Mantis Thrust: decreased Energy cost to 5.
- Dancing Daggers: increased damage to 5..35.
- Golden Lotus Strike: decreased recharge time to 10 seconds.
- Jagged Strike: increased Bleeding duration to 1..15, decreased recharge time to 1 second.
- Malicious Strike: increased damage to 10..30.
- Recall: changed to "While you maintain Recall, nothing happens. When Recall ends, you Shadow Step to the ally you targeted when you activated this skill."
- Sharpen Daggers: now works on your next 1..10 attack skills.
- Signet of Toxic Shock: decreased recharge time to 15 seconds.
Dervish[edit]
- Avatar of Balthazar: increased duration to 10..90 seconds.
- Avatar of Dwayna: increased duration to 10..75 seconds.
- Avatar of Grenth: increased duration to 10..45 seconds.
- Avatar of Lyssa: increased duration to 10..90 seconds.
- Avatar of Melandru: decreased Health bonus to 100.
- Grenth's Grasp: decreased recharge time to 10 seconds.
- Natural Healing: increased the amount healed for to 40..150 Health, decreased recharge time to 5 seconds.
- Onslaught: decreased Energy cost to 5.
- Pious Haste: increased duration to 5..12 seconds.
- Rending Sweep: increased recharge time to 10 seconds.
- Vow of Silence: decreased casting time to .25 seconds.
- Vow of Strength: increased duration to 20 seconds.
- Zealous Vow: increased duration to 20 seconds.
Elementalist[edit]
- Armor of Mist: decreased casting time to 1 second.
- Conjure Lightning/Frost/Flame: increased damage to 10..25.
- Glyph of Lesser Energy: now reduces the cost of your next 2 spells by 10..18, based on the Energy Storage attribute.
- Mind Blast: increased damage to 15..75.
Mesmer[edit]
- Auspicious Incantation: changed to "For 20 seconds, the next spell you cast is disabled for an additional 10..5 seconds, and you gain 110..200% of that spell's Energy cost."
- Diversion: increased recharge time to 12 seconds.
- Ether Signet: decreased recharge time to 45 seconds.
- Guilt: changed duration to 6 seconds, decreased recharge time to 25 seconds.
- Keystone Signet: decreased recharge time to 20 seconds.
- Mistrust: changed duration to 6 seconds.
- Mirror of Disenchantment: decreased Energy cost to 15.
- Shame: changed duration to 6 seconds.
- Shared Burden: decreased Energy cost to 10.
- Spirit of Failure: decreased Energy gain to 1..3, increased recharge time to 20 seconds.
- Signet of Clumsiness: increased damage to 15..60.
Monk[edit]
- Convert Hexes: decreased casting time to 1 second.
- Deny Hexes: now attributed to Divine Favor.
- Reverse Hex: decreased casting time to .25 seconds, increased recharge time to 10 seconds.
- Reversal of Damage: decreased recharge time to 6 seconds.
- Signet of Rejuvenation: increased unconditional healing to 15..75.
- Smite Hex: decreased recharge time to 12 seconds.
- Zealous Benediction: decreased Energy gain to 7.
Necromancer[edit]
- Animate Bone Horror: decreased Energy cost to 10.
- Animate Vampiric Horror: decreased Energy cost to 15.
- Enfeebling Touch: decreased recharge time to 5 seconds.
- Lingering Curse: fixed a skill description bug that incorrectly reported the sacrificed Health percentage as 17%. The skill description now reads: "Sacrifice 10% maximum Health. Target foe loses all Enchantments. For 8..20 seconds, target foe gains only half Health from healing."
- Mark of Fury: decreased Energy cost to 5.
- Mark of Subversion: changed duration to 6 seconds.
- Poisoned Heart: decreased Energy cost to 5, decreased recharge time to 12 seconds.
- Price of Failure: increased recharge time to 20 seconds.
- Reckless Haste: increased Energy cost to 15.
- Soul Reaping: functionality changed so that you may only gain Energy from Soul Reaping every 5 seconds.
- Toxic Chill: removed a hidden Health sacrifice of 0, which caused the player to take unnecessary damage when the skill was used with Dark Aura.
Paragon[edit]
- "They're on Fire!": now only effects party members.
- Anthem of Envy: increased damage to 10..25.
- Anthem of Fury: decreased recharge time to 10 seconds.
- Anthem of Flame: now only effects party members.
- Anthem of Guidance: now only effects party members.
- Crippling Anthem: now only effects party members.
Ranger[edit]
- Antidote Signet: decreased recharge time to 4 seconds.
- Archer's Signet: decreased casting time to 2 seconds, improved skill disable time to 15..5 seconds.
- Bestial Mauling: decreased Daze duration to 4..10 seconds.
- Disrupting Lunge: increased recharge time to 10 seconds.
- Heal as One: decreased recharge time to 8 seconds.
- Lightning Reflexes: decreased recharge time to 30 seconds.
- Needling Shot: increased damage to 10..30.
- Otyugh's Cry: functionality changed to "For 10..25 seconds, all allied animal companions gain +24 armor and cannot be blocked."
- Pestilence: changed to "Create a level 1..10 Spirit. When any creature within its range dies, Conditions on that creature spread to any creature in the area already suffering from a Condition. This Spirit dies after 30..90 seconds."
- Spike Trap: increased damage to 10..40.
- Trapper's Focus: increased duration to 5..25 seconds.
- Tripwire: increased damage to 5..20.
- Viper's Nest: increased damage to 5..35.
Ritualist[edit]
- Brutal Weapon: increased damage to 10..25, increased duration to 1..45 seconds.
- Consume Soul: decreased recharge time to 2 seconds.
- Spirit's Strength: increased damage to 5..35.
Warrior[edit]
- "Shields Up!": decreased duration to 5..11 seconds, decreased armor bonus to 24.
- Barbarous Slice: increased damage to 5..30.
- Crippling Slash: now inflicts Bleeding.
- Dwarven Battle Stance: increased attack speed bonus to 33%.
- Heavy Blow: decreased adrenaline cost to 5 strikes.
- Mighty Blow: increased damage to 10..40.
- Savage Slash: decreased recharge time to 15 seconds.
Miscellaneous Updates[edit]
- Added support for the upcoming Russian language closed beta test.
- Updated the textures used on Charr creatures to improve their visual quality.
- Improved effects displayed on various creatures across all campaigns.
- Added the Warrior's missing 15k Gladiator's Helm to the crafter in Marhan's Grotto.
- Afflicted Soul Explosions now deal lower amounts of damage to lower armor classes. This damage is now armor ignoring damage instead of cold damage.
- Added improvements to Hero and Henchman AI.
- Replaced all Xunlai Agents with Xunlai Chests in the Desolation and Torment regions, since the inhospitable nature of these regions would preclude human vendors. Players may interact with these chests to access their account storage.
- Temporarily removed the Xunlai House Tournament NPC from Lion's Arch, the Great Temple of Balthazar, Kaineng Center, and Kamadan, the Jewel of Istan. He will return to these locations when it is time to reward players for betting on the Celestial Tournament.
Bug Fixes[edit]
- Fixed a bug in the "Take the Shortcut" quest that occasionally caused lock-ups for players who dropped the quest before turning it in for a reward.
- Fixed a bug in Gyala Hatchery that occasionally caused turtles to become stuck upside down and stop moving.
- Fixed a bug that caused pets charmed in Nightfall maps to ignore the owner’s Beast Mastery skill.
- Fixed a bug in Chat that caused an empty space to appear at the bottom of the panel.
- Fixed a bug in Hero Battles that caused shrines to add their buff to pets, Spirits, and minions.
- Fixed a bug in Hero Battles that caused shrines to give less of a damage increase than intended.
- Fixed a Pet Tamer exploit that allowed players to remove pets from other party members' Heroes.
- Fixed a bug that caused various game timers to drift out of sync with real time.
Guild Wars Wiki Notes[edit]
- /age now displays the amount of time your character has remained in your current instance, outpost or town.
- The inventory icon for the Miniature Jungle Troll changed.
- The Titles in the Hero Panel are now sorted by progress.
- The "Guild Battle" and the "Hero Battle" window, caused by starting a battle while in a Guild Hall or in Hero Battle, were redesigned.
- The Health bars in the Party Window are now smaller if you use the Small interface setting.
- Added an option to refresh your Template list. This allows you to add/change templates while Guild Wars is running.
- Some skill animations were changed. (Searing Flames, Mind Blast, Feast of Corruption)
- It appears that chests are glitched for the time being, as this update removed the way to say yes when using a key.
- Some users have experienced critical client errors while playing the game. Please report them by submitting a support ticket (see Guild Wars Support).
- Chat history reappears on screen for a short period after changing locations or walking through portals.
- The glowing auras on bosses has been changed to more of a matte tint.
- The bleeding duration for Crippling Slash is 5...15 seconds.
Update - Thursday March 29[edit]
- Made preparations for the Double Fame and Double Heroes' Ascent Faction weekend event.
Heroes' Ascent[edit]
- Increased team size to 8.
Guild Wars Wiki notes[edit]
- During the 1st of April (April Fools' Day) characters changed their gender while visiting Kamadan, Jewel of Istan, Shing Jea Monastery and Lion's Arch.
Update - Friday March 23[edit]
- Made several changes to support the Chinese Open Beta Test.
- Updated pet tamer NPCs so that they can now remove pets from Heroes.
- Fixed a bug that allowed players to complete the Zaishen Priest Annihilation Training mission without killing the opposing team’s priest.
- Fixed a bug that prevented some players from completing the Chasing Zenmai quest.
Guild Wars Wiki notes[edit]
- Currently Pet tamer can remove pets from any hero in an instance, whether you are the owner of the hero or not.
- This update or an earlier update changed Hahan, Faithful Protector's skills, making it possible for players with only Guild Wars Nightfall to capture Word of Healing without entering the Fissure of Woe.
Update - Tuesday March 20, 2007[edit]
- Made preparations for the Fissure of Woe and Underworld Open Access weekend event.
- Added a Xunlai Tournament House Agent to Lion's Arch, Kamadan, Kaineng Center, and the Great Temple of Balthazar. This NPC has information on the virtual prize to be won in the upcoming Celestial Tournament Play-off Predictions.
Guild Wars Wiki notes[edit]
- The hotkey for logging off to the character selection screen has been added for all languages. (Previously only working for a few languages)
Update - Friday March 16, 2007[edit]
- Made several changes to support the Chinese Open Beta Test.
Update - Thursday March 15, 2007[edit]
- Enabled the Asura miniature, which can be obtained by purchasing a copy of selected game magazines in North America and Europe.
- Miniatures will now occasionally enter their alert battle stances.
Update - Tuesday March 13, 2007[edit]
Update - Wednesday March 7, 2007[edit]
Skills[edit]
Assassin[edit]
- Shadow Prison: increased Energy cost to 10.
- Blades of Steel: decreased max damage to 60.
Mesmer[edit]
- Wastrel's Demise: increased casting time to 1 second.
Necromancer[edit]
- Discord: increased casting time to 2 seconds.
Ritualist[edit]
- Lamentation: increased casting time to 1 second, decreased damage to 15..75
- Gaze from Beyond: increased casting time to 2 seconds.
- Spirit Burn: increased recharge time to 8 seconds.
Hero Battles[edit]
- All capture points contribute to the morale meter.
- The center point contributes double the value of other points.
- Morale meter increases have been tweaked.
- The center shrine on Hero Battle map Bombardment has been moved. Players can no longer take the point from the other side of the trench.
Guild Wars wiki notes[edit]
- The button for returning to the Character selection screen has now "C" as keyboard shortcut. This affects only english language versions.
- A skills attribute is now shown with a darker color than the description.
Update 2 - Tuesday March 6, 2007[edit]
- Fixed a bug that caused some players to crash when selecting a character to play Guild Wars.
Update - Tuesday March 6, 2007[edit]
- Made preparations for the Chinese Open Beta Test.
Update - Thursday March 1, 2007[edit]
- Made preparations for the GvG Bonus Weekend event.
Update - Saturday February 24, 2007[edit]
- Corrected a server issue that caused some players to lose progress during the Boardwalk event in Shing Jea Monastery.
Update - Thursday February 22, 2007[edit]
- Fixed a bug that occasionally caused the Skill Bar to display the recharge status incorrectly.
- Fixed a bug that occasionally caused the Hero Zenmai to stop moving in Bukdek Byway.
Update 2 - Monday February 19, 2007[edit]
- Finished!
- New year is here.
- The festival is done.
- Fortune and good luck was bestowed
- to all.
Update Notes[edit]
- Returned Lion's Arch, Kamadan, and Shing Jea Monastery to their normal appearances.
- Improved the movement and behavior of Wurms in Prophecies campaign content.
- Reset party size in Heroes' Ascent to 6.
Guild Wars Wiki notes[edit]
- This update ended the Canthan new year event and restored the towns to their normal appearance. All the NPCs added in the February 14th and February 16th updates except for the Rollerbeetle Trainers and Ludor (in Shing Jea Monastery) have been removed.
- Lunar Gift Keepers have been added to Shing Jea Monastery, Lion's Arch and Kamadan, Jewel of Istan.
- This update introduced a bug which causes the Rollerbeetle Trainer to transport characters back to their current towns rather than transporting them to the Rollerbeetle Racing arena outpost.
Update - Monday, February 19th, 2007[edit]
- Fixed a bug that sometimes caused trade offers to be displayed incorrectly.
Update - Friday February 16, 2007[edit]
- Fixed a bug that caused item icons to appear blurry on some systems.
- Fixed a bug that allowed some players to skip a portion of the “Chasing Zenmai” quest.
- Fixed a bug that caused chests to spawn less frequently in the Domain of Anguish.
- Fixed a bug that prevented some players from entering the Rollerbeetle Racing arena.
- Re-enabled sound for miniatures, but only while in an explorable area or mission.
- Modified several Hero items that incorrectly allowed upgrades to be applied.
Update 2 - Wednesday February 14, 2007[edit]
- Made further preparations for this weekend's Canthan New Year event.
- Removed sounds from miniatures.
- Fixed a bug that caused some titles to display incorrectly.
- Fixed a bug that caused some players to crash when loading skill templates.
Update - Wednesday February 14, 2007[edit]
To usher in the New Year’s Festival, Emperor Kisu requested a cinquain be written by the royal poet laureate, Wi Liam. Messengers have been dispatched to every corner of the realm to read the official New Year’s poem to the populace:
- It's time!
- Canthan New Year
- Festival has begun.
- Quests, races, fortunes, and a feast
- Await.
Skills and Attributes Panel[edit]
- The Skill Bar displayed in the Skills and Attributes panel now allows the player to change the order of equipped skills while in a mission or explorable area.
- The Skill Bar displayed in the Skills and Attributes panel can be expanded into a set of full descriptions by a new button on the bar itself.
- The "Sort by:" drop list has been removed and replaced by the following iconic drop menus:
- Sorting Method, which offers all the options the "Sort by:" drop list used to offer.
- Display Mode, which offers "Display as a list," "Display as a small grid," and "Display as a large grid.”
Other[edit]
- Added an option to the Hero Control panel that forces Heroes to drop the currently carried bundle. This option is mainly useful for forcing Ritualist Heroes to drop urns created by skills.
- Added Skill and Equipment Template Summaries to all template-related panels.
- The Performance Monitor is now customizable so that you can change its position and visibility.
- You can now log out to the Character Select screen by hitting the “Character Select” button on the logout dialog.
- Challenge missions now track high scores differently and show the top 50 scores. They now track quarterly best scores instead of all-time best scores. They also track scores internationally across all game territories.
- Added a trophy to the Great Temple of Balthazar for the Wintersday Tournament Championship.
- Replaced the “Gain Olias” and “Gain Zenmai” Hero quests. The new quests "All for One and One for Justice" and "Chasing Zenmai" are now received in the Consulate Docks in Guild Wars Nightfall. Those who have already completed these quests will be unable to take the new versions.
- The “kill count” objective has been removed temporarily from rotation in the Hall of Heroes. This change was made to better facilitate testing of 8v8.
- Fixed a bug in the “Capture Points” objective in the Hall of Heroes, which was sometimes causing the wrong team to be awarded victory.
- Changed Mallyx the Unyielding’s “Summoning Shadows” skill to work through doors, and changed its casting requirements.
- You can now use miniatures in towns and outposts. Only 20 miniatures can be used at a time per district.
Guild Wars Wiki notes[edit]
- Added 5 Imperial Chefs (in Shing Jea Monastery): Yan, Chen, Reun, Tian and Jiong; Each of them is "collecting" different ingredients.
- This update added a 10th rank, Legendary Spearmarshal, to the Sunspear title track, the new rank required 30,000 Sunspear Promotion Points.
Update - Friday February 9, 2007[edit]
Temporary Changes for this Weekend’s Testing Event[edit]
- Increased party size to 8.
- Claim Resource: increased casting time to 3 seconds.
In response to player feedback from last weekend, we are making the following permanent changes:
Permanent Changes[edit]
Paragon[edit]
- "Stand Your Ground!": decreased recharge time to 30 seconds, decreased duration to 5..20 seconds.
- "They're on Fire!": decreased recharge time to 10 seconds, decreased duration to 10 seconds, decreased damage reduction to 5..35.
- Angelic Bond: increased Energy cost to 10, increased casting time to 2 seconds.
- Slayer's Spear: increased Energy cost to 10, decreased damage to 5..25.
- Vicious Attack: increased recharge time to 8 seconds.
- Cruel Spear: decreased damage to 1..31.
- "Incoming!": decreased duration to 1..3 seconds.
Dervish[edit]
- Avatar of Grenth: decreased duration to 10..40 seconds
GuildWars Wiki notes[edit]
- The NPCs Vash and Eurayle were added to Kaineng Center, granting access to Urgoz's Warren and The Deep to all players.
Update - Tuesday February 6, 2007[edit]
- Added lip-syncing to all cinematic sequences in the Prophecies campaign.
- Added lip-syncing to all cinematic sequences in the Factions campaign.
Update 2 - Thursday February 1, 2007[edit]
- Reverted several unintended skill balance changes that were part of the previous update but were not included in the update notes.
Update - Thursday February 1, 2007[edit]
Broken Tower and Courtyard[edit]
The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.
- Every time a team kills an opposing player, that team is awarded one point.
- Killing a Ghostly Hero awards double points.
- The first kill of a match awards double points.
- Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
- The team holding the altar receives a 10% damage boost.
- When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
- Teams resurrect every minute on these maps.
- Added resurrection shrines to the Broken Tower map.
- Players no longer incur a death penalty (DP) on these maps.
- Increased the time limit to 7 minutes.
Hall of Heroes[edit]
- Increased the time limit to 8 minutes.
- Players no longer incur a death penalty (DP) on this map.
- Updated the Hall of Heroes map so that it is more open.
- The contents of the reward chest have been updated, and its location has been moved. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
- When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from four options. These four options are described below.
Kill Count[edit]
- Every time a team kills an opposing player, that team is awarded one point.
- Killing a Ghostly Hero awards double points.
- The first kill of a match awards double points.
- Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
- The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
- Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
- When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.
Murder Ball[edit]
- Three relics are spawned, one for each team, at equal distances from the altar.
- Players bring their relic to the central altar to score a point.
- A relic returns to its start point if an opposing team member picks it up.
- Teams resurrect at their shrine every minute.
- When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.
Capture Points[edit]
- There are 4 capture points on the map: one on the altar and one at each team's resurrection shrine.
- Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
- Every 30 seconds, teams are awarded one point for each capture point they are holding.
- Teams resurrect at their shrine every minute, along with their Ghostly Hero.
- When time runs out, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.
King of the Hill[edit]
- Bring your Ghostly Hero to the central altar. Once he is in range of the central altar, he will attempt to claim it. When he has done so, he moves to the center to hold it.
- Every 30 seconds, the team holding the altar receives one point.
- When time runs out, the team with the most points wins. In cases of a tie, the team to have held the altar last wins.
- Claim Resource: casting time reduced to 2 seconds, Energy cost reduced to 0.
Other Maps[edit]
- Fixed a bug in the Isle of Solitude map that allowed the defending team to enter the attacking team’s guild hall without their Guild Thief.
Skill Changes[edit]
General[edit]
- Updated Trap skill descriptions to match the damage they do in-game.
- Fixed a bug that prevented players from seeing the damage caused by their own Traps.
- The "evade" mechanic has been removed from the game. All skills that used this mechanic have been changed to use "block" instead.
- Weakness now causes -1 to all attributes.
Assassin[edit]
- Feigned Neutrality: decreased duration to 4..10.
- Shadow of Haste: decreased duration to 10..40, increased recharge time to 45 seconds.
- Assault Enchantments: decreased recharge time to 2 seconds.
- Augury of Death: now causes a Deep Wound.
- Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to: "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 1..7 second[s]."
- Black Mantis Thrust: decreased recharge time to 4 seconds.
- Impale: now causes a Deep Wound.
- Deadly Paradox: fixed a bug that caused this skill to affect Assassin Stances.
- Death Blossom: decreased recharge time to 2 seconds.
- Critical Strike: now gives 1..3 Energy per critical hit, based on the Critical Strikes attribute.
- Blades of Steel: increased damage per recharging dagger attack to 5..16, up to a maximum bonus of 65.
- Exhausting Assault: must now follow a lead attack.
- Nine Tail Strike: decreased Energy cost to 5.
- Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
- Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
- Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
- Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 30..60.
- Critical Eye: increased critical strike bonus to 3..15%.
- Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
- Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..7 attack skills.
- Locust's Fury: increased the chance to double strike to 50%.
- Shadowy Burden: decreased cast time to .25 seconds.
- Dancing Daggers: increased damage to 10..25.
- Heart of Shadow: increased healing to 30...150.
- Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.
Ritualist[edit]
- Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. This Skill now falls under the Channeling attribute.
- Mighty Was Vorizun: increased Energy gained to 30.
- Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
- Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to "nearby."
- Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
- Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
- Tranquil Was Tanasen: decreased casting time to 1 second.
- Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
- Anguished Was Lingwah: decreased casting time to 3 seconds, decreased recharge time to 30 seconds, increased Energy cost to 15.
- Destructive was Glaive: holding this item now causes Ritualist damage spells to have 10% armor penetration.
- Splinter Weapon: now works on the next 1..5 attacks.
- Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
- Weapon of Warding: decreased casting time to 1 second.
- Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
- Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
- Wailing Weapon: decreased Energy cost to 5.
- Brutal Weapon: increased duration to 5..35.
- Guided Weapon: reduced recharge time to 5 seconds.
- Weapon of Quickening: increased recharge bonus to 33%.
- Nightmare Weapon: now works on the next 3 attacks.
- Weapon of Fury: increased duration to 5..20.
- Warmonger's Weapon: decreased Energy cost to 10.
- Destruction: decreased Energy cost to 5, decreased recharge time to 15.
- Displacement: decreased block rate to 75%.
- Preservation: decreased recharge time to 20 seconds, increased duration to 90.
- Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second that the Spirit was alive to 1..7.
- Empowerment: decreased recharge time to 30 seconds.
- Lamentation: decreased recharge time to 20 seconds.
- Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
- Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
- Ancestors' Rage: increased damage to 30..130.
- Offering of Spirit: increased Energy gained to 8..17.
- Spirit Light: increased healing to 60..180.
- Wielder's Boon: decreased casting time to .25 seconds.
- Channeled Strike: decreased recharge time to 4 seconds.
- Caretaker's Charge: increased damage done to 20..75, decreased healing to 5..50, decreased Energy gained to 5.
- Signet of Ghostly Might: increased damage to 5..35.
- Spirit Transfer: decreased the amount of Heath lost to the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
- Gaze from Beyond: decreased the amount of Health lost to 10..30%, increased damage done per Health lost to 4.
- Explosive Growth: decreased Energy cost to 5.
- Spirit Channeling: functionality changed to: "For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit."
- Ghostly Haste: decreased recharge time to 20 seconds.
- Death Pact Signet: functionality changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you."
- All spells that had a requirement of being "near a Spirit" or "in the area of a Spirit" have been changed to "within earshot of a Spirit."
- Flesh of My Flesh: decreased casting time to 4 seconds.
Paragon[edit]
- Aria of Zeal: decreased Energy gained to 1..6.
- Ballad of Restoration: decreased healing to 15..75.
- Chorus of Restoration: decreased healing to 30..90.
- Song of Restoration: decreased healing to 30..90.
- Aria of Restoration: decreased healing to 30..90.
- Hexbreaker Aria: increased casting time to 2 seconds.
- "Stand Your Ground!": now only effects party members, Energy cost increased to 15.
- Blazing Spear: increased damage to 5..25.
- Wearying Spear: decreased Weakness duration to 5 seconds.
- Vicious Attack: decreased recharge time to 4 seconds.
- Slayer's Spear: decreased recharge time to 4 seconds, increased damage to 5..30.
- Signet of Return: decreased casting time to 5 seconds, increased recharge time to 20 seconds.
Dervish[edit]
- All avatar forms: increased recharge time to 30 seconds, decreased duration to 10..70 seconds.
- Avatar of Lyssa: increased maximum Energy to 20.
- Avatar of Dwayna: decreased Energy cost to 5, increased amount healed to 15..60 Health.
- Avatar of Balthazar: decreased Energy cost to 10.
- Avatar of Grenth: increased Energy cost to 15.
- Ebon Dust Aura: adjusted duration to 5..35, increased energy cost to 10.
- Harrier's Grasp: adjusted duration to 5..25.
- Pious Haste: decreased recharge time to 5 seconds, increased movement speed to 33%.
- Wearying Strike: Increased recharge time to 4 seconds.
Mesmer[edit]
- Energy Surge: reduced area-of-effect to "nearby."
- Spiritual Pain: functionality changed to: "Target foe takes 15..75 damage. If this Spell hits a Spirit, all nearby foes take 15..75 damage, and this Spell recharges instantly."
- Mantra of Recovery: decreased Energy cost to 5.
- Sympathetic Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
- Ancestor's Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
- Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
- Unnatural Signet: now does double damage to summoned creatures.
- Price of Pride: decreased Energy cost to 5, decreased recharge time to 8 seconds, decreased Energy loss to 1..7.
- Hex Eater Vortex: decreased Energy cost to 10.
- Mirror of Disenchantment: decreased recharge time to 10 seconds.
- Simple Thievery: decreased recharge time to 0 seconds.
- Arcane Larceny: decreased recharge time to 0 seconds.
- Arcane Thievery: decreased recharge time to 0 seconds.
- Power Flux: decreased recharge time to 10 seconds.
- Power Leak: decreased recharge time to 15, decreased Energy loss to 5..20.
- Power Block: decreased recharge time to 20.
- Power Leech: decreased recharge time to 10.
- Panic: Increased casting time to 1 second.
Necromancer[edit]
- Spoil Victor: decreased duration to 5..20 seconds.
- Reaper's Mark: decreased Energy return to 5..15, decreased Health degeneration to 1..5.
- Deathly Swarm: increased damage to 30..90.
- Vile Touch: decreased recharge time to 2 seconds.
- Deathly Chill: increased Conditional damage to 5..50.
- Toxic Chill: decreased recharge time to 5 seconds.
- Discord: Increased damage to 30..110.
- Chilblains: decreased recharge time to 8 seconds.
- Corrupt Enchantment: decreased Energy cost to 5.
- Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
- Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 1 second, increased recharge time to 25 seconds.
- Jagged Bones: Increased Recharge time to 15 seconds.
- Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
- Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
- Barbs: increased damage to 1..15.
- Suffering: decreased casting time to 1 second.
- Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
- Price of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
- Malign Intervention: decreased recharge time to 5 seconds. The created minion does not exploit the corpse.
- Insidious Parasite: decreased recharge time to 12 seconds.
- Malaise: functionality changed to: "For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. Malaise ends if target foe's Energy reaches 0. When Malaise ends, that foe takes 5..50 damage."
- Wither: functionality changed to: "For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends, that foe takes 15..75 damage."
- Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
- Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
- Depravity: decreased recharge time to 15 seconds, decreased Energy loss to 1..5.
- Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.
Elementalist[edit]
- Blinding Surge: increased Energy cost to 10.
- Searing Flames: decreased Burning duration to 1..5 seconds.
- Glowing Gaze: increased recharge time to 8 seconds.
- Gale: decreased knock down duration to 2 seconds.
- Searing Heat/ Teinai's Heat: decreased Energy cost to 15, increased damage to 10..40.
- Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
- Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
- Bed of Coals: decreased Energy cost to 10.
- Sandstorm: reduced unconditional damage to 10..30, increased recharge time to 30 seconds.
- Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
- Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
- Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
- Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
- Arc Lightning: increased Conditional damage to 15..60.
- Lightning Hammer: decreased recharge time to 4 seconds.
- Lightning Bolt: increased Conditional damage 5..50.
- Mind Freeze: increased duration to 1..10.
- Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
- Shard Storm: increased damage to 10..85.
- Water Trident: increased projectile speed by 25%.
- Icy Prism: decreased recharge time to 2 seconds.
- Frigid Armor: decreased casting time to 1 second.
- Icy Shackles: increased recharge time to 12 seconds, decreased duration to 4..10, functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead."
- Immolate: decreased recharge time to 3 seconds.
- Flare: increased damage to 20..65.
- Incendiary Bonds: increased area-of-effect to "nearby."
- Mark of Rodgort: increased area-of-effect to "nearby."
- Phoenix: reduced casting time to 2 seconds.
- Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
- Lava Arrows: increased damage to 20..65.
- Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
- Stoning: increased damage to 15..105.
- Stone Daggers: increased damage to 8..33.
- Grasping Earth: no longer adds armor to targets.
- Shockwave: increased damage to 15..60.
Monk[edit]
- Shield of Absorption: increased casting time to 1 second.
- Signet of Mystic Wrath: decreased damage to 100 maximum.
- Shield of Regeneration: decreased casting time to .25 seconds, decreased recharge time to 5 seconds.
- Word of Healing: Conditional healing increased to 15..100.
- Signet of Judgment: reduced casting time to 1 second.
- Shielding Hands: decreased recharge time to 15 seconds, decreased duration to 8 seconds.
- Shield of Deflection: decreased casting time to .25 seconds, increased duration to 1..7 seconds, changed block rate to 75%.
- Healing Burst: increased area-of-effect to "nearby."
- Balthazar's Pendulum: decreased recharge time to 5 seconds.
- Resurrect: decreased casting time to 5 seconds, increased recharge time to 8 seconds.
- Rebirth: decreased casting time to 5 seconds.
- Restore Life: decreased casting time to 6 seconds, increased recharge time to 8 seconds.
- Resurrection Chant: decreased casting time to 6 seconds, increased recharge time to 15 seconds.
- Renew Life: decreased casting time to 6 seconds, increased recharge time to 5 seconds.
- Vengeance: now adds a 15% damage buff to the target.
Warrior[edit]
- Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
- "You're All Alone!": decreased Condition durations to 7 seconds.
- Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
- Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
- Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
- Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
- Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
- Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
- Frenzied Defense: increased duration to 8 seconds.
- "Shields Up!": now only effects party members, armor bonus applies versus all projectiles.
- Griffon's Sweep: increased recharge time to 8 seconds.
- Leviathan's Sweep: increased recharge time to 8 seconds.
- Power Attack: decreased recharge time to 3 seconds, increased damage to 10..40.
- Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
- Soldier's Strike: increased damage to 10..40.
- Thrill of Victory: increased damage to 15..45.
- Wild Blow: increased recharge time to 8 seconds.
- Steady Stance: increased recharge time to 6, reduced Energy gained to 1..6.
Ranger[edit]
- Rampage as One: decreased recharge time to 10 seconds, decreased duration to 3..15.
- Throw Dirt: decreased recharge time to 30 seconds.
- Antidote Signet: decreased casting time to 1 second.
- Spike Trap: increased Cripple duration to 3..25 seconds.
- Incendiary Arrows: increased duration to 3..15 seconds.
- Glass Arrows: decreased Energy cost to 5, decreased recharge time to 12 seconds, increased damage to 5..20.
- Trapper's Focus: increased duration to 5..20 seconds.
- Keen Arrow: increased Conditional damage to 5..35.
- Arcing Shot: decreased Energy cost to 5.
- Disrupting Accuracy: increased duration to 36 seconds.
- Trapper's Speed: increased duration to 5..30.
- Feral Lunge: increased Bleeding duration to 5..25.
- Viper's Nest: decreased recharge time to 20 seconds.
- Toxicity: increased duration to 30..90 seconds.
- Roaring Winds: increased level to 1..10.
Guild Wars Wiki notes[edit]
- Word of Healing already had a conditional healing range of 15...100 prior to this update. The update actually increased the unconditional healing to 15...100.
Update - Monday January 22, 2007[edit]
- Reverted the changes made to the skills and to the Hall of Heroes for the test event weekend.
- Added the evade mechanic back into the game. This was listed as a permanent change in the last update notes but has been added back into the game pending further analysis.
Update - Saturday January 20, 2007[edit]
Skill Balance Changes[edit]
Ritualist[edit]
- Destructive was Glaive: Changed the Armor penetration to 5%.
Monk[edit]
- Divert Hexes: reduced cast time to 1 second.
Update - Friday January 19, 2007[edit]
Permanent Changes:[edit]
- Fixed a bug that allowed players to walk through some walls on the Isle of Weeping Stone guild battle map.
- Fixed a bug that caused Heroes to deal extra damage with attacks.
- If a player has the Lightbringer title track selected, that player's Heroes now gain the benefits provided by this title.
- Fixed a bug that made it difficult to repair the attacker's catapult on the Warrior's Isle guild battle map.
- Adjusted the positions of several of the defenders in the Isle of Solitude guild battle map to more effectively defend the Guild Lord.
- Screenshots are now saved as JPG files.
Heroes' Ascent[edit]
- Re-introduced the Burial Mounds map into rotation, with some map alterations to make it more conducive to a 1v1 map.
- Removed the Scarred Earth map from rotation.
Changes for this Weekend's Testing Event:[edit]
Broken Tower and Courtyard[edit]
The winning team is no longer decided by who is holding the altar when time runs out. The new win condition is based on points earned by killing members of the opposing teams.
- Every time a team kills an opposing player, that team is awarded one point.
- Killing a Ghostly Hero awards a team double points.
- The first kill of a match awards double points.
- Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
- The team holding the altar receives a 10% damage boost.
- When the timer hits zero, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, there is no winner.
- On Broken Tower, the team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
- On Courtyard, teams resurrect every minute at their shrine while their Priest is alive. The team holding the altar resurrects there instead of at their shrine.
- Increased the time limit to 10 minutes.
- Players no longer incur a death penalty (DP) on these maps.
Hall of Heroes[edit]
- Increased the time limit to 8 minutes.
- Players no longer incur a death penalty on this map.
- The contents of the reward chest have been updated, and its location has been moved. You can find the new location by looking on your Compass after you've won a match. All players now need to click on it to receive a reward for winning a battle in the Hall of Heroes. To give players time to do this, the wait time between matches has been increased.
- When players enter the Hall of Heroes, the win condition and match objectives are randomly decided from three options. These three options are described below.
- Kill Count
- Every time a team kills an opposing player, that team is awarded one point.
- Killing a Ghostly Hero awards a team double points.
- The first kill of a match awards double points.
- Players may still capture the altar, but this is now done through the use of capture points similar to the control points used in Alliance Battles. The team with the most players in range of the capture point begins capturing the altar. The Ghostly Hero counts as 4 players.
- The team holding the altar receives a 10% damage boost and gains a morale boost for every 2 minutes they hold that altar.
- Teams resurrect at their shrine every minute, along with their Ghostly Hero. The team holding the altar resurrects upon the altar every minute, along with their Ghostly Hero.
- When time runs out, the team with the most points wins. In cases of a tie, the team that scored the last kill wins the match. If no teams have scored a kill, the defender wins.
- Murder Ball
- Three Heroes are spawned, one for each team, at equal distances away from the altar.
- One relic is spawned on the altar in the middle of the map.
- Players bring the relic to their Ghostly Hero to score a point.
- When a player picks up the relic, a timer starts counting down 60 seconds. When that time is up, the relic respawns at its start location.
- If a player is holding the relic when the timer is up, that player dies.
- If a Ghostly Hero is killed, he resurrects after 10 seconds at the place where he stood.
- Teams resurrect at their shrine every minute.
- When time runs out, the team with the most points wins. In cases of a tie, the tying team that last captured a relic is awarded the win. If no relics have been captured, the defending team wins.
- Capture Points
- There are 4 capture points on the map: one on the altar and one at each teams' resurrection shrine.
- Teams begin capturing a point when they have more players within range than any other team. The Ghostly Hero counts as 4 players.
- Every 30 seconds, teams are awarded a point for each capture point they are holding.
- Teams resurrect with their Ghostly Hero every minute at their shrine.
- When time is up, the team with the most points wins. In cases of a tie, the tying team that last scored a kill wins the match. If no kills have been scored, the defending team wins.
- Kill Count
Skill Balance Changes[edit]
General[edit]
Permanent Change:
- The "evade" mechanic has been removed from the game. All skills that used this mechanic have been changed to use "block" instead.
Temporary Change for this Weekend's Testing Event:
- Weakness now causes -1 to all attributes.
Assassin[edit]
- Assassin's Remedy: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
- Assault Enchantments: decreased recharge time to 2 seconds.
- Augury of Death: now causes a Deep Wound.
- Beguiling Haze: increased Energy cost to 15, increased recharge time to 20 seconds. Functionality changed to "Shadow Step to target foe. That foe is interrupted and becomes Dazed for 5..11 second[s]."
- Black Mantis Thrust: decreased recharge time to 4 seconds.
- Blades of Steel: increased damage per recharging dagger attack to 5..20, up to a maximum bonus of 80.
- Critical Defenses: changed block rate to 75%. Duration now scales 4..10 based on the Critical Strikes attribute.
- Critical Eye: increased critical strike bonus to 3..15%.
- Critical Strike: now gives 1..3 Energy per critical hit, based on Critical Strikes attribute.
- Dancing Daggers: increased damage to 10..25.
- Death Blossom: decreased recharge time to 4 seconds.
- Exhausting Assault: now must follow a lead attack.
- Feigned Neutrality: decreased duration to 4..10.
- Flashing Blades: increased block rate to 75%, increased duration to 5..30, and increased recharge time to 30 seconds.
- Heart of Shadow: increased healing to 30...150.
- Impale: now causes a Deep Wound.
- Lift Enchantment: decreased Energy cost to 5, decreased casting time to .25 seconds.
- Locust's Fury: increased double strike chance to 5..50%, based on the Critical Strikes attribute.
- Nine Tail Strike: decreased Energy cost to 5.
- Shadow of Haste: decreased duration to 15..45, increased recharge time to 45 seconds.
- Shadowy Burden: decreased cast time to .25 seconds.
- Sharpen Daggers: changed duration to 30 seconds. This Spell now works on the next 1..5 attack skills.
- Shattering Assault: decreased damage to 5..50. Functionality changed so that it cannot be blocked and now always does the bonus damage, regardless of whether or not Enchantments are removed.
- Shroud of Distress: increased block rate to 75%, increased recharge time to 45 seconds, increased duration to 36..60.
Dervish[edit]
- All avatar forms: increased recharge time to 30 seconds.
- Avatar of Dwayna: decreased Energy cost to 5, increased amount healed to 15..60 Health.
- Avatar of Lyssa: increased maximum Energy to 20.
- Ebon Dust Aura: adjusted duration to 5..35 seconds.
- Harrier's Grasp: adjusted duration to 5..25 seconds.
- Pious Haste: decreased recharge time to 5 seconds, increased movement speed to 33%.
Elementalist[edit]
- Arc Lightning: increased Conditional damage to 15..60.
- Bed of Coals: decreased Energy cost to 10.
- Blinding Surge: increased Energy cost to 10.
- Breath of Fire: decreased Energy cost to 5, increased damage to 10..40.
- Churning Earth: decreased Energy cost to 15, increased damage to 10..40.
- Eruption: increased damage to 10..40. This spell now causes Blindness on each pulse.
- Fire Storm: decreased Energy cost to 10, increased damage to 5..35.
- Flame Djinn's Haste: decreased recharge time to 10 seconds, increased duration to 5..20 seconds.
- Flare: increased damage to 20..65.
- Frigid Armor: decreased casting time to 1 second.
- Frozen Burst: decreased recharge time to 5 seconds, decreased damage to 10..85.
- Glowing Gaze: increased recharge time to 8 seconds.
- Grasping Earth: no longer adds armor to targets.
- Icy Prism: decreased recharge to 2 seconds.
- Icy Shackles: increased recharge time to 15 seconds, decreased duration to 4..10 seconds, functionality changed to: "Target foe's movement is slowed by 66%. If that foe is under the effects of an Enchantment, target's movement is slowed by 90% instead."
- Immolate: decreased recharge time to 3 seconds.
- Incendiary Bonds: increased area-of-effect to "nearby."
- Lava Arrows: increased damage to 20..65.
- Lightning Bolt: increased Conditional damage 5..50.
- Lightning Hammer: decreased recharge time to 2 seconds.
- Mark of Rodgort: increased area-of-effect to "nearby."
- Mind Freeze: increased duration to 1..10.
- Phoenix: reduced casting time to 2 seconds.
- Savannah Heat: decreased Energy cost to 5, increased recharge time to 25 seconds.
- Searing Flames: decreased Burning duration to 1..5 seconds.
- Searing Heat/ Teinai's Heat: decreased Energy cost to 15, increased damage to 10..40.
- Shard Storm: increased damage to 10..85.
- Shockwave: increased damage to 15..60.
- Smoldering Embers: increased Energy cost to 10, increased casting time to 2 seconds, decreased recharge time to 7 seconds, and increased damage to 7..112.
- Stone Daggers: increased damage to 8..33.
- Stoning: increased damage to 15..105.
- Unsteady Ground: decreased Energy cost to 10, increased damage to 10..40.
- Water Trident: increased projectile speed by 25%.
Mesmer[edit]
- Ancestor's Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
- Arcane Larceny: decreased recharge time to 0 seconds.
- Arcane Thievery: decreased recharge time to 0 seconds.
- Energy Surge: reduced area-of-effect to "nearby."
- Hex Eater Vortex: decreased Energy cost to 10.
- Illusion of Pain: decreased the amount of healing applied when this Hex ends to 15 per point of degeneration.
- Mantra of Recovery: decreased Energy cost to 5, increased duration to 5..35.
- Mirror of Disenchantment: decreased recharge time to 10 seconds.
- Power Block: decreased recharge time to 20.
- Power Flux: decreased recharge time to 10 seconds.
- Power Leak: decreased recharge time to 15.
- Power Leech: decreased recharge time to 10.
- Price of Pride: decreased Energy cost to 5, decreased recharge time to 5 seconds.
- Simple Thievery: decreased recharge time to 0 seconds.
- Spiritual Pain: Functionality changed to: "Target foe takes 5..75 damage. If that foe is near a Spirit, all other nearby foes take 5..75 damage, and this Skill recharges instantly if it hits a Spirit."
- Sympathetic Visage: decreased recharge time to 20 seconds, decreased duration to 4..10 seconds.
- Unnatural Signet: now does double damage to summoned creatures.
Monk[edit]
- Balthazar's Pendulum: decreased recharge time to 5 seconds.
- Divert Hexes: increased casting time to 2 seconds.
- Healing Burst: area-of-effect increased to "nearby."
- Rebirth: decreased casting time to 5 seconds.
- Renew Life: decreased casting time to 6 seconds, increased recharge time to 5 seconds.
- Restore Life: decreased casting time to 6 seconds, increased recharge time to 8 seconds.
- Resurrect: decreased casting time to 5 seconds, increased recharge time to 8 seconds.
- Resurrection Chant: decreased casting time to 6 seconds, increased recharge time to 15 seconds.
- Shield of Absorption: increased casting time to 1 second.
- Shield of Deflection: decreased casting time to .25 seconds, increased duration to 1..7 seconds, changed block rate to 75%.
- Shield of Regeneration: decreased casting time to .25 seconds, decreased recharge time to 5 seconds.
- Shielding Hands: decreased recharge time to 15 seconds, decreased duration to 8 seconds.
- Signet of Judgment: reduced casting time to 1 second.
- Signet of Mystic Wrath: decreased damage to 100 maximum.
- Vengeance: now adds a 15% damage buff to the target.
- Word of Healing: Conditional healing increased to 15..100.
Necromancer[edit]
- Barbs: increased damage to 1..15.
- Chilblains: decreased recharge time to 8 seconds.
- Corrupt Enchantment: decreased Energy cost to 5.
- Deathly Chill: increased Conditional damage to 5..50.
- Deathly Swarm: increased damage to 30..90.
- Defile Flesh: increased duration to 5..35 seconds, decreased sacrifice to 10% of maximum Health.
- Depravity: decreased recharge time to 10 seconds.
- Discord: Increased damage to 30..110.
- Envenom Enchantments: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 25.
- Gaze of Contempt: decreased Energy cost to 10, decreased casting time to 2 seconds, increased recharge time to 25 seconds.
- Insidious Parasite: decreased recharge time to 12 seconds.
- Malaise: functionality changed to: "For 5..35 seconds, target foe suffers -1 Energy degeneration and you suffer -2 Health degeneration. If target foe's Energy reaches 0, that foe takes 5..50 damage and Malaise ends."
- Malign Intervention: decreased recharge time to 5 seconds. Created minion does not exploit the corpse.
- Mark of Fury: decreased casting time to 1 second, decreased recharge time to 10 seconds, increased duration to 5..35.
- Price of Failure: decreased cast time to 2 seconds, increased damage dealt to 15..45.
- Reaper's Mark: decreased Energy return to 5..15.
- Rend Enchantments: decreased Energy cost to 5, decreased casting time to 1 second.
- Rip Enchantment: decreased sacrifice to 30..10% of maximum Health.
- Rising Bile: decreased recharge time to 20 seconds, increased damage done per second to 1..6, decreased duration to 20 seconds.
- Spoil Victor: decreased duration to 20 seconds.
- Suffering: decreased casting time to 1 second.
- Toxic Chill: decreased recharge time to 5 seconds.
- Ulcerous Lungs: decreased recharge time to 10 seconds. This Hex now does -4 Health degeneration, but only to Bleeding foes.
- Vile Touch: decreased recharge time to 2 seconds.
- Wither: functionality changed to: "For 5..35 seconds, target foe suffers -2..4 Health degeneration and -1 Energy degeneration. Wither ends if target foe's Energy reaches 0. When Wither ends that foe takes 15..75 damage."
Paragon[edit]
- Aria of Restoration: decreased healing to 30..90.
- Aria of Zeal: decreased Energy gained to 1..6.
- Ballad of Restoration: decreased healing to 30..90, decreased recharge time to 15 seconds.
- Blazing Spear: increased damage to 5..25.
- Chorus of Restoration: decreased healing to 30..90.
- Hexbreaker Aria: increased casting time to 2 seconds.
- Mighty Throw: decreased casting time to 2 seconds.
- Signet of Return: decreased casting time to 5 seconds.
- Slayer's Spear: decreased recharge time to 4 seconds, increased damage to 5..30.
- Song of Restoration: decreased healing to 30..90.
- "Stand Your Ground!": now only affects party members, Energy cost increased to 15.
- Unblockable Throw: decreased casting time to 2 seconds.
- Vicious Attack: decreased recharge time to 4 seconds.
- Wearying Spear: decreased Weakness duration to 5 seconds.
Ranger[edit]
- Antidote Signet: decreased casting time to 1 second.
- Arcing Shot: decreased Energy cost to 5.
- Disrupting Accuracy: increased duration to 36 seconds.
- Feral Lunge: increased Bleeding duration to 5..25.
- Glass Arrows: decreased Energy cost to 5, decreased recharge time to 12 seconds, increased damage to 5..20.
- Incendiary Arrows: increased duration to 3..15 seconds.
- Keen Arrow: increased Conditional damage to 5..35.
- Rampage as One: decreased recharge time to 10 seconds, decreased duration to 3..15.
- Roaring Winds: increased level to 1..10.
- Spike Trap: increased Cripple duration to 3..25 seconds.
- Throw Dirt: decreased recharge time to 30 seconds.
- Toxicity: increased duration to 30..90 seconds.
- Trapper's Focus: increased duration to 5..20 seconds.
- Trapper's Speed: increased duration to 5..30.
- Viper's Nest: decreased recharge time to 20 seconds.
Ritualist[edit]
- All spells that had a requirement of being "near a Spirit" or "in the area of a Spirit" have been changed to "within earshot of a spirit."
- Ancestors' Rage: increased damage to 30..130.
- Anguished Was Lingwah: decreased Energy cost to 15, decreased casting time to 3 seconds, decreased recharge time to 30 seconds.
- Blind Was Mingson: decreased Energy cost to 5, decreased casting time to 1 second, increased recharge time to 20 seconds, increased area-of-effect to "nearby."
- Bloodsong: decreased Energy cost to 5, decreased casting time to 3 seconds, decreased recharge time to 30 seconds. Skill moved to the Channeling Attribute.
- Brutal Weapon: increased duration 5..35.
- Caretaker's Charge: increased healing and damage done to 20..75, decreased Energy gained to 5.
- Channeled Strike: decreased recharge time to 4 seconds.
- Cruel Was Daoshen: decreased casting time to 1 second, decreased recharge time to 5 seconds.
- Death Pact Signet: changed to: "Resurrect target party member with your current Health and Energy. If that party member dies within 120 seconds, so do you."
- Destruction: decreased Energy cost to 5, decreased recharge time to 15.
- Destructive was Glaive: holding this bundle now causes Ritualist damage spells to have 25% armor penetration.
- Displacement:decreased block rate to 75%.
- Empowerment: decreased recharge time to 30 seconds.
- Explosive Growth: decreased Energy cost to 5 Energy.
- Flesh of My Flesh: decreased casting time to 4 seconds.
- Gaze from Beyond: decreased the amount of Health lost to 10..30, increased damage done per Health lost to 4.
- Ghostly Haste: decreased recharge time to 20 seconds.
- Grasping Was Kuurong: decreased casting time to 1 second, decreased recharge time to 20 seconds.
- Guided Weapon: reduced recharge time to 5 seconds.
- Lamentation: decreased recharge time to 20 seconds.
- Life: decreased recharge time to 20 seconds, decreased duration to 20 seconds, increased healing-per-second it was alive to 1..7.
- Mighty Was Vorizun: increased Energy gained to 30.
- Nightmare Weapon: now works on the next 2..5 attacks.
- Offering of Spirit: increased Energy gained to 8..17.
- Preservation: decreased recharge time to 20 seconds, increased duration to 90 seconds.
- Protective Was Kaolai: now adds 24 armor when held, and heals the party for 10..85 when dropped.
- Resilient Was Xiko: increased regeneration to 3 per Hex or Condition suffered.
- Resilient Weapon: decreased Energy cost to 5.
- Signet of Ghostly Might: increased damage to 5..35.
- Signet of Spirits: you now gain 3..12 Energy if you are within earshot of a Spirit.
- Spirit Channeling: functionality changed to: "For 10 seconds, you gain +1..6 Energy regeneration but suffer -5 Health degeneration. When Spirit Channeling ends, you gain 100 Health if you are within earshot of a Spirit."
- Spirit Light Weapon: increased amount healed to 1..15 Health per second, and an additional 1..15 Health if within earshot of a Spirit.
- Spirit Light: increased healing to 60..180.
- Spirit Rift: decreased Energy cost to 10, decreased casting time to 1 second.
- Spirit Transfer: decreased the amount of Heath lost by the nearest Spirit to 5..50, increased the amount healed per Health lost to 5.
- Splinter Weapon: now works on the next 1..5 attacks.
- Tranquil Was Tanasen: decreased casting time to 1 second.
- Vital Weapon: decreased recharge time to 2 seconds, increased duration to 15..45 seconds.
- Wailing Weapon: decreased Energy cost to 5.
- Warmonger's Weapon: decreased Energy cost to 10.
- Weapon of Fury: increased duration to 5..20.
- Weapon of Quickening: increased recharge bonus to 33%.
- Weapon of Shadow: increased Blindness duration to 5 seconds, decreased recharge time to 20 seconds.
- Weapon of Warding: decreased casting time to 1 second.
- Wielder's Boon: decreased casting time to .25 seconds.
Warrior[edit]
- Counterattack: increased recharge time to 6 seconds, increased damage to 5..35.
- Critical Chop: increased recharge time to 15 seconds, decreased damage to 5..20.
- Defensive Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
- Deflect Arrows: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
- Disciplined Stance: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
- Frenzied Defense: increased duration to 8 seconds.
- Gladiator's Defense: decreased recharge time to 15 seconds, decreased duration to 1..6 seconds.
- Griffon's Sweep: increased recharge time to 8 seconds.
- Leviathan's Sweep: increased recharge time to 8 seconds.
- Power Attack: decreased recharge time to 2 seconds, increased damage to 10..40.
- Shield Stance: decreased recharge time to 15 seconds, decreased duration to 1..8 seconds.
- "Shields Up!": now only effects party members, armor bonus applies versus all projectiles.
- Soldier's Defense: decreased recharge time to 10 seconds, decreased duration to 1..8 seconds.
- Soldier's Strike: increased damage to 10..40.
- Thrill of Victory: increased damage to 15..45.
- Wary Stance: decreased recharge time to 10 seconds, decreased duration to 1..6 seconds.
- "You're All Alone!": decreased Condition durations to 7 seconds.
Update - Wednesday January 17, 2007[edit]
- Made preparations for the launch of Guild Wars in China.
Update - Thursday January 11, 2007[edit]
- Added a Xunlai Tournament Agent to the Great Temple of Balthazar, Lion's Arch, Kamadan, and Kaineng Center. If you earned any Wintergreen Weapons by predicting Winterfest Playoff results in the Xunlai Tournament House, or if you won them in the playoffs, you will be able to collect your choices from this NPC. Tournament Agents will begin appearing on January 11th at approximately 6:00pm PST.
- Restored Lion's Arch, Kamadan, Droknar's Forge, and Ascalon City to their normal appearances.
- Modified the behavior of Castellan Puuba so that he will also allow players who are level 17 or higher to receive the quest “The Time is Nigh.”
- Set a minimum level requirement of 20 for the Team Arenas.
- Added a new message to the Chat panel that displays when you receive a Party Search invitation.
- Fixed a bug that allowed some players to bypass teleportation portals.
- Fixed a bug with the Deadly Haste skill that reduced the casting time of spells by more than the intended percentage.
- Fixed a bug that caused some Heroes acquired by non-Elonian characters to receive weapons that do no damage.